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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- player = owner
- MyPlayer = player
- char = player.Character
- mouse = player:GetMouse()
- local GRAVITY_ACCELERATION = workspace.Gravity
- local RELOAD_TIME = 3 -- Seconds until tool can be used again
- local ROCKET_SPEED = 60 -- Speed of the projectile
- local MISSILE_MESH_ID = 'http://www.roblox.com/asset/?id=2251534'
- local MISSILE_MESH_SCALE = Vector3.new(0.35, 0.35, 0.25)
- local ROCKET_PART_SIZE = Vector3.new(1.2, 1.2, 3.27)
- local DebrisService = game:GetService('Debris')
- local PlayersService = game:GetService('Players')
- local TrueRocket = Instance.new('Part')
- -- Set up the rocket part
- TrueRocket.Name = 'Rocket'
- TrueRocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size
- TrueRocket.Size = ROCKET_PART_SIZE
- TrueRocket.CanCollide = false
- -- Add the mesh
- local mesh = Instance.new('SpecialMesh', TrueRocket)
- mesh.MeshId = MISSILE_MESH_ID
- mesh.Scale = MISSILE_MESH_SCALE
- -- Add fire
- local fire = Instance.new('Fire', TrueRocket)
- fire.Heat = 5
- fire.Size = 2
- -- Add a force to counteract gravity
- local bodyForce = Instance.new('BodyForce', TrueRocket)
- bodyForce.Name = 'Antigravity'
- bodyForce.Force = Vector3.new(0, TrueRocket:GetMass() * GRAVITY_ACCELERATION, 0)
- mouse.KeyDown:Connect(function(key)
- if key == "h" then
- local rocketClone = TrueRocket:Clone()
- DebrisService:AddItem(rocketClone, 30)
- rocketClone.BrickColor = MyPlayer.TeamColor
- local Pos = mouse.Hit.p
- -- Position the rocket clone and launch!
- local spawnPosition = (char.HumanoidRootPart.CFrame * CFrame.new(0, -1, -5)).p
- rocketClone.CFrame = CFrame.new(spawnPosition, Pos) --NOTE: This must be done before assigning Parent
- rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent
- rocketClone.Parent = workspace
- rocketClone:SetNetworkOwner(nil)
- coroutine.resume(coroutine.create(function()
- -----------------
- --| Constants |--
- -----------------
- local BLAST_RADIUS = 8 -- Blast radius of the explosion
- local BLAST_DAMAGE = 60 -- Amount of damage done to players
- local BLAST_FORCE = 1000 -- Amount of force applied to parts
- --local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these
- --NOTE: Keys must be lowercase, values must evaluate to true
- -----------------
- --| Variables |--
- -----------------
- --local DebrisService = game:GetService('Debris')
- --local PlayersService = game:GetService('Players')
- local Rocket = rocketClone
- local function OnTouched(otherPart)
- if Rocket and otherPart then
- if otherPart.Name == "Rocket" or otherPart.Name == "Handle" or otherPart.Name == "Effect" or otherPart.Name == "Water" then
- return
- end
- local explosion = Instance.new('Explosion')
- explosion.BlastPressure = 0 -- Completely safe explosion
- explosion.BlastRadius = BLAST_RADIUS
- explosion.ExplosionType = Enum.ExplosionType.NoCraters
- explosion.Position = Rocket.Position
- explosion.Parent = workspace
- explosion.Hit:Connect(function(hit)
- if hit.Parent == char then
- return
- end
- if hit.Parent:FindFirstChildOfClass("Humanoid") then
- local human = hit.Parent:FindFirstChildOfClass("Humanoid")
- human:TakeDamage(BLAST_DAMAGE)
- end
- end)
- end
- end
- --------------------
- --| Script Logic |--
- --------------------
- Rocket.Touched:Connect(OnTouched)
- end))
- end
- end)
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