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Dec 5th, 2019
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  1. _vehicle_0 = objNull;
  2. if (true) then
  3. {
  4. _this = createVehicle [Land_HouseV_1L1, [-227.244,-80.2471], [], 0, "CAN_COLLIDE"];
  5. _vehicle_0 = _this;
  6. _this setDir 33;
  7. _this setPos [-227.244,-80.2471];
  8. };
  9. _vehicle_1 = objNull;
  10. if (true) then
  11. {
  12. _this = createVehicle [Land_HouseV_3I1, [-224.409,-61.5449], [], 0, "CAN_COLLIDE"];
  13. _vehicle_1 = _this;
  14. _this setDir 214;
  15. _this setPos [-224.409,-61.5449];
  16. };
  17. _vehicle_2 = objNull;
  18. if (true) then
  19. {
  20. _this = createVehicle [Land_HouseV2_03, [-224.485,-1.29297], [], 0, "CAN_COLLIDE"];
  21. _vehicle_2 = _this;
  22. _this setDir 304;
  23. _this setPos [-224.485,-1.29297];
  24. };
  25. _vehicle_3 = objNull;
  26. if (true) then
  27. {
  28. _this = createVehicle [Land_HouseV_3I2, [-248.474,9.69922], [], 0, "CAN_COLLIDE"];
  29. _vehicle_3 = _this;
  30. _this setDir 36;
  31. _this setPos [-248.474,9.69922];
  32. };
  33. _vehicle_4 = objNull;
  34. if (true) then
  35. {
  36. _this = createVehicle [Land_psi_bouda, [-218.077,25.9141], [], 0, "CAN_COLLIDE"];
  37. _vehicle_4 = _this;
  38. _this setDir 125;
  39. _this setPos [-218.077,25.9141];
  40. };
  41. _vehicle_5 = objNull;
  42. if (true) then
  43. {
  44. _this = createVehicle [Land_HouseV_1L2, [-238.271,40.6582], [], 0, "CAN_COLLIDE"];
  45. _vehicle_5 = _this;
  46. _this setDir 300;
  47. _this setPos [-238.271,40.6582];
  48. };
  49. _vehicle_6 = objNull;
  50. if (true) then
  51. {
  52. _this = createVehicle [Land_HouseV_1I2, [-217.959,30.4316], [], 0, "CAN_COLLIDE"];
  53. _vehicle_6 = _this;
  54. _this setDir 35;
  55. _this setPos [-217.959,30.4316];
  56. };
  57. _vehicle_7 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle [Land_Shed_M01, [-214.191,-73.6182], [], 0, "CAN_COLLIDE"];
  61. _vehicle_7 = _this;
  62. _this setDir 33;
  63. _this setPos [-214.191,-73.6182];
  64. };
  65. _vehicle_8 = objNull;
  66. if (true) then
  67. {
  68. _this = createVehicle [Land_HouseV2_01B, [-204.739,-45.0303], [], 0, "CAN_COLLIDE"];
  69. _vehicle_8 = _this;
  70. _this setDir 123;
  71. _this setPos [-204.739,-45.0303];
  72. };
  73. _vehicle_9 = objNull;
  74. if (true) then
  75. {
  76. _this = createVehicle [Land_pumpa, [-215.543,-38.9033], [], 0, "CAN_COLLIDE"];
  77. _vehicle_9 = _this;
  78. _this setDir 40;
  79. _this setPos [-215.543,-38.9033];
  80. };
  81. _vehicle_10 = objNull;
  82. if (true) then
  83. {
  84. _this = createVehicle [Land_HouseV_2L, [-200.607,-23.6396], [], 0, "CAN_COLLIDE"];
  85. _vehicle_10 = _this;
  86. _this setDir 33;
  87. _this setPos [-200.607,-23.6396];
  88. };
  89. _vehicle_11 = objNull;
  90. if (true) then
  91. {
  92. _this = createVehicle [Land_SignB_Pub_RU3, [-212.612,-2.14648], [], 0, "CAN_COLLIDE"];
  93. _vehicle_11 = _this;
  94. _this setDir 304.504;
  95. _this setPos [-212.612,-2.14648];
  96. };
  97. _vehicle_12 = objNull;
  98. if (true) then
  99. {
