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- UE4Editor_Scuffle!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::RemoveAllSwap<<lambda_91e272c2e6003ae2685cd0d06095ff3e> >() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\containers\array.h:2143]
- UE4Editor_Scuffle!TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,UPrimitiveComponent * __ptr64,AActor * __ptr64,UPrimitiveComponent * __ptr64,int,bool,FHitResult const & __ptr64>::__Internal_AddDynamic<AScuffleCharacter>() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1124]
- UE4Editor_Scuffle!AScuffleCharacter::SpawnHitbox() [c:\users\admin\documents\unreal projects\scufflev3\source\scuffle\scufflecharacter.cpp:376]
- UE4Editor_Scuffle!AScuffleCharacter::execSpawnHitbox() [c:\users\admin\documents\unreal projects\scufflev3\source\scuffle\scufflecharacter.h:11]
- UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
- UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:697]
- UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2126]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
- UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
- UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
- UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
- UE4Editor_Engine!UAnimInstance::TriggerSingleAnimNotify() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:1300]
- UE4Editor_Engine!UAnimInstance::TriggerAnimNotifies() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:1233]
- UE4Editor_Engine!UAnimInstance::PostUpdateAnimation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:472]
- UE4Editor_Engine!USkeletalMeshComponent::PostAnimEvaluation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1399]
- UE4Editor_Engine!USkeletalMeshComponent::CompleteParallelAnimationEvaluation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2365]
- UE4Editor_Engine!FParallelAnimationCompletionTask::DoTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:139]
- UE4Editor_Engine!TGraphTask<FParallelAnimationCompletionTask>::ExecuteTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
- UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
- UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
- UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1776]
- UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:520]
- UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1429]
- UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:706]
- UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1282]
- UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1408]
- UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
- UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2834]
- UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
- UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32
- ntdll
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