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- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <config
- HideErrors="false"
- ShowGearSwaps="false"
- Debug="false"
- ShowSpellInfo="false"
- />
- <!-- R3G1STRY's WAR XML template v2.1
- AutoExec Data needed for this file :
- <autoexec>
- <register event="gainbuff_aftermath|losebuff_aftermath|losebuff_restraint|gainbuff_restraint|losebuff_mighty strikes|gainbuff_mighty strikes|losebuff_weakness" silent="true">input /magic "ClassTrigger" SetVariables</register>
- </autoexec>
- Should call this WAR_AutoExec.xml
- No Include data needed to use this file.-->
- <!-- CHANGELOG:
- * 2/24/13: Public @ http://pastebin.com/u/R3G1STRY.
- * 5/11/13: Added Bloodbath sets (currently only has Bloodbath sets for the sake of reducing lag). -->
- <!-- RANDOM NOTES:
- * To lock trial gear (i.e. Relic +2 augment trials) just put the piece(s) in the set called
- "trial" and uncomment the last rule in this file.
- * Variables are used to set your TP Neck. For these to work you need to set said variable to
- the appropriate TP Neck, then in your TP sets you need to use $WARTPNeck in the neck slot. -->
- <!-- A QUICK GUIDE TO TOGGLES AND HOW THEY WORK:
- * Certain commands will toggle certain gearsets. When you toggle a set it will continue to put
- that set on after any action. For example... if you use '/magic "ClassTrigger" MDT' you will
- toggle to your MDT set. If you then use Resolution, it will swap to your Resolution gear.
- After the weaponskill is finished it will put on the MDT set again. To toggle back to your
- current TP set, use the '/magic "ClassTrigger" MDT' toggle again.
- * When the accuracy toggle is turned on, your TP set will be changed to TP<event|buff><weapon>HighACC
- that applies to the current situation. Weaponskill sets (mainly just Resolution or Ukko's Fury)
- will be changed to ACC<weaponskill> or MightyStrikesACC<weaponskill> regardless of current buffs
- or current situation.
- * Below is a list of macros you're going to want to have. Some toggles are handled with abilities
- while others are handled with classtriggers. How the macro should look, line by line, is shown. -->
- <!-- MDT macro:
- /magic "ClassTrigger" MDT
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- PDT macro:
- /magic "ClassTrigger" PDT
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- Hybrid toggle macro:
- /magic "ClassTrigger" Hybrid
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- Accuracy toggle macro:
- /magic "ClassTrigger" Accuracy
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- Twilight Lock toggle macro (will toggle Twilight Locking on and off):
- /magic "ClassTrigger" TwilightLock
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- Reset trigger (also used as primary AutoExec trigger, if for some reason your
- gear does not properly swap, press this to go back/change to the proper set):
- /magic "ClassTrigger" SetVariables
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <variables clear="true">
- <!-- Set to 1 if you want Twilight Helm/Mail locked when weakened.
