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- ; fastman92limitAdjuster_GTASA.ini
- [DYNAMIC LIMITS]
- ; ColModels (10150)
- #ColModels = 10150
- ; VehicleStructs (50)
- ; Max number of vehicles with different IDs loaded.
- #VehicleStructs = 50
- ; rwObjectInstances (1000)
- #rwObjectInstances = 1000
- ; Matrices (900)
- #Matrices = 900
- ; PtrNode Singles (70000)
- #PtrNode Singles = 70000
- ; PtrNode Doubles (3200)
- #PtrNode Doubles = 3200
- ; EntryInfoNodes (500)
- #EntryInfoNodes = 500
- ; Peds (140)
- #Peds = 140
- ; Vehicles (110)
- #Vehicles = 110
- ; Objects (350)
- #Objects = 350
- ; Tasks (500)
- #Tasks = 500
- ; Events (200)
- #Events = 200
- ; PointRoute (32)
- #PointRoute = 32
- ; PatrolRoute (32)
- #PatrolRoute = 32
- ; NodeRoute (64)
- #NodeRoute = 64
- ; TaskAllocator (16)
- #TaskAllocator = 16
- ; PedIntelligence (140)
- #PedIntelligence = 140
- ; PedAttractors (64)
- #PedAttractors = 64
- ; QuadTreeNodes (400)
- #QuadTreeNodes = 400
- ; Collision links (50)
- #Collision links = 50
- ; CustomEnvMapPipeMatDataPool (4096)
- #CustomEnvMapPipeMatDataPool = 4096
- ; CustomEnvMapPipeAtmDataPool (1024)
- #CustomEnvMapPipeAtmDataPool = 1024
- ; CustomSpecMapPipeMaterialDataPool (4096)
- #CustomSpecMapPipeMaterialDataPool = 4096
- [IPL]
- ; IPL : inst section, buildings (13000)
- #Buildings = 13000
- ; IPL: inst section, dummies (2500)
- #Dummies = 2500
- ; IPL : inst entries per file (4096)
- #Inst entries per file = 4096
- ; IPL: entity index array (40)
- #Entity index array = 40
- ; IPL: map zones (39)
- #Map zones = 39
- ; IPL: navigation zones (380)
- #Navigation zones = 380
- ; IPL: occl for interiors (40)
- #Interior occluders = 40
- ; IPL: occl for map (1000)
- #Occluders = 1000
- ; IPL: tcyc (32)
- #Timecycle modifiers = 32
- ; IPL: cull mirror attribute zones (72)
- #CULL mirror attribute zones = 72
- ; IPL: cull tunnel attribute zones (40)
- #CULL tunnel attribute zones = 40
- ; IPL: cull attribute zones (1300)
- #CULL attribute zones = 1300
- ; IPL: jump (256)
- #Stunt jumps = 256
- ; IPL: enex (400)
- #Entry exits = 400
- ; IPL: auzo zone boxes (158)
- #Auzo zone boxes = 158
- ; IPL: auzo zone boxes coordinate (0)
- #Auzo zone boxes, apply coordinate limit patch = 0
- ; IPL: auzo zone spheres (3)
- #Auzo zone spheres = 3
- ; Enable pickup limit patch
- #Enable pickup limit patch = 0
- ; IPL: pickups, coordinate limit will be hacked as well (620)
- #Pickups = 620
- ; Pickup collected
- #Pickup collected = 20
- [IDE LIMITS]
- ; IDE : objs section type 1 (14000)
- #IDE Objects Type 1 = 14000
- ; IDE : objs section type 2 (70)
- #IDE Objects Type 2 = 70
- ; IDE : tobj section (169)
- #Timed Objects = 169
- ; IDE : hier (92)
- #Hier Objects = 92
- ; IDE : cars section (212)
- #Vehicle Models = 212
- ; IDE : peds section ( 278 )
- #Ped Models = 278
- # IDE : weap section ( 51 )
- #Weapon Models = 51
- # IDE: 2dfx section (100)
- #2DFX Effects = 100
- [MAP LIMITS]
- ; Apply tracks.dat coordinate limit patch
- #Apply tracks.dat coordinate limit patch = 0
- ; tracks.dat file size limit
- #Tracks.dat file size limit = 46384
- ; Max number of track stations (6)
- #Max number of track stations = 6
- ; Enables track config loader
- #Enable track config loader = 0
- ; Apply paths limit patch
- #Apply paths limit patch = 0
- ; Enables path debugging
- #Enable path debugging = 0
- ; Paths map size (6000)
- ; This option requires new set of files if map size is changed!!!
- #Paths map size = 6000
- ; Radar map size (6000)
- ; This option requires new set of files if map size is changed!!!
- #Radar map size = 6000
- ; Enables frontend map different, using fradar**.txd files
- #Enable frontend map different = 0
- ; Water map size (6000)
- #Water map size = 6000
- ; Renderware world map size (10000)
- #Renderware world map size = 10000
- ; World map size (6000)
- #World map size = 6000
- ; World sector size (50)
- #World sector size = 50
- ; World LOD sector size (200)
- #World LOD sector size = 200
- [LEVEL LIMITS]
- ; Level limits are enabled if you uncomment 'Number of levels'
- ; Currently it's only possible to put the default car/ped IDs for levels.
