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- // Controls
- // Right arrow - fast forwards through demos (press several times to go through faster)
- // Left arrow - slow down demo playback (press several times to slow down more)
- // Down arrow - returns you to normal playback speed
- // Up arrow - shows you the current scores
- // , - toggles between third and first person view
- // . - turns the hud on and off
- // l - toggles crosshair off and on
- // numpad insert - Turns off recording/screenshot capture (cl_avidemo "0")
- // numpad downarrow - Captures screenshots at 60 FPS (cl_avidemo "60")
- // numpad end - Captures screenshots at 30 FPS (cl_avidemo "30")
- // F10 - execs normal playing settings (emsixteenql.cfg)
- // F9 - Does a vid_restart
- // RAZ3R's demo replay script
- set time0 "timescale 0.10;set timeup vstr time1"
- set time1 "timescale 0.25;set timedown vstr time0;set timeup vstr time2"
- set time2 "timescale 0.50;set timedown vstr time1;set timeup vstr time3"
- set time3 "timescale 0.75;set timedown vstr time2;set timeup vstr time4"
- set time4 "timescale 1.00;set timedown vstr time3;set timeup vstr time5"
- set time5 "timescale 2.00;set timedown vstr time4;set timeup vstr time6"
- set time6 "timescale 5.00;set timedown vstr time5;set timeup vstr time7"
- set time7 "timescale 10.0;set timedown vstr time6;set timeup vstr time8"
- set time8 "timescale 25.0;set timedown vstr time7;set timeup vstr time9"
- set time9 "timescale 50.0;set timedown vstr time8;set timeup vstr time10"
- set time10 "timescale 100;set timedown vstr time9"
- vstr time4
- set timedown vstr time3
- set timeup vstr time5
- bind leftarrow "vstr timedown"
- bind rightarrow "vstr timeup"
- bind uparrow "+scores"
- bind tab "+scores"
- bind downarrow "timescale 1;set timedown vstr time3;set timeup vstr time5"
- bind , "toggle cg_thirdPerson"
- bind . "toggle cg_draw2D"
- // EmSixTeen's added graphics..
- r_contrast "1.4" // looks like a movie :D
- r_picmip "0"
- r_fullscreen "1"
- r_gamma "1.2"
- cg_lagometer "0"
- cg_drawfps "0"
- cg_simpleitems "0"
- cg_kickscale "1" // Stops the screen from shaking when taking damage
- cg_bob "1" // Makes your screen stay straight when jumping and hitting the ground
- cg_levelTimerDirection "0" // 0 = up, 1 = down
- cg_smokeRadius_GL "1" // Grenade smoke size
- cg_smokeRadius_RL "1" // Rocket smoke size
- cg_smoke_SG "1" // Shotgun smoke
- s_ambient "1" // Removes ambient sounds like rain on qztourney7
- r_subdivisions "4"
- cg_fov "105"
- cg_guny "0"
- cg_gunx "0"
- cg_gunz "0"
- cg_drawgun "1"
- cg_drawcrosshair "0"
- cg_crosshairsize "20"
- set xhairon "cg_drawcrosshair 2"
- set xhairoff "cg_drawcrosshair 0"
- bind l "vstr xhairoff;bind l vstr xhairon"
- cg_plasmastyle "0"
- cg_lightningstyle "5"
- // rail thingy
- cg_railstyle "1" // required to have this effect
- r_railSegmentLength "0.1" // warning: too low values will crash browser
- r_railCoreWidth "32" // the "corona" generated by the intense rail heat!
- r_railWidth "16" // high values (try 512) offer much LULZ!!
- color1 "6" // can be whatever you want.
- color2 "7" // can be whatever you want, but a white core makes it look like it's glowing.
- cg_railTrailTime "1500" // synced to charge-up
- bind "F9" "vid_restart"
- bind "F10" "exec emsixteenql.cfg"
- bind "F11" "exec cfgs/specanddemo.cfg"
- bind "kp_ins" cl_avidemo "0"
- bind "kp_downarrow" cl_avidemo "60"
- bind "kp_end" cl_avidemo "30"
- bind "kp_leftarrow" "vstr prev-demo"
- bind "kp_rightarrow" "vstr next-demo"
- //vid_restart
- echo Demo watching script
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