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  1. Eden's Promise: Eternity (Nightmare)
  2. -Pre pull: Choose Lion/Protean positions and form 2 light parties.
  3. -Ramuh circle: The circle that the numbered markers are directly placed on.
  4. -Border circle: The circle that borders the outer points of the numbered markers, 1 ring further out than the Ramuh circle.
  5.  
  6. Phase 1
  7. -The party may not exit the border circle at any point.
  8. -Upon the boss casting her first junction, an invisible debuff will be placed on one of the two groups for the remainder of the fight: Junction Titan: Group 1 receives the debuff, Junction Shiva: Group 2 receives the debuff.
  9. -1 second after the end of the Rapturous Reach cast, debuffed players must stay within the safe half of the arena, and may not occupy the same half as any non-debuffed player, this restriction is lifted upon the beginning of the Diamond Dust cast.
  10.  
  11. Diamond Dust
  12. -Debuffed players must take their stack on the western half of the arena, or north.
  13. -All icicles must be snapshot-stacked within 5 yalms of eachother.
  14.  
  15. Earthen Fury
  16. -Upon the end of the Earthen Fury cast, all players must be standing in their protean positions outside of the Ramuh circle, but within the border circle.
  17. -Set 1: The blue marked player is rooted and may not move until set 1 resolves, this player's position becomes the "beacon" and sets 2+3 will be done relative to this position.
  18. -Set 2: No more than 2 players may occupy a red stack, and red stacks must be taken on the same side of the arena (relative to the beacon) that the Rapturous Reach in the first phase hit.
  19. -All formations are different and will be done relative to the beacon (look at the diagrams below)
  20. Post-Titan/Stoner Bros
  21. -Upon the Guardian of Eden spawning, debuffed players must occupy the northern half of the arena, and may not occupy the same half as any non-debuffed player, this restriction is lifted upon being hit by the statue stack markers.
  22. -All 4 sets of statue beams must intersect.
  23. -The first 3 sets of statue beams must alternate their positioning. Example: Rapturous reach is cast east, forcing the first set of beams to be intersecting west, the 2nd set of beams must then intersect east and the 3rd set must intersect west.
  24. -All players must avoid the primal mechanic at the end of this phase by moving to the opposite quadrant of the arena as the knockback destination.
  25.  
  26. Lion Statues/Enrage
  27. -Knockback immunity is not allowed during this phase.
  28. -Tethered players must use 3 separate formations for each wave of lion hits: 1st wave: line strategy, standard with west safespot / 2nd wave: cross pattern with north and south safespots / 3rd wave: line strategy, reversed with east as the safespot.
  29. -The north and south lions may not cleave the same person twice, meaning for the 3rd hit, the baiters must swap.
  30. -Debuffed players must avoid the cast after the second set of lions by being in the same half of the arena as they were assigned by the mechanic in the first phase.
  31. -Upon the beginning of the Obliteration cast after lions, actions with healing potency, actions which grant shields, actions which grant percentage mitigation, and tank immunities may not be used for the remainder of the fight.
  32. Gaia:
  33. Optional: If you wipe, you must re-instance.
  34.  
  35. Phase 1
  36. -Upon the boss casting her first action, an invisible debuff will be placed on four players: Dark Eruption: DPS receive the debuff, Dark Water III: Tanks and Healers receive the debuff.
  37. Basic Relativity
  38. -Debuffed players may not take the first tower beams.
  39. -The first tower beams must intersect between the boss and the yellow tower.
  40. Singular Apocalypse
  41. -Black Halo must be sent through the center of the arena.
  42. Intermediate Relativity
  43. -Upon the end of the Intermediate Relativity cast, players without Shadow Eye are rooted.
  44. Dual Apocalypse
  45. -The far bait of Somber Dance must be baited opposite of the boss by the player who received Unholy Darkness (Stack) during Intermediate Relativity.
  46. Advanced Relativity
  47. -All players must occupy the same half of the arena and may not be separated by the center of the arena for the first rewind placement.
  48. -No players may be hit by Dark Aero III.
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