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- Name: Gerhansen
- Race: Orc
- Age: 32
- Religious Views: Xalon. What happened to his tribe wasn't honourable.
- Why you left Falkreg: Saw his tribe ripped to bits, one of only a few survivors.
- Personality: Gruff and generally quite commanding. A natural leader, a trait that has only flourished since the destruction of his tribe.
- Appearance:
- Skin: Orange, entirely averagely so. Not more yellow, not more red.
- Equipment:
- -FUCKIN' BIG ASS CLEAVER SWORD. Iron, ofc.
- -Iron kite shield
- -Hide armour set
- -Pack storage thingy. Big, because he's an orc.
- Backstory: Saw his tribe murdered, didn't think it was honourable, so left Falkreg worshipping Xalon. Seeking a purpose.
- Magic(If any): None.
- -----
- Name: Gheeta
- Race: Catfolk
- Age: 23
- Religious Views: Worshipper mainly to Natinatara, though pays respect to Andrax too, when able.
- Personality:
- Appearance: 5"6', ginger, tabby-patterned fur, emerald eyes.
- Fur: Ginger/tabby patterned.
- Equipment: Dark green cloak, with a loose shirt, belt and trousers, tucked into leather knee-high boots. Messenger bag.
- -Hand crossbow.
- - (20) Iron bolts
- -2 daggers, one with Natinatara's holy symbol on the blade, the other with Andrax's. They're more symbolic than anything; she prefers her claws.
- Backstory: Street urchin in Malibor, avoidant of conflict but still managing to scrape up knowledge on theft - and a few little chunks of magic here and there to aid herself. She hitched a ride on a caravan to Zerif after learning how to fortune tell, and hopes to make at least a little money by it.
- Magic(If any):
- Mage Hand: You may lift a maximum of 5 pounds through the air with the point of a finger. The object must be non-living, but you can propel the target with enough force to deal a little damage.
- Clairvoyance; lesser: Natinatara tends to grant small visions to you when things will not go your way. This particular boon allows you to have a higher chance of identifying cursed or magical objects before touching them.
- -----
- Name: Ellzra
- Race: Aasimar
- Original Race: Sylvani/Wood Elf
- Age: 18
- Religious Views: Worships Murielle.
- Personality: Cinnamon roll too sweet, too pure for this world. Small, cutesy and avoids harming others, so much so as to worry about having to smite those who deserve it.
- Appearance: 5'2, tanned, amber eyes, plat hair.
- Mutations: Halo, plat hair
- Equipment:
- -Wooden staff, inscribed with some of Murielle's important teachings.
- -Robes!
- -Belt n pouch.
- Backstory:
- Magic(If any):
- Heal: By chaneling healing energy into the target, you can restore all but the most serious of wounds.
- The Halo: Passively enhances healing effects done onto you. (All heals are treated one level higher when applied to yourself). You may activate the halo once per three days to become fully visible, illuminating the entire area with light and steadily damaging nearby unholy/undead creatures(do note that high tier unholy creatures can counter this.) Allies and yourself are granted a slight boost to all defensive rolls.
- Holy Smite: Realses a small bolt of positive energy to smash into the target. Deals minor damage, but the potency is doubled against undead or the unholy.
- -----
- Name: Niir
- Race: Drow
- How long since you've arrived on the surface: A few months.
- Age: 24
- Religious Views: Tarnathwen.
- Personality: Very lax and chill - part of the reason why he was exiled.
- Appearance: The universal trait of a drow is dark skin and pure white hair.
- Equipment:
- -Loose clothing - think poet shirts and ankle lengh breeches.
- -Belt n pouch.
- -Cold steel crossbow.
- -(20) Cold steel bolts.
- Backstory: Exiled after a few too many altercations with a flagon and another noble house's daughter. Niir has vowed revenge but really... he doesn't mind all that much.
- Magic(If any): None.
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