Awooslayer699

Untitled

Mar 2nd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  7. wait(1 / 60)
  8. Effects = { }
  9. local Player = game.Players.localPlayer
  10. local Character = Player.Character
  11. local Humanoid = Character.Humanoid
  12. Humanoid.WalkSpeed = 20
  13. local Mouse = Player:GetMouse()
  14. local LeftArm = Character["Left Arm"]
  15. local RightArm = Character["Right Arm"]
  16. local LeftLeg = Character["Left Leg"]
  17. local RightLeg = Character["Right Leg"]
  18. local Head = Character.Head
  19. local Torso = Character.Torso
  20. local Camera = game.Workspace.CurrentCamera
  21. local RootPart = Character.HumanoidRootPart
  22. local RootJoint = RootPart.RootJoint
  23. local attack = false
  24. local Anim = 'Idle'
  25. local attacktype = 1
  26. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  27. local velocity = RootPart.Velocity.y
  28. local sine = 0
  29. local change = 1
  30. local Create = LoadLibrary("RbxUtility").Create
  31. local TimeStop = false
  32.  
  33. local m = Create("Model"){
  34. Parent = Character,
  35. Name = "WeaponModel",
  36. }
  37.  
  38. Humanoid.Animator.Parent = nil
  39. Character.Animate.Parent = nil
  40.  
  41. local newMotor = function(part0, part1, c0, c1)
  42. local w = Create('Motor'){
  43. Parent = part0,
  44. Part0 = part0,
  45. Part1 = part1,
  46. C0 = c0,
  47. C1 = c1,
  48. }
  49. return w
  50. end
  51.  
  52. function clerp(a, b, t)
  53. return a:lerp(b, t)
  54. end
  55.  
  56. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  57. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  58.  
  59. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  60. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  61. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  62. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  63. RootJoint.C1 = CFrame.new(0, 0, 0)
  64. RootJoint.C0 = CFrame.new(0, 0, 0)
  65. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  66. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  67.  
  68. local rarmc1 = RW.C1
  69. local larmc1 = LW.C1
  70. local rlegc1 = RH.C1
  71. local llegc1 = LH.C1
  72.  
  73. local resetc1 = false
  74.  
  75. function PlayAnimationFromTable(table, speed, bool)
  76. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  77. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  78. RW.C0 = clerp(RW.C0, table[3], speed)
  79. LW.C0 = clerp(LW.C0, table[4], speed)
  80. RH.C0 = clerp(RH.C0, table[5], speed)
  81. LH.C0 = clerp(LH.C0, table[6], speed)
  82. if bool == true then
  83. if resetc1 == false then
  84. resetc1 = true
  85. RootJoint.C1 = RootJoint.C1
  86. Torso.Neck.C1 = Torso.Neck.C1
  87. RW.C1 = rarmc1
  88. LW.C1 = larmc1
  89. RH.C1 = rlegc1
  90. LH.C1 = llegc1
  91. end
  92. end
  93. end
  94.  
  95. ArtificialHB = Create("BindableEvent", script){
  96. Parent = script,
  97. Name = "Heartbeat",
  98. }
  99.  
  100. script:WaitForChild("Heartbeat")
  101.  
  102. frame = 1 / 35
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.Heartbeat:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.Heartbeat:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.Heartbeat:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. function swait(num)
  130. if num == 0 or num == nil then
  131. ArtificialHB.Event:wait()
  132. else
  133. for i = 0, num do
  134. ArtificialHB.Event:wait()
  135. end
  136. end
  137. end
  138.  
  139. function RemoveOutlines(part)
  140. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  141. end
  142.  
  143. CFuncs = {
  144. Part = {
  145. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  146. local Part = Create("Part"){
  147. Parent = Parent,
  148. Reflectance = Reflectance,
  149. Transparency = Transparency,
  150. CanCollide = false,
  151. Locked = true,
  152. BrickColor = BrickColor.new(tostring(BColor)),
  153. Name = Name,
  154. Size = Size,
  155. Material = Material,
  156. }
  157. RemoveOutlines(Part)
  158. return Part
  159. end;
  160. };
  161.  
