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  1. # Configuration file
  2.  
  3. "assorted parameters" {
  4. # Use more random generators, better behaved rivers, and larger rare climates
  5. B:"0.5 generation"=false
  6.  
  7. # Use 1.6 compatibility mode
  8. B:1.6Compatibility=false
  9.  
  10. # place little islands near shore rather than in deep ocean
  11. B:"Allow Derpy Islands"=false
  12.  
  13. # Biome size, exponential: 4 is regular and 6 is large biomes
  14. I:"Biome Size"=4
  15.  
  16. # per thousand; vanilla is 10
  17. I:"Mushroom Island Incidence"=10
  18.  
  19. # generate as if CC weren't on; for loading pre-existing worlds or just preventing chunk boundaries
  20. B:"No Generation Changes"=false
  21.  
  22. # suppress Bop sub-biome generation
  23. B:NoBoPSubBiomes=false
  24.  
  25. # Percentage of rivers prevented; changes cause chunk boundaries at some rivers
  26. I:PercentRiverReduction=0
  27.  
  28. # increase smoothing steps; also shrinks unusual biomes some; changing produces occaisional chunk walls
  29. B:"Smoother Coastlines"=true
  30.  
  31. # add testing routines and crash in suspicious circumstances
  32. B:TestingMode=false
  33.  
  34. # Include vanilla biomes in world
  35. B:VanillaBiomesOn=true
  36.  
  37. # Generate land masses and climate zones similar to vanilla 1.7
  38. B:VanillaLandAndClimate=false
  39.  
  40. # impose Climate Control generation on the Biomes o' Plenty world type
  41. B:alterBoPWorlds=false
  42.  
  43. # impose Climate Control generation on Highlands world types. WARNING: WILL MAKE CHUNK WALLS ALL OVER
  44. B:alterHighlandsWorlds=false
  45.  
  46. # biomes not saved on edges; more than 3 has no effect; -1 deactivates saving biomes
  47. I:biomeRingsNotSaved=3
  48.  
  49. # climate not saved on edges; -1 deactivates saving climates
  50. I:climateRingsNotSaved=3
  51.  
  52. # Have Climate Control set the biomes for village generation; may be incompatible with village mods
  53. B:controlVillageBiomes=false
  54.  
  55. # max height value for allowing rivers; 10.0 allows everything; 0.75 is plains but no hills
  56. D:maxChasm=10.0
  57.  
  58. # subbiomes not saved on edges, default 3, -1 deactivates saving sub-biomes
  59. I:subBiomeRingsNotSaved=0
  60. }
  61.  
  62.  
  63. ##########################################################################################################
  64. # climate incidences
  65. #--------------------------------------------------------------------------------------------------------#
  66. # Blocks of land are randomly assigned to each zone with a frequency proportional to the incidence. Processing eliminates some extreme climates later, especially for quarter size zones. Consider doubling hot and snowy incidences for quarter size zones.
  67. ##########################################################################################################
  68.  
  69. "climate incidences" {
  70. # relative incidence of cool zones like forest/plains/hills/taiga/roofed forest
  71. I:"Cool Zone Incidence"=1
  72.  
  73. # relative incidence of hot zones like savanna/desert/plains/mesa
  74. I:"Hot Zone Incidence"=2
  75.  
  76. # relative incidence of snowy zones
  77. I:"Snowy Zone Incidence"=2
  78.  
  79. # relative incidence of warm zones like forest/plains/hills/jungle/swamp
  80. I:"Warm Zone Incidence"=1
  81. }
  82.  
  83.  
  84. ##########################################################################################################
  85. # climate zone parameters
  86. #--------------------------------------------------------------------------------------------------------#
  87. # Full-size is similar to 1.7 defaults. Half-size creates zones similar to pre-1.7 snowy zones. Quarter-size creates fairly small zones but the hot and snowy incidences are limited
  88. ##########################################################################################################
  89.  
  90. "climate zone parameters" {
  91. # half the climate zone size from vanilla, unless quartering
  92. B:"Half Zone Size"=true
  93.  
  94. # quarter the climate zone size from vanilla
  95. B:"Quarter Zone Size"=true
  96.  
  97. # ignore climate zones altogether
  98. B:"Random Biomes"=true
  99. }
  100.  
  101.  
  102. ##########################################################################################################
  103. # ocean control parameters
  104. #--------------------------------------------------------------------------------------------------------#
  105. # Frequencies are x per thousand but a little goes a very long way because seeds grow a lot. About half the total continent frequencies is the percent land. For worlds with 1.7-like generation set large island seeds to about 300. That will largely fill the oceans after seed growth.
  106. ##########################################################################################################
  107.  
  108. "ocean control parameters" {
  109. # frequency of large continent seeds, about 8000x16000
  110. I:"Large Continent Frequency"=0
  111.  
  112. # frequency of large island seeds, about 1000x2000
  113. I:"Large Island Frequency"=0
  114.  
