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Nov 18th, 2019
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  1. Config                            = {}
  2.  
  3. Config.DrawDistance               = 100.0
  4. Config.MarkerType                 = 1
  5. Config.MarkerSize                 = { x = 1.5, y = 1.5, z = 0.5 }
  6. Config.MarkerColor                = { r = 50, g = 50, b = 204 }
  7.  
  8. Config.EnablePlayerManagement     = true
  9. Config.EnableArmoryManagement     = false
  10. Config.EnableESXIdentity          = true -- enable if you're using esx_identity
  11. Config.EnableNonFreemodePeds      = false -- turn this on if you want custom peds
  12. Config.EnableLicenses             = true -- enable if you're using esx_license
  13.  
  14. Config.EnableHandcuffTimer        = true -- enable handcuff timer? will unrestrain player after the time ends
  15. Config.HandcuffTimer              = 10 * 60000 -- 10 mins
  16.  
  17. Config.EnableJobBlip              = true -- enable blips for colleagues, requires esx_society
  18.  
  19. Config.MaxInService               = -1
  20. Config.Locale = 'en'
  21.  
  22. Config.PoliceStations = {
  23.  
  24.     LSPD = {
  25.  
  26.         Blip = {
  27.             Coords  = vector3(425.1, -979.5, 30.7),
  28.             Sprite  = 60,
  29.             Display = 4,
  30.             Scale   = 1.2,
  31.             Colour  = 29
  32.         },
  33.  
  34.         Cloakrooms = {
  35.             vector3(452.6, -992.8, 30.6),vector3(1857.05, 3689.17, 33.33),vector3(-499.55, 6016.55, 30.78)
  36.         },
  37.  
  38.         Armories = {
  39.             vector3(461.399, -981.216, 30.6)
  40.         },
  41.  
  42.         Vehicles = {
  43.             {
  44.                 Spawner = vector3(454.6, -1017.4, 28.4),
  45.                 InsideShop = vector3(228.5, -993.5, -99.5),
  46.                 SpawnPoints = {
  47.                     { coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0 },
  48.                     { coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0 },
  49.                     { coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0 },
  50.                     { coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0 }
  51.                 }
  52.             },
  53.  
  54.             {
  55.                 Spawner = vector3(473.3, -1018.8, 28.0),
  56.                 InsideShop = vector3(228.5, -993.5, -99.0),
  57.                 SpawnPoints = {
  58.                     { coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0 },
  59.                     { coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0 }
  60.                 }
  61.             }
  62.         },
  63.  
  64.         Helicopters = {
  65.             {
  66.                 Spawner = vector3(461.1, -981.5, 43.6),
  67.                 InsideShop = vector3(477.0, -1106.4, 43.0),
  68.                 SpawnPoints = {
  69.                     { coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
  70.                 }
  71.             }
  72.         },
  73.  
  74.         BossActions = {
  75.             vector3(448.4, -973.2, 30.6)
  76.         }
  77.  
  78.     }
  79.  
  80. }
  81.  
  82. Config.AuthorizedWeapons = {
  83.     recruit = {
  84.         { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  85.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  86.         { weapon = 'WEAPON_STUNGUN', price = 1500 },
  87.         { weapon = 'WEAPON_FLASHLIGHT', price = 80 }
  88.     },
  89.  
  90.     officer = {
  91.         { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  92.         { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  93.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  94.         { weapon = 'WEAPON_STUNGUN', price = 500 },
  95.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  96.     },
  97.  
  98.     sergeant = {
  99.         { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  100.         { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  101.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  102.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  103.         { weapon = 'WEAPON_STUNGUN', price = 500 },
  104.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  105.     },
  106.  
  107.     intendent = {
  108.         { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  109.         { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  110.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  111.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  112.         { weapon = 'WEAPON_STUNGUN', price = 500 },
  113.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  114.     },
  115.  
  116.     lieutenant = {
  117.         { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  118.         { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  119.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  120.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  121.         { weapon = 'WEAPON_STUNGUN', price = 500 },
  122.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  123.     },
  124.  
