Advertisement
Guest User

Cumulative Pack (Joint Pack, OP)

a guest
Sep 15th, 2019
362
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.17 KB | None | 0 0
  1. Cumulative Pack (Joint Pack, OP)
  2.  
  3. OP-2 (legacy, much less stable, less content)
  4. =============================================
  5. https://gist.github.com/v1ld/786a2b61296273dac2fe5aeba858b1a7
  6. https://mega.nz/#!lF0zCKpT!97sSIOmbrBOoSxgmnrxKr4a5r1-ZVcGZtJcMUMxfRds
  7. https://www.mediafire.com/?eb3nzh929em51
  8.  
  9. OP-2.1 download links
  10. =====================
  11. the mod itself: magnet:?xt=urn:btih:2e7285769ce99f6f6fec812a9f09871143dce27f
  12. patch 8 https://drive.google.com/open?id=13GkQ5nApxG9VoaZwUCD9RXOBpDrcZA-8
  13. patch 8.2 https://drive.google.com/open?id=1_Gy8uRDZN1whjq90d5KDDvuBhfWYqU40
  14. install in the same order, change language in the settings
  15.  
  16. another instruction in Russian with a list of optional mods to unfuck things you dislike https://stalkerportaal.ru/load/teni_chernobylja_novyj/teni_chernobylja_globalnye_modifikacii/obedinennyj_pak_2_1_op_2_1/136-1-0-2970 Careful with mods, don't install everything at once, can lead to crashes; only install what you need and test them one by one. Editing your carrying weight can be a bad idea, OP-2.1 is perfectly stable in most locations until you start hauling all the universe in your inventory, then you get crashes, especially on Zaton. Use the custom stashes instead (place a backpack if you have one), they are highly optimized for hoarding.
  17.  
  18. =================== Common pitfalls ==================
  19.  
  20. The mod isn't 100% translated yet. For the untranslated parts, use yandex/google translate on your smartphone using the camera, or the web version with screenshots https://translate.yandex.com/ocr. Or if that doesn't work fully, http://winrus.com/keyboard.htm then copy paste to https://translate.yandex.com
  21.  
  22. There's a shitton of guides on OP-2.1 quests and stashes on youtube, and sometimes you can't do anything without them. Here's one of the guides in Russian: https://stalkerportaal.ru/blog/gid_po_prokhozhdeniju_obedinennyj_pak_2_1_op_2_1/2018-12-26-690
  23.  
  24. Turn the auto saves on. Always hardsave into a new slot each time, instead of quick saving. That will create a log you will need in the name of your own sanity.
  25.  
  26. Saving the Duty quad and Messer in the Dark Valley is particularly buggy. Follow the videos below, and it's better not to load any savegames during this.
  27. - pay 40k ransom https://www.youtube.com/watch?v=uOscSVb90hI
  28. - kill almost the entire base except quest givers with random explosives, no rep drop https://www.youtube.com/watch?v=8V5KJqvQrrU
  29. - kill everyone directly, wrecking the reputation https://www.youtube.com/watch?v=m6HFp8wStAo
  30.  
  31. If you get out of memory crashes in swamps and Zaton, lower your texture settings.
  32.  
  33. All essential NPCs are necessary for the plot. If an essential NPC dies, you get the beeping red message so you won't miss it. They have huge amount of HP so they don't die easily. Some are even immortal.
  34.  
  35. Never go to another location while the blowout/horror hour is in effect, this can break game logic.
  36.  
  37. =================== Plot and mechanics related pitfalls and non-obvious stuff =================
  38.  
  39. It's always better to beat the vanilla questline first, ignoring sidequests as much as possible. You'll get to them later anyway, with better armor and weapons, and infinite sprinting. There's also no rush to complete the repeatable and one-time fetch quests, also hoarding quests. Just don't take them unless you have everything, most of them are intended for the very late game.
  40.  
  41. Don't ever get caught by the military patroling the railway at Cordon. They will be permanently hostile until you bribe them through Sidorovich for 200k. The checkpoint under the bridge is fine, you can bribe them with vodka to pass. Alternatively, you can jump over the fence where the big anomaly is (only works when crossing towards Sidorovich), or go through the electra tunnel (when crossing in the opposite direction). Crossing in the far corner also works, be ready to deal with the radiation though.
  42.  
  43. Mutants without parts in them despawn when go offline (160m distance), that's a nice way to filter out the empty bodies. Human NPCs despawn only on location change, except those who have some whitelisted items like Monolith dogtags in their inventory. Armor, artifacts and some other items don't despawn at all.
  44.  
  45. NPCs steal from custom stashes but don't from the standard containers. Put custom stashes outside of the map, or at least in the place where no NPC will go, even in offline. In a-life, they live on a 2D grid, so neither height nor obstacles don't matter.
  46.  
  47. Be sure to pick the note from the corpse at Cordon before exiting to the Garbage, or it will disappear, blocking a huge quest line. Beware of the sniper appearing when you take it, you can drag the corpse to his spawn location to make an easier kill.
  48.  
