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  1. _newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['ModuleExplosive_IEDLandBig_F', [4426.59,4331.58,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [4426.59,4331.58,17.0717]; [_newObject, [[-0.000137088,0.999997,0.00249251], [-0.0549167,-0.00249628,0.998488]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['ModuleExplosive_IEDLandBig_F', [4495.73,4371.86,2.09808e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [4495.73,4371.86,17.1976]; [_newObject, [[-0.000137088,0.999997,0.00249251], [-0.0549167,-0.00249628,0.998488]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['ModuleExplosive_IEDLandBig_F', [4432.34,4395.27,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [4432.34,4395.27,16.6346]; [_newObject, [[-0.000162075,0.999972,-0.00749956], [0.00249998,0.00749994,0.999969]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Camo_F', [4829.39,4609.44,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 123.132; _newUnit setDir 123.132; _newUnit setPosWorld [4829.39,4609.44,42.0042];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4835.44,4606.5,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 119.073; _newUnit setDir 119.073; _newUnit setPosWorld [4835.44,4606.5,42.0013];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_4_F', [4847.89,4592.85,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 264.957; _newUnit setDir 264.957; _newUnit setPosWorld [4847.89,4592.85,38.4124];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_4_F', [4847.54,4571.45,0.00125504], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 314.945; _newUnit setDir 314.945; _newUnit setPosWorld [4847.54,4571.45,37.9959];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4852.28,4569.7,0.00141907], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 220.557; _newUnit setDir 220.557; _newUnit setPosWorld [4852.28,4569.7,37.8628];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_5_F', [4857.93,4573.79,0.00147629], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 255.874; _newUnit setDir 255.874; _newUnit setPosWorld [4857.93,4573.79,37.7932];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_1_F', [4867.21,4574.04,0.00139618], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 258.989; _newUnit setDir 258.989; _newUnit setPosWorld [4867.21,4574.04,37.5977];_newGroup setFormation 'STAG COLUMN'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'NORMAL';_newWaypoint = _newGroup addWaypoint [[4819.93,4618.65,7.62939e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4872.57,4620.57,3.8147e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4878.87,4572.59,-4.57764e-005], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4850.97,4568.15,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4835.17,4583.8,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4835.5,4583.5,0.00146103], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4841.5,4593.5,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 199.334; _newUnit setDir 199.334; _newUnit setPosWorld [4841.5,4593.5,38.2798];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4844.33,4590.2,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 215.817; _newUnit setDir 215.817; _newUnit setPosWorld [4844.33,4590.2,38.2784];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4855.25,4588.99,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 136.84; _newUnit setDir 136.84; _newUnit setPosWorld [4855.25,4588.99,38.4088];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4860.61,4596.35,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 255.918; _newUnit setDir 255.918; _newUnit setPosWorld [4860.61,4596.35,38.4061];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4857.3,4578.2,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 172.14; _newUnit setDir 172.14; _newUnit setPosWorld [4857.3,4578.2,38.2721];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4861.93,4578.24,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 177.354; _newUnit setDir 177.354; _newUnit setPosWorld [4861.93,4578.24,38.2698];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4860.5,4598.5,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 21.0421; _newUnit setDir 21.0421; _newUnit setPosWorld [4860.5,4598.5,38.2705];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4847.23,4610.42,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 71.5837; _newUnit setDir 71.5837; _newUnit setPosWorld [4847.23,4610.42,38.277];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4827.36,4609.57,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 238.864; _newUnit setDir 238.864; _newUnit setPosWorld [4827.36,4609.57,38.2867];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4827.69,4605.25,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 265.81; _newUnit setDir 265.81; _newUnit setPosWorld [4827.69,4605.25,38.2865];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_4_F', [4841.39,4590.05,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 204.735; _newUnit setDir 204.735; _newUnit setPosWorld [4841.39,4590.05,41.9984];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4846.37,4604.1,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 175.762; _newUnit setDir 175.762; _newUnit setPosWorld [4846.37,4604.1,38.4134];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4836.01,4608.88,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 172.208; _newUnit setDir 172.208; _newUnit setPosWorld [4836.01,4608.88,38.4182];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4854.51,4593.51,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 177.114; _newUnit setDir 177.114; _newUnit setPosWorld [4854.51,4593.51,41.992];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4844.3,4603.17,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 107.569; _newUnit setDir 107.569; _newUnit setPosWorld [4844.3,4603.17,41.997];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = createVehicle ['I_mas_cars_UAZ_M2', [4806.51,4521.18,0.049881], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 277.012; _newUnit setFormDir 277.012; _newUnit setPosWorld [4806.51,4521.18,31.4749];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Para_2_F', [4992.3,4512.3,0.00165176], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 45.0074; _newUnit setDir 45.0074; _newUnit setPosWorld [4992.3,4512.3,10.8221];_newUnit = _newGroup createUnit ['I_C_Soldier_Para_4_F', [4983.4,4503.4,0.00163078], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 45.0059; _newUnit setDir 45.0059; _newUnit setPosWorld [4983.4,4503.4,10.7605];_newUnit = _newGroup createUnit ['I_C_Soldier_Para_6_F', [4972.8,4492.8,0.00179958], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 45.003; _newUnit setDir 45.003; _newUnit setPosWorld [4972.8,4492.8,12.1678];_newUnit = _newGroup createUnit ['I_C_Soldier_Para_1_F', [4967.26,4487.26,0.00189877], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 45.0139; _newUnit setDir 45.0139; _newUnit setPosWorld [4967.26,4487.26,12.9557];_newUnit = _newGroup createUnit ['I_C_Soldier_Para_7_F', [4962.22,4482.22,0.00181293], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 44.9892; _newUnit setDir 44.9892; _newUnit setPosWorld [4962.22,4482.22,13.2033];_newUnit = _newGroup createUnit ['I_C_Soldier_Para_5_F', [4957.42,4477.44,0.00180435], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 45.3434; _newUnit setDir 45.3434; _newUnit setPosWorld [4957.42,4477.44,13.2012];_newUnit = _newGroup createUnit ['I_C_Soldier_Para_8_F', [4943.39,4471.5,0.00192928], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 89.9963; _newUnit setDir 89.9963; _newUnit setPosWorld [4943.39,4471.5,13.0667];_newUnit = _newGroup createUnit ['I_C_Soldier_Para_3_F', [4935.76,4471.5,0.00197887], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 90.0052; _newUnit setDir 90.0052; _newUnit setPosWorld [4935.76,4471.5,13.4321];_newGroup setFormation 'STAG COLUMN'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'LIMITED';_newWaypoint = _newGroup addWaypoint [[4743.57,4769.25,9.53674e-007], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4658.72,4615.87,-1.90735e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4820.58,4436.03,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[5109.46,4617.56,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[5013.32,4809.95,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4879.8,4815.4,0], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_5_F', [4671.33,4319.06,0.00126839], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 30; _newUnit setDir 30; _newUnit setPosWorld [4671.33,4319.06,21.5202];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_5_F', [4668.02,4320.39,0.00117302], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 270; _newUnit setDir 270; _newUnit setPosWorld [4668.02,4320.39,21.4723];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_5_F', [4681.72,4311.12,0.00144005], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 240; _newUnit setDir 240; _newUnit setPosWorld [4681.72,4311.12,21.5488];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_5_F', [4673.52,4362.96,0.0014267], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 59.6; _newUnit setDir 59.6; _newUnit setPosWorld [4673.52,4362.96,19.0304];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_5_F', [4676.71,4343.4,0.00143242], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 347.4; _newUnit setDir 347.4; _newUnit setPosWorld [4676.71,4343.4,19.089];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_5_F', [4690.49,4345.77,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 246.115; _newUnit setDir 246.115; _newUnit setPosWorld [4690.49,4345.77,21.7289];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_4_F', [4938.62,4645.28,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [4938.62,4645.28,44.1552];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4939.52,4609.55,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 243.601; _newUnit setDir 243.601; _newUnit setPosWorld [4939.52,4609.55,39.3516];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_4_F', [4926.08,4585.27,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 176.212; _newUnit setDir 176.212; _newUnit setPosWorld [4926.08,4585.27,43.8937];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4470.71,4382.33,0.00186729], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 46; _newUnit setDir 46; _newUnit setPosWorld [4470.71,4382.33,23.3609];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4470.21,4380.85,0.00144577], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 40; _newUnit setDir 40; _newUnit setPosWorld [4470.21,4380.85,17.3777];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4448.48,4399.74,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 328; _newUnit setDir 328; _newUnit setPosWorld [4448.48,4399.74,20.4187];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4437.54,4391.6,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 210; _newUnit setDir 210; _newUnit setPosWorld [4437.54,4391.6,20.3066];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4493.28,4346.37,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 277; _newUnit setDir 277; _newUnit setPosWorld [4493.28,4346.37,17.4767];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4420.62,4328,0.00142479], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 277; _newUnit setDir 277; _newUnit setPosWorld [4420.62,4328,17.2878];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4425.73,4346.91,0.00144386], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 308; _newUnit setDir 308; _newUnit setPosWorld [4425.73,4346.91,17.0033];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4390.12,4385.75,0.00144577], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [4390.12,4385.75,16.5152];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4405.35,4408.33,0.00142479], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 70; _newUnit setDir 70; _newUnit setPosWorld [4405.35,4408.33,16.8155];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4401.07,4387.76,0.00142479], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 256; _newUnit setDir 256; _newUnit setPosWorld [4401.07,4387.76,16.9286];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4477.7,4430.28,0.00158691], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 10; _newUnit setDir 10; _newUnit setPosWorld [4477.7,4430.28,20.7017];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_6_F', [4326.25,4413.95,0.00141144], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'SERGEANT'; _newUnit setFormDir 273.846; _newUnit setDir 273.846; _newUnit setPosWorld [4326.25,4413.95,16.4714];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_2_F', [4358.83,4407.2,0.00140381], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 288.148; _newUnit setDir 288.148; _newUnit setPosWorld [4358.83,4407.2,16.5785];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4385.75,4402.54,0.00145149], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 271.993; _newUnit setDir 271.993; _newUnit setPosWorld [4385.75,4402.54,16.673];_newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_8_F', [4396.12,4397.33,0.0014801], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 317.452; _newUnit setDir 317.452; _newUnit setPosWorld [4396.12,4397.33,16.7519];_newGroup setFormation 'STAG COLUMN'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'NORMAL';_newWaypoint = _newGroup addWaypoint [[4299.66,4422.37,5.72205e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4528.28,4352.95,1.90735e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[4526.5,4359.5,0.00150299], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup civilian; _newUnit = _newGroup createUnit ['C_Journalist_01_War_F', [4430.56,4368.05,0.00149918], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 285.182; _newUnit setDir 285.182; _newUnit setPosWorld [4430.56,4368.05,22.8414];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = _newGroup createUnit ['C_journalist_F', [4431.39,4370.17,0.0014801], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 272.928; _newUnit setDir 272.928; _newUnit setPosWorld [4431.39,4370.17,22.7785];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_3_F', [4428.21,4368.5,0.00136948], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 339.555; _newUnit setDir 339.555; _newUnit setPosWorld [4428.21,4368.5,22.8078];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_7_F', [4427.2,4363.99,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 311.52; _newUnit setDir 311.52; _newUnit setPosWorld [4427.2,4363.99,21.451];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_C_Soldier_Bandit_2_F', [4433.67,4376.23,0.00144005], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 97.4641; _newUnit setDir 97.4641; _newUnit setPosWorld [4433.67,4376.23,24.9391];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newMarker = createMarker ['Ares_Imported_Marker_0', [4449.92,4370.28,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_objective'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'Default'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_1', [4843.99,4582.27,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_objective'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblack'; _newMarker setMarkerAlpha 1;
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