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- game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(255, 255, 255) game.Lighting.MainColorCorrection.Contrast = 0 local tween = game:GetService("TweenService") tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play() local TweenService = game:GetService("TweenService") local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(3),{TintColor = Color3.fromRGB(0, 0, 255)}) TW:Play()
- wait(5)
- firesignal(game.ReplicatedStorage.Bricks.Caption.OnClientEvent, "You start to feel a Cold Presence Nearby")
- wait(1)
- game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(0, 0, 0) game.Lighting.MainColorCorrection.Contrast = 0 local tween = game:GetService("TweenService") tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play() local TweenService = game:GetService("TweenService") local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(3),{TintColor = Color3.fromRGB(255, 255, 255)}) TW:Play()
- wait(1)
- local Creator = loadstring(game:HttpGet("https://pastebin.com/raw/txV1ZG7S"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "Depth", -- Custom name of your entity
- Model = "rbxassetid:////11524906962", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 10, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 9,
- WaitTime = 3,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 50, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11278229112", -- Image1 url
- Image2 = "rbxassetid://11278229112", -- Image2 url
- Shake = true,
- Sound1 = {
- 9116390056, -- SoundId
- { Volume = 1 }, -- Sound properties
- },
- Sound2 = {
- 5029269312, -- SoundId
- { Volume = 1 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(125, 249, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1.5,
- Max = 1,
- },
- },
- },
- CustomDialog = {"You died to who you call Depth...", "If you see the lights turn blue", "Or if you have a cold feeling, hide", "Remember that Depth may come a second time", }, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("Entity has spawned:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("Entity has despawned:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("Entity has started moving:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("Entity has finished rebound:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("Entity:", entityTable.Model, "has entered room:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("Player has looked at entity:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("Player has died.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
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