  125.     chef = {
  126.         { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  127.         { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  128.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  129.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  130.         { weapon = 'WEAPON_STUNGUN', price = 500 },
  131.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  132.     },
  133.  
  134.     boss = {
  135.         { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  136.         { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  137.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  138.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  139.         { weapon = 'WEAPON_STUNGUN', price = 500 },
  140.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  141.     }
  142. }
  143.  
  144. Config.AuthorizedVehicles = {
  145.     Shared = {
  146.         { model = 'police2', label = 'Police Cruiser', price = 10 },
  147.         { model = 'pbus', label = 'Police Prison Bus', price = 5000 }
  148.     },
  149.  
  150.     recruit = {
  151.  
  152.     },
  153.  
  154.     officer = {
  155.         { model = 'police3', label = 'Police Interceptor', price = 20000 }
  156.     },
  157.  
  158.     sergeant = {
  159.         { model = 'policet', label = 'Police Transporter', price = 18500 },
  160.         { model = 'policeb', label = 'Police Bike', price = 30500 }
  161.     },
  162.  
  163.     intendent = {
  164.  
  165.     },
  166.  
  167.     lieutenant = {
  168.         { model = 'riot', label = 'Police Riot', price = 70000 },
  169.         { model = 'fbi2', label = 'FIB SUV', price = 60000 }
  170.     },
  171.  
  172.     chef = {
  173.  
  174.     },
  175.  
  176.     boss = {
  177.  
  178.     }
  179. }
  180.  
  181. Config.AuthorizedHelicopters = {
  182.     recruit = {},
  183.  
  184.     officer = {},
  185.  
  186.     sergeant = {},
  187.  
  188.     intendent = {},
  189.  
  190.     lieutenant = {
  191.         { model = 'polmav', label = 'Police Maverick', livery = 0, price = 200000 }
  192.     },
  193.  
  194.     chef = {
  195.         { model = 'polmav', label = 'Police Maverick', livery = 0, price = 150000 }
  196.     },
  197.  
  198.     boss = {
  199.         { model = 'polmav', label = 'Police Maverick', livery = 0, price = 100000 }
  200.     }
  201. }
  202.  
  203. -- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
  204.  
  205. Config.Uniforms = {
  206.     recruit_wear = {
  207.         male = {
  208.             ['tshirt_1'] = 59,  ['tshirt_2'] = 1,
  209.             ['torso_1'] = 55,   ['torso_2'] = 0,
  210.             ['decals_1'] = 0,   ['decals_2'] = 0,
  211.             ['arms'] = 41,
  212.             ['pants_1'] = 25,   ['pants_2'] = 0,
  213.             ['shoes_1'] = 25,   ['shoes_2'] = 0,
  214.             ['helmet_1'] = 46,  ['helmet_2'] = 0,
  215.             ['chain_1'] = 0,    ['chain_2'] = 0,
  216.             ['ears_1'] = 2,     ['ears_2'] = 0
  217.         },
  218.         female = {
  219.             ['tshirt_1'] = 36,  ['tshirt_2'] = 1,
  220.             ['torso_1'] = 48,   ['torso_2'] = 0,
  221.             ['decals_1'] = 0,   ['decals_2'] = 0,
  222.             ['arms'] = 44,
  223.             ['pants_1'] = 34,   ['pants_2'] = 0,
  224.             ['shoes_1'] = 27,   ['shoes_2'] = 0,
  225.             ['helmet_1'] = 45,  ['helmet_2'] = 0,
  226.             ['chain_1'] = 0,    ['chain_2'] = 0,
  227.             ['ears_1'] = 2,     ['ears_2'] = 0
  228.         }