  115. # frequency of medium continent seeds, about 4000x8000
  116. I:"Medium Continent Frequency"=200
  117.  
  118. # frequency of medium island seeds, about 500x1000
  119. I:"Medium Island Frequency"=0
  120.  
  121. # True reduces the chance of landmasses merging
  122. B:SeparateLandmasses=true
  123.  
  124. # frequency of small continent seeds, about 2000x4000
  125. I:"Small Continent Frequency"=200
  126. }
  127.  
  128.  
  129. oceanbiomeclimates {
  130. S:"DeepOcean climate"=DEFAULT
  131. S:"Ocean climate"=DEFAULT
  132. }
  133.  
  134.  
  135. oceanbiomeids {
  136. I:"DeepOcean ID"=24
  137. I:"Ocean ID"=0
  138. }
  139.  
  140.  
  141. oceanbiomeincidences {
  142. I:"DeepOcean Incidence"=20
  143. I:"Ocean Incidence"=40
  144. }
  145.  
  146.  
  147. oceanbiomevillages {
  148. B:"DeepOcean hasVillages"=false
  149. B:"Ocean hasVillages"=false
  150. }
  151.  
  152.  
  153. vanillabiomeclimates {
  154. S:"Birch Forest Hills M climate"=DEFAULT
  155. S:"Birch Forest Hills climate"=DEFAULT
  156. S:"Birch Forest M climate"=DEFAULT
  157. S:"Birch Forest climate"=DEFAULT
  158. S:"Cold Taiga Hills climate"=DEFAULT
  159. S:"Cold Taiga M climate"=DEFAULT
  160. S:"Cold Taiga climate"=DEFAULT
  161. S:"Desert Hills climate"=DEFAULT
  162. S:"Desert M climate"=DEFAULT
  163. S:"Desert climate"=DEFAULT
  164. S:"Extreme Hills M climate"=DEFAULT
  165. S:"Extreme Hills climate"=DEFAULT
  166. S:"Extreme Hills+ M climate"=DEFAULT
  167. S:"Extreme Hills+ climate"=DEFAULT
  168. S:"Flower Forest climate"=DEFAULT
  169. S:"Forest Hills climate"=DEFAULT
  170. S:"Forest climate"=DEFAULT
  171. S:"Ice Mountains climate"=DEFAULT
  172. S:"Ice Plains Spikes climate"=DEFAULT
  173. S:"Ice Plains climate"=DEFAULT
  174. S:"Jungle Hills climate"=DEFAULT
  175. S:"Jungle M climate"=DEFAULT
  176. S:"Jungle climate"=DEFAULT
  177. S:"Mega Spruce Taiga climate"=DEFAULT
  178. S:"Mega Taiga Hills climate"=DEFAULT
  179. S:"Mega Taiga climate"=DEFAULT
  180. S:"Mesa (Bryce) climate"=DEFAULT
  181. S:"Mesa Plateau F M climate"=DEFAULT
  182. S:"Mesa Plateau F climate"=DEFAULT
  183. S:"Mesa Plateau M climate"=DEFAULT
  184. S:"Mesa Plateau climate"=DEFAULT
  185. S:"Mesa climate"=DEFAULT
  186. S:"Mushroom Island climate"=DEFAULT
  187. S:"Plains climate"=DEFAULT
  188. S:"Roofed Forest M climate"=DEFAULT
  189. S:"Roofed Forest climate"=DEFAULT
  190. S:"Savanna M climate"=DEFAULT
  191. S:"Savanna Plateau M climate"=DEFAULT
  192. S:"Savanna Plateau climate"=DEFAULT
  193. S:"Savanna climate"=DEFAULT
  194. S:"Sunflower Plains climate"=DEFAULT
  195. S:"Swampland M climate"=DEFAULT
  196. S:"Swampland climate"=DEFAULT
  197. S:"Taiga (snowless) M climate"=DEFAULT
  198. S:"Taiga (snowless) climate"=DEFAULT
  199. S:"Taiga Hills climate"=DEFAULT
  200. }
  201.  
  202.  