  162. Mesh = {
  163. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  164. local Msh = Create(Mesh){
  165. Parent = Part,
  166. Offset = OffSet,
  167. Scale = Scale,
  168. }
  169. if Mesh == "SpecialMesh" then
  170. Msh.MeshType = MeshType
  171. Msh.MeshId = MeshId
  172. end
  173. return Msh
  174. end;
  175. };
  176.  
  177. Weld = {
  178. Create = function(Parent, Part0, Part1, C0, C1)
  179. local Weld = Create("Weld"){
  180. Parent = Parent,
  181. Part0 = Part0,
  182. Part1 = Part1,
  183. C0 = C0,
  184. C1 = C1,
  185. }
  186. return Weld
  187. end;
  188. };
  189.  
  190. Sound = {
  191. Create = function(id, par, vol, pit)
  192. local Sound = Create("Sound"){
  193. Volume = vol,
  194. Pitch = pit or 1,
  195. SoundId = "rbxassetid://" .. id,
  196. Parent = par or workspace,
  197. }
  198. Sound:play()
  199. return Sound
  200. end;
  201. };
  202.  
  203. Decal = {
  204. Create = function(Color, Texture, Transparency, Name, Parent)
  205. local Decal = Create("Decal"){
  206. Color3 = Color,
  207. Texture = "rbxassetid://" .. Texture,
  208. Transparency = Transparency,
  209. Name = Name,
  210. Parent = Parent,
  211. }
  212. return Decal
  213. end;
  214. };
  215.  
  216. BillboardGui = {
  217. Create = function(Parent, Image, Position, Size)
  218. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  219. BillPar.CFrame = CFrame.new(Position)
  220. local Bill = Create("BillboardGui"){
  221. Parent = BillPar,
  222. Adornee = BillPar,
  223. Size = UDim2.new(1, 0, 1, 0),
  224. SizeOffset = Vector2.new(Size, Size),
  225. }
  226. local d = Create("ImageLabel", Bill){
  227. Parent = Bill,
  228. BackgroundTransparency = 1,
  229. Size = UDim2.new(1, 0, 1, 0),
  230. Image = "rbxassetid://" .. Image,
  231. }
  232. return BillPar
  233. end
  234. };
  235.  
  236. ParticleEmitter = {
  237. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  238. local Particle = Create("ParticleEmitter"){
  239. Parent = Parent,
  240. Color = ColorSequence.new(Color1, Color2),
  241. LightEmission = LightEmission,
  242. Size = Size,
  243. Texture = Texture,
  244. Transparency = Transparency,
  245. ZOffset = ZOffset,
  246. Acceleration = Accel,
  247. Drag = Drag,
  248. LockedToPart = LockedToPart,
  249. VelocityInheritance = VelocityInheritance,
  250. EmissionDirection = EmissionDirection,
  251. Enabled = Enabled,
  252. Lifetime = LifeTime,
  253. Rate = Rate,
  254. Rotation = Rotation,
  255. RotSpeed = RotSpeed,
  256. Speed = Speed,
  257. VelocitySpread = VelocitySpread,
  258. }
  259. return Particle
  260. end;
  261. };
  262.  
  263. CreateTemplate = {
  264.  
  265. };
  266. }
  267.  
  268. function rayCast(Position, Direction, Range, Ignore)
  269. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  270. end
  271.  
  272. function FindNearestTorso(Position, Distance, SinglePlayer)
  273. if SinglePlayer then
  274. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  275. end
  276. local List = {}
  277. for i, v in pairs(workspace:GetChildren()) do
  278. if v:IsA("Model") then
  279. if v:findFirstChild("Torso") then
  280. if v ~= Character then
  281. if (v.Torso.Position - Position).magnitude <= Distance then
  282. table.insert(List, v)
  283. end
  284. end
  285. end
  286. end
  287. end
  288. return List
  289. end
  290.  
