AGX750

C&C: Waterfalls

Sep 12th, 2018 (edited)
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  1. ;------------------------------------------------------------------------------
  2. Object ParticleTestObject
  3.  ReplaceModule ModuleTag_01
  4.   Draw                = W3DModelDraw ModuleTag_01_Override
  5.     ConditionState    = NONE ;100%
  6.       Model           = NONE
  7.       ParticleSysBone = WaterSpray01 WaterSpray
  8.       ParticleSysBone = WaterSpray02 WaterSpray
  9.       ParticleSysBone = WaterSpray03 WaterSpray
  10.     End
  11.     ConditionState    = DAMAGED ;50%
  12.       Model           = NONE
  13.       ParticleSysBone = Spray04 DamOverflow
  14.       ParticleSysBone = Spray07 DamOverflow
  15.       ParticleSysBone = Spray08 DamOverflow
  16.       ParticleSysBone = WaterSpray01 WaterSpraySplash
  17.       ParticleSysBone = WaterSpray02 WaterSpraySplash
  18.       ParticleSysBone = WaterSpray03 WaterSpraySplash
  19.     End
  20.     ConditionState    = REALLYDAMAGED ;25%
  21.       Model           = NONE
  22.       ParticleSysBone = WATERSPOUT DrainPipeWater1
  23.     End
  24.     ConditionState    = RUBBLE ;Dead
  25.       Model           = NONE
  26.       ParticleSysBone = WaterSpray01 DamMist
  27.     End
  28.   End
  29.  End
  30.  
  31.   ; *** ENGINEERING Parameters ***  
  32.   KindOf            = IMMOBILE
  33.  
  34.  ReplaceModule ModuleTag_02
  35.   Body              = ActiveBody ModuleTag_02_Override
  36.     MaxHealth       = 99999999.0
  37.     InitialHealth   = 99999999.0
  38.   End
  39.  End
  40.   ArmorSet
  41.     Conditions      = None
  42.     Armor           = InvulnerableArmor
  43.     DamageFX        = EmptyDamageFX
  44.   End
  45.   RemoveModule ModuleTag_03
  46.  
  47.   ; *** AUDIO Parameters ***
  48.   SoundAmbient = DamDamageLoop3
  49.   SoundAmbientDamaged = Amb_WaterRiverLoop
  50.   SoundAmbientReallyDamaged = Amb_WaterStreamLoop
  51.   SoundAmbientRubble = DamDamageLoop2
  52. End
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