- ; Random IDs won't work
- #Number of levels = 4
- ; Cop car IDs for levels
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop bike = 523
- ; Cop ped IDs for levels
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped bike = 284
- ; Ambulance IDs for levels
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- ; Medic IDs for levels
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- ; Fire engine IDs for levels
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- ; Fireman IDs for levels
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- ; Cab driver IDs for levels
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- ; Item price multipliers for levels
- Item price multiplier 0 = 1.0
- Item price multiplier 1 = 1.0
- Item price multiplier 2 = 1.0
- Item price multiplier 3 = 1.2
- [VEHICLE SPECIAL FEATURES]
- #Enable special features = 0
- Number of hydra vehicles = 1
- Hydra 1 = 520
- Number of ZR350 vehicles = 1
- ZR350 1 = 477
- [RESTARTS]
- #Max number of hospital restarts = 10
- #Max number of police restarts = 10
- [IMG LIMITS]
- ; Max number of IMG archives (8)
- #Max number of IMG archives = 8
- ; Enable handling of new enhanced IMG archives
- #Enable handling of new enhanced IMG archives = 0
- ; Increase the IMG archive size limit (max limit 32 GB)
- #Increase the IMG archive size limit = 0
- [DIRECTORY LIMITS]
- ; Extra objects directory (550)
- #Extra objects directory = 550
- ; Cutscene directory (512)
- #Cutscene directory = 512
- ; Clothes directory (550)
- #Clothes directory = 550
- [WATER LIMITS]
- ; Water triangles (6)
- #Water triangles = 6
- ; Water quads (301)
- #Water quads = 301
- ; Water quads and triangles list (701)
- #Water quads and triangles list = 701
- ; Water vertices (1021)
- #Water vertices = 1021
- [CAR STREAMING]
- ; Cargrp cars per group (23)
- ; Max number you can put is 63.
- ; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
- ; Remember to increase a limit of VehicleStructs appropriately!
- ; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.
- #Cargrp cars per group = 23
- ; Streaming : DesiredNumberOfVehiclesLoaded (22)
- ; This limit must be lower than a number of members per car group.
- ; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.
- #Streaming_DesiredNumberOfVehiclesLoaded = 22
- ; Car generators (500)
- #Car generators = 500
- ; Number of process counter passes for car generators (4)
- #Number of process counter passes for car generators = 4
- ; Should CCarGenerator_extended be used?
- #Use extended format for car generators = 0
- ; Accept any ID for car generator?
- #Accept any ID for car generator = 0
- [PED STREAMING]
- ; Pedgrp peds per group (21)
- #Pedgrp peds per group = 21
- [STREAMING]
- ; Memory available, in MB unit (megabytes), default value 50
- #Memory available = 50
- ; Number of requested models above which the game considers loading very busy (5)
- #Number of requested models above which the game considers loading very busy = 5
- ; Minimum number of iterations in LoadAllRequestedModels (10)
- #Minimum number of iterations in LoadAllRequestedModels = 10
- [RENDERER LIMITS]
- ; Invisible entity pointers (150)
- #Invisible entity pointers = 150
- ; Visible super LOD pointers (50)
- #Visible super LOD pointers = 50
- ; Visible LOD pointers (1000)
- #Visible LOD pointers = 1000
- ; Visible entity pointers (1000)
- #Visible entity pointers = 1000
- [VISIBILITY LIMITS]
- ; Alpha list limit (20)
- #Alpha list limit = 20
- ; Alpha boat atomic list limit (20)
- #Alpha boat atomic list limit = 20
- ; Alpha entity list limit (200)
- #Alpha entity list limit = 200
- ; Alpha underwater entity list limit (100)
- #Alpha underwater entity list limit = 100
- ; Alpha really draw last list limit (50)
- #Alpha really draw last list limit = 50
- ; Weapon peds for PC limit (100)
- #Weapon peds for PC limit = 100
- [ID LIMITS]
- #Apply ID limit patch = 0
- #I want to increase the IPL limit and I know it may cause bugs = 0
- ; ------- Information:
- ; ---- Count of files of one type can't be higher than 65535. That means you can have set a 65535 value for DFF/TXD/COL or whatever, but can't set 65536 or anything higher.
- ; ---- Total number of file IDs virtually unlimited (__int32)
- ; DFF (20000)
- #FILE_TYPE_DFF = 20000
- ; TXD (5000)
- #FILE_TYPE_TXD = 5000
- ; COL (255)
- #FILE_TYPE_COL = 255
- ; IPL (256)
- #FILE_TYPE_IPL = 256
- ; IFP (180)
- #FILE_TYPE_IFP = 180
- ; RRR (475)
- #FILE_TYPE_RRR = 475
- ; SCM (82)
- #FILE_TYPE_SCM = 82
- ; LOADED_START (2)
- #FILE_TYPE_LOADED_START = 2
- ; REQUESTED_START (2)
- #FILE_TYPE_REQUESTED_START = 2
- ; different limits below
- ; These limits don't require 'ID limit patch' to be enabled.