  291. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  292. if hit.Parent == nil then
  293. return
  294. end
  295. local h = hit.Parent:FindFirstChild("Humanoid")
  296. for _, v in pairs(hit.Parent:children()) do
  297. if v:IsA("Humanoid") then
  298. h = v
  299. end
  300. end
  301. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  302. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  303. if hit.Parent.DebounceHit.Value == true then
  304. return
  305. end
  306. end
  307. local c = Create("ObjectValue"){
  308. Name = "creator",
  309. Value = game:service("Players").LocalPlayer,
  310. Parent = h,
  311. }
  312. game:GetService("Debris"):AddItem(c, .5)
  313. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  314. local Damage = math.random(minim, maxim)
  315. local blocked = false
  316. local block = hit.Parent:findFirstChild("Block")
  317. if block ~= nil then
  318. if block.className == "IntValue" then
  319. if block.Value > 0 then
  320. blocked = true
  321. block.Value = block.Value - 1
  322. print(block.Value)
  323. end
  324. end
  325. end
  326. if TimeStop == false then
  327. h.Health = h.Health - Damage
  328. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
  329. elseif TimeStop == true then
  330. repeat wait() until TimeStop == false
  331. h.Health = h.Health - (Damage / 2)
  332. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
  333. end
  334. if Type == "Knockdown" then
  335. local hum = hit.Parent.Humanoid
  336. hum.PlatformStand = true
  337. coroutine.resume(coroutine.create(function(HHumanoid)
  338. swait(1)
  339. HHumanoid.PlatformStand = false
  340. end), hum)
  341. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  342. local bodvol = Create("BodyVelocity"){
  343. velocity = angle * knockback,
  344. P = 5000,
  345. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  346. Parent = hit,
  347. }
  348. local rl = Create("BodyAngularVelocity"){
  349. P = 3000,
  350. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  351. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  352. Parent = hit,
  353. }
  354. game:GetService("Debris"):AddItem(bodvol, .5)
  355. game:GetService("Debris"):AddItem(rl, .5)
  356. elseif Type == "Normal" then
  357. local vp = Create("BodyVelocity"){
  358. P = 500,
  359. maxForce = Vector3.new(math.huge, 0, math.huge),
  360. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  361. }
  362. if knockback > 0 then
  363. vp.Parent = hit.Parent.Torso
  364. end
  365. game:GetService("Debris"):AddItem(vp, .5)
  366. elseif Type == "Up" then
  367. local bodyVelocity = Create("BodyVelocity"){
  368. velocity = Vector3.new(0, 20, 0),
  369. P = 5000,
  370. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  371. Parent = hit,
  372. }
  373. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  374. elseif Type == "DarkUp" then
  375. coroutine.resume(coroutine.create(function()
  376. for i = 0, 1, 0.1 do
  377. swait()
  378. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  379. end
  380. end))
  381. local bodyVelocity = Create("BodyVelocity"){
  382. velocity = Vector3.new(0, 20, 0),
  383. P = 5000,
  384. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  385. Parent = hit,
  386. }
  387. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  388. elseif Type == "Snare" then
  389. local bp = Create("BodyPosition"){
  390. P = 2000,
  391. D = 100,
  392. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  393. position = hit.Parent.Torso.Position,
  394. Parent = hit.Parent.Torso,
  395. }
  396. game:GetService("Debris"):AddItem(bp, 1)
  397. elseif Type == "Freeze" then
  398. local BodPos = Create("BodyPosition"){
  399. P = 50000,
  400. D = 1000,
  401. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  402. position = hit.Parent.Torso.Position,
  403. Parent = hit.Parent.Torso,
  404. }
  405. local BodGy = Create("BodyGyro") {
  406. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  407. P = 20e+003,
  408. Parent = hit.Parent.Torso,
  409. cframe = hit.Parent.Torso.CFrame,
  410. }
  411. hit.Parent.Torso.Anchored = true
  412. coroutine.resume(coroutine.create(function(Part)
  413. swait(1.5)
  414. Part.Anchored = false
  415. end), hit.Parent.Torso)
  416. game:GetService("Debris"):AddItem(BodPos, 3)
  417. game:GetService("Debris"):AddItem(BodGy, 3)
  418. end
  419. local debounce = Create("BoolValue"){
  420. Name = "DebounceHit",
  421. Parent = hit.Parent,
  422. Value = true,
  423. }
  424. game:GetService("Debris"):AddItem(debounce, Delay)
  425. c = Create("ObjectValue"){
  426. Name = "creator",
  427. Value = Player,
  428. Parent = h,
  429. }
  430. game:GetService("Debris"):AddItem(c, .5)
  431. end
  432. end
  433.  