  100. _this = createVehicle [Land_SignB_PostOffice, [-190.927,-2.67383], [], 0, "CAN_COLLIDE"];
  101. _vehicle_12 = _this;
  102. _this setDir 124.01;
  103. _this setPos [-190.927,-2.67383];
  104. };
  105. _vehicle_13 = objNull;
  106. if (true) then
  107. {
  108. _this = createVehicle [Land_HouseV_1I1, [-205.025,19.2148], [], 0, "CAN_COLLIDE"];
  109. _vehicle_13 = _this;
  110. _this setDir 35;
  111. _this setPos [-205.025,19.2148];
  112. };
  113. _vehicle_14 = objNull;
  114. if (true) then
  115. {
  116. _this = createVehicle [Land_Shed_W02, [-198.534,23.0205], [], 0, "CAN_COLLIDE"];
  117. _vehicle_14 = _this;
  118. _this setDir 36;
  119. _this setPos [-198.534,23.0205];
  120. };
  121. _vehicle_15 = objNull;
  122. if (true) then
  123. {
  124. _this = createVehicle [Land_Sign_Bar_RU, [-208.547,3.83496], [], 0, "CAN_COLLIDE"];
  125. _vehicle_15 = _this;
  126. _this setDir 33.4558;
  127. _this setPos [-208.547,3.83496];
  128. };
  129. _vehicle_16 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle [Land_HouseV_1I4, [-197.076,40.3291], [], 0, "CAN_COLLIDE"];
  133. _vehicle_16 = _this;
  134. _this setDir 35;
  135. _this setPos [-197.076,40.3291];
  136. };
  137. _vehicle_17 = objNull;
  138. if (true) then
  139. {
  140. _this = createVehicle [Land_HouseV_3I3, [-171.834,-40.0361], [], 0, "CAN_COLLIDE"];
  141. _vehicle_17 = _this;
  142. _this setDir 18;
  143. _this setPos [-171.834,-40.0361];
  144. };
  145. _vehicle_18 = objNull;
  146. if (true) then
  147. {
  148. _this = createVehicle [Land_Shed_W4, [-186.613,-34.9395], [], 0, "CAN_COLLIDE"];
  149. _vehicle_18 = _this;
  150. _this setDir 108;
  151. _this setPos [-186.613,-34.9395];
  152. };
  153. _vehicle_19 = objNull;
  154. if (true) then
  155. {
  156. _this = createVehicle [Land_HouseV2_04_interier, [-180.084,-0.515625], [], 0, "CAN_COLLIDE"];
  157. _vehicle_19 = _this;
  158. _this setDir 124;
  159. _this setPos [-180.084,-0.515625];
  160. };
  161. _vehicle_20 = objNull;
  162. if (true) then
  163. {
  164. _this = createVehicle [Land_HouseV_3I2, [-163.932,22.7227], [], 0, "CAN_COLLIDE"];
  165. _vehicle_20 = _this;
  166. _this setDir 123;
  167. _this setPos [-163.932,22.7227];
  168. };
  169. _vehicle_21 = objNull;
  170. if (true) then
  171. {
  172. _this = createVehicle [Land_KBud, [-160.197,27.0625], [], 0, "CAN_COLLIDE"];
  173. _vehicle_21 = _this;
  174. _this setDir 215;
  175. _this setPos [-160.197,27.0625];
  176. };
  177. _vehicle_22 = objNull;
  178. if (true) then
  179. {
  180. _this = createVehicle [Land_houseV_2T2, [-167.367,98.6973], [], 0, "CAN_COLLIDE"];
  181. _vehicle_22 = _this;
  182. _this setDir 303;
  183. _this setPos [-167.367,98.6973];
  184. };
  185. _vehicle_23 = objNull;
  186. if (true) then
  187. {
  188. _this = createVehicle [Land_HouseV_1L2, [-158.077,112.207], [], 0, "CAN_COLLIDE"];
  189. _vehicle_23 = _this;
  190. _this setDir 205;
  191. _this setPos [-158.077,112.207];
  192. };
  193. _vehicle_24 = objNull;
  194. if (true) then
  195. {
  196. _this = createVehicle [Land_KBud, [-162.668,112.935], [], 0, "CAN_COLLIDE"];
