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- ;------------------------------------------------------------------------------
- Object ParticleTestObject
- ReplaceModule ModuleTag_01
- Draw = W3DModelDraw ModuleTag_01_Override
- ConditionState = NONE ;100%
- Model = NONE
- ParticleSysBone = WaterSpray01 WaterSpray
- ParticleSysBone = WaterSpray02 WaterSpray
- ParticleSysBone = WaterSpray03 WaterSpray
- End
- ConditionState = DAMAGED ;50%
- Model = NONE
- ParticleSysBone = Spray04 DamOverflow
- ParticleSysBone = Spray07 DamOverflow
- ParticleSysBone = Spray08 DamOverflow
- ParticleSysBone = WaterSpray01 WaterSpraySplash
- ParticleSysBone = WaterSpray02 WaterSpraySplash
- ParticleSysBone = WaterSpray03 WaterSpraySplash
- End
- ConditionState = REALLYDAMAGED ;25%
- Model = NONE
- ParticleSysBone = WATERSPOUT DrainPipeWater1
- End
- ConditionState = RUBBLE ;Dead
- Model = NONE
- ParticleSysBone = WaterSpray01 DamMist
- End
- End
- End
- ; *** ENGINEERING Parameters ***
- KindOf = IMMOBILE
- ReplaceModule ModuleTag_02
- Body = ActiveBody ModuleTag_02_Override
- MaxHealth = 99999999.0
- InitialHealth = 99999999.0
- End
- End
- ArmorSet
- Conditions = None
- Armor = InvulnerableArmor
- DamageFX = EmptyDamageFX
- End
- RemoveModule ModuleTag_03
- ; *** AUDIO Parameters ***
- SoundAmbient = DamDamageLoop3
- SoundAmbientDamaged = Amb_WaterRiverLoop
- SoundAmbientReallyDamaged = Amb_WaterStreamLoop
- SoundAmbientRubble = DamDamageLoop2
- End
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