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source engine render client class network name

Oct 9th, 2014
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C++ 0.23 KB | None | 0 0
  1. ClientClass* clientClass = pEntity->GetClientClass ();
  2.  
  3. if ( clientClass )
  4. {
  5.     const char* name = clientClass->GetNetworkName ();
  6.  
  7.     if ( name )
  8.         g_pRenderer->String ( vScreen.x + 10, vScreen.y, BoxColor, LEFT, "%s", name );
  9. }
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