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- case MSG_DISC:
- {
- int d = ReadUInt8((uint8_t**)&p);
- mobj_t *mo;
- if(!playeringame[d] || !players[d].mo)
- return;
- playeringame[d] = false;
- mo = players[d].mo;
- P_RemoveMobj(mo);
- mo->player = NULL;
- players[d].mo = NULL;
- memset(&players[d], 0, sizeof(player_t));
- break;
- }
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