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- [28.01.2023 12:58:59] ------------ BEGIN log session -------------
- OpenGL provider: Opengl32.dll
- OpenGL library:
- Vendor: NVIDIA Corporation
- Render: GeForce GT 550M/PCIe/SSE2
- Version: 4.6.0 NVIDIA 391.35
- Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- Size: 1920x1080
- ColorBits: 32
- DepthBits: 24
- StencilBits: 8
- isDoubleBuffered: true
- *** Looking for Advanced CPU Instructions...
- [x] PentiumPro
- [x] Multimedia (MMX)
- [x] 3D (SSE)
- [x] 3D (SSE2)
- [-] 3D (3DNow)
- ColourBits 32, ABits 0, ZBits 24
- *** Looking for Render API Extensions ...
- [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
- [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- Maximum texture size : 16384
- Maximum simultaneous textures :4
- MaxAnisotropic (1.0 = none) : 16.000000
- INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
- INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
- INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
- INTERNAL ERROR: Str2FloatClamp() - Clamped 2000 -> 512 (delta = -1488) to Range 1..512
- INTERNAL ERROR: Str2FloatClamp() - Clamped 12 -> 8 (delta = -4) to Range 0..8
- INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 128 (delta = -4872) to Range 0.01..128
- INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+009 -> 128 (delta = -2e+009) to Range 0..128
- INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 128 (delta = -4872) to Range 0.01..128
- INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+009 -> 128 (delta = -2e+009) to Range 0..128
- Cannot load sound preset aircraft.misc (java.lang.Exception: Invalid preset format)
- sFMDir = gui/game/buttons
- s1 = flightmodels/a-20c.fmd
- s = FlightModels/A-20C.fmd
- m_lastFMFile = null
- opening new fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a-20g.fmd
- s = FlightModels/A-20G.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a5m4.fmd
- s = FlightModels/A5M4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m2.fmd
- s = FlightModels/A6M2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m2-21.fmd
- s = FlightModels/A6M2-21.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m2n.fmd
- s = FlightModels/A6M2N.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m3.fmd
- s = FlightModels/A6M3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m5a.fmd
- s = FlightModels/A6M5a.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m5b.fmd
- s = FlightModels/A6M5b.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m5c.fmd
- s = FlightModels/A6M5c.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m7_model62.fmd
- s = FlightModels/A6M7_Model62.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/a6m7_model63.fmd
- s = FlightModels/A6M7_Model63.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ar-196a-3.fmd
- s = FlightModels/Ar-196A-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ar-234b-2.fmd
- s = FlightModels/Ar-234B-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/tbm-3.fmd
- s = FlightModels/TBM-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/aviab-534.fmd
- s = FlightModels/AviaB-534.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-17d.fmd
- s = FlightModels/B-17D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-17e.fmd
- s = FlightModels/B-17E.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-17f.fmd
- s = FlightModels/B-17F.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-17g.fmd
- s = FlightModels/B-17G.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-24j.fmd
- s = FlightModels/B-24J.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-25c.fmd
- s = FlightModels/B-25C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-25g.fmd
- s = FlightModels/B-25G.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-25h.fmd
- s = FlightModels/B-25H.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-25j.fmd
- s = FlightModels/B-25J.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b-29.fmd
- s = FlightModels/B-29.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b5n2.fmd
- s = FlightModels/B5N2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/b6n2.fmd
- s = FlightModels/B6N2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = ba65_fm
- s1 = flightmodels/ba65mk.fmd
- s = FlightModels/Ba65MK.fmd:Ba65_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file ba65_fm
- sFMDir = ba65_fm
- s1 = flightmodels/ba65bk.fmd
- s = FlightModels/Ba65BK.fmd:Ba65_FM
- m_lastFMFile = ba65_fm
- sFMDir = ba65_fm
- s1 = flightmodels/ba65ma.fmd
- s = FlightModels/BA65MA.fmd:Ba65_FM
- m_lastFMFile = ba65_fm
- sFMDir = ba65_fm
- s1 = flightmodels/ba65aa.fmd
- s = FlightModels/Ba65AA.fmd:Ba65_FM
- m_lastFMFile = ba65_fm
- sFMDir = ba65_fm
- s1 = flightmodels/ba65ta.fmd
- s = FlightModels/Ba65TA.fmd:Ba65_FM
- m_lastFMFile = ba65_fm
- sFMDir = ba65_fm
- s1 = flightmodels/ba65ak.fmd
- s = FlightModels/Ba65AK.fmd:Ba65_FM
- m_lastFMFile = ba65_fm
- sFMDir = ba65_fm
- s1 = flightmodels/ba65tk.fmd
- s = FlightModels/Ba65TK.fmd:Ba65_FM
- m_lastFMFile = ba65_fm
- sFMDir = lince_fm
- s1 = flightmodels/ba88.fmd
- s = FlightModels/BA88.fmd:LINCE_FM
- m_lastFMFile = ba65_fm
- opening new fm file lince_fm
- sFMDir = lince_fm
- s1 = flightmodels/ba88t.fmd
- s = FlightModels/BA88T.fmd:LINCE_FM
- m_lastFMFile = lince_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/beaufightermkx.fmd
- s = FlightModels/BeaufighterMkX.fmd
- m_lastFMFile = lince_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/beaufightermk21.fmd
- s = FlightModels/BeaufighterMk21.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109e-1.fmd
- s = FlightModels/Bf-109E-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109e-3.fmd
- s = FlightModels/Bf-109E-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109e-4.fmd
- s = FlightModels/Bf-109E-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109e-4b.fmd
- s = FlightModels/Bf-109E-4B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109e-7.fmd
- s = FlightModels/Bf-109E-7.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109e-7nz.fmd
- s = FlightModels/Bf-109E-7NZ.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109e-7n.fmd
- s = FlightModels/Bf-109E-7N.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109f-2.fmd
- s = FlightModels/Bf-109F-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109f-2b.fmd
- s = FlightModels/Bf-109F-2B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109f-4.fmd
- s = FlightModels/Bf-109F-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109f-4b.fmd
- s = FlightModels/Bf-109F-4B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-2.fmd
- s = FlightModels/Bf-109G-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-6early.fmd
- s = FlightModels/Bf-109G-6Early.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-6late.fmd