- If you do not want Twilight locked when weakened, set to 0. -->
- <var name="TwiLock">0</var>
- <!-- Do NOT change the rest of these variables -->
- <var name="DD"></var>
- <var name="Melee"></var>
- <var name="TPHybrid">0</var>
- <var name="Armor">None</var>
- <var name="Twilight">None</var>
- <var name="Accuracy">0</var>
- <var name="AutoExecRan">0</var>
- </variables>
- <sets>
- <group default="yes" name="Normal">
- <!-- Empty set, DO NOT alter this -->
- <set Name="None"></set>
- <set name="TP">
- <head>Quauhpilli Helm</head>
- <neck>Asperity Necklace</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Armada Hauberk</body>
- <hands>Ogier's Gauntlets</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>White Tathlum</ammo>
- </set>
- <set name="TP-Mid-Accuracy">
- <head>Quauhpilli Helm</head>
- <neck>Asperity Necklace</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Armada Hauberk</body>
- <hands>Ogier's Gauntlets</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>White Tathlum</ammo>
- </set>
- <set name="TP-High-Accuracy">
- <head>Quauhpilli Helm</head>
- <neck>Asperity Necklace</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Armada Hauberk</body>
- <hands>Ogier's Gauntlets</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>White Tathlum</ammo>
- </set>
- <set name="TP-Voidwatch">
- <head>Quauhpilli Helm</head>
- <neck>Asperity Necklace</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Armada Hauberk</body>
- <hands>Ogier's Gauntlets</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>White Tathlum</ammo>
- </set>
- <set name="TP-Voidwatch-Mid-Accuracy">
- <head>Quauhpilli Helm</head>
- <neck>Asperity Necklace</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Armada Hauberk</body>
- <hands>Ogier's Gauntlets</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>White Tathlum</ammo>
- </set>
- <set name="TP-Voidwatch-High-Accuracy">
- <head>Quauhpilli Helm</head>
- <neck>Asperity Necklace</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Armada Hauberk</body>
- <hands>Ogier's Gauntlets</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>White Tathlum</ammo>
- </set>
- <set name="PDT" >
- <head>Valhalla Helm</head>
- <neck>Twilight Torque</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Mekira Meikogai</body>
- <hands>Paalaka Gloves</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Shadow Mantle</back>
- <waist>Nierenschutz</waist>
- <legs>Ogier's Breeches</legs>
- <feet>Phorcys Schuhs</feet>
- <ammo>Iron Gobbet</ammo>
- </set>
- <set name="Hybrid">
- <head>Phorcys Salade</head>
- <neck>Twilight Torque</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Mekira Meikogai</body>
- <hands>Paalaka Gloves</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Shadow Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Iron Gobbet</ammo>
- </set>
- <set name="MDT">
- <head>Valhalla Helm</head>
- <neck>Twilight Torque</neck>
- <lear>Merman's Earring</lear>
- <rear>Merman's Earring</rear>
- <body>Mekira Meikogai</body>
- <hands>Medb's gauntlets</hands>
- <lring>Shadow Ring</lring>
- <rring>Archon Ring</rring>
- <back>Engulfer Cape</back>
- <waist>Nierenschutz</waist>
- <feet>Ogier's Leggings</feet>
- <ammo>Demonry Stone</ammo>
- </set>
- <set name="Idle|Town">
- <head>Quauhpilli Helm</head>
- <neck>Asperity Necklace</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Armada Hauberk</body>
- <hands>Ogier's Gauntlets</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Zoran's Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Hermes' Sandals</feet>
