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Bla bla test 2

Jan 14th, 2023
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  1. game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(255, 255, 255) game.Lighting.MainColorCorrection.Contrast = 0 local tween = game:GetService("TweenService") tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play() local TweenService = game:GetService("TweenService") local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(3),{TintColor = Color3.fromRGB(0, 0, 255)}) TW:Play()
  2. wait(5)
  3. firesignal(game.ReplicatedStorage.Bricks.Caption.OnClientEvent, "You start to feel a Cold Presence Nearby")
  4. wait(1)
  5. game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(0, 0, 0) game.Lighting.MainColorCorrection.Contrast = 0 local tween = game:GetService("TweenService") tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play() local TweenService = game:GetService("TweenService") local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(3),{TintColor = Color3.fromRGB(255, 255, 255)}) TW:Play()
  6. wait(1)
  7.  
  8.  
  9. local Creator = loadstring(game:HttpGet("https://pastebin.com/raw/txV1ZG7S"))()
  10.  
  11. -- Create entity
  12. local entity = Creator.createEntity({
  13. CustomName = "Depth", -- Custom name of your entity
  14. Model = "rbxassetid:////11524906962", -- Can be GitHub file or rbxassetid
  15. Speed = 400, -- Percentage, 100 = default Rush speed
  16. DelayTime = 2, -- Time before starting cycles (seconds)
  17. HeightOffset = 0,
  18. CanKill = true,
  19. KillRange = 50,
  20. BreakLights = true,
  21. BackwardsMovement = false,
  22. FlickerLights = {
  23. true, -- Enabled/Disabled
  24. 10, -- Time (seconds)
  25. },
  26. Cycles = {
  27. Min = 1,
  28. Max = 9,
  29. WaitTime = 3,
  30. },
  31. CamShake = {
  32. true, -- Enabled/Disabled
  33. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  34. 50, -- Shake start distance (from Entity to you)
  35. },
  36. Jumpscare = {
  37. true, -- Enabled/Disabled
  38. {
  39. Image1 = "rbxassetid://11278229112", -- Image1 url
  40. Image2 = "rbxassetid://11278229112", -- Image2 url
  41. Shake = true,
  42. Sound1 = {
  43. 9116390056, -- SoundId
  44. { Volume = 1 }, -- Sound properties
  45. },
  46. Sound2 = {
  47. 5029269312, -- SoundId
  48. { Volume = 1 }, -- Sound properties
  49. },
  50. Flashing = {
  51. true, -- Enabled/Disabled
  52. Color3.fromRGB(125, 249, 255), -- Color
  53. },
  54. Tease = {
  55. true, -- Enabled/Disabled
  56. Min = 1.5,
  57. Max = 1,
  58. },
  59. },
  60. },
  61. CustomDialog = {"You died to who you call Depth...", "If you see the lights turn blue", "Or if you have a cold feeling, hide", "Remember that Depth may come a second time", }, -- Custom death message
  62. })
  63.  
  64. -----[[ Advanced ]]-----
  65. entity.Debug.OnEntitySpawned = function(entityTable)
  66. print("Entity has spawned:", entityTable.Model)
  67. end
  68.  
  69. entity.Debug.OnEntityDespawned = function(entityTable)
  70. print("Entity has despawned:", entityTable.Model)
  71. end
  72.  
  73. entity.Debug.OnEntityStartMoving = function(entityTable)
  74. print("Entity has started moving:", entityTable.Model)
  75. end
  76.  
  77. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  78. print("Entity has finished rebound:", entityTable.Model)
  79. end
  80.  
  81. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  82. print("Entity:", entityTable.Model, "has entered room:", room)
  83. end
  84.  
  85. entity.Debug.OnLookAtEntity = function(entityTable)
  86. print("Player has looked at entity:", entityTable.Model)
  87. end
  88.  
  89. entity.Debug.OnDeath = function(entityTable)
  90. warn("Player has died.")
  91. end
  92. ------------------------
  93.  
  94. -- Run the created entity
  95. Creator.runEntity(entity)
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