- s = FlightModels/Bf-109G-6Late.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-6as.fmd
- s = FlightModels/Bf-109G-6AS.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-10.fmd
- s = FlightModels/Bf-109G-10.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-10e.fmd
- s = FlightModels/Bf-109G-10E.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-10c3.fmd
- s = FlightModels/Bf-109G-10C3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-14.fmd
- s = FlightModels/Bf-109G-14.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-14e.fmd
- s = FlightModels/Bf-109G-14E.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109g-14as.fmd
- s = FlightModels/Bf-109G-14AS.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109k-4.fmd
- s = FlightModels/Bf-109K-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109k-4-c3.fmd
- s = FlightModels/Bf-109K-4-C3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-109z.fmd
- s = FlightModels/Bf-109Z.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-110c-4.fmd
- s = FlightModels/Bf-110C-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bf-110g-2.fmd
- s = FlightModels/Bf-110G-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bi-1.fmd
- s = FlightModels/BI-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/bi-6.fmd
- s = FlightModels/BI-6.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/blenheim_mki.fmd
- s = FlightModels/Blenheim_MkI.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/blenheim_mkiv.fmd
- s = FlightModels/Blenheim_MkIV.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = parasol4_fm
- s1 = flightmodels/breguet19l.fmd
- s = FlightModels/Breguet19L.fmd:Parasol4_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file parasol4_fm
- sFMDir = parasol4_fm
- s1 = flightmodels/breguet19h.fmd
- s = FlightModels/Breguet19H.fmd:Parasol4_FM
- m_lastFMFile = parasol4_fm
- sFMDir = parasol2_fm
- s1 = flightmodels/bulldog_ii.fmd
- s = FlightModels/Bulldog_II.fmd:Parasol2_FM
- m_lastFMFile = parasol4_fm
- opening new fm file parasol2_fm
- sFMDir = parasol2_fm
- s1 = flightmodels/bulldog_iv.fmd
- s = FlightModels/Bulldog_IV.fmd:Parasol2_FM
- m_lastFMFile = parasol2_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/mbr-2-am-34.fmd
- s = FlightModels/MBR-2-AM-34.fmd
- m_lastFMFile = parasol2_fm
- getting fm file gui/game/buttons
- sFMDir = z506_fm
- s1 = flightmodels/cantz506.fmd
- s = FlightModels/CantZ506.fmd:Z506_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file z506_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/cantz1007.fmd
- s = FlightModels/CantZ1007.fmd
- m_lastFMFile = z506_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/cant1007.fmd
- s = FlightModels/Cant1007.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-52_3mg4e.fmd
- s = FlightModels/Ju-52_3mg4e.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = ca309_fm
- s1 = flightmodels/ca309.fmd
- s = FlightModels/Ca309.fmd:Ca309_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file ca309_fm
- sFMDir = ca310_fm
- s1 = flightmodels/ca310.fmd
- s = FlightModels/Ca310.fmd:Ca310_FM
- m_lastFMFile = ca309_fm
- opening new fm file ca310_fm
- sFMDir = ca311_fm
- s1 = flightmodels/ca311.fmd
- s = FlightModels/Ca311.fmd:Ca311_FM
- m_lastFMFile = ca310_fm
- opening new fm file ca311_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/dc-3.fmd
- s = FlightModels/DC-3.fmd
- m_lastFMFile = ca311_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/cw-21.fmd
- s = FlightModels/CW-21.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/d3a1.fmd
- s = FlightModels/D3A1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-3b.fmd
- s = FlightModels/DB-3B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-3f.fmd
- s = FlightModels/DB-3F.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-3m.fmd
- s = FlightModels/DB-3M.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-3t.fmd
- s = FlightModels/DB-3T.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = d520_fm
- s1 = flightmodels/d520.fmd
- s = FlightModels/D520.fmd:D520_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file d520_fm
- sFMDir = d_520fm_39-43
- s1 = flightmodels/d-520.fmd
- s = FlightModels/D-520.fmd:D_520FM_39-43
- m_lastFMFile = d520_fm
- opening new fm file d_520fm_39-43
- sFMDir = gui/game/buttons
- s1 = flightmodels/do-335.fmd
- s = FlightModels/Do-335.fmd
- m_lastFMFile = d_520fm_39-43
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/do-335v-13.fmd
- s = FlightModels/Do-335V-13.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fokkerdk.fmd
- s = FlightModels/FokkerDK.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fokkerdu.fmd
- s = FlightModels/FokkerDU.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fokkers3early.fmd
- s = FlightModels/FokkerS3Early.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fokkers3late.fmd
- s = FlightModels/FokkerS3LATE.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fokkers4.fmd
- s = FlightModels/FokkerS4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f2a-1.fmd
- s = FlightModels/F2A-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f2a-2.fmd
- s = FlightModels/F2A-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fm-2.fmd
- s = FlightModels/FM-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4f-3.fmd
- s = FlightModels/F4F-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4f-4.fmd
- s = FlightModels/F4F-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/martletmkii.fmd
- s = FlightModels/MartletMkII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1a.fmd
- s = FlightModels/F4U-1A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1aclipped.fmd
- s = FlightModels/F4U-1Aclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1dclipped.fmd
- s = FlightModels/F4U-1Dclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1c.fmd
- s = FlightModels/F4U-1C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f4u-1d.fmd
- s = FlightModels/F4U-1D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f6f-3.fmd
- s = FlightModels/F6F-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/f6f-5.fmd
- s = FlightModels/F6F-5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fi-156b-2.fmd
- s = FlightModels/Fi-156B-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = br20_fm
- s1 = flightmodels/br20.fmd
- s = FlightModels/Br20.fmd:Br20_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file br20_fm
- sFMDir = fiatg12_fm
- s1 = flightmodels/fg12.fmd
- s = FlightModels/FG12.fmd:FiatG12_FM
- m_lastFMFile = br20_fm
- opening new fm file fiatg12_fm
- sFMDir = fg18_fm
- s1 = flightmodels/fg18.fmd
- s = FlightModels/FG18.fmd:FG18_FM
- m_lastFMFile = fiatg12_fm
- opening new fm file fg18_fm
- sFMDir = fiatrs14_fm
- s1 = flightmodels/rs14.fmd
- s = FlightModels/RS14.fmd:FiatRS14_FM
- m_lastFMFile = fg18_fm
- opening new fm file fiatrs14_fm
- sFMDir = cr20_fm
