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- //Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Remove BuildingForPlayer
- RemoveBuildingForPlayer(playerid, 1283, 1378.3594, -956.8516, 36.3672, 0.25);
- //Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
- new tmpobjid;
- tmpobjid = CreateDynamicObjectEx(3715,1370.461,-953.266,42.166,0.000,0.000,-8.000,300.000,300.000);
- SetDynamicObjectMaterial(tmpobjid, 0, 10765, "airportgnd_sfse", "black64", 0);
- SetDynamicObjectMaterial(tmpobjid, 2, 10765, "airportgnd_sfse", "white", 0);
- SetDynamicObjectMaterial(tmpobjid, 3, 10765, "airportgnd_sfse", "black64", 0);
- SetDynamicObjectMaterial(tmpobjid, 5, 10765, "airportgnd_sfse", "black64", 0);
- SetDynamicObjectMaterial(tmpobjid, 6, 10765, "airportgnd_sfse", "black64", 0);
- SetDynamicObjectMaterial(tmpobjid, 7, 10765, "airportgnd_sfse", "black64", 0);
- SetDynamicObjectMaterial(tmpobjid, 8, 10765, "airportgnd_sfse", "black64", 0);
- new MyObject100 = CreatePlayerObject(playerid, 4238, 1373.8707, -924.7354, 34.6875, 0.0000, 0.0000, 260.0197);
- SetPlayerObjectMaterialText(playerid, MyObject100, "Los Arctic", 0, 50, "Arial", 24, 1, -16777216, 0, 1);
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- tmpobjid = CreateDynamicObjectEx(3715,1370.461,-953.266,42.166,0.000,0.000,-8.000,300.000,300.000);
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