  434. function ShowDamage(Pos, Text, Time, Color)
  435. local Rate = (1 / 30)
  436. local Pos = (Pos or Vector3.new(0, 0, 0))
  437. local Text = (Text or "")
  438. local Time = (Time or 2)
  439. local Color = (Color or Color3.new(1, 0, 1))
  440. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  441. EffectPart.Anchored = true
  442. local BillboardGui = Create("BillboardGui"){
  443. Size = UDim2.new(3, 0, 3, 0),
  444. Adornee = EffectPart,
  445. Parent = EffectPart,
  446. }
  447. local TextLabel = Create("TextLabel"){
  448. BackgroundTransparency = 1,
  449. Size = UDim2.new(1, 0, 1, 0),
  450. Text = Text,
  451. Font = "SciFi",
  452. TextColor3 = Color,
  453. TextScaled = true,
  454. Parent = BillboardGui,
  455. }
  456. game.Debris:AddItem(EffectPart, (Time))
  457. EffectPart.Parent = game:GetService("Workspace")
  458. delay(0, function()
  459. local Frames = (Time / Rate)
  460. for Frame = 1, Frames do
  461. wait(Rate)
  462. local Percent = (Frame / Frames)
  463. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  464. TextLabel.TextTransparency = Percent
  465. end
  466. if EffectPart and EffectPart.Parent then
  467. EffectPart:Destroy()
  468. end
  469. end)
  470. end
  471.  
  472. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  473. for _, c in pairs(workspace:children()) do
  474. local hum = c:findFirstChild("Humanoid")
  475. if hum ~= nil then
  476. local head = c:findFirstChild("Torso")
  477. if head ~= nil then
  478. local targ = head.Position - Part.Position
  479. local mag = targ.magnitude
  480. if mag <= Magnitude and c.Name ~= Player.Name then
  481. for i = 1, 10 do
  482. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  483. end
  484. CFuncs.Sound.Create("324867021", head, 1, 1)
  485. Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  486. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  487. end
  488. end
  489. end
  490. end
  491. end
  492.  
  493. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  494. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  495. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  496. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  497. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  498. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  499. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  500. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  501. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  502. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  503. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  504. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  505. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  506. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  507. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  508. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  509. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  510. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  511. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  512. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  513. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  514. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  515. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  516. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  517. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  518. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  519. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  520. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  521. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  522. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  523. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  524. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  525. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  526. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  527. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  528. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  529. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  530. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  531. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  532. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  533. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  534. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  535. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  536. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  537. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  538. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  539. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  540. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  541. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  542. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  543. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  544. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  545. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  546. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  547. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  548. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  549. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  550. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  551. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  552. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  553. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  554. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  555. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  556. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  557. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  558. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  559. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  560. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  561. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  562. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  563. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  564. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  565. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  566. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  567. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  568. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  569. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  570. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  571. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  572. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  573. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  574. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  575. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  576. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  577. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  578. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  579. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  580. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  581. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  582. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  583. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  584. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  585. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  586. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  587. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  588. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  589. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  590. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  591. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  592. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  593. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  594. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  595. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  596. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  597. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  598. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  599. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  600. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  601. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  602. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  603. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  604. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  605. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  606. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  607. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  608. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  609. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  610. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  611. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  612. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  613. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  614. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  615. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  616. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  617. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  618. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  619. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  620. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  621. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  622. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  623. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  624. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  625. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  626. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  627. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  628. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  629. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  630. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  631. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  632. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  633. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  634. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  635. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  636. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  637. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  638. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  639. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  640. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  641. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  642. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  643. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  644. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  645. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  646. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  647. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  648. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  649. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  650. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  651. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  652. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  653. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  654. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  655. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  656. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  657. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  658. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  659. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  660. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  661. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  662. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  663. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  664. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  665. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  666. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  667. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  668. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  669. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  670. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  671. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  672. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  673. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  674. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  675. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  676. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  677. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  678. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  679. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  680. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  681. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  682. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  683. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  684. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  685. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  686. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  687. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  688. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  689. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  690. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  691. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  692. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  693. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  694. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  695. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  696. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  697. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  698. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  699. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  700. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  701. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  702. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  703. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  704. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  705. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  706. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  707. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  708. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  709. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  710. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  711. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  712. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  713. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  714. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  715. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  716. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  717. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  718. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  719. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  720. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  721. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  722. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  723. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  724. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  725. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  726. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  727. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  728. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  729. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  730. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  731. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  732. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  733. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  734. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  735. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  736. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  737. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  738. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  739. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  740. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  741. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  742. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  743. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  744. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  745. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  746. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  747. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  748. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  749. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  750. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  751. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  752. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  753. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  754. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  755. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  756. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  757. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  758. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  759. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  760. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  761. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  762. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  763. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  764. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  765. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  766. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  767. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  768. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  769. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  770. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  771. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  772. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  773. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  774. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  775. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  776. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  777. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  778. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  779. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  780. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  781. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  782. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  783. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  784. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  785. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  786. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  787. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  788. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  789. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  790. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  791. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  792. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  793. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  794. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  795. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  796. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  797. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  798. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  799. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  800. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  801. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  802. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  803. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  804. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  805. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  806. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  807. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  808. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  809. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  810. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  811. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  812. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  813. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  814. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  815. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  816. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  817. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  818. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  819. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  820. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  821. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  822. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  823. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  824. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  825. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  826. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  827. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  828. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  829. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  830. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  831. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  832. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  833. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  834. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  835. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  836. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  837. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  838. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  839. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  840. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  841. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  842. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  843. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  844. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  845. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  846. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  847. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  848. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  849. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  850. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  851. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  852. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  853. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  854. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  855. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  856. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  857. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  858. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  859. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  860. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  861. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  862. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  863. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  864. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  865. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  866. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  867. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  868. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  869. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  870. sref.Anchored = true
  871.  
  872. EffectModel = Create("Model"){
  873. Parent = Character,
  874. Name = "Effects",
  875. }
  876.  
  877. Effects = {
  878. Block = {
  879. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  880. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  881. prt.Anchored = true
  882. prt.CFrame = cframe
  883. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  884. game:GetService("Debris"):AddItem(prt, 10)
  885. if Type == 1 or Type == nil then
  886. table.insert(Effects, {
  887. prt,
  888. "Block1",
  889. delay,
  890. x3,
  891. y3,
  892. z3,
  893. msh
  894. })
  895. elseif Type == 2 then
  896. table.insert(Effects, {
  897. prt,
  898. "Block2",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. end
  906. end;
  907. };
  908.  
  909. Cylinder = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 2)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end;
  926. };
  927.  
  928. Head = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3,
  940. y3,
  941. z3,
  942. msh
  943. })
  944. end;
  945. };
  946.  
  947. Sphere = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end;
  964. };
  965.  
  966. Elect = {
  967. Create = function(cff, x, y, z)
  968. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
  969. prt.Anchored = true
  970. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  971. prt.CFrame = CFrame.new(prt.Position)
  972. game:GetService("Debris"):AddItem(prt, 2)
  973. local xval = math.random() / 2
  974. local yval = math.random() / 2
  975. local zval = math.random() / 2
  976. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  977. table.insert(Effects, {
  978. prt,
  979. "Elec",
  980. 0.1,
  981. x,
  982. y,
  983. z,
  984. xval,
  985. yval,
  986. zval
  987. })
  988. end;
  989.  
  990. };
  991.  
  992. Ring = {
  993. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  994. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  995. prt.Anchored = true
  996. prt.CFrame = cframe
  997. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  998. game:GetService("Debris"):AddItem(prt, 10)
  999. table.insert(Effects, {
  1000. prt,
  1001. "Cylinder",
  1002. delay,
  1003. x3,
  1004. y3,
  1005. z3,
  1006. msh
  1007. })
  1008. end;
  1009. };
  1010.  
  1011.  
  1012. Wave = {
  1013. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1014. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1015. prt.Anchored = true
  1016. prt.CFrame = cframe
  1017. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1018. game:GetService("Debris"):AddItem(prt, 10)
  1019. table.insert(Effects, {
  1020. prt,
  1021. "Cylinder",
  1022. delay,
  1023. x3,
  1024. y3,
  1025. z3,
  1026. msh
  1027. })
  1028. end;
  1029. };
  1030.  
  1031. Break = {
  1032. Create = function(brickcolor, cframe, x1, y1, z1)
  1033. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1034. prt.Anchored = true
  1035. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1036. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1037. local num = math.random(10, 50) / 1000
  1038. game:GetService("Debris"):AddItem(prt, 10)
  1039. table.insert(Effects, {
  1040. prt,
  1041. "Shatter",
  1042. num,
  1043. prt.CFrame,
  1044. math.random() - math.random(),
  1045. 0,
  1046. math.random(50, 100) / 100
  1047. })
  1048. end;
  1049. };
  1050.  
  1051. Fire = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1053. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Fire",
  1061. delay,
  1062. 1,
  1063. 1,
  1064. 1,
  1065. msh
  1066. })
  1067. end;
  1068. };
  1069.  
  1070. FireWave = {
  1071. Create = function(brickcolor, cframe, x1, y1, z1)
  1072. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1073. prt.Anchored = true
  1074. prt.CFrame = cframe
  1075. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1076. local d = Create("Decal"){
  1077. Parent = prt,
  1078. Texture = "rbxassetid://26356434",
  1079. Face = "Top",
  1080. }
  1081. local d = Create("Decal"){
  1082. Parent = prt,
  1083. Texture = "rbxassetid://26356434",
  1084. Face = "Bottom",
  1085. }
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. table.insert(Effects, {
  1088. prt,
  1089. "FireWave",
  1090. 1,
  1091. 30,
  1092. math.random(400, 600) / 100,
  1093. msh
  1094. })
  1095. end;
  1096. };
  1097.  
  1098. Lightning = {
  1099. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1100. local magz = (p0 - p1).magnitude
  1101. local curpos = p0
  1102. local trz = {
  1103. -ofs,
  1104. ofs
  1105. }
  1106. for i = 1, tym do
  1107. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1108. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1109. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1110. li.Material = "Neon"
  1111. if tym == i then
  1112. local magz2 = (curpos - p1).magnitude
  1113. li.Size = Vector3.new(th, th, magz2)
  1114. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1115. table.insert(Effects, {
  1116. li,
  1117. "Disappear",
  1118. last
  1119. })
  1120. else
  1121. do
  1122. do
  1123. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1124. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1125. game.Debris:AddItem(li, 10)
  1126. table.insert(Effects, {
  1127. li,
  1128. "Disappear",
  1129. last
  1130. })
  1131. end
  1132. end
  1133. end
  1134. end
  1135. end
  1136. };
  1137.  
  1138. EffectTemplate = {
  1139.  
  1140. };
  1141. }
  1142.  
  1143. local DORARA = false
  1144.  