- s1 = flightmodels/cr20.fmd
- s = FlightModels/Cr20.fmd:Cr20_FM
- m_lastFMFile = fiatrs14_fm
- opening new fm file cr20_fm
- sFMDir = cr20bis_fm
- s1 = flightmodels/cr20bis.fmd
- s = FlightModels/Cr20bis.fmd:Cr20bis_FM
- m_lastFMFile = cr20_fm
- opening new fm file cr20bis_fm
- sFMDir = cr20asso_fm
- s1 = flightmodels/cr20asso.fmd
- s = FlightModels/Cr20Asso.fmd:Cr20Asso_FM
- m_lastFMFile = cr20bis_fm
- opening new fm file cr20asso_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/cr32.fmd
- s = FlightModels/CR32.fmd
- m_lastFMFile = cr20asso_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/cr42.fmd
- s = FlightModels/CR42.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/g50.fmd
- s = FlightModels/G50.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = g50bisa_fm
- s1 = flightmodels/g50bisa.fmd
- s = FlightModels/G50bisA.fmd:G50bisA_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file g50bisa_fm
- sFMDir = cr25_fm
- s1 = flightmodels/cr25.fmd
- s = FlightModels/CR25.fmd:CR25_FM
- m_lastFMFile = g50bisa_fm
- opening new fm file cr25_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/g-55.fmd
- s = FlightModels/G-55.fmd
- m_lastFMFile = cr25_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/g-55-late.fmd
- s = FlightModels/G-55-late.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = parasol2_fm
- s1 = flightmodels/gl-32.fmd
- s = FlightModels/GL-32.fmd:Parasol2_FM
- m_lastFMFile = gui/game/buttons
- getting fm file parasol2_fm
- sFMDir = parasol2_fm
- s1 = flightmodels/gl-450.fmd
- s = FlightModels/GL-450.fmd:Parasol2_FM
- m_lastFMFile = parasol2_fm
- sFMDir = parasol2_fm
- s1 = flightmodels/gl-633.fmd
- s = FlightModels/GL-633.fmd:Parasol2_FM
- m_lastFMFile = parasol2_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/fulmarmki.fmd
- s = FlightModels/FulmarMkI.fmd
- m_lastFMFile = parasol2_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-189a-2.fmd
- s = FlightModels/Fw-189A-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190a-3.fmd
- s = FlightModels/Fw-190A-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190a-4.fmd
- s = FlightModels/Fw-190A-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190a-5.fmd
- s = FlightModels/Fw-190A-5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190a-5-165.fmd
- s = FlightModels/Fw-190A-5-165.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190a-8.fmd
- s = FlightModels/Fw-190A-8.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190a-9.fmd
- s = FlightModels/Fw-190A-9.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190d-9.fmd
- s = FlightModels/Fw-190D-9.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190d-9late.fmd
- s = FlightModels/Fw-190D-9Late.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-190f-8.fmd
- s = FlightModels/Fw-190F-8.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/fw-200c-3u4.fmd
- s = FlightModels/FW-200C-3U4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/g-11.fmd
- s = FlightModels/G-11.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/g4m1-11.fmd
- s = FlightModels/G4M1-11.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/gladiatormki.fmd
- s = FlightModels/GladiatorMkI.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/gladiatormkii.fmd
- s = FlightModels/GladiatorMkII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ho-229.fmd
- s = FlightModels/Ho-229.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/h8k1.fmd
- s = FlightModels/H8K1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = he46_fm
- s1 = flightmodels/he46.fmd
- s = FlightModels/He46.fmd:He46_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file he46_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/he-111h-2.fmd
- s = FlightModels/He-111H-2.fmd
- m_lastFMFile = he46_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/he-111h-6.fmd
- s = FlightModels/He-111H-6.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/he-111z.fmd
- s = FlightModels/He-111Z.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/he-162a-2.fmd
- s = FlightModels/He-162A-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/he-162b.fmd
- s = FlightModels/He-162B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/he-162c.fmd
- s = FlightModels/He-162C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/he-lercheiiib2.fmd
- s = FlightModels/He-LercheIIIB2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hs-129b-2.fmd
- s = FlightModels/Hs-129B-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = parasol2_fm
- s1 = flightmodels/furys.fmd
- s = FlightModels/FuryS.fmd:Parasol2_FM
- m_lastFMFile = gui/game/buttons
- getting fm file parasol2_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemki.fmd
- s = FlightModels/HurricaneMkI.fmd
- m_lastFMFile = parasol2_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemkilate.fmd
- s = FlightModels/HurricaneMkILate.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemkiia.fmd
- s = FlightModels/HurricaneMkIIa.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemkii.fmd
- s = FlightModels/HurricaneMkII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemkiimod.fmd
- s = FlightModels/HurricaneMkIIMod.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/hurricanemkiid.fmd
- s = FlightModels/HurricaneMkIId.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-15bis.fmd
- s = FlightModels/I-15bis.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-153-m62.fmd
- s = FlightModels/I-153-M62.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type5.fmd
- s = FlightModels/I-16type5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type5skis.fmd
- s = FlightModels/I-16type5Skis.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type6.fmd
- s = FlightModels/I-16type6.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type6skis.fmd
- s = FlightModels/I-16type6Skis.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type18.fmd
- s = FlightModels/I-16type18.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type24.fmd
- s = FlightModels/I-16type24.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-16type24(ofsafonov).fmd
- s = FlightModels/I-16type24(ofSafonov).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-185m-71.fmd
- s = FlightModels/I-185M-71.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-185m-82a.fmd
- s = FlightModels/I-185M-82A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/i-250.fmd
- s = FlightModels/I-250.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/iar-80.fmd
- s = FlightModels/IAR-80.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/iar-81a.fmd
- s = FlightModels/IAR-81a.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2-1940.fmd
- s = FlightModels/Il-2-1940.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2-1941.fmd
- s = FlightModels/Il-2-1941.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2m3.fmd
