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DOSBox Settings for X-COM Apocalypse

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  1. # This is the configuration file for DOSBox 0.74-3. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are comment lines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [sdl]
  6. # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
  7. # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
  8. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
  9. # Using your monitor's native resolution (desktop) with aspect=true might give the best results.
  10. # If you end up with small window on a large screen, try an output different from surface.
  11. # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
  12. # to use a lower full/windowresolution, in order to avoid window size problems.
  13. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  14. # (output=surface does not!)
  15. # output: What video system to use for output.
  16. # Possible values: surface, overlay, opengl, openglnb, ddraw.
  17. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
  18. # sensitivity: Mouse sensitivity.
  19. # waitonerror: Wait before closing the console if dosbox has an error.
  20. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
  21. # pause is only valid for the second entry.
  22. # Possible values: lowest, lower, normal, higher, highest, pause.
  23. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
  24. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  25.  
  26. fullscreen=false
  27. fulldouble=true
  28.  
  29. fullresolution=1920x960
  30. windowresolution=1280x960
  31.  
  32. #X-COM Apocalypse
  33.  
  34. #FullHD 1920x1080
  35. #fullresolution=1920x960
  36. #windowresolution=1280x960
  37.  
  38. #WQHD 2560x1440
  39. #fullresolution=2560x1440
  40. #windowresolution=1280x960
  41.  
  42. #4K 3840x2160
  43. #fullresolution=3840x1920
  44. #windowresolution=1280x960 or 2560x1920
  45.  
  46. #5k 5120×2880
  47. #fullresolution=5120×2880
  48. #windowresolution=1280x960 or 2560x1920
  49.  
  50. #For Streaming use Windowed Mode with 1280x960
  51. #For YouTube Videos use Fullscreen Mode with 2560x1440 (recording canvas area 1920x1440)
  52.  
  53. output=openglnb
  54.  
  55. autolock=true
  56. sensitivity=100
  57. waitonerror=true
  58.  
  59. priority=highest,highest
  60.  
  61. mapperfile=mapper-0.74-3.map
  62. usescancodes=true
  63.  
  64. [dosbox]
  65. # language: Select another language file.
  66. # machine: The type of machine DOSBox tries to emulate.
  67. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  68. # captures: Directory where things like wave, midi, screenshot get captured.
  69. # memsize: Amount of memory DOSBox has in megabytes.
  70. # This value is best left at its default to avoid problems with some games,
  71. # though few games might require a higher value.
  72. # There is generally no speed advantage when raising this value.
  73.  
  74. language=
  75.  
  76. machine=vesa_nolfb
  77.  
  78. #vesa_nolfb = svga_s3 + no-line frame buffer hack (sometimes faster)
  79. captures=capture
  80.  
  81. memsize=63
  82.  
  83.  
  84. [render]
  85. # frameskip: How many frames DOSBox skips before drawing one.
  86. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
  87. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
  88. # then the scaler will be used even if the result might not be desired.
  89. # To fit a scaler in the resolution used at full screen may require a border or side bars,
  90. # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
  91. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  92.  
  93. frameskip=0
  94. aspect=true
  95. scaler=none
  96.  
  97. [cpu]
  98. # core: CPU Core used in emulation. auto will switch to dynamic if available and
  99. # appropriate.
  100. # Possible values: auto, dynamic, normal, simple.
  101. # cputype: CPU Type used in emulation. auto is the fastest choice.
  102. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  103. # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  104. # Setting this value too high results in sound dropouts and lags.
  105. # Cycles can be set in 3 ways:
  106. # 'auto' tries to guess what a game needs.
  107. # It usually works, but can fail for certain games.
  108. # 'fixed #number' will set a fixed amount of cycles. This is what you usually
  109. # need if 'auto' fails. (Example: fixed 4000).
  110. # 'max' will allocate as much cycles as your computer is able to
  111. # handle.
  112. # Possible values: auto, fixed, max.
  113. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
  114. # cycledown: Setting it lower than 100 will be a percentage.
  115.  
  116. core=dynamic
  117. cputype=auto
  118. cycles=60000
  119. cycleup=1000
  120. cycledown=1000
  121.  
  122. #Apocalypse: cycles=60000 windowed mode ; cycles=140000 fullscreen ; cycles=110000 fullscreen stream ; cputype=auto ; core=dynamic
  123. #Change cycles down by 10000 steps if you encounter too much sound popping
  124.  
  125.  
  126. [mixer]
  127. # nosound: Enable silent mode, sound is still emulated though.
  128. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  129. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  130. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  131. # Possible values: 1024, 2048, 4096, 8192, 512, 256.
  132. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  133.  
  134. nosound=false
  135. rate=49716
  136. blocksize=8192
  137. prebuffer=8192
  138.  
  139. #introduces audio lag but prevents sound popping
  140.  
  141. [midi]
  142. # mpu401: Type of MPU-401 to emulate.
  143. # Possible values: intelligent, uart, none.
  144. # mididevice: Device that will receive the MIDI data from MPU-401.
  145. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  146. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
  147. # (find the id with mixer/listmidi).
  148. # Or in the case of coreaudio, you can specify a soundfont here.
  149. # See the README/Manual for more details.
  150.  
  151. mpu401=intelligent
  152. mididevice=default
  153. midiconfig=
  154.  
  155. [sblaster]
  156. # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  157. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  158. # sbbase: The IO address of the soundblaster.
  159. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  160. # irq: The IRQ number of the soundblaster.