  197. _vehicle_24 = _this;
  198. _this setDir 115;
  199. _this setPos [-162.668,112.935];
  200. };
  201. _vehicle_25 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle [Land_HouseV_1I4, [-151.787,-47.1738], [], 0, "CAN_COLLIDE"];
  205. _vehicle_25 = _this;
  206. _this setDir 287;
  207. _this setPos [-151.787,-47.1738];
  208. };
  209. _vehicle_26 = objNull;
  210. if (true) then
  211. {
  212. _this = createVehicle [Land_HouseV_1T, [-153.802,-12.6602], [], 0, "CAN_COLLIDE"];
  213. _vehicle_26 = _this;
  214. _this setDir 199;
  215. _this setPos [-153.802,-12.6602];
  216. };
  217. _vehicle_27 = objNull;
  218. if (true) then
  219. {
  220. _this = createVehicle [Land_KBud, [-151.837,-3.25586], [], 0, "CAN_COLLIDE"];
  221. _vehicle_27 = _this;
  222. _this setDir 200;
  223. _this setPos [-151.837,-3.25586];
  224. };
  225. _vehicle_28 = objNull;
  226. if (true) then
  227. {
  228. _this = createVehicle [Land_HouseV_1I2, [-133.605,76.0898], [], 0, "CAN_COLLIDE"];
  229. _vehicle_28 = _this;
  230. _this setDir 121;
  231. _this setPos [-133.605,76.0898];
  232. };
  233. _vehicle_29 = objNull;
  234. if (true) then
  235. {
  236. _this = createVehicle [Land_HouseV_1I3, [-148.649,133.336], [], 0, "CAN_COLLIDE"];
  237. _vehicle_29 = _this;
  238. _this setDir 21;
  239. _this setPos [-148.649,133.336];
  240. };
  241. _vehicle_30 = objNull;
  242. if (true) then
  243. {
  244. _this = createVehicle [Land_Shed_M01, [-146.037,125.414], [], 0, "CAN_COLLIDE"];
  245. _vehicle_30 = _this;
  246. _this setDir 201;
  247. _this setPos [-146.037,125.414];
  248. };
  249. _vehicle_31 = objNull;
  250. if (true) then
  251. {
  252. _this = createVehicle [Land_HouseV_3I3, [-132.847,155.338], [], 0, "CAN_COLLIDE"];
  253. _vehicle_31 = _this;
  254. _this setDir 109;
  255. _this setPos [-132.847,155.338];
  256. };
  257. _vehicle_32 = objNull;
  258. if (true) then
  259. {
  260. _this = createVehicle [Land_HouseV_3I4, [-121.216,97.6289], [], 0, "CAN_COLLIDE"];
  261. _vehicle_32 = _this;
  262. _this setDir 348;
  263. _this setPos [-121.216,97.6289];
  264. };
  265. _vehicle_33 = objNull;
  266. if (true) then
  267. {
  268. _this = createVehicle [Land_Shed_W4, [-103.311,103.69], [], 0, "CAN_COLLIDE"];
  269. _vehicle_33 = _this;
  270. _this setDir 78;
  271. _this setPos [-103.311,103.69];
  272. };
  273. _vehicle_34 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle [Land_Shed_M03, [-125.349,89.3125], [], 0, "CAN_COLLIDE"];
  277. _vehicle_34 = _this;
  278. _this setDir 2.99996;
  279. _this setPos [-125.349,89.3125];
  280. };
  281. _vehicle_35 = objNull;
  282. if (true) then
  283. {
  284. _this = createVehicle [Land_Shed_W03, [-126.389,171.408], [], 0, "CAN_COLLIDE"];
  285. _vehicle_35 = _this;
  286. _this setDir 19;
  287. _this setPos [-126.389,171.408];
  288. };
  289. _vehicle_36 = objNull;
  290. if (true) then
  291. {
  292. _this = createVehicle [Land_HouseV_3I1, [-90.3906,197.034], [], 0, "CAN_COLLIDE"];
  293. _vehicle_36 = _this;
  294. _this setDir 110;
  295. _this setPos [-90.3906,197.034];
