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- How to make a PC
- Everyone in this game is asking to make a character sheet to refer to about classes, skills, level, and so on. The sheets are used to help the DM understand where the PC wants to be and what they can and can’t do by giving things up like; picking to be a warrior and giving up being a being that’s skilled with spells and lead more to melee combat within battle, a eevee with a fire type dad or a hybrid Pokémon being able to play, etc.
- The following will help you learn how to make a PC to use with a clear how to use sheet. See a normal D&D Character Sheet for more info.
- Character's name:
- Level:
- Alignment:
- Gender:
- Deity:
- Class:
- Age:
- Height:
- Weight:
- Species:
- Size:
- Eyes:
- Hair:
- Fur/scales:
- Type Features:
- Hit points:
- Perks/Feats:
- Movement --- Base --- Armor --- Item --- Misc
- ---
- Defenses
- Ability scores --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- add to saving throw
- Strength (STR) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Fort
- Constitution (Con) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Fort
- Dexterity (Dex) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Ref
- Intelligence (Int) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Ref
- Wisdom (Wis) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Will
- Charisma (Cha) --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level --- Will
- ---
- Conditional Bonuses --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level
- Fort --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level
- Ref --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level
- Will --- Score --- Ability --- Ability Mod --- Mod + 1/2 Level
- ---
- AC /Defense --- 10 +1/2 level --- Armor/Ability ---- Class --- Feat --- Enh --- MISC ---- MISC
- ---
- Basic attack
- Attack/Defense --- power/weapon --- Damage
- ---
- Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
- Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
- Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
- Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
- Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
- Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
- Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
- Attack --- Attack bonus --- Damage --- Critical --- Range --- Type --- Notes
- ----
- Action points
- ____ = Action points
- ---
- BONUS SKILL NAME
- BONUS SKILL NAME ---- ABIL MOD + 1/2 Level --- TRND (+5) --- ARMOR PENALTY ---- MISC
- ___ Acrobatics – DEX ___ ---___ --- ____
- ___ Arcane – INT ___ ---___ --- ____
- ___ Athletics – STR ___ ---___ --- ____
- ___ Bluff – CHA ___ ---___ --- ____
- ___ Diplomacy – CHA ___ ---___ --- ____
- ___ Dungeoneering – WIS ___ ---___ --- ____
- ___ Endurance – CON ___ ---___ --- ____
- ___ Heal – WIS ___ ---___ --- ____
- ___ History – INT ___ ---___ --- ____
- ___ Insight – WIS ___ ---___ --- ____
- ___ Intimidate – CHA ___ ---___ --- ____
- ___ Nature – WIS ___ ---___ --- ____
- ___ Perception – WIS ___ ---___ --- ____
- ___ Religion – INT ___ ---___ --- ____
- ___ Stealth – DEX ___ ---___ --- ____
- ___ Streetwise – CHA ___ ---___ --- ____
- ___ Thievery – DEX ___ ---___ --- ____
- ---
- Coins and other wealth
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