- ; Count of killable model IDs (vehicles/peds) (800)
- ; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
- ; Model IDs that may be killed are vehicles/peds.
- ; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
- ;
- ; In short, this value will affect the max possible ID for ped/vehicle.
- #Count of killable model IDs = 800
- [HANDLING.CFG LIMITS]
- #Apply handling.cfg patch = 0
- ; Number of standard lines (210)
- #Number of standard lines = 210
- ; Number of bike lines (13)
- #Number of bike lines = 13
- ; Number of flying lines (24)
- #Number of flying lines = 24
- ; Number of boat lines (12)
- #Number of boat lines = 12
- ; Number of animation group lines (30)
- #Number of animation group lines = 30
- [SCM LIMITS]
- ; max size in bytes of MAIN segment from main.scm (200000)
- #Max size of MAIN segment = 200000
- # max mission size from main.scm (69000)
- #Max mission size = 69000
- ; Running scripts (96)
- #Running scripts = 96
- ; Mission cleanup array limit (75)
- #Mission cleanup = 75
- ; Used object array (395)
- #Max number of used objects = 395
- ; Switch jump table cases (75)
- #Switch jump table cases = 75
- [OTHER LIMITS]
- ; Coronas (64)
- #Coronas = 64
- ; Max size of single collision from .col archive (32768)
- #Collision size = 32768
- ; Cover points (100)
- #Cover points = 100
- ; LOD distance = 300.0
- #LOD distance = 300.0
- ; Limit for number of object.dat entries.
- ; 5 first entries of array are reserved for hardcoded purpose.
- #Object info entries = 160
- ; Radar traces (175)
- #Radar traces = 175
- ; References (3000)
- #References = 3000
- ; Vehicle colors (128)
- #Vehicle colors = 128
- ; Number of plate textures (3)
- #Number of plate textures = 3
- [ROADBLOCK LIMITS]
- ; Apply roadblox.dat better loader
- #Apply roadblox.dat better loader = 0
- [SHADOW LIMITS]
- ; Shadows stored (48)
- #Shadows stored = 48
- ; Poly bunches (360)
- #Poly bunches = 360
- ; Static shadows (48)
- #Static shadows = 48
- ; Permanent shadows (48)
- #Permanent shadows = 48
- [WEAPON LIMITS]
- ; Enable weapon type loader
- #Enable weapon type loader = 0
- ; Weapon type loader, number of type IDs (70)
- #Weapon type loader, number of type IDs = 70
- ; Enable melee combo type loader
- #Enable melee combo type loader = 0
- ; Max number of melee combos (17)
- #Max number of melee combos = 17
- [SPECIAL]
- ; Disables radar rotation
- #Disable radar rotation = 0
- ; Disables 270 km\h plane speed limit.
- #Disable plane speed limit = 0
- ; Make helicopters land on water when cars on water cheat enabled
- #Make helicopters land on water when cars on water cheat enabled = 1
- ; Make save of variable size
- #Make save of variable size = 0
- ; Make paintjobs work for any ID
- #Make paintjobs work for any ID = 0
- ; Fix streaming memory bug
- #Fix streaming memory bug = 0
- [ERROR REPORTING]
- Enable error reporting = 1
- Attempt to load object instance with undefined ID = 1
- #Car generator limit exceeded = 0
- IMG archive needs rebuilding = 1
- Model does not have collision loaded = 1
- #Model has collision already set up = 0
- #Model name is declared on multiple IDs = 0
- #Requested file does not exist = 0
- [DEBUG OUTPUT]
- ; Enables debug output from sprintf and printf functions.
- #Enable debug output = 0
- ; Enable logging of files loaded
- #Enable logging of files loaded = 0
- [DEBUGGING]
- ; Makes pad 1 act like pad 0
- #Copy info to pad 1 from pad 0 = 0
- [PLUGIN PATCHES]
- ; Enables plugin patches.
- #Enable plugin patches = 0
- [ADDONS]
- #Enable cheat string loader = 0
- #Enable vehicle audio loader = 0
- #Enable train type carriages loader = 0
- ; Train carriage loader, max number of vehicles (15)
- #Train type carriage loader, max number of vehicles for type = 15
- ; Train carriage loader, number of type IDs (16)
- #Train type carriage loader, number of type IDs = 16
- #Enable radar blip sprite filename loader = 0
- ; Radar blip sprite filename loader, number of type IDs (64)
- #Radar blip sprite filename loader, number of type IDs = 64
- [MAIN]
- author = fastman92
- donation window disable code =
- ; Crash expection handler
- ; You should leave it enabled, or there will be no crash log.
- ; Please don't disable it unless you have a good reason.
- Register global expection handler = 1
- #Disable music on global exception handler = 0
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