- s = FlightModels/Il-2M3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2m3ns.fmd
- s = FlightModels/Il-2M3NS.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2i.fmd
- s = FlightModels/Il-2I.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2mearly.fmd
- s = FlightModels/Il-2MEarly.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-2mlate.fmd
- s = FlightModels/Il-2MLate.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-4.fmd
- s = FlightModels/Il-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/il-10.fmd
- s = FlightModels/Il-10.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/j2m3.fmd
- s = FlightModels/J2M3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/j2m5.fmd
- s = FlightModels/J2M5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-52_3mg5e.fmd
- s = FlightModels/Ju-52_3mg5e.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-87b-2.fmd
- s = FlightModels/Ju-87B-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-87d-3.fmd
- s = FlightModels/Ju-87D-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-87d-5.fmd
- s = FlightModels/Ju-87D-5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-87g-1.fmd
- s = FlightModels/Ju-87G-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-87g-2(ofrudel).fmd
- s = FlightModels/Ju-87G-2(ofRudel).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-88a-4.fmd
- s = FlightModels/Ju-88A-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-88a-4torp.fmd
- s = FlightModels/Ju-88A-4torp.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ju-88a-4mistel.fmd
- s = FlightModels/Ju-88A-4Mistel.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-100-i.fmd
- s = FlightModels/Ki-100-I.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-21-i.fmd
- s = FlightModels/Ki-21-I.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-21-ii.fmd
- s = FlightModels/Ki-21-II.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-27.fmd
- s = FlightModels/Ki-27.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-43-ia.fmd
- s = FlightModels/Ki-43-Ia.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-43-ii.fmd
- s = FlightModels/Ki-43-II.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-46-iiikai.fmd
- s = FlightModels/Ki-46-IIIKai.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-46-iiirecce.fmd
- s = FlightModels/Ki-46-IIIRecce.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-61-ihei.fmd
- s = FlightModels/Ki-61-IHei.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-61-iko.fmd
- s = FlightModels/Ki-61-IKo.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-61-iotsu.fmd
- s = FlightModels/Ki-61-IOtsu.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ki-84-ia.fmd
- s = FlightModels/Ki-84-Ia.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/la-5.fmd
- s = FlightModels/La-5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/la-5f.fmd
- s = FlightModels/La-5F.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/la-5fn.fmd
- s = FlightModels/La-5FN.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/la-7.fmd
- s = FlightModels/La-7.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/la-7r.fmd
- s = FlightModels/La-7R.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/lagg-3it.fmd
- s = FlightModels/LaGG-3IT.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/lagg-3rd.fmd
- s = FlightModels/LaGG-3RD.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/lagg-3series29.fmd
- s = FlightModels/LaGG-3series29.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/lagg-3series35.fmd
- s = FlightModels/LaGG-3series35.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/lagg-3series4.fmd
- s = FlightModels/LaGG-3series4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/lagg-3series66.fmd
- s = FlightModels/LaGG-3series66.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = parasol2_fm
- s1 = flightmodels/s231.fmd
- s = FlightModels/S231.fmd:Parasol2_FM
- m_lastFMFile = gui/game/buttons
- getting fm file parasol2_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/li-2.fmd
- s = FlightModels/Li-2.fmd
- m_lastFMFile = parasol2_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mc-200.fmd
- s = FlightModels/MC-200.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = mc-201_fm
- s1 = flightmodels/mc-201.fmd
- s = FlightModels/MC-201.fmd:MC-201_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file mc-201_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/mc-202.fmd
- s = FlightModels/MC-202.fmd
- m_lastFMFile = mc-201_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mc-205.fmd
- s = FlightModels/MC-205.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mc-205v.fmd
- s = FlightModels/MC-205V.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mc-205s.fmd
- s = FlightModels/MC-205S.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-163b-1a.fmd
- s = FlightModels/Me-163B-1a.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-210ca-1.fmd
- s = FlightModels/Me-210Ca-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-410a.fmd
- s = FlightModels/Me-410A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-410b.fmd
- s = FlightModels/Me-410B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-262a-1a.fmd
- s = FlightModels/Me-262A-1a.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-262a-1au4.fmd
- s = FlightModels/Me-262A-1aU4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-262hg-ii.fmd
- s = FlightModels/Me-262HG-II.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-262(ofnowotny).fmd
- s = FlightModels/Me-262(ofNowotny).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-321.fmd
- s = FlightModels/Me-321.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/me-323.fmd
- s = FlightModels/Me-323.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mig-3.fmd
- s = FlightModels/MiG-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mig-3ud.fmd
- s = FlightModels/MiG-3ud.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mig-3am-38.fmd
- s = FlightModels/MiG-3AM-38.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mig-3u.fmd
- s = FlightModels/MiG-3U.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mig-3(ofpokryshkin).fmd
- s = FlightModels/MiG-3(ofPokryshkin).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mig-9.fmd
- s = FlightModels/MiG-9.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mosquito-bmkiv.fmd
- s = FlightModels/Mosquito-BMkIV.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mosquito-fbmkvi.fmd
- s = FlightModels/Mosquito-FBMkVI.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mosquito-bmkxvi.fmd
- s = FlightModels/Mosquito-BMkXVI.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ms406.fmd
- s = FlightModels/MS406.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ms410.fmd
- s = FlightModels/MS410.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/msmorko.fmd
