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  1. How to make a PC
  2.  
  3. Everyone in this game is asking to make a character sheet to refer to about classes, skills, level, and so on. The sheets are used to help the DM understand where the PC wants to be and what they can and can’t do by giving things up like; picking to be a warrior and giving up being a being that’s skilled with spells and lead more to melee combat within battle, a eevee with a fire type dad or a hybrid Pokémon being able to play, etc.
  4.  
  5. The following will help you learn how to make a PC to use with a clear how to use sheet. See a normal D&D Character Sheet for more info.
  6.  
  7. Character's name:
  8. Level:
  9. Alignment:
  10. Gender:
  11. Deity:
  12. Class:
  13. Age:
  14. Height:
  15. Weight:
  16. Species:
  17. Size:
  18. Eyes:
  19. Hair:
  20. Fur/scales:
  21. Type Features:
  22. Hit points:
  23. Perks/Feats:
  24.  
  25. Movement --- Base --- Armor --- Item --- Misc
  26.  
  27. ---
  28.  
  29. Defenses
  30.  
  31. Ability scores --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- add to saving throw
  32.  
  33. Strength (STR) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Fort
  34. Constitution (Con) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Fort
  35.  
  36. Dexterity (Dex) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Ref
  37. Intelligence (Int) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Ref
  38.  
  39. Wisdom (Wis) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Will
  40. Charisma (Cha) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Will
  41.  
  42. ---
  43. Conditional Bonuses --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level
  44.  
  45. Fort --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level
  46.  
  47. Ref --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level
  48.  
  49. Will --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level
  50.  
  51. ---
  52. AC /Defense --- 10 +1/2 level --- Armor/Ability ---- Class --- Feat --- Enh --- MISC ---- MISC
  53.  
  54. ---
  55.  
  56. Basic attack
  57.  
  58. Attack/Defense --- power/weapon --- Damage
  59.  
  60. ---
  61.  
  62. Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
  63.  
  64. Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
  65.  
  66. Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
  67.  
  68. Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
  69.  
  70. Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
  71.  
  72. Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
  73.  
  74. Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
  75.  
  76. Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
  77.  
  78. ----
  79.  
  80. Action points
  81.  
  82. ____ = Action points
  83. ---
  84.  
  85. BONUS SKILL NAME
  86.  
  87. BONUS SKILL NAME ---- ABIL MOD + 1/2 Level --- TRND (+5) --- ARMOR PENALTY ---- MISC
  88.  
  89. ___ Acrobatics – DEX ___ ---___ --- ____
  90. ___ Arcane – INT ___ ---___ --- ____
  91. ___ Athletics – STR ___ ---___ --- ____
  92. ___ Bluff – CHA ___ ---___ --- ____
  93. ___ Diplomacy – CHA ___ ---___ --- ____
  94. ___ Dungeoneering – WIS ___ ---___ --- ____
  95. ___ Endurance – CON ___ ---___ --- ____
  96. ___ Heal – WIS ___ ---___ --- ____
  97. ___ History – INT ___ ---___ --- ____
  98. ___ Insight – WIS ___ ---___ --- ____
  99. ___ Intimidate – CHA ___ ---___ --- ____
  100. ___ Nature – WIS ___ ---___ --- ____
  101. ___ Perception – WIS ___ ---___ --- ____
  102. ___ Religion – INT ___ ---___ --- ____
  103. ___ Stealth – DEX ___ ---___ --- ____
  104. ___ Streetwise – CHA ___ ---___ --- ____
  105. ___ Thievery – DEX ___ ---___ --- ____
  106. ---
  107. Coins and other wealth
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