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Jun 22nd, 2018
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  1. FontRenderer fontrenderer = getFontRendererFromRenderManager();
  2. GL11.glPushMatrix();
  3. GL11.glTranslatef((float)d + 0.0F, (float)d1 + 2.3F, (float)d2);
  4. GL11.glNormal3f(0.0F, 1.0F, 0.0F);
  5. GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
  6. GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
  7. GL11.glScalef(-f1, -f1, f1);
  8. GL11.glDisable(2896 /*GL_LIGHTING*/);
  9. GL11.glTranslatef(0.0F, 0.25F / f1, 0.0F);
  10. GL11.glDepthMask(false);
  11. GL11.glEnable(3042 /*GL_BLEND*/);
  12. GL11.glBlendFunc(770, 771);
  13. Tessellator tessellator = Tessellator.instance;
  14. GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
  15. tessellator.startDrawingQuads();
  16. int i = fontrenderer.getStringWidth(s) / 2;
  17. tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
  18. tessellator.addVertex(-i - 1, -1D, 0.0D);
  19. tessellator.addVertex(-i - 1, 8D, 0.0D);
  20. tessellator.addVertex(i + 1, 8D, 0.0D);
  21. tessellator.addVertex(i + 1, -1D, 0.0D);
  22. tessellator.draw();
  23. GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
  24. GL11.glDepthMask(true);
  25. fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 0x20ffffff);
  26. GL11.glEnable(2896 /*GL_LIGHTING*/);
  27. GL11.glDisable(3042 /*GL_BLEND*/);
  28. GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
  29. GL11.glPopMatrix();
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