  229.     },
  230.     officer_wear = {
  231.         male = {
  232.             ['tshirt_1'] = 58,  ['tshirt_2'] = 0,
  233.             ['torso_1'] = 55,   ['torso_2'] = 0,
  234.             ['decals_1'] = 0,   ['decals_2'] = 0,
  235.             ['arms'] = 41,
  236.             ['pants_1'] = 25,   ['pants_2'] = 0,
  237.             ['shoes_1'] = 25,   ['shoes_2'] = 0,
  238.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  239.             ['chain_1'] = 0,    ['chain_2'] = 0,
  240.             ['ears_1'] = 2,     ['ears_2'] = 0
  241.         },
  242.         female = {
  243.             ['tshirt_1'] = 35,  ['tshirt_2'] = 0,
  244.             ['torso_1'] = 48,   ['torso_2'] = 0,
  245.             ['decals_1'] = 0,   ['decals_2'] = 0,
  246.             ['arms'] = 44,
  247.             ['pants_1'] = 34,   ['pants_2'] = 0,
  248.             ['shoes_1'] = 27,   ['shoes_2'] = 0,
  249.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  250.             ['chain_1'] = 0,    ['chain_2'] = 0,
  251.             ['ears_1'] = 2,     ['ears_2'] = 0
  252.         }
  253.     },
  254.     sergeant_wear = {
  255.         male = {
  256.             ['tshirt_1'] = 58,  ['tshirt_2'] = 0,
  257.             ['torso_1'] = 55,   ['torso_2'] = 0,
  258.             ['decals_1'] = 8,   ['decals_2'] = 1,
  259.             ['arms'] = 41,
  260.             ['pants_1'] = 25,   ['pants_2'] = 0,
  261.             ['shoes_1'] = 25,   ['shoes_2'] = 0,
  262.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  263.             ['chain_1'] = 0,    ['chain_2'] = 0,
  264.             ['ears_1'] = 2,     ['ears_2'] = 0
  265.         },
  266.         female = {
  267.             ['tshirt_1'] = 35,  ['tshirt_2'] = 0,
  268.             ['torso_1'] = 48,   ['torso_2'] = 0,
  269.             ['decals_1'] = 7,   ['decals_2'] = 1,
  270.             ['arms'] = 44,
  271.             ['pants_1'] = 34,   ['pants_2'] = 0,
  272.             ['shoes_1'] = 27,   ['shoes_2'] = 0,
  273.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  274.             ['chain_1'] = 0,    ['chain_2'] = 0,
  275.             ['ears_1'] = 2,     ['ears_2'] = 0
  276.         }
  277.     },
  278.     intendent_wear = {
  279.         male = {
  280.             ['tshirt_1'] = 58,  ['tshirt_2'] = 0,
  281.             ['torso_1'] = 55,   ['torso_2'] = 0,
  282.             ['decals_1'] = 8,   ['decals_2'] = 2,
  283.             ['arms'] = 41,
  284.             ['pants_1'] = 25,   ['pants_2'] = 0,
  285.             ['shoes_1'] = 25,   ['shoes_2'] = 0,
  286.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  287.             ['chain_1'] = 0,    ['chain_2'] = 0,
  288.             ['ears_1'] = 2,     ['ears_2'] = 0
  289.         },
  290.         female = {
  291.             ['tshirt_1'] = 35,  ['tshirt_2'] = 0,
  292.             ['torso_1'] = 48,   ['torso_2'] = 0,
  293.             ['decals_1'] = 7,   ['decals_2'] = 2,
  294.             ['arms'] = 44,
  295.             ['pants_1'] = 34,   ['pants_2'] = 0,
  296.             ['shoes_1'] = 27,   ['shoes_2'] = 0,
  297.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  298.             ['chain_1'] = 0,    ['chain_2'] = 0,
  299.             ['ears_1'] = 2,     ['ears_2'] = 0
  300.         }
  301.     },
  302.     lieutenant_wear = { -- currently the same as intendent_wear
  303.         male = {
  304.             ['tshirt_1'] = 58,  ['tshirt_2'] = 0,
  305.             ['torso_1'] = 55,   ['torso_2'] = 0,
  306.             ['decals_1'] = 8,   ['decals_2'] = 2,
  307.             ['arms'] = 41,
