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- -----------------------------------------------------------------------------------------------------------------------------
- ----- I AM PUTTING THIS ALL ON TCRF EVENTUALLY IF YOU WANT TO HELP CONTRIBUTE THEN MESSAGE ME ON DISCORD JANGOOSED#3664 -----
- ------------------------------------------------ http://tcrf.net/Halo:_Reach ------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------------
- -- Audio --
- - m10 Falcon crash
- - m10 Armor lock tutorial
- - m20 Drop/alpha shield tutorial
- - m30 Active Camo Tutorial
- - m30 Guta draft animal
- - m35 Scarab fight
- - m35 Jetpack tutorial
- - m45 Disrupting relays CE Style
- -- Gamemodes --
- - Space fight gamemode (need to research)
- - Schism setting Firefight (need to research, already on tcrf)
- These gamemodes only have an audio file announcing the game starting and a string in the beta mainmenu.map:
- - Bumper Cars
- - Custom (?)
- - Dogfight
- - Golf
- - Hogpile
- - Pinata
- - Soccer
- -- Unused Location Markers --
- - Most are actually used, cleanup needed.
- -- Fireteam System --
- - Similar to H5, Zedd has some stuff about this, loot it off of him?
- - HUD elements exist in beta? Zedd knows more
- -- Graphics & Models --
- Beta:
- - 20_sword_slayer Halsey pic in secret room, placeholder image
- - 70_boneyard beta forklift model exists here, get more pics
- - 30_settlement toilets removed from final game, still exist in campaign use them?
- - mainmenu background images different for campaign, matchmaking and forge. FF different as well?
- - img_medals_lg_ui beta medals, mostly different from retail including names (e.g: kill enemy while reloading)
- - HUD is different, get screenshot of beta to show HUD?
- - Weapon models are different, DMR has different display for example
- Final:
- - Assassin skull has textures (already extracted)
- - Firefight icons that cannot be seen (already extracted)
- -- Strings --
- - Locked skull text, pic somewhere
- - Evade in campaign, pic somewhere
- - hud_messages has tons, specifically:
- - Armor abilities
- - <equipment_cloak/> | Active Camouflage
- - <equipment_cover/> | Armor Lockup
- - <equipment_hologram/> | Hologram
- - <equipment_speed_burst/> | Sprint
- - <equipment_jet_pack/> | Jet Pack
- - <equipment_evade/> | Evade
- - <equipment_drop_shield/> | Drop Shield
- - Unused:
- - <equipment_ammo_pack/> | Ammo Pack
- - <equipment_power_fist/> | Power Fist
- - <equipment_repulsor/> | Repulsor
- - <equipment_sensor_pack/> | Sensor Pack
- - <equipment_super_jump/> | Super Jump
- - <equipment_emp_pulse/> | EMP Pulse
- - <equipment_shield_generator/> | Shield Generator
- - Internal weapon names:
- - <assault_rifle/> | Assault Rifle
- - <battle_rifle/> | DMR
- - <brute_shot/> | Grenade Launcher
- - <carbine/> | Needle Rifle
- - <energy_sword/> | Energy Sword
- - <fuel_rod_gun/> | Fuel Rod Gun
- - <gravity_hammer/> | Gravity Hammer
- - <guardian_eye_beam/> | Concussion Rifle
- - <machinegun_turret/> | Machinegun Turret
- - <magnum/> | Magnum
- - <missile_launcher/> | Golf Club
- - <needler/> | Needler
- - <particle_beam_rifle/> | Focus Rifle
- - <plasma_mortar_turret/> | Plasma Launcher
- - <plasma_pistol/> | Plasma Pistol
- - <plasma_rifle/> | Plasma Rifle
- - <plasma_turret/> | Plasma Turret
- - <pump_laser/> | Spartan Laser
- - <rocket_launcher/> | Rocket Launcher
- - <sentinel_beam/> | Plasma Repeater
- - <shotgun/> | Shotgun
- - <sniper_rifle/> | Sniper Rifle
- - <spike_rifle/> | Spiker
- - Unused:
- - <flamethrower/> | Flamethrower
- - Glimpse into eternity
- - Loads leftover from previous games, write them down sometime!!
- -- Completely Cut --
- - fifthspartan/GRD helmet, dolls exist but no other data in game files. What do? Zedd has vid.
- - Raising forks on forklift, clip showing why somewhere.
- - Telfragging, img_medals_lg_ui has icon of teleporter.
- - NOBLE team had ability to use any weapon, audio exists.
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