- s = FlightModels/MSMorko.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/mxy-7-11.fmd
- s = FlightModels/MXY-7-11.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/n1k1-j.fmd
- s = FlightModels/N1K1-J.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/n1k2-ja.fmd
- s = FlightModels/N1K2-Ja.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = fn305_fm
- s1 = flightmodels/fn305.fmd
- s = FlightModels/FN305.fmd:FN305_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file fn305_fm
- sFMDir = parasol2_fm
- s1 = flightmodels/ni52.fmd
- s = FlightModels/Ni52.fmd:Parasol2_FM
- m_lastFMFile = fn305_fm
- getting fm file parasol2_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-11c.fmd
- s = FlightModels/P-11c.fmd
- m_lastFMFile = parasol2_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-36a-3.fmd
- s = FlightModels/P-36A-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-36a-4-87.fmd
- s = FlightModels/P-36A-4-87.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-36a.fmd
- s = FlightModels/P-36A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-36a-4.fmd
- s = FlightModels/P-36A-4.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-38j.fmd
- s = FlightModels/P-38J.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-38l.fmd
- s = FlightModels/P-38L.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-38llate.fmd
- s = FlightModels/P-38LLate.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-400.fmd
- s = FlightModels/P-400.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-39d.fmd
- s = FlightModels/P-39D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-39n.fmd
- s = FlightModels/P-39N.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-39q-1.fmd
- s = FlightModels/P-39Q-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-39q-10.fmd
- s = FlightModels/P-39Q-10.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-39n(ofpokryshkin).fmd
- s = FlightModels/P-39N(ofPokryshkin).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-39q-15(ofrechkalov).fmd
- s = FlightModels/P-39Q-15(ofRechkalov).fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-40c.fmd
- s = FlightModels/P-40C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-40b.fmd
- s = FlightModels/P-40B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-40e.fmd
- s = FlightModels/P-40E.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-40e-m-105.fmd
- s = FlightModels/P-40E-M-105.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-40m.fmd
- s = FlightModels/P-40M.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-47d-10.fmd
- s = FlightModels/P-47D-10.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-47d-22.fmd
- s = FlightModels/P-47D-22.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-47d-27.fmd
- s = FlightModels/P-47D-27.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-47d-27_late.fmd
- s = FlightModels/P-47D-27_late.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-51b.fmd
- s = FlightModels/P-51B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-51c.fmd
- s = FlightModels/P-51C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-51d-20.fmd
- s = FlightModels/P-51D-20.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-51cm.fmd
- s = FlightModels/P-51CM.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-51d.fmd
- s = FlightModels/P-51D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-63c.fmd
- s = FlightModels/P-63C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/p-80a.fmd
- s = FlightModels/P-80A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/pbn-1.fmd
- s = FlightModels/PBN-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/pe-2series1.fmd
- s = FlightModels/Pe-2series1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/pe-2series110.fmd
- s = FlightModels/Pe-2series110.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/pe-2series359.fmd
- s = FlightModels/Pe-2series359.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/pe-2series84.fmd
- s = FlightModels/Pe-2series84.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/pe-3bis.fmd
- s = FlightModels/Pe-3bis.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/pe-3series1.fmd
- s = FlightModels/Pe-3series1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/pe-8.fmd
- s = FlightModels/Pe-8.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = p108_fm
- s1 = flightmodels/p108.fmd
- s = FlightModels/P108.fmd:P108_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file p108_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/r-5.fmd
- s = FlightModels/R-5.fmd
- m_lastFMFile = p108_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/r-10.fmd
- s = FlightModels/R-10.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = parasol4_fm
- s1 = flightmodels/potez25l.fmd
- s = FlightModels/Potez25L.fmd:Parasol4_FM
- m_lastFMFile = gui/game/buttons
- getting fm file parasol4_fm
- sFMDir = parasol4_fm
- s1 = flightmodels/potez25s.fmd
- s = FlightModels/Potez25S.fmd:Parasol4_FM
- m_lastFMFile = parasol4_fm
- sFMDir = parasol4_fm
- s1 = flightmodels/potez25j.fmd
- s = FlightModels/Potez25J.fmd:Parasol4_FM
- m_lastFMFile = parasol4_fm
- sFMDir = parasol4_fm
- s1 = flightmodels/potez25toe.fmd
- s = FlightModels/Potez25TOE.fmd:Parasol4_FM
- m_lastFMFile = parasol4_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/re-2000.fmd
- s = FlightModels/RE-2000.fmd
- m_lastFMFile = parasol4_fm
- getting fm file gui/game/buttons
- sFMDir = re2001_fm
- s1 = flightmodels/re_2001.fmd
- s = FlightModels/Re_2001.fmd:RE2001_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file re2001_fm
- sFMDir = re2005_fm
- s1 = flightmodels/re-2005.fmd
- s = FlightModels/RE-2005.fmd:RE2005_FM
- m_lastFMFile = re2001_fm
- opening new fm file re2005_fm
- sFMDir = ro37bis_fm
- s1 = flightmodels/ro37bis.fmd
- s = FlightModels/Ro37bis.fmd:Ro37bis_FM
- m_lastFMFile = re2005_fm
- opening new fm file ro37bis_fm
- sFMDir = ro43_fm
- s1 = flightmodels/ro43.fmd
- s = FlightModels/Ro43.fmd:Ro43_FM
- m_lastFMFile = ro37bis_fm
- opening new fm file ro43_fm
- sFMDir = ro57bis_fm
- s1 = flightmodels/ro57bis.fmd
- s = FlightModels/Ro57bis.fmd:RO57bis_FM
- m_lastFMFile = ro43_fm
- opening new fm file ro57bis_fm
- sFMDir = sm81px_fm
- s1 = flightmodels/sm81px.fmd
- s = FlightModels/SM81PX.fmd:SM81PX_FM
- m_lastFMFile = ro57bis_fm
- opening new fm file sm81px_fm
- sFMDir = sm74_fm
- s1 = flightmodels/sm74.fmd
- s = FlightModels/SM74.fmd:SM74_FM
- m_lastFMFile = sm81px_fm
- opening new fm file sm74_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/sm79.fmd
- s = FlightModels/SM79.fmd
- m_lastFMFile = sm74_fm
- getting fm file gui/game/buttons
- sFMDir = sm81ar_fm
- s1 = flightmodels/sm81ar.fmd
- s = FlightModels/SM81AR.fmd:SM81AR_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file sm81ar_fm
- sFMDir = sm81gr_fm