  308.             ['pants_1'] = 25,   ['pants_2'] = 0,
  309.             ['shoes_1'] = 25,   ['shoes_2'] = 0,
  310.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  311.             ['chain_1'] = 0,    ['chain_2'] = 0,
  312.             ['ears_1'] = 2,     ['ears_2'] = 0
  313.         },
  314.         female = {
  315.             ['tshirt_1'] = 35,  ['tshirt_2'] = 0,
  316.             ['torso_1'] = 48,   ['torso_2'] = 0,
  317.             ['decals_1'] = 7,   ['decals_2'] = 2,
  318.             ['arms'] = 44,
  319.             ['pants_1'] = 34,   ['pants_2'] = 0,
  320.             ['shoes_1'] = 27,   ['shoes_2'] = 0,
  321.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  322.             ['chain_1'] = 0,    ['chain_2'] = 0,
  323.             ['ears_1'] = 2,     ['ears_2'] = 0
  324.         }
  325.     },
  326.     chef_wear = {
  327.         male = {
  328.             ['tshirt_1'] = 58,  ['tshirt_2'] = 0,
  329.             ['torso_1'] = 55,   ['torso_2'] = 0,
  330.             ['decals_1'] = 8,   ['decals_2'] = 3,
  331.             ['arms'] = 41,
  332.             ['pants_1'] = 25,   ['pants_2'] = 0,
  333.             ['shoes_1'] = 25,   ['shoes_2'] = 0,
  334.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  335.             ['chain_1'] = 0,    ['chain_2'] = 0,
  336.             ['ears_1'] = 2,     ['ears_2'] = 0
  337.         },
  338.         female = {
  339.             ['tshirt_1'] = 35,  ['tshirt_2'] = 0,
  340.             ['torso_1'] = 48,   ['torso_2'] = 0,
  341.             ['decals_1'] = 7,   ['decals_2'] = 3,
  342.             ['arms'] = 44,
  343.             ['pants_1'] = 34,   ['pants_2'] = 0,
  344.             ['shoes_1'] = 27,   ['shoes_2'] = 0,
  345.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  346.             ['chain_1'] = 0,    ['chain_2'] = 0,
  347.             ['ears_1'] = 2,     ['ears_2'] = 0
  348.         }
  349.     },
  350.     boss_wear = { -- currently the same as chef_wear
  351.         male = {
  352.             ['tshirt_1'] = 58,  ['tshirt_2'] = 0,
  353.             ['torso_1'] = 55,   ['torso_2'] = 0,
  354.             ['decals_1'] = 8,   ['decals_2'] = 3,
  355.             ['arms'] = 41,
  356.             ['pants_1'] = 25,   ['pants_2'] = 0,
  357.             ['shoes_1'] = 25,   ['shoes_2'] = 0,
  358.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  359.             ['chain_1'] = 0,    ['chain_2'] = 0,
  360.             ['ears_1'] = 2,     ['ears_2'] = 0
  361.         },
  362.         female = {
  363.             ['tshirt_1'] = 35,  ['tshirt_2'] = 0,
  364.             ['torso_1'] = 48,   ['torso_2'] = 0,
  365.             ['decals_1'] = 7,   ['decals_2'] = 3,
  366.             ['arms'] = 44,
  367.             ['pants_1'] = 34,   ['pants_2'] = 0,
  368.             ['shoes_1'] = 27,   ['shoes_2'] = 0,
  369.             ['helmet_1'] = -1,  ['helmet_2'] = 0,
  370.             ['chain_1'] = 0,    ['chain_2'] = 0,
  371.             ['ears_1'] = 2,     ['ears_2'] = 0
  372.         }
  373.     },
  374.     bullet_wear = {
  375.         male = {
  376.             ['bproof_1'] = 11,  ['bproof_2'] = 1
  377.         },
  378.         female = {
  379.             ['bproof_1'] = 13,  ['bproof_2'] = 1
  380.         }
  381.     },
  382.     gilet_wear = {
  383.         male = {
  384.             ['tshirt_1'] = 59,  ['tshirt_2'] = 1
  385.         },
  386.         female = {
  387.             ['tshirt_1'] = 36,  ['tshirt_2'] = 1
  388.         }
  389.     }
  390.  
  391. }
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