  203. vanillabiomeids {
  204. I:"Birch Forest Hills ID"=28
  205. I:"Birch Forest Hills M ID"=156
  206. I:"Birch Forest ID"=27
  207. I:"Birch Forest M ID"=155
  208. I:"Cold Taiga Hills ID"=31
  209. I:"Cold Taiga ID"=30
  210. I:"Cold Taiga M ID"=158
  211. I:"Desert Hills ID"=17
  212. I:"Desert ID"=2
  213. I:"Desert M ID"=130
  214. I:"Extreme Hills ID"=3
  215. I:"Extreme Hills M ID"=131
  216. I:"Extreme Hills+ ID"=34
  217. I:"Extreme Hills+ M ID"=162
  218. I:"Flower Forest ID"=132
  219. I:"Forest Hills ID"=18
  220. I:"Forest ID"=4
  221. I:"Ice Mountains ID"=13
  222. I:"Ice Plains ID"=12
  223. I:"Ice Plains Spikes ID"=140
  224. I:"Jungle Hills ID"=21
  225. I:"Jungle ID"=21
  226. I:"Jungle M ID"=149
  227. I:"Mega Spruce Taiga ID"=160
  228. I:"Mega Taiga Hills ID"=33
  229. I:"Mega Taiga ID"=32
  230. I:"Mesa (Bryce) ID"=165
  231. I:"Mesa ID"=37
  232. I:"Mesa Plateau F ID"=38
  233. I:"Mesa Plateau F M ID"=166
  234. I:"Mesa Plateau ID"=39
  235. I:"Mesa Plateau M ID"=167
  236. I:"Mushroom Island ID"=14
  237. I:"Plains ID"=1
  238. I:"Roofed Forest ID"=29
  239. I:"Roofed Forest M ID"=157
  240. I:"Savanna ID"=35
  241. I:"Savanna M ID"=163
  242. I:"Savanna Plateau ID"=36
  243. I:"Savanna Plateau M ID"=164
  244. I:"Sunflower Plains ID"=129
  245. I:"Swampland ID"=6
  246. I:"Swampland M ID"=134
  247. I:"Taiga (snowless) ID"=5
  248. I:"Taiga (snowless) M ID"=133
  249. I:"Taiga Hills ID"=19
  250. }
  251.  
  252.  
  253. vanillabiomeincidences {
  254. I:"Birch Forest Incidence"=10
  255. I:"Cold Taiga Incidence"=10
  256. I:"Desert Incidence"=30
  257. I:"Extreme Hills Incidence"=20
  258. I:"Forest Incidence"=20
  259. I:"Ice Plains Incidence"=30
  260. I:"Jungle Incidence"=10
  261. I:"Mega Taiga Incidence"=10
  262. I:"Mesa Plateau F Incidence"=10
  263. I:"Mesa Plateau Incidence"=10
  264. I:"Plains Incidence"=30
  265. I:"Roofed Forest Incidence"=10
  266. I:"Savanna Incidence"=20
  267. I:"Swampland Incidence"=10
  268. I:"Taiga (snowless) Incidence"=10
  269. }
  270.  
  271.  
  272. vanillabiomevillages {
  273. B:"Birch Forest Hills M hasVillages"=false
  274. B:"Birch Forest Hills hasVillages"=false
  275. B:"Birch Forest M hasVillages"=false
  276. B:"Birch Forest hasVillages"=false
  277. B:"Cold Taiga Hills hasVillages"=false
  278. B:"Cold Taiga M hasVillages"=false
  279. B:"Cold Taiga hasVillages"=false
  280. B:"Desert Hills hasVillages"=false
  281. B:"Desert M hasVillages"=false
  282. B:"Desert hasVillages"=true
  283. B:"Extreme Hills M hasVillages"=false
  284. B:"Extreme Hills hasVillages"=false
  285. B:"Extreme Hills+ M hasVillages"=false
  286. B:"Extreme Hills+ hasVillages"=false
  287. B:"Flower Forest hasVillages"=false
  288. B:"Forest Hills hasVillages"=false
  289. B:"Forest hasVillages"=false
  290. B:"Ice Mountains hasVillages"=false
  291. B:"Ice Plains Spikes hasVillages"=false
  292. B:"Ice Plains hasVillages"=false
  293. B:"Jungle Hills hasVillages"=false
  294. B:"Jungle M hasVillages"=false
  295. B:"Jungle hasVillages"=false
  296. B:"Mega Spruce Taiga hasVillages"=false
  297. B:"Mega Taiga Hills hasVillages"=false
  298. B:"Mega Taiga hasVillages"=false
  299. B:"Mesa (Bryce) hasVillages"=false
  300. B:"Mesa Plateau F M hasVillages"=false
  301. B:"Mesa Plateau F hasVillages"=false
  302. B:"Mesa Plateau M hasVillages"=false
  303. B:"Mesa Plateau hasVillages"=false
  304. B:"Mesa hasVillages"=false
  305. B:"Mushroom Island hasVillages"=false
  306. B:"Plains hasVillages"=true
  307. B:"Roofed Forest M hasVillages"=false
  308. B:"Roofed Forest hasVillages"=false
  309. B:"Savanna M hasVillages"=false
  310. B:"Savanna Plateau M hasVillages"=false
  311. B:"Savanna Plateau hasVillages"=false
  312. B:"Savanna hasVillages"=true
  313. B:"Sunflower Plains hasVillages"=false
  314. B:"Swampland M hasVillages"=false
  315. B:"Swampland hasVillages"=false
  316. B:"Taiga (snowless) M hasVillages"=false
  317. B:"Taiga (snowless) hasVillages"=false
  318. B:"Taiga Hills hasVillages"=false
  319. }
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