- s1 = flightmodels/sm81gr.fmd
- s = FlightModels/SM81GR.fmd:SM81GR_FM
- m_lastFMFile = sm81ar_fm
- opening new fm file sm81gr_fm
- sFMDir = sm81bis_fm
- s1 = flightmodels/sm81bis.fmd
- s = FlightModels/SM81Bis.fmd:SM81Bis_FM
- m_lastFMFile = sm81gr_fm
- opening new fm file sm81bis_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/letovs-328.fmd
- s = FlightModels/LetovS-328.fmd
- m_lastFMFile = sm81bis_fm
- getting fm file gui/game/buttons
- sFMDir = sa207_fm
- s1 = flightmodels/sa207.fmd
- s = FlightModels/SA207.fmd:SA207_FM
- m_lastFMFile = gui/game/buttons
- opening new fm file sa207_fm
- sFMDir = gui/game/buttons
- s1 = flightmodels/sb-2m-100a.fmd
- s = FlightModels/SB-2M-100A.fmd
- m_lastFMFile = sa207_fm
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/sb-2m-103.fmd
- s = FlightModels/SB-2M-103.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/sbd-3.fmd
- s = FlightModels/SBD-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/sbd-5.fmd
- s = FlightModels/SBD-5.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/seagladiatormkii.fmd
- s = FlightModels/SeaGladiatorMkII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/seahurricanemkib.fmd
- s = FlightModels/SeaHurricaneMkIb.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/seahurricanemkiib.fmd
- s = FlightModels/SeaHurricaneMkIIb.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/seafirei.fmd
- s = FlightModels/SeafireI.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/seafireii.fmd
- s = FlightModels/SeafireII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/seafirefmkiii.fmd
- s = FlightModels/SeafireFMkIII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/seafireiii.fmd
- s = FlightModels/SeafireIII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfireia.fmd
- s = FlightModels/SpitfireIa.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirevb.fmd
- s = FlightModels/SpitfireVB.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirevbclipped.fmd
- s = FlightModels/SpitfireVBclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirelfvb.fmd
- s = FlightModels/SpitfireLFVB.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirelfvbclipped.fmd
- s = FlightModels/SpitfireLFVBclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirevc.fmd
- s = FlightModels/SpitfireVC.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirelfvc.fmd
- s = FlightModels/SpitfireLFVC.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirelfvcclipped.fmd
- s = FlightModels/SpitfireLFVCclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirelf_ixc.fmd
- s = FlightModels/SpitfireLF_IXC.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfireixc.fmd
- s = FlightModels/SpitfireIXC.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirelf_ixcclipped.fmd
- s = FlightModels/SpitfireLF_IXCclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirehf_ixc.fmd
- s = FlightModels/SpitfireHF_IXC.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirelf-ix-25.fmd
- s = FlightModels/SpitfireLF-IX-25.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfireviii.fmd
- s = FlightModels/SpitfireVIII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfireviiiclipped.fmd
- s = FlightModels/SpitfireVIIIclipped.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfireviiifb.fmd
- s = FlightModels/SpitfireVIIIFB.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfireviiiclpfb.fmd
- s = FlightModels/SpitfireVIIICLPFB.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfireviii-25.fmd
- s = FlightModels/SpitfireVIII-25.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirehf_viii.fmd
- s = FlightModels/SpitfireHF_VIII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirexii.fmd
- s = FlightModels/SpitfireXII.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirexivc.fmd
- s = FlightModels/SpitfireXIVC.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/spitfirelfxive.fmd
- s = FlightModels/SpitfireLFXIVE.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/su-2.fmd
- s = FlightModels/Su-2.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/swordfish.fmd
- s = FlightModels/Swordfish.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ta-152c.fmd
- s = FlightModels/Ta-152C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ta-152h-1.fmd
- s = FlightModels/Ta-152H-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/ta-183.fmd
- s = FlightModels/Ta-183.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/tb-3-4m-17.fmd
- s = FlightModels/TB-3-4M-17.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/tb-3-4m-34r.fmd
- s = FlightModels/TB-3-4M-34R.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/tbf-1c.fmd
- s = FlightModels/TBF-1C.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/tempestmkv.fmd
- s = FlightModels/TempestMkV.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/tempestmkv11.fmd
- s = FlightModels/TempestMkV11.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/tempestmkv13.fmd
- s = FlightModels/TempestMkV13.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/tu-2s.fmd
- s = FlightModels/Tu-2S.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/u-2vs.fmd
- s = FlightModels/U-2VS.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-1.fmd
- s = FlightModels/Yak-1.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-15.fmd
- s = FlightModels/Yak-15.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-1b.fmd
- s = FlightModels/Yak-1B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-3.fmd
- s = FlightModels/Yak-3.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-3r.fmd
- s = FlightModels/Yak-3R.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-3vk-107.fmd
- s = FlightModels/Yak-3VK-107.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-7a.fmd
- s = FlightModels/Yak-7A.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-7b.fmd
- s = FlightModels/Yak-7B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-7b_pf.fmd
- s = FlightModels/Yak-7B_PF.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9.fmd
- s = FlightModels/Yak-9.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9b.fmd
- s = FlightModels/Yak-9B.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9d.fmd
- s = FlightModels/Yak-9D.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9dd.fmd
- s = FlightModels/Yak-9DD.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9k.fmd
- s = FlightModels/Yak-9K.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9m.fmd
- s = FlightModels/Yak-9M.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9t.fmd
- s = FlightModels/Yak-9T.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9u.fmd
- s = FlightModels/Yak-9U.fmd
- m_lastFMFile = gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/yak-9ut.fmd
- s = FlightModels/Yak-9UT.fmd
- m_lastFMFile = gui/game/buttons
- Initializing DirectSound playback device...