- <ammo>White Tathlum</ammo>
- </set>
- <set name="Movement">
- <feet>Hermes' Sandals</feet>
- </set>
- <set name="TwilightSet">
- <head>Twilight Helm</head>
- <body>Twilight Mail</body>
- </set>
- <set name="Cleave">
- <head>Quauhpilli Helm</head>
- <neck>Thunder Gorget</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Rajas Ring</lring>
- <rring>Pyrosoul Ring</rring>
- <back>Rancorous Mantle</back>
- <waist>Thunder Belt</waist>
- <legs>Ares' Flanchard +1</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <set name="MSCleave" baseset="Cleave">
- <hands>Hecatomb Mittens +1</hands>
- <back>Atheling Mantle</back>
- </set>
- <set name="Upheaval">
- <head>Ravager's Mask +2</head>
- <neck>Apathy Gorget</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Terrasoul Ring</lring>
- <rring>Terrasoul Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Caudata Belt</waist>
- <legs>Karieyh Brayettes</legs>
- <feet>Karieyh Sollerets</feet>
- <ammo>Iron Gobbet</ammo>
- </set>
- <set name="AccuracyUpheaval" baseset="Upheaval">
- <head>Ravager's Mask +2</head>
- <neck>Apathy Gorget</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Terrasoul Ring</lring>
- <rring>Terrasoul Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Caudata Belt</waist>
- <legs>Karieyh Brayettes</legs>
- <feet>Karieyh Sollerets</feet>
- <ammo>Iron Gobbet</ammo>
- </set>
- <set name="MSUpheaval" baseset="Upheaval">
- <head>Ravager's Mask +2</head>
- <neck>Apathy Gorget</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Hecatomb Mittens +1</hands>
- <lring>Terrasoul Ring</lring>
- <rring>Terrasoul Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Caudata Belt</waist>
- <legs>Karieyh Brayettes</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Iron Gobbet</ammo>
- </set>
- <set name="MSAccuarcyUpheaval" baseset="MSUpheaval">
- <head>Ravager's Mask +2</head>
- <neck>Apathy Gorget</neck>
- <lear>Bladeborn Earring</lear>
- <rear>Steelflash Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Hecatomb Mittens +1</hands>
- <lring>Terrasoul Ring</lring>
- <rring>Terrasoul Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Caudata Belt</waist>
- <legs>Karieyh Brayettes</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Iron Gobbet</ammo>
- </set>
- <set name="RR">
- <head>Ravager's Mask +2</head>
- <neck>Rancor Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Hecatomb Mittens +1</hands>
- <lring>Rajas Ring</lring>
- <rring>Pyrosoul Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Windbuffet Belt</waist>
- <legs>Ares' Flanchard +1</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <set name="AccuracyRR" baseset="RR">
- <head>Ravager's Mask +2</head>
- <neck>Rancor Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Hecatomb Mittens +1</hands>
- <lring>Rajas Ring</lring>
- <rring>Pyrosoul Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Windbuffet Belt</waist>
- <legs>Ares' Flanchard +1</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- If doing a trial where xp/killshot is needed, put gear here -->
- <set name="Trial">
- </set>
- </group>
- </sets>
- <rules>
- <!-- Checks to see if AutoExec File has been loaded. -->
- <if advanced='"$AutoExecRan" = "0"'>
- <addtochat color="121">Loading AutoExec File.</addtochat>
- <command>input //AutoExec Load WAR_Autoexec.xml</command>
- <var cmd="set AutoExecRan 1" />
- </if>
- <!-- ClassTrigger Toggles/Triggers -->
- <if spell="ClassTrigger">
- <!-- Set Variable Trigger. This is the primary AutoExec trigger, it can also
- be used as a trigger to force your gear to swap to the appropriate set
