Sciencegar

Fr. Artan Bezain

Mar 15th, 2017
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  1. Rolls verified by Dave
  2. WS 36
  3. BS 43
  4. S 39
  5. T 40
  6. AG 37
  7. Per 41
  8. Int 37
  9. WP 32
  10. Fel 42
  11. Inf 36
  12.  
  13. Wounds: 11
  14. Divination: Violence Solves Everything
  15. Fate: 2+1
  16.  
  17. Traits:
  18. Teeming Masses in Metal Mountains: Treat crowds as normal terrain, +20 to Navigation (Surface) in enclosed spaces.
  19. Faith is All: When spending a Fate point to gain a +10 bonus to any one test, an Adeptus Ministorum character gains a +20 bonus instead.
  20. Move and Shoot: Once per round, after performing a Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action.
  21.  
  22. Aptitudes: Perception, Social, Agility, Ballistic Skill, Defence, Fellowship, Finesse
  23.  
  24. Skills: Charm, Command, Common Lore (Adeptus Ministorum), Inquiry, Linguistics (High Gothic)
  25.  
  26. Talents: Weapon Training (Low-Tech, Solid Projectile), Quick Draw
  27.  
  28. Gear: warhammer (1d10+3I, pen 1 Concussive (1), Primitive (8), Two Hands) and stub revolver (30m, S/–/–, 1d10+3I, pen 0, clip 6, rld 2 Full, Reliable), Imperial robes, backpack, glow-globe, monotask servo-skull (laud hailer)
  29. 3 Purchases: Concealed Holster, Flak Cloak (Arms, Body, Legs 3), Weapon Modification (Sacred Inscriptions)
  30.  
  31. XP: 100 left
  32. Charracteristics: BS 100, AG 100, FEL 100
  33. skills: Dodge 100, Acrobatics 100, Scrutiny 100, Deceive 100, Awareness 200
  34.  
  35. Talent wants:
  36. 2 apts: Clues from the Crowd (T1)**, Deathdealer (T3)**, Face in a Crowd (T2)**, Independent Targetting (T2), Hard Target (T2)**, Inescapable Attack (T2), Hip Shooting (T2)???, Leap Up (T1), Marksman (T2), Peer (T1)*, Precision Killer (T2)**, Step Aside (T3)*****, Target Selection (T3), Two Weapon Wielder (T2)**, Weapon Training (T1)
  37. 1 apt: Ambidextrous (T1)**, Adamantium Faith (T3), Catfall (T1), Contact Network (T2), Double Tap (T2), Halo of Command (T3), Hardy (T2), Jaded (T2)*, Mighty Shot (T3)**, Nowhere to Hide (T1), Sprint (T3)*, Rapid Reload (T1)*, Resistance (T1), Sound Con (T1), Two-Weapon Master (T3)**, True Grit (T3),
  38. 0 apt:
  39.  
  40. Laslock, Stub Revolver, Stub Automatics and Shotguns are all one step more available than normal than presented in the core rulebook in general (including in character generation) though this varies of course from world to world.
  41.  
  42. Autopistol Pistol 30m S/–/6 1d10+2 I 0 18 Full — 1.5kg Average
  43. Hand Cannon Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg Scarce
  44. Stub Automatic Pistol 30m S/3/– 1d10+3 I 0 9 Full — 1.5kg Average (Common)
  45. Stub Revolver Pistol 30m S/–/– 1d10+3 I 0 6 2 Full Reliable 1.5kg Plentiful (Abundant)
  46.  
  47. Abundant (AB) Easy (+30)
  48. Plentiful (PL) Routine (+20)
  49. Common (CM) Ordinary (+10)
  50. Average (AV) Challenging (+0)
  51. Scarce (SC) Difficult (–10)
  52. Rare (RA) Hard (–20)
  53.  
  54. 1 (Poor) +10
  55. 2 (Common) +0
  56. 3 (Good) –20
  57. 4 (Best) –30
  58.  
  59. Weapon Modifications
  60. Compact x1/2 Average
  61. Expanded Magazine +1kg Scarce
  62. Exterminator +1kg Common
  63. Red-Dot Laser Sight +0.5kg Scarce
  64. Silencer +0.5kg Plentiful
  65.  
  66. When a character attempts to requisition custom ammo, he specifies which weapon it is for, and each successful Requisition test obtains up to 2 clips of the desired ammunition
  67. Dumdum Bullets Scarce
  68. Expander Rounds Scarce
  69. Man-Stopper Bullets Scarce
  70.  
  71. Combat Vest 2 kg Scarce
  72. Filtration Plugs — Common
  73. Rebreather 1 kg Scarce
  74. Respirator/Gas Mask 0.5 kg Average
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