- Primary buffer created.
- Playback format is set : sampling rate = 22050, num channels = 2.
- Buffer caps : Transfer rate = 0, CPU overhead = 0.
- Default speaker config is : 1310724.
- Direct sound audio device initialized successfully :
- DX Version : 7
- Hardware - disabled [buffers : 0]
- Extensions - disabled :
- EAX ver. 1 [ ] - disabled
- EAX ver. 2 [ ] - disabled
- EAX ver. 3 [ ] - disabled
- I3D ver. 2 [ ] - disabled
- ZoomFX [ ] - disabled
- MacroFX [ ] - disabled
- SIMD render [X]
- num channels 16
- Loading mission campaign/fr/campagne_de_france/CDF2_mission3.mis...
- Detected Vertex Shaders 3.0.
- *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
- Vertex texture units: 32
- PBuffer: suitable formats: 12
- Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- PBuffer: suitable formats: 12
- Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- Loading vertex/fragment programs: *711666824*
- *** Loading: [vpFogFar2Tex2D]
- *** Loading: [vpFog2Tex2DBlend]
- *** Loading: [vpFogFar4Tex2D]
- *** Loading: [vpFogFar8Tex2D]
- *** Loading: [vpFogNoTex]
- *** Loading: [vpFog4Tex2D]
- *** Loading: [vpFog4Tex2D_UV2]
- *** Loading: [vp4Tex2D]
- *** Loading: [vp6Tex2D]
- *** Loading: [vpTexUVTex2D]
- *** Loading: [vpWaterGrid_NV]
- *** Loading: [vpWaterSunLight_NV]
- *** Loading: [vpWaterSunLight_ATI]
- *** Loading: [vpWaterSunLight_FP]
- *** Loading: [vpTreeSprite]
- *** Loading: [vpTreeTrunk]
- *** Loading: [vpVAObjectsN]
- *** Loading: [vpVAObjectsL0]
- *** Loading: [vpSprites]
- *** Loading: [vpSimpleGL]
- *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
- *** Loading: [fpWaterSunLight] -> NV3X Optimized!
- *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
- *** Loading: [fpCoastBump] -> NV3X Optimized!
- *** Loading: [fpCoastFoam] -> NV3X Optimized!
- *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
- *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
- *** Loading: [fpCausticSimple] -> NV3X Optimized!
- *** Loading: [fpCaustic] -> NV3X Optimized!
- *** Loading: [fpSprites] -> NV3X Optimized!
- *** Loading: [fpObjectsL0] -> NV3X Optimized!
- *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
- *** Loading: [fpSimpleGL]
- *** Loading: [fpNearLandFog] -> NV3X Optimized!
- *** Loading: [fpFarLandFog] -> NV3X Optimized!
- *** Loading: [fpRiverCoastAA]
- *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
- *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
- *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
- *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
- *** Loading: [fpCoastBump8800] -> NV5X Optimized!
- *** Loading: [vpWaterDM_CPU]
- *** Loading: [fpWaterNearDM] -> NV4X Optimized!
- *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
- *** Loading: [fpWaterFarDM] -> NV4X Optimized!
- *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
- *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
- *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
- *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
- *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
- *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
- *** Loading: [fpWaterLFogDM]
- *** Loading: [fpIceWater] -> NV3X Optimized!
- *** Loading: [fpNearNoBlend] -> NV3X Optimized!
- *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
- *** Loading: [fpNearBlend] -> NV3X Optimized!
- *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
- *** Loading: [fpFarBlend] -> NV3X Optimized!
- *** Loading: [fpForestPlane] -> NV3X Optimized!