- if your gear doesn't swap properly in a given situation. -->
- <if SpellTargetRaw="SetVariables">
- <!-- Empty. All variables are set below. -->
- </if>
- <!-- Hybrid Toggle -->
- <if SpellTargetRaw="Hybrid">
- <if advanced='"$TPHybrid" == "0"'>
- <var cmd="set Armor Hybrid" />
- <var cmd="set TPHybrid 1" />
- <addtochat color="121">Hybrid - ON.</addtochat>
- </if>
- <else>
- <var cmd="set Armor None" />
- <var cmd="set TPHybrid 0" />
- <addtochat color="121">Hybrid - OFF.</addtochat>
- </else>
- </if>
- <!-- PDT Toggle -->
- <if SpellTargetRaw="PDT">
- <if advanced='"$Armor" = "PDT"'>
- <var cmd="set Armor None" />
- <var cmd="set TPHybrid 0" />
- <addtochat color="121">PDT - OFF.</addtochat>
- </if>
- <else>
- <var cmd="set Armor PDT" />
- <var cmd="set TPHybrid 0" />
- <addtochat color="121">PDT - ON.</addtochat>
- </else>
- </if>
- <!-- MDT Toggle -->
- <if SpellTargetRaw="MDT">
- <if advanced='"$Armor" = "MDT"'>
- <var cmd="set Armor None" />
- <var cmd="set TPHybrid 0" />
- <addtochat color="121">MDT - OFF.</addtochat>
- </if>
- <else>
- <var cmd="set Armor MDT" />
- <var cmd="set TPHybrid 0" />
- <addtochat color="121">MDT - ON.</addtochat>
- </else>
- </if>
- <!-- Accuracy Toggle -->
- <if SpellTargetRaw="Accuracy">
- <if advanced='"$Accuracy" = "0"'>
- <var cmd="set Accuracy 1" />
- <addtochat color="121">Accuracy - Mid.</addtochat>
- </if>
- <elseif advanced='"$Accuracy" = "1"'>
- <var cmd="set Accuracy 2" />
- <addtochat color="121">Accuracy - High.</addtochat>
- </elseif>
- <else>
- <var cmd="set Accuracy 0" />
- <addtochat color="121">Accuracy - Low.</addtochat>
- </else>
- </if>
- <!-- NoRancor Toggle -->
- <if SpellTargetRaw="NoRancor">
- <if advanced='"$Rancor" = "0"'>
- <var cmd="set Rancor 1" />
- <addtochat color="121">Rancor Collar - ON.</addtochat>
- </if>
- <else>
- <var cmd="set Rancor 0" />
- <addtochat color="121">Rancor Collar - OFF.</addtochat>
- </else>
- </if>
- <!-- TwilightLock Toggle -->
- <if SpellTargetRaw="TwilightLock">
- <if advanced='"$TwiLock" = "1"'>
- <var cmd="set TwiLock 0" />
- <addtochat color="121">Twilight Lock - OFF.</addtochat>
- </if>
- <else>
- <var cmd="set TwiLock 1" />
- <addtochat color="121">Twilight Lock - ON.</addtochat>
- </else>
- </if>
- <if mode="OR" buffactive="Voidwatcher" area="*Provenance*">
- <if advanced='"$Accuracy" = "1"'>
- <var cmd="set DD TP-Voidwatch-Mid-Accuracy" />
- </if>
- <elseif advanced='"$Accuracy" = "2"'>
- <var cmd="set DD TP-Voidwatch-High-Accuracy" />
- </elseif>
- <else>
- <var cmd="set DD TP-Voidwatch" />
- </else>
- </if>
- <else>
- <if advanced='"$Accuracy" = "1"'>
- <var cmd="set DD TP-Mid-Accuracy" />
- </if>
- <elseif advanced='"$Accuracy" = "2"'>
- <var cmd="set DD TP-High-Accuracy" />
- </elseif>
- <else>
- <var cmd="set DD TP" />
- </else>
- </else>
- <var cmd="set Melee $DD" />
- <if advanced='"$TwiLock" = "1"'>
- <if buffactive="Visitant|Reraise">
- <var cmd="set Twilight None" />
- </if>
- <else>
- <if buffactive="Weakness">
- <var cmd="set Twilight TwilightSet" />
- </if>
- <else>
- <var cmd="set Twilight None" />
- </else>
- </else>
- </if>
- <if status="engaged">
- <equip set="$Melee|$Armor|$Twilight|Trial" />
- </if>
- <elseif advanced='"%status" != "zoning|dead"'>
- <if area="*San d'Oria*|*Bastok*|*Windurst*|*Jeuno*|Norg|Nashmau|Selbina|Mhuara|Aht Urhgan Whitegate|Al Zahbi">
- <equip set="Town|$Armor|Movement|$Twilight|Trial" />
- </if>
- <else>
- <equip set="Idle|$Armor|Movement|$Twilight|Trial" />
- </else>
- </elseif>
- <cancelspell />
- <return />
- </if>
- <!-- Uses primary Trigger so sets change accordingly -->
