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Edge Appender 0.0.2

jeffwincek Dec 6th, 2011 22 Never
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  1. # this requires a polygonal object to already exist with some
  2. # fairly specific edge numberings and positioning
  3. # the top comments are notes on how maya constructs edges what are the appropriate
  4. # commands to add new faces to the existing ones.
  5. #stringconstruct = 'a=[' + str(10) + ',(-0,0,' + str(3)+ ')]'
  6. #eval('plg.polyAppend(' + stringconstruct + ')')
  7.  
  8. #stringconstruct = 'a=[' + str(7) + ',(-4,0,' + str(3)+ ')]'
  9. #eval('plg.polyAppend(' + stringconstruct + ')')
  10.  
  11. #stringconstruct = 'a=[' + str(6) + ',(-0,0,' + str(2)+ ')]'
  12. #eval('plg.polyAppend(' + stringconstruct + ')')
  13.  
  14. #stringconstruct = 'a=[' + str(3) + ',(-4,0,' + str(2)+ ')]'
  15. #eval('plg.polyAppend(' + stringconstruct + ')')
  16.  
  17. #stringconstruct = 'a=[' + str(2) + ',(-0,0,' + str(1)+ ')]'
  18. #eval('plg.polyAppend(' + stringconstruct + ')')
  19. import math
  20. import maya.cmds as plg
  21.  
  22. edgeNum = 2
  23. xValEven = 1
  24. xValOdd = -4
  25. yVal = 0
  26. zVal = 1
  27. for i in range(1,100):
  28.         stringconstruct = 'a=[' + str(edgeNum) + ',(' + str(xValEven) + ',0,' + str(zVal)+ ')]'
  29.         eval('plg.polyAppend(' + stringconstruct + ')')
  30.         edgeNum = edgeNum + 1
  31.         zVal = zVal + 1
  32.         stringconstruct = 'a=[' + str(edgeNum) + ',(' + str(xValOdd) + ',0,' + str(zVal)+ ')]'
  33.         eval('plg.polyAppend(' + stringconstruct + ')')
  34.         edgeNum = edgeNum + 3
  35.         xValEven = math.cos((i*math.pi)/5)
  36.         xValOdd = math.cos((i*math.pi)/5)-4
  37.  
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