  161. # Possible values: 7, 5, 3, 9, 10, 11, 12.
  162. # dma: The DMA number of the soundblaster.
  163. # Possible values: 1, 5, 0, 3, 6, 7.
  164. # hdma: The High DMA number of the soundblaster.
  165. # Possible values: 1, 5, 0, 3, 6, 7.
  166. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  167. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  168. # Possible values: auto, cms, opl2, dualopl2, opl3, none.
  169. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  170. # Possible values: default, compat, fast.
  171. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  172. # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  173.  
  174. sbtype=sb16
  175. sbbase=220
  176. irq=7
  177. dma=1
  178. hdma=5
  179. sbmixer=true
  180. oplmode=opl3
  181. oplemu=compat
  182. oplrate=49716
  183.  
  184. [gus]
  185. # gus: Enable the Gravis Ultrasound emulation.
  186. # gusrate: Sample rate of Ultrasound emulation.
  187. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  188. # gusbase: The IO base address of the Gravis Ultrasound.
  189. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  190. # gusirq: The IRQ number of the Gravis Ultrasound.
  191. # Possible values: 5, 3, 7, 9, 10, 11, 12.
  192. # gusdma: The DMA channel of the Gravis Ultrasound.
  193. # Possible values: 3, 0, 1, 5, 6, 7.
  194. # ultradir: Path to Ultrasound directory. In this directory
  195. # there should be a MIDI directory that contains
  196. # the patch files for GUS playback. Patch sets used
  197. # with Timidity should work fine.
  198.  
  199. gus=false
  200. gusrate=44100
  201. gusbase=240
  202. gusirq=5
  203. gusdma=3
  204. ultradir=C:\ULTRASND
  205.  
  206. [speaker]
  207. # pcspeaker: Enable PC-Speaker emulation.
  208. # pcrate: Sample rate of the PC-Speaker sound generation.
  209. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  210. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  211. # Possible values: auto, on, off.
  212. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  213. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  214. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  215.  
  216. pcspeaker=true
  217. pcrate=44100
  218. tandy=auto
  219. tandyrate=44100
  220. disney=true
  221.  
  222. [joystick]
  223. # joysticktype: Type of joystick to emulate: auto (default), none,
  224. # 2axis (supports two joysticks),
  225. # 4axis (supports one joystick, first joystick used),
  226. # 4axis_2 (supports one joystick, second joystick used),
  227. # fcs (Thrustmaster), ch (CH Flightstick).
  228. # none disables joystick emulation.
  229. # auto chooses emulation depending on real joystick(s).
  230. # (Remember to reset dosbox's mapperfile if you saved it earlier)
  231. # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  232. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  233. # autofire: continuously fires as long as you keep the button pressed.
  234. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
  235. # buttonwrap: enable button wrapping at the number of emulated buttons.
  236.  
  237. joysticktype=auto
  238. timed=true
  239. autofire=false
  240. swap34=false
  241. buttonwrap=false
  242.  
  243. [serial]
  244. # serial1: set type of device connected to com port.
  245. # Can be disabled, dummy, modem, nullmodem, directserial.
  246. # Additional parameters must be in the same line in the form of
  247. # parameter:value. Parameter for all types is irq (optional).
  248. # for directserial: realport (required), rxdelay (optional).
  249. # (realport:COM1 realport:ttyS0).
  250. # for modem: listenport (optional).
  251. # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  252. # transparent, port, inhsocket (all optional).
  253. # Example: serial1=modem listenport:5000
  254. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  255. # serial2: see serial1
  256. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  257. # serial3: see serial1
  258. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  259. # serial4: see serial1
  260. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  261.  
  262. serial1=dummy
  263. serial2=dummy
  264. serial3=disabled
  265. serial4=disabled
  266.  
  267. [dos]
  268. # xms: Enable XMS support.
  269. # ems: Enable EMS support.
  270. # umb: Enable UMB support.
  271. # keyboardlayout: Language code of the keyboard layout (or none).
  272.  
  273. xms=true
  274. ems=true
  275. umb=true
  276. keyboardlayout=auto
  277.  
  278. [ipx]
  279. # ipx: Enable ipx over UDP/IP emulation.
  280.  
  281. ipx=false
  282.  
  283. [autoexec]
  284. # Lines in this section will be run at startup.
  285. # You can put your MOUNT lines here.
  286.  
  287. #If DOSBox is installed into C:\Games\DOSBox, type exactly this, otherwise adjust to your selected directory:
  288.  
  289. mount c c:\Games\DOSBox\Games\
  290. mount d d:\ -t cdrom -usecd 0 -ioctl
  291.  
  292.  
  293.  
  294.  
  295. #Type "mount -cd" into DOSBox to see what number to put after "-usecd"
  296.  
  297.  
  298. #Use this for a physical CD/DVD Drive:
  299.  
  300. #mount d d:\ -t cdrom -usecd 0 -ioctl
  301.  
  302.  
  303. #Use this for a Windows 10 mounted .iso
  304.  
  305. #mount d e:\ -t cdrom -usecd 1 -ioctl
  306.  
  307. #change e:\ to whatever drive letter windows 10 assigns the mounted .iso
  308.  
  309.  
  310. #Use this to directly mount the .iso into DOSBox (not recommended)
  311.  
  312. #imgmount d "c:\Games\DOSBox\Games\Apocalypse_CD.iso" -t iso
  313.  
  314. #Make sure the .iso is inside the created Games folder and the name is identical to what you type here i.e. "Apocalypse_CD.iso"
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