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- on damage of entity:
- if attacker is player:
- if {%attacker%::damagelog} is true:
- message "&6<<&c%damage*2%ダメージ&6>>" to attacker
- command /damagelog <text=toggle>:
- trigger:
- if {%player%::damagelog} is not set:
- set {%player%::damagelog} to false
- if arg 1 is "toggle":
- if {%player%::damagelog} is false:
- set {%player%::damagelog} to true
- message "&cダメージログ&aの表示を&cON&aにしました"
- else if {%player%::damagelog} is true:
- set {%player%::damagelog} to false
- message "&cダメージログ&aの表示を&bOFF&aにしました"
- if arg 1 is "on":
- set {%player%::damagelog} to true
- message "&cダメージログ&aの表示を&cON&aにしました"
- if arg 1 is "off":
- set {%player%::damagelog} to false
- message "&cダメージログ&aの表示を&bOFF&aにしました"
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