sIendytubble

rocket launcher

May 6th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. player = owner
  137. MyPlayer = player
  138. char = player.Character
  139. mouse = player:GetMouse()
  140. local GRAVITY_ACCELERATION = workspace.Gravity
  141.  
  142. local RELOAD_TIME = 3 -- Seconds until tool can be used again
  143. local ROCKET_SPEED = 60 -- Speed of the projectile
  144.  
  145. local MISSILE_MESH_ID = 'http://www.roblox.com/asset/?id=2251534'
  146. local MISSILE_MESH_SCALE = Vector3.new(0.35, 0.35, 0.25)
  147. local ROCKET_PART_SIZE = Vector3.new(1.2, 1.2, 3.27)
  148.  
  149. local DebrisService = game:GetService('Debris')
  150. local PlayersService = game:GetService('Players')
  151. local TrueRocket = Instance.new('Part')
  152. -- Set up the rocket part
  153. TrueRocket.Name = 'Rocket'
  154. TrueRocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size
  155. TrueRocket.Size = ROCKET_PART_SIZE
  156. TrueRocket.CanCollide = false
  157.  
  158. -- Add the mesh
  159. local mesh = Instance.new('SpecialMesh', TrueRocket)
  160. mesh.MeshId = MISSILE_MESH_ID
  161. mesh.Scale = MISSILE_MESH_SCALE
  162.  
  163. -- Add fire
  164. local fire = Instance.new('Fire', TrueRocket)
  165. fire.Heat = 5
  166. fire.Size = 2
  167.  
  168. -- Add a force to counteract gravity
  169. local bodyForce = Instance.new('BodyForce', TrueRocket)
  170. bodyForce.Name = 'Antigravity'
  171. bodyForce.Force = Vector3.new(0, TrueRocket:GetMass() * GRAVITY_ACCELERATION, 0)
  172.  
  173. mouse.KeyDown:Connect(function(key)
  174. if key == "h" then
  175. local rocketClone = TrueRocket:Clone()
  176. DebrisService:AddItem(rocketClone, 30)
  177. rocketClone.BrickColor = MyPlayer.TeamColor
  178. local Pos = mouse.Hit.p
  179. -- Position the rocket clone and launch!
  180. local spawnPosition = (char.HumanoidRootPart.CFrame * CFrame.new(0, -1, -5)).p
  181. rocketClone.CFrame = CFrame.new(spawnPosition, Pos) --NOTE: This must be done before assigning Parent
  182. rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent
  183. rocketClone.Parent = workspace
  184. rocketClone:SetNetworkOwner(nil)
  185. coroutine.resume(coroutine.create(function()
  186. -----------------
  187. --| Constants |--
  188. -----------------
  189.  
  190. local BLAST_RADIUS = 8 -- Blast radius of the explosion
  191. local BLAST_DAMAGE = 60 -- Amount of damage done to players
  192. local BLAST_FORCE = 1000 -- Amount of force applied to parts
  193.  
  194. --local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these
  195. --NOTE: Keys must be lowercase, values must evaluate to true
  196.  
  197. -----------------
  198. --| Variables |--
  199. -----------------
  200.  
  201. --local DebrisService = game:GetService('Debris')
  202. --local PlayersService = game:GetService('Players')
  203.  
  204. local Rocket = rocketClone
  205. local function OnTouched(otherPart)
  206. if Rocket and otherPart then
  207. if otherPart.Name == "Rocket" or otherPart.Name == "Handle" or otherPart.Name == "Effect" or otherPart.Name == "Water" then
  208. return
  209. end
  210. local explosion = Instance.new('Explosion')
  211. explosion.BlastPressure = 0 -- Completely safe explosion
  212. explosion.BlastRadius = BLAST_RADIUS
  213. explosion.ExplosionType = Enum.ExplosionType.NoCraters
  214. explosion.Position = Rocket.Position
  215. explosion.Parent = workspace
  216. explosion.Hit:Connect(function(hit)
  217. if hit.Parent == char then
  218. return
  219. end
  220. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  221. local human = hit.Parent:FindFirstChildOfClass("Humanoid")
  222. human:TakeDamage(BLAST_DAMAGE)
  223. end
  224. end)
  225. end
  226. end
  227.  
  228. --------------------
  229. --| Script Logic |--
  230. --------------------
  231.  
  232.  
  233. Rocket.Touched:Connect(OnTouched)
  234.  
  235. end))
  236. end
  237. end)
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