  296. };
  297. _vehicle_37 = objNull;
  298. if (true) then
  299. {
  300. _this = createVehicle [Land_Shed_M03, [-57.9351,-136.727], [], 0, "CAN_COLLIDE"];
  301. _vehicle_37 = _this;
  302. _this setDir 306;
  303. _this setPos [-57.9351,-136.727];
  304. };
  305. _vehicle_38 = objNull;
  306. if (true) then
  307. {
  308. _this = createVehicle [Land_seno_balik, [-13.8965,-157.17], [], 0, "CAN_COLLIDE"];
  309. _vehicle_38 = _this;
  310. _this setDir 40;
  311. _this setPos [-13.8965,-157.17];
  312. };
  313. _vehicle_39 = objNull;
  314. if (true) then
  315. {
  316. _this = createVehicle [Land_seno_balik, [-35.666,-144.453], [], 0, "CAN_COLLIDE"];
  317. _vehicle_39 = _this;
  318. _this setDir 35;
  319. _this setPos [-35.666,-144.453];
  320. };
  321. _vehicle_40 = objNull;
  322. if (true) then
  323. {
  324. _this = createVehicle [Land_seno_balik, [-10.5176,-134.937], [], 0, "CAN_COLLIDE"];
  325. _vehicle_40 = _this;
  326. _this setDir 30;
  327. _this setPos [-10.5176,-134.937];
  328. };
  329. _vehicle_41 = objNull;
  330. if (true) then
  331. {
  332. _this = createVehicle [Land_seno_balik, [-33.6831,-146.191], [], 0, "CAN_COLLIDE"];
  333. _vehicle_41 = _this;
  334. _this setDir 40;
  335. _this setPos [-33.6831,-146.191];
  336. };
  337. _vehicle_42 = objNull;
  338. if (true) then
  339. {
  340. _this = createVehicle [Land_seno_balik, [-30.9185,-140.716], [], 0, "CAN_COLLIDE"];
  341. _vehicle_42 = _this;
  342. _this setDir 5;
  343. _this setPos [-30.9185,-140.716];
  344. };
  345. _vehicle_43 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle [Land_Misc_WaterStation, [-32.7095,-85.5166], [], 0, "CAN_COLLIDE"];
  349. _vehicle_43 = _this;
  350. _this setDir 74.0977;
  351. _this setPos [-32.7095,-85.5166];
  352. };
  353. _vehicle_44 = objNull;
  354. if (true) then
  355. {
  356. _this = createVehicle [Land_Shed_M01, [-7.42578,28.6279], [], 0, "CAN_COLLIDE"];
  357. _vehicle_44 = _this;
  358. _this setDir 20;
  359. _this setPos [-7.42578,28.6279];
  360. };
  361. _vehicle_45 = objNull;
  362. if (true) then
  363. {
  364. _this = createVehicle [Land_Wall_CGry_5_D, [-24.499,59.998], [], 0, "CAN_COLLIDE"];
  365. _vehicle_45 = _this;
  366. _this setDir 108.144;
  367. _this setPos [-24.499,59.998];
  368. };
  369. _vehicle_46 = objNull;
  370. if (true) then
  371. {
  372. _this = createVehicle [Land_seno_balik, [17.8345,-174.183], [], 0, "CAN_COLLIDE"];
  373. _vehicle_46 = _this;
  374. _this setDir 40;
  375. _this setPos [17.8345,-174.183];
  376. };
  377. _vehicle_47 = objNull;
  378. if (true) then
  379. {
  380. _this = createVehicle [Land_seno_balik, [11.0781,-115.426], [], 0, "CAN_COLLIDE"];
  381. _vehicle_47 = _this;
  382. _this setDir 40;
  383. _this setPos [11.0781,-115.426];
  384. };
  385. _vehicle_48 = objNull;
  386. if (true) then
  387. {
  388. _this = createVehicle [Land_seno_balik, [0.461914,-100.671], [], 0, "CAN_COLLIDE"];
  389. _vehicle_48 = _this;
  390. _this setDir 30;
  391. _this setPos [0.461914,-100.671];
  392. };
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