  49. Barter is limited to 12 times at each trader, except for the repair kits, vodka and meds which are unlimited. Don't waste it on ammo and guns, you'll have plenty of both anyway. Also, the mushroom barter at the Clear Sky base is unlimited too, as well as some others (red mutant parts at clear sky base, zombie hands at the bar etc)
  50.  
  51. Don't give ordinary medkits to Fox! Give the scientific ones when you have them (bought at Akim and Adrenalin for 3100 each, found in the Darkscape and labs). You'll get a nice exo at Yantar as a reward.
  52.  
  53. Don't come to the military base at Agroprom at night. The military trader (Sherstyuk) is hostile from 8:00pm to 8:00am, he's an essential NPC.
  54.  
  55. Don't buy the caves map from Snitch at the Bar, and the transition from Bar to Army Warehouses, you will get both later, so it's a waste of money.
  56.  
  57. The upgrades that repairmen at the Bar offer are excellent and there's no reason not to upgrade your weapon if available. Do the accuracy upgrade first and the weight reduction second; you won't be able to upgrade the accuracy after the weight. Every upgrade takes 1 day to complete. Before they can upgrade anything, you have to find a set of military tools for them (you'll get a quest)
  58.  
  59. Enemies will start dropping exosuits after your first visit to Yantar. Avoid large fights till then, exos sell for a lot of money at Petrenko.
  60.  
  61. Don't bother looking for Raven Eyes for Akim, do it the hidden alternative way:
  62. - find some of Kostya's stuff: the first stash at Cordon, the Goldenfish artifact, the second stash at the Garbage
  63. - advance the SoC plot to the point where you bring the case from the Cordon military checkpoint to Barkeep
  64. - talk to Barkeep, there'll be a new option, something like "has somebody been looking for me?"
  65. - talk to Kostya again, get the quest for another stash (finding it is not necessary), then you can tell him that Akim wants three additional artifacts. That will start the hidden Flight Plan quest, after which you'll get a great SMG from Kostya.
  66.  
  67. Before taking the first quest from Lukash at Army Warehouses, be sure to visit the mercenary checkpoint to the north of the bloodsucker village. Bring a sniper rifle and lots of ammo, you will need it. That way you will get the AW-WT transition.
  68.  
  69. Freedom armory opens after bringing 100 Monolith dogtags to Lukash. The guard will walk away, shoot the lock and enter. Loot it immediately, or the other NPCs will steal your shit.
  70.  
  71. =================== SPOILERS: Where to get the good stuff =======================
  72.  
  73. Cordon, some early stuff just to get by at first:
  74. -the first knife is given to you by Kuznetsov for free, just complete the bloodsucker quest.
  75. -there's a TT-33 in a truck near the electra tunnel
  76. -there's a Walther P99 on a window sill on the upper floor above Akim
  77.  
  78. Melee weapons
  79. -cheap knives are sold by Raven (appears at Garbage after you bring military documents to Barman) and Vasily at swamps
  80. -boxing gloves sold at Akim are the ultimate one-punching weapon for almost all mutants, always have several spare pairs with you. Keep in mind that the damage output depends on the weapon condition, so just sell the used ones.
  81. -spiked bat and and ice pick can be randomly found at rare stashes. They are even more powerful than boxing gloves and are capable of killing a librarian in 1-2 hits.
  82.  
  83. Vodka, medkits, repair kits:
  84. -from the bandit trader in Dark Valley, in exchange for food and energy drinks. Stock up on every food item you can buy from traders.
  85. -Bourbon, a trader in Pripyat, sells 5 bottles per day for cheap after beating the vanilla SoC questline
  86. -16-17 are scattered over the starting locations: Cordon (at the farm in a box, also there are about 10 in the newbie village), Agroprom (at the main building where the stalkers are), Bar (on the tables).
  87. -about 15 bottles are located in the SW corner of the Forgotten Forest, along with some bloodsuckers corpses
  88. -30 bottles are in the bandit base basement in Dark Valley. The door is opened after you bring Rat's PDA to Borov.
  89. -30 bottles are given for the botched vodka quest from Kalinin at ATP, and many others
  90. -Sakharov sells medkits for cheap
  91.  
  92. Artifact transmuting device, allows you to make and transform artifacts if you have a recipe:
  93. -complete the vodka quest for Kuznetsov, you'll need about 18 bottles total and Agroprom unlocked
  94.  
  95. Stamina artifacts:
  96. -collector stashes. After the stash in Dark Valley, you will have +1500% to stamina regeneration.
  97. -Adrenalin's chain quest to bring him some guns. The third one will be a +2000% stamina artifact for 10 HK MP5s (sold at Barman)
  98.  
  99. Radiation and bullet protection artifacts:
  100. -obtained from Zakhar, the hunter at the Bar, in exchange for 10 zombie hands per artifact. This barter is unlimited.
  101.  
  102. Psi protection artifacts:
  103. -Simbion recipe (+30%) is found in the X-18 control room.
  104.  