  1145. attack = true
  1146. for i = 0, 1, 0.2 do
  1147. swait()
  1148. PlayAnimationFromTable({
  1149. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. }, .3, false)
  1156. end
  1157. local DORA = CFuncs.Sound.Create("601465752", Torso, 1, 1)
  1158. Instance.new("DistortionSoundEffect", DORA).Level = .9
  1159. DORA.Looped = true
  1160. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1161. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1162. while DORARA == true do
  1163. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1164. for i = 0, 1, 0.7 do
  1165. swait()
  1166. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1167. Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1168. PlayAnimationFromTable({
  1169. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. }, .9, false)
  1176. end
  1177. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1178. Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1179. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1180. for i = 0, 1, 0.7 do
  1181. swait()
  1182. Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1183. PlayAnimationFromTable({
  1184. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. }, .9, false)
  1191. end
  1192. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1193. Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1194. end
  1195. Con1:disconnect()
  1196. Con2:disconnect()
  1197. DORA:Stop()
  1198. attack = false
  1199. end
  1200. end)
  1201. local stoppedParts = {}
  1202.  
  1203.  
  1204. function getAllParts()
  1205. local rtn = {}
  1206.  
  1207. local function recurse(object)
  1208. for q,e in next, object:children() do
  1209. if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then
  1210. table.insert(rtn, e)
  1211. end
  1212. recurse(e)
  1213. end
  1214. end
  1215.  
  1216. recurse(workspace)
  1217. return rtn
  1218. end
  1219.  
  1220. function stopParts(distance)
  1221. stoppedParts = {}
  1222. for nada, part in next, getAllParts() do
  1223. local dist = (Torso.Position-part.Position).magnitude
  1224. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  1225. table.insert(stoppedParts, part)
  1226. if part.Name ~= "Torso" and part.Anchored ~= true then
  1227. part.Anchored = true
  1228. end
  1229. end
  1230. end
  1231. end
  1232.  
  1233.  
  1234. function freeParts()
  1235. for q,e in next, stoppedParts do
  1236. stoppedParts[q] = nil
  1237. e.Anchored = false
  1238. end
  1239. end
  1240.  
  1241. function TheWorld(Mode)
  1242. if Mode == "Time Start" then
  1243. Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1244. for i = 1,50 do
  1245. if effect.Saturation <= 0 then
  1246. effect.Saturation = effect.Saturation + i/50
  1247. end
  1248. swait(1/30)
  1249. end
  1250. freeParts()
  1251. effect.Saturation = 0
  1252. effect.Contrast = 0
  1253. effect.Parent = nil
  1254. workspace.Gravity = 196.2
  1255. end
  1256. if Mode == "Quick Stop" then
  1257. CFuncs.Sound.Create("468760371", workspace, 1, 1)
  1258. swait(60)
  1259. Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  1260. effect.Parent = game.Lighting
  1261. for i = 1,50 do
  1262. effect.Saturation = -(i/10)
  1263. swait()
  1264. end
  1265. stopParts(5555)
  1266. end
  1267. end
  1268.  
  1269. Mouse.Button1Down:connect(function()
  1270. if attack == false and DORARA == false then
  1271. DORARA = true
  1272. end
  1273. end)
  1274.  
  1275. Mouse.Button1Up:connect(function()
  1276. if attack == true and DORARA == true then
  1277. DORARA = false
  1278. end
  1279. end)
  1280.  
  1281. Mouse.KeyDown:connect(function(k)
  1282. k = k:lower()
  1283. if attack == false and k == 'g' and TimeStop == false then
  1284. TimeStop = true
  1285. TheWorld("Quick Stop")
  1286. elseif attack == false and k == 'g' and TimeStop == true then
  1287. TimeStop = false
  1288. TheWorld("Time Start")
  1289. end
  1290. end)
  1291.  