- *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
- *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
- *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
- Load bridges
- Load static objects
- ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
- ##### House without collision (3do/Tree/Tree2.sim)
- sFMDir = gui/game/buttons
- s1 = flightmodels/jumo211.emd
- s = FlightModels/Jumo211.emd
- m_lastFMFile = gui/game/buttons
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/He-111H-2/HE111H3 Buglords(C)(No Mark) KG53 Lille France Sep 1940.bmp s1=3do/plane/He-111H-2/summer s2=PaintSchemes/Cache/-7835010544076228225
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/He-111H-2/HE111H3 Buglords(C)(No Mark) KG53 Lille France Sep 1940.bmp s1=3do/plane/He-111H-2/summer s2=PaintSchemes/Cache/-7835010544076228225
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/He-111H-2/HE111H3 Buglords(C)(No Mark) KG53 Lille France Sep 1940.bmp s1=3do/plane/He-111H-2/summer s2=PaintSchemes/Cache/-7835010544076228225
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/He-111H-2/HE111H3 Buglords(C)(No Mark) KG53 Lille France Sep 1940.bmp s1=3do/plane/He-111H-2/summer s2=PaintSchemes/Cache/-7835010544076228225
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/He-111H-2/HE111H3 Buglords(C)(No Mark) KG53 Lille France Sep 1940.bmp s1=3do/plane/He-111H-2/summer s2=PaintSchemes/Cache/-7835010544076228225
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/He-111H-2/HE111H3 Buglords(C)(No Mark) KG53 Lille France Sep 1940.bmp s1=3do/plane/He-111H-2/summer s2=PaintSchemes/Cache/-7835010544076228225
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/He-111H-2/HE111H3 Buglords(C)(No Mark) KG53 Lille France Sep 1940.bmp s1=3do/plane/He-111H-2/summer s2=PaintSchemes/Cache/-7835010544076228225
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/He-111H-2/HE111H3 Buglords(C)(No Mark) KG53 Lille France Sep 1940.bmp s1=3do/plane/He-111H-2/summer s2=PaintSchemes/Cache/-7835010544076228225
- sFMDir = gui/game/buttons
- s1 = flightmodels/db-600_series.emd
- s = FlightModels/DB-600_Series.emd
- m_lastFMFile = gui/game/buttons
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Bf-109E-1/vp_bof.bmp s1=3DO/Plane/Bf-109E-1/summer s2=PaintSchemes/Cache/-1158956490771177076
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Bf-109E-1/vp_bof.bmp s1=3DO/Plane/Bf-109E-1/summer s2=PaintSchemes/Cache/-1158956490771177076
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Bf-109E-1/vp_bof.bmp s1=3DO/Plane/Bf-109E-1/summer s2=PaintSchemes/Cache/-1158956490771177076
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Bf-109E-1/vp_bof.bmp s1=3DO/Plane/Bf-109E-1/summer s2=PaintSchemes/Cache/-1158956490771177076
- sFMDir = gui/game/buttons
- s1 = flightmodels/jumo211f.emd
- s = FlightModels/Jumo211F.emd
- m_lastFMFile = gui/game/buttons
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ju-87B-2/MD_JU87_BoB_3_SG2_NoMarkings.bmp s1=3do/plane/Ju-87B-2/summer s2=PaintSchemes/Cache/678839514200445435
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ju-87B-2/MD_JU87_BoB_3_SG2_NoMarkings.bmp s1=3do/plane/Ju-87B-2/summer s2=PaintSchemes/Cache/678839514200445435
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ju-87B-2/MD_JU87_BoB_3_SG2_NoMarkings.bmp s1=3do/plane/Ju-87B-2/summer s2=PaintSchemes/Cache/678839514200445435
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ju-87B-2/MD_JU87_BoB_3_SG2_NoMarkings.bmp s1=3do/plane/Ju-87B-2/summer s2=PaintSchemes/Cache/678839514200445435
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ju-87B-2/MD_JU87_BoB_3_SG2_NoMarkings.bmp s1=3do/plane/Ju-87B-2/summer s2=PaintSchemes/Cache/678839514200445435
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ju-87B-2/MD_JU87_BoB_3_SG2_NoMarkings.bmp s1=3do/plane/Ju-87B-2/summer s2=PaintSchemes/Cache/678839514200445435
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Bf-109E-1/Bf_109E_1_Hoernig_generic.bmp s1=3DO/Plane/Bf-109E-1/summer s2=PaintSchemes/Cache/-3887595604667493951
- sFMDir = d_520fm_39-43
- s1 = flightmodels/hispano-suiza-morane.emd
- s = FlightModels/Hispano-Suiza-MORANE:D_520FM_39-43.emd
- m_lastFMFile = gui/game/buttons
- getting fm file d_520fm_39-43
- sFMDir = gui/game/buttons
- s1 = flightmodels/rolls-royce-merlin.emd
- s = FlightModels/Rolls-Royce-Merlin.emd
- m_lastFMFile = d_520fm_39-43
- getting fm file gui/game/buttons
- sFMDir = gui/game/buttons
- s1 = flightmodels/prattwhitney_r-1830_series.emd
- s = FlightModels/PrattWhitney_R-1830_Series.emd
- m_lastFMFile = gui/game/buttons
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp s1=3DO/Plane/Hawk75A-3(Multi1)/summer s2=PaintSchemes/Cache/0
- java.io.FileNotFoundException
- at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
- at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
- at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
- at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2218)
- at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:722)
- at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:670)
- at com.maddox.il2.game.Mission.loadWings(Mission.java:656)
- at com.maddox.il2.game.Mission._load(Mission.java:278)
- at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:436)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp'
- INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp' size: 0 != 512 | 1024
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp s1=3DO/Plane/Hawk75A-3(Multi1)/summer s2=PaintSchemes/Cache/0
- java.io.FileNotFoundException
- at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
- at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
- at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
- at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2218)
- at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:722)
- at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:670)
- at com.maddox.il2.game.Mission.loadWings(Mission.java:656)
- at com.maddox.il2.game.Mission._load(Mission.java:278)
- at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:436)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp'
- INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp' size: 0 != 512 | 1024
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp s1=3DO/Plane/Hawk75A-3(Multi1)/summer s2=PaintSchemes/Cache/0
- java.io.FileNotFoundException
- at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
- at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
- at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
- at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2218)
- at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:722)
- at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:670)
- at com.maddox.il2.game.Mission.loadWings(Mission.java:656)
- at com.maddox.il2.game.Mission._load(Mission.java:278)
- at com.maddox.il2.game.Mission.access$000(Mission.java:37)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:436)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp'
- INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-36A-3/Hawk75 A3 P36 A3 France 1940.bmp' size: 0 != 512 | 1024
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-36A-3/P36 A3 France 1940.bmp s1=3DO/Plane/Hawk75A-3(Multi1)/summer s2=PaintSchemes/Cache/-8676580373404600484
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-36A-3/P36 A3 France 1940.bmp s1=3DO/Plane/Hawk75A-3(Multi1)/summer s2=PaintSchemes/Cache/-8676580373404600484
- BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-36A-3/P36 A3 France 1940.bmp s1=3DO/Plane/Hawk75A-3(Multi1)/summer s2=PaintSchemes/Cache/-8676580373404600484
- Mission: campaign/fr/campagne_de_france/CDF2_mission3.mis is Playing
- Time overflow (0): speed 0.5994006
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