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Oct 22nd, 2016
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  1. UE4Editor_Scuffle!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::RemoveAllSwap<<lambda_91e272c2e6003ae2685cd0d06095ff3e> >() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\containers\array.h:2143]
  2. UE4Editor_Scuffle!TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,UPrimitiveComponent * __ptr64,AActor * __ptr64,UPrimitiveComponent * __ptr64,int,bool,FHitResult const & __ptr64>::__Internal_AddDynamic<AScuffleCharacter>() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1124]
  3. UE4Editor_Scuffle!AScuffleCharacter::SpawnHitbox() [c:\users\admin\documents\unreal projects\scufflev3\source\scuffle\scufflecharacter.cpp:376]
  4. UE4Editor_Scuffle!AScuffleCharacter::execSpawnHitbox() [c:\users\admin\documents\unreal projects\scufflev3\source\scuffle\scufflecharacter.h:11]
  5. UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
  6. UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:697]
  7. UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2126]
  8. UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
  9. UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
  10. UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
  11. UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
  12. UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
  13. UE4Editor_Engine!UAnimInstance::TriggerSingleAnimNotify() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:1300]
  14. UE4Editor_Engine!UAnimInstance::TriggerAnimNotifies() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:1233]
  15. UE4Editor_Engine!UAnimInstance::PostUpdateAnimation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:472]
  16. UE4Editor_Engine!USkeletalMeshComponent::PostAnimEvaluation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1399]
  17. UE4Editor_Engine!USkeletalMeshComponent::CompleteParallelAnimationEvaluation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2365]
  18. UE4Editor_Engine!FParallelAnimationCompletionTask::DoTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:139]
  19. UE4Editor_Engine!TGraphTask<FParallelAnimationCompletionTask>::ExecuteTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
  20. UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
  21. UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
  22. UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1776]
  23. UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:520]
  24. UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1429]
  25. UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:706]
  26. UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1282]
  27. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1408]
  28. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
  29. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2834]
  30. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
  31. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  32. UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  33. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  34. kernel32
  35. ntdll
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