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Jul 7th, 2015
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\gmod\garrysmod\maps\Cookie Clicker Map.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 9 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\gmod\garrysmod\maps\Cookie Clicker Map.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\gmod\garrysmod\maps\Cookie Clicker Map.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (16744 bytes)
  33. Error! prop_static using model "models/johny-srka/snowman.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  34. Error loading studio model "models/johny-srka/snowman.mdl"!
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 21 texinfos to 4
  38. Reduced 3 texdatas to 3 (59 bytes to 59)
  39. Writing C:\gmod\garrysmod\maps\Cookie Clicker Map.bsp
  40. 0 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  44. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\gmod\garrysmod\maps\Cookie Clicker Map"
  45.  
  46. Valve Software - vvis.exe (Dec 9 2014)
  47. 4 threads
  48. reading c:\gmod\garrysmod\maps\Cookie Clicker Map.bsp
  49. reading c:\gmod\garrysmod\maps\Cookie Clicker Map.prt
  50. 1 portalclusters
  51. 0 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. Optimized: 0 visible clusters (0.00%)
  55. Total clusters visible: 1
  56. Average clusters visible: 1
  57. Building PAS...
  58. Average clusters audible: 1
  59. visdatasize:14 compressed from 16
  60. writing c:\gmod\garrysmod\maps\Cookie Clicker Map.bsp
  61. 0 seconds elapsed
  62.  
  63. ** Executing...
  64. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  65. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\gmod\garrysmod\maps\Cookie Clicker Map"
  66.  
  67. Valve Software - vrad.exe SSE (Dec 9 2014)
  68.  
  69. Valve Radiosity Simulator
  70. 4 threads
  71. [Reading texlights from 'lights.rad']
  72. [45 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\gmod\garrysmod\maps\Cookie Clicker Map.bsp
  75. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  76. 6 faces
  77. 6712 square feet [966656.00 square inches]
  78. 0 Displacements
  79. 0 Square Feet [0.00 Square Inches]
  80. 6 patches before subdivision
  81. 1020 patches after subdivision
  82. 0 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. transfers 68500, max 180
  86. transfer lists: 0.5 megs
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #1 added RGB(0, 0, 0)
  89. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  90. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. FinalLightFace Done
  92. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  93. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Writing leaf ambient...done
  95. Ready to Finish
  96.  
  97. Object names Objects/Maxobjs Memory / Maxmem Fullness
  98. ------------ --------------- --------------- --------
  99. models 1/1024 48/49152 ( 0.1%)
  100. brushes 46/8192 552/98304 ( 0.6%)
  101. brushsides 276/65536 2208/524288 ( 0.4%)
  102. planes 116/65536 2320/1310720 ( 0.2%)
  103. vertexes 29/65536 348/786432 ( 0.0%)
  104. nodes 10/65536 320/2097152 ( 0.0%)
  105. texinfos 4/12288 288/884736 ( 0.0%)
  106. texdata 3/2048 96/65536 ( 0.1%)
  107. dispinfos 0/0 0/0 ( 0.0%)
  108. disp_verts 0/0 0/0 ( 0.0%)
  109. disp_tris 0/0 0/0 ( 0.0%)
  110. disp_lmsamples 0/0 0/0 ( 0.0%)
  111. faces 6/65536 336/3670016 ( 0.0%)
  112. hdr faces 0/65536 0/3670016 ( 0.0%)
  113. origfaces 6/65536 336/3670016 ( 0.0%)
  114. leaves 12/65536 384/2097152 ( 0.0%)
  115. leaffaces 6/65536 12/131072 ( 0.0%)
  116. leafbrushes 66/65536 132/131072 ( 0.1%)
  117. areas 2/256 16/2048 ( 0.8%)
  118. surfedges 48/512000 192/2048000 ( 0.0%)
  119. edges 37/256000 148/1024000 ( 0.0%)
  120. LDR worldlights 0/8192 0/720896 ( 0.0%)
  121. HDR worldlights 0/8192 0/720896 ( 0.0%)
  122. leafwaterdata 0/32768 0/393216 ( 0.0%)
  123. waterstrips 0/32768 0/327680 ( 0.0%)
  124. waterverts 0/65536 0/786432 ( 0.0%)
  125. waterindices 0/65536 0/131072 ( 0.0%)
  126. cubemapsamples 0/1024 0/16384 ( 0.0%)
  127. overlays 0/512 0/180224 ( 0.0%)
  128. LDR lightdata [variable] 13064/0 ( 0.0%)
  129. HDR lightdata [variable] 0/0 ( 0.0%)
  130. visdata [variable] 14/16777216 ( 0.0%)
  131. entdata [variable] 645/393216 ( 0.2%)
  132. LDR ambient table 12/65536 48/262144 ( 0.0%)
  133. HDR ambient table 12/65536 48/262144 ( 0.0%)
  134. LDR leaf ambient 1/65536 28/1835008 ( 0.0%)
  135. HDR leaf ambient 12/65536 336/1835008 ( 0.0%)
  136. occluders 0/0 0/0 ( 0.0%)
  137. occluder polygons 0/0 0/0 ( 0.0%)
  138. occluder vert ind 0/0 0/0 ( 0.0%)
  139. detail props [variable] 1/12 ( 8.3%)
  140. static props [variable] 1/12 ( 8.3%)
  141. pakfile [variable] 105703/0 ( 0.0%)
  142. physics [variable] 16744/4194304 ( 0.4%)
  143. physics terrain [variable] 2/1048576 ( 0.0%)
  144.  
  145. Level flags = 0
  146.  
  147. Total triangle count: 12
  148. Writing c:\gmod\garrysmod\maps\Cookie Clicker Map.bsp
  149. 0 seconds elapsed
  150.  
  151. ** Executing...
  152. ** Command: Copy File
  153. ** Parameters: "C:\gmod\garrysmod\maps\Cookie Clicker Map.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Cookie Clicker Map.bsp"
  154.  
  155.  
  156. ** Executing...
  157. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  158. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "Cookie Clicker Map"
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