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- MISSION_START
- // *****************************************************************************************
- // *****************************************************************************************
- // *************************************Frankie Mission 2.1*********************************
- // ************************************Bomb Da Base Cash Wall*******************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- SCRIPT_NAME frank21
- // Mission start stuff
- GOSUB mission_start_frankie2.1
- IF HAS_DEATHARREST_BEEN_EXECUTED
- GOSUB mission_frankie2.1_failed
- ENDIF
- GOSUB mission_cleanup_frankie2.1
- MISSION_END
- // ***************************************Start Mission*************************************
- mission_start_frankie2.1:
- flag_player_on_mission = 1
- REGISTER_MISSION_GIVEN
- WAIT 0
- flag_player_on_frankie_mission = 1
- {
- // ****************************************START OF CUTSCENE********************************
- /*
- IF CAN_PLAYER_START_MISSION player
- MAKE_PLAYER_SAFE_FOR_CUTSCENE player
- ELSE
- GOTO mission_frankie2.1_failed
- ENDIF
- SET_FADING_COLOUR 0 0 0
- DO_FADE 1500 FADE_OUT
- PRINT_BIG ( FM21 ) 15000 2 //"Bomb Da Base Part 1"
- SWITCH_STREAMING OFF
- */
- LOAD_SPECIAL_CHARACTER 1 FRANKIE
- LOAD_SPECIAL_MODEL cut_obj1 FRANKH
- //LOAD_SPECIAL_MODEL cut_obj2 PLAYERH
- REQUEST_MODEL PED_GANG_MAFIA_B
- REQUEST_MODEL franksclb02
- REQUEST_MODEL salvsdetail
- REQUEST_MODEL swank_inside
- /*
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- */
- LOAD_ALL_MODELS_NOW
- // Cutscene stuff
- WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 1
- OR NOT HAS_MODEL_LOADED cut_obj1
- OR NOT HAS_MODEL_LOADED PED_GANG_MAFIA_B
- //OR NOT HAS_MODEL_LOADED cut_obj2
- WAIT 0
- ENDWHILE
- WHILE NOT HAS_MODEL_LOADED franksclb02
- OR NOT HAS_MODEL_LOADED salvsdetail
- OR NOT HAS_MODEL_LOADED swank_inside
- WAIT 0
- ENDWHILE
- LOAD_CUTSCENE s3_rtc
- SET_CUTSCENE_OFFSET 1457.776 -185.348 54.925
- CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player
- SET_CUTSCENE_ANIM cs_player player
- CREATE_CUTSCENE_OBJECT PED_SPECIAL1 cs_frankie
- SET_CUTSCENE_ANIM cs_frankie frankie
- CREATE_CUTSCENE_HEAD cs_frankie CUT_OBJ1 cs_frankiehead
- SET_CUTSCENE_HEAD_ANIM cs_frankiehead frank
- //CREATE_CUTSCENE_HEAD cs_player CUT_OBJ2 cs_playerhead
- //SET_CUTSCENE_HEAD_ANIM cs_playerhead player
- CREATE_CUTSCENE_OBJECT PED_GANG_MAFIA_B cs_mafia
- SET_CUTSCENE_ANIM cs_mafia gang02
- CLEAR_AREA 1455.1 -187.8 -100.0 1.0 TRUE
- SET_PLAYER_COORDINATES player 1455.1 -187.8 -100.0
- SET_PLAYER_HEADING player 180.0
- DO_FADE 1500 FADE_IN
- SWITCH_RUBBISH OFF
- SWITCH_STREAMING ON
- START_CUTSCENE
- // Displays cutscene text
- GET_CUTSCENE_TIME cs_time
- /*
- WHILE cs_time < 27
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_A ) 10000 1 //"We should take these Colombian bastards out"
- WHILE cs_time < 1972
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_B ) 10000 1 //"but while we're at war with the Triads we just ain't strong enough"
- */
- WHILE cs_time < 5136
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_C ) 10000 1 //"The Cartel has got bottomless funds from pushing this SPANK crap."
- WHILE cs_time < 8848
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_D ) 10000 1 //"If we make an open attack on them, they'll wipe the floor with us."
- WHILE cs_time < 12450
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_E ) 10000 1 //"They must be making SPANK on that big boat that Curly lead you to."
- WHILE cs_time < 15984
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_F ) 10000 1 //"So we gotta use our heads -or rather one head. Your head."
- WHILE cs_time < 20426
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_G ) 10000 1 //"I'm asking you to destroy that SPANK factory as a personal favor to me, Salvatore Leone."
- WHILE cs_time < 27076
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_H ) 10000 1 //"If you do this for me, you will be a made man -anything you want."
- WHILE cs_time < 32651
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( FM3_I ) 10000 1 //"Go and see 8-Ball, you'll need his expertise to blow-up that boat."
- WHILE cs_time < 36233
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- CLEAR_THIS_PRINT ( FM3_I )
- WHILE cs_time < 38333
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- DO_FADE 1500 FADE_OUT
- WHILE NOT HAS_CUTSCENE_FINISHED
- WAIT 0
- ENDWHILE
- CLEAR_PRINTS
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- CLEAR_CUTSCENE
- SWITCH_RUBBISH ON
- SET_CAMERA_BEHIND_PLAYER
- WAIT 500
- DO_FADE 1500 FADE_IN
- UNLOAD_SPECIAL_CHARACTER 1
- MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ1
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_MAFIA_B
- //MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ2
- MARK_MODEL_AS_NO_LONGER_NEEDED franksclb02
- MARK_MODEL_AS_NO_LONGER_NEEDED salvsdetail
- MARK_MODEL_AS_NO_LONGER_NEEDED swank_inside
- // **************************************END OF CUTSCENE************************************
- }
- GOTO mission_frankie2.1_passed
- // Mission Frankie2.1 failed
- mission_frankie2.1_failed:
- PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed!"
- RETURN
- // mission Frankie2.1 passed
- mission_frankie2.1_passed:
- flag_frankie_mission2.1_passed = 1
- flag_frankie_switched_off = 1
- REGISTER_MISSION_PASSED ( FM21 )
- PLAYER_MADE_PROGRESS 1
- REMOVE_BLIP frankie_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 1272.2 -92.9 -100.0 RADAR_SPRITE_EIGHT eightball_contact_blip
- START_NEW_SCRIPT frankie_mission3_loop
- RETURN
- // mission cleanup
- mission_cleanup_frankie2.1:
- flag_player_on_mission = 0
- flag_player_on_frankie_mission = 0
- MISSION_HAS_FINISHED
- RETURN
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