  1292. while true do
  1293. swait()
  1294. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1295. for i, v in pairs(Character:GetChildren()) do
  1296. if v:IsA("Part") then
  1297. v.Material = "SmoothPlastic"
  1298. elseif v:IsA("Accessory") then
  1299. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1300. end
  1301. end
  1302. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1303. velocity = RootPart.Velocity.y
  1304. sine = sine + change
  1305. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1306. if RootPart.Velocity.y > 1 and hit == nil then
  1307. Anim = "Jump"
  1308. if attack == false then
  1309. PlayAnimationFromTable({
  1310. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. }, .3, false)
  1317. end
  1318. elseif RootPart.Velocity.y < -1 and hit == nil then
  1319. Anim = "Fall"
  1320. if attack == false then
  1321. PlayAnimationFromTable({
  1322. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. }, .3, false)
  1329. end
  1330. elseif Torsovelocity < 1 and hit ~= nil then
  1331. Anim = "Idle"
  1332. if attack == false then
  1333. change = 1
  1334. PlayAnimationFromTable({
  1335. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. }, .3, false)
  1342. end
  1343. elseif Torsovelocity > 2 and hit ~= nil then
  1344. Anim = "Walk"
  1345. if attack == false then
  1346. change = 2
  1347. PlayAnimationFromTable({
  1348. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  1349. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  1350. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1353. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1354. }, .3, false)
  1355. end
  1356. end
  1357. if 0 < #Effects then
  1358. for e = 1, #Effects do
  1359. if Effects[e] ~= nil then
  1360. local Thing = Effects[e]
  1361. if Thing ~= nil then
  1362. local Part = Thing[1]
  1363. local Mode = Thing[2]
  1364. local Delay = Thing[3]
  1365. local IncX = Thing[4]
  1366. local IncY = Thing[5]
  1367. local IncZ = Thing[6]
  1368. if Thing[2] == "Shoot" then
  1369. local Look = Thing[1]
  1370. local move = 5
  1371. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1372. if Thing[10] ~= nil then
  1373. da = pos
  1374. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1375. cfa = CFrame.new(Thing[4], pos)
  1376. tehCF = cfa:lerp(cf2, 0.2)
  1377. Thing[1] = tehCF.lookVector
  1378. end
  1379. local mag = (Thing[4] - pos).magnitude
  1380. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1381. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1382. Thing[4] = Thing[4] + Look * move
  1383. Thing[3] = Thing[3] - 1
  1384. if 2 < Thing[5] then
  1385. Thing[5] = Thing[5] - 0.3
  1386. Thing[6] = Thing[6] - 0.3
  1387. end
  1388. if hit ~= nil then
  1389. Thing[3] = 0
  1390. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1391. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1392. ref.Anchored = true
  1393. ref.CFrame = CFrame.new(pos)
  1394. Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1395. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1396. game:GetService("Debris"):AddItem(ref, 1)
  1397. end
  1398. if Thing[3] <= 0 then
  1399. table.remove(Effects, e)
  1400. end
  1401. end
  1402. do
  1403. do
  1404. if Thing[2] == "FireWave" then
  1405. if Thing[3] <= Thing[4] then
  1406. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1407. Thing[3] = Thing[3] + 1
  1408. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1409. else
  1410. Part.Parent = nil
  1411. table.remove(Effects, e)
  1412. end
  1413. end
  1414. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1415. if Thing[1].Transparency <= 1 then
  1416. if Thing[2] == "Block1" then
  1417. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1418. Mesh = Thing[7]
  1419. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1420. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1421. else
  1422. if Thing[2] == "Block2" then
  1423. Thing[1].CFrame = Thing[1].CFrame
  1424. Mesh = Thing[7]
  1425. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1426. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1427. else
  1428. if Thing[2] == "Fire" then
  1429. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1430. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1432. else
  1433. if Thing[2] == "Cylinder" then
  1434. Mesh = Thing[7]
  1435. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1437. else
  1438. if Thing[2] == "Blood" then
  1439. Mesh = Thing[7]
  1440. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1441. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1442. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1443. else
  1444. if Thing[2] == "Elec" then
  1445. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1446. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1447. else
  1448. if Thing[2] == "Disappear" then
  1449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1450. end
  1451. end
  1452. end
  1453. end
  1454. end
  1455. end
  1456. end
  1457. else
  1458. Part.Parent = nil
  1459. table.remove(Effects, e)
  1460. end
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
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