- <if advanced='"%status" != "zoning|dead"'>
- <cmd when="engaged|idle|aftercast">/ma "ClassTrigger" SetVariables</cmd>
- </if>
- <!-- Weaponskill rules -->
- <if commandprefix="/weaponskill|/ws">
- <castdelay delay="0.2" />
- <if mode="OR" tplt="100" buffactive="Amnesia|Stun|Terror" notstatus="Engaged">
- <if notstatus="Engaged">
- <addtochat color="121">Not engaged.</addtochat>
- </if>
- <elseif tplt="100">
- <addtochat color="121">Not enough TP.</addtochat>
- </elseif>
- <elseif buffactive="Amnesia">
- <addtochat color="121">Amnesia.</addtochat>
- </elseif>
- <elseif buffactive="Stun">
- <addtochat color="121">Stun.</addtochat>
- </elseif>
- <elseif buffactive="Terror">
- <addtochat color="121">Terror.</addtochat>
- </elseif>
- <if status="engaged">
- <equip set="$Melee|$Armor|$Twilight|Trial" />
- </if>
- <elseif advanced='"%status" != "zoning|dead"'>
- <if area="*San d'Oria*|*Bastok*|*Windurst*|*Jeuno*|Norg|Nashmau|Selbina|Mhuara|Aht Urhgan Whitegate|Al Zahbi">
- <equip set="Town|$Armor|Movement|$Twilight|Trial" />
- </if>
- <else>
- <equip set="Idle|$Armor|Movement|$Twilight|Trial" />
- </else>
- </elseif>
- <cancelspell />
- <return />
- </if>
- <elseif spell="Upheaval">
- <if advanced='"$Accuracy" != "0"'>
- <if buffactive="Mighty Strikes">
- <equip when="precast" set="MSAccuracyUpheaval" />
- </if>
- <else>
- <equip when="precast" set="AccuracyUpheaval" />
- </else>
- </if>
- <else>
- <if buffactive="Mighty Strikes">
- <equip when="precast" set="MSUpheaval" />
- </if>
- <else>
- <equip when="precast" set="Upheaval" />
- </else>
- </else>
- </elseif>
- <elseif spell="Fell Cleave">
- <if buffactive="Mighty Strikes">
- <equip when="precast" set="MSCleave" />
- </if>
- <else>
- <equip when="precast" set="Cleave" />
- </else>
- </elseif>
- <elseif spell="Raging Rush">
- <if advanced='"$Accuracy" != "0"'>
- <equip when="precast" set="AccuracyRR" />
- </if>
- <else>
- <equip when="precast" set="RR" />
- </else>
- </elseif>
- </if>
- <!-- Ninjutsu rules -->
- <xi:include href="Registry_Include.xml" xpointer="//include[@name='Non_Ninja_Ninjutsu_Rules']/*" />
- <!-- JA rules -->
- <if spell="Berserk">
- <castdelay delay=".2" />
- <equip when="precast">
- <feet>Warrior's Calligae +2</feet>
- </equip>
- </if>
- <elseif spell="Aggressor">
- <castdelay delay=".2" />
- <equip when="precast">
- <body>Warrior's Lorica +2</body>
- </equip>
- </elseif>
- <elseif spell="Mighty Strikes">
- <castdelay delay=".2" />
- <equip when="precast">
- <hands>Warrior's Mufflers +2</hands>
- </equip>
- </elseif>
- <elseif spell="Warcry">
- <castdelay delay=".2" />
- <equip when="precast">
- <head>Warrior's Mask +2</head>
- </equip>
- </elseif>
- <elseif spell="Tomahawk">
- <castdelay delay=".2" />
- <equip when="precast">
- <ammo>Throwing Tomahawk</ammo>
- <feet>Warrior's Calligae +2</feet>
- </equip>
- </elseif>
- <elseif spell="Blood Rage">
- <castdelay delay=".2" />
- <equip when="precast">
- <body>Ravager's Lorica +2</body>
- </equip>
- </elseif>
- <elseif spell="Spectral Jig">
- <castdelay delay="0.2" />
- <action type="command" when="precast">cancel 71</action>
- </elseif>
- <!-- Locks Twilight Helm/Mail when weakened. Will be skipped
- over if the variable is set to 0. -->
- <if advanced='"$TwiLock" = "1"'>
- <if notbuffactive="Visitant|Reraise">
- <if buffactive="Weakness">
- <equip when="all" set="TwilightSet" />
- </if>
- </if>
- </if>
- <!-- Commented out when not being used. -->
- <!-- <equip when="all" set="trial" /> -->
- </rules>
- </spellcast>
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