  105. Jump height artifacts:
  106. -one is found at the collector's stash in X-18 during the early game, others will be available much later. Always have it with you, it makes many places much more accessible. (such as the roof where SKAT-15 is found)
  107.  
  108. Money:
  109. -Nimble and Petruha's fetch quests provide you with a decent amount early on
  110. -completing Arena (open every 1-3 days from 5:30am to 14:30pm, it will be announced in the global network). You have to be at least a Veteran to be able to complete the Arena the first time, then the full Arena will open.
  111. -selling looted guns and exos. Soviet/Russian guns and exosuits are best sold at Petrenko (Duty tarder at Bar), NATO guns are best sold at Skinflint (Freedom trader at Army Warehouses). Petrenko will have better prices after you complete Voronin's quest to bring an RG-6 from Freedom.
  112. -transmuting the artifacts en masse and selling them to Sakharov. You'll need some protection to pick them up, such as the exo Fox gives you. Don't use artifact handling gloves unless they protect from 100% of the damage, since they are considered "melee weapons" and repairing them isn't easy.
  113. It's not necessary to make dedicated runs to sell the loot. After a big fight, just put all the heavy loot into a custom stash somewhere nearby, to get it later on the occasion while passing by.
  114.  
  115. AN-94 Sniper, the most accurate semi-auto firearm in the game when upgraded:
  116. -get it from the military trader at Agro for 15 bottles of vodka
  117. -upgrade it at repairmen at the bar (required to achieve the accuracy)
  118. -buy the scope from Petrenko (9000) or Adrenaline (15000)
  119. It's vastly better than most other snipers.
  120.  
  121. LR-300ML Sniper, the second most accurate semi-auto firearm in the game:
  122. -found in a breakable box, on a bus stop at a merc checkpoint to the north of the bloodsucker village, at Army Warehouses
  123. Be ready for a big fight when you get there.
  124.  
  125. APS, the most accurate pistol with cheap ammo, full auto
  126. -sold by Sidorovich for 12k (IIRC)
  127. You can literally spam it since 300 9x18 cost just 5500RU which is almost free
  128.  
  129. Mauser Schnellfeuer, very accurate pistol, cheap ammo, full auto
  130. -get the quest for ordinary (non-military) tools from the repair guy at the Bar
  131. -go to the southern Duty checkpoint, kill the bandits spawned when you get that quest, loot them for a playing card for Kuznetsov
  132. -walk towards the Garbage, you will be contacted by a controller
  133. -put the 20 bottles of vodka he asks for in a car by the road
  134. -he will give you a stash nearby, the Schnellfeuer will be there
  135. Be sure to buy a Mauser stock from Sidorovich for 1500RU, it improves the accuracy a lot.
  136.  
  137. Gyurza, the ultimate hipfire pistol, also very accurate and powerful, use with SP-10 ammo, not SP-11:
  138. -complete a couple quests for Kalinin at ATP
  139. -he will ask you to get 8 NVGs
  140. -go to the military trader at Agro
  141. -find an artifact on the Wild Territory for him
  142. -he will give you the NVGs and the pistol
  143. The ammo is sold by Petrenko, Syak at Radar, Bourbon in Pripyat, SP-10 costs in the same ballpark as the 5.45s or 5.56s.
  144.  
  145. Vityaz-SN 9x21 SMG, one of the best close to medium range guns in the game
  146. -obtained as a reward for the Flight Plan quest, see above
  147.  
  148. PTRD, the best antitank gun, useful for turrets and APCs
  149. -speak to the bald guy at the Bar to get the transition to the Caves and back
  150. -find a book for Miner in the Forgotten Forest
  151. -get the quest to find a medical bag from Sakharov before you go to CNPP (available after completing some basic quests for him, and after X-16)
  152. -complete the entire vanilla SoC questline by destroying C-Consciousness
  153. -don't forget to grab the medical bag at CNPP-1 and give it to Sakharov, receiving the ATP-Pripyat transition as a reward
  154. -help 10 wounded NPCs as per Doc's quest, and speak to him in Pripyat
  155. -speak to Miner, he will give you an unmarked quest to find some present by Doctor
  156. -speak to Doc, he will explain that it's the medallion
  157. -find the medallion by teleporting from ATP to Pripyat using the transition you got from Sakharov
  158. -speak to Miner once more, he will send you to Akim to find some flashlights
  159. -Akim will give you the Rubick's Cube quest, PTRD will be a reward inside the stash you need to find.
  160.  
  161. SKAT-15, the first really good exo in the game, with great psi protection and huge carrying capacity when fully upgraded
  162. -bring Akim 40 zombie hands
  163. -find all the old documents for him
  164. -get the suit at the roof in Yantar (the jump height artifact will probably come handy)
  165. The suit is not very useful without upgrades. They are the reward for different quests:
  166. -Voronin's thermoses quest, available immediately IIRC
  167. -Sakharov's medical bag quest, see above
  168. -Doc's medallion quest, see above
  169.  
  170. FN2000 with auto targeting, useful in some quests with invisible enemies:
  171. -Akim sells it for 150k after you find all the old documents for him
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement