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- //
- // server.cfg
- //
- // comments are written with "//" in front of them.
- // GLOBAL SETTINGS
- hostname = "***"; // The name of the server that shall be displayed in the public server list
- password = "***"; // Password for joining, eg connecting to the server
- passwordAdmin = "***"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
- serverCommandPassword = ""; // Password required by alternate syntax of [[serverCommand]] server-side scripting.
- logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
- admins[] = {
- "***"
- };
- // WELCOME MESSAGE
- motd[] = {
- "Welcome to the party, pal"
- };
- motdInterval = 0; // Time interval (in seconds) between each message
- // JOINING RULES
- maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
- kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
- verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
- allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
- steamProtocolMaxDataSize = 1024; // Increasing this value will fix the modlist length limit in Arma 3 Launcher but mignt not be supported by some routers.
- loopback = 0; // Enforces LAN only mode.
- upnp = 1; // This setting might slow up server start-up by 600s if blocked by firewall or router.
- // VOTING
- voteMissionPlayers = 3; // Tells the server how many people must connect so that it displays the mission selection screen.
- voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
- // INGAME SETTINGS
- disableVoN = 1; // If set to 1, Voice over Net will not be available
- vonCodec = 0; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
- skipLobby = 0; // Overridden by mission parameters
- vonCodecQuality = 3; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
- persistent = 0; // If 1, missions still run on even after the last player disconnected.
- timeStampFormat = "long"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
- BattlEye = 0; // Server to use BattlEye system
- // TIMEOUTS
- disconnectTimeout = 180; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds.
- maxDesync = 150; // Max desync value until server kick the user
- maxPing= 200; // Max ping value until server kick the user
- maxPacketLoss= 50; // Max packetloss value until server kick the user
- kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; //Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1)
- lobbyIdleTimeout = 6000; // The amount of time the server will wait before force-starting a mission without a logged-in Admin.
- // SCRIPTING ISSUES
- onUserConnected = ""; //
- onUserDisconnected = ""; //
- doubleIdDetected = ""; //
- // SIGNATURE VERIFICATION
- onUnsignedData = "kick (_this select 0)"; // unsigned data detected
- onHackedData = "kick (_this select 0)"; // tampering of the signature detected
- onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
- // MISSIONS CYCLE (see below)
- randomMissionOrder = False; // Randomly iterate through Missions list
- autoSelectMission = False; // Server auto selects next mission in cycle
- class Missions {
- class Mission_Antistasi_WotP_2_4_1_Tanoa {
- template = "Antistasi-WotP-2-4-1.Tanoa";
- difficulty = "Custom";
- };
- class Mission_Training_VR {
- template = "Training.VR";
- difficulty = "Custom";
- };
- }; // An empty Missions class means there will be no mission rotation
- missionWhitelist[] = {};
- // An empty whitelist means there is no restriction on what missions available
- // HEADLESS CLIENT
- headlessClients[] = {
- "127.0.0.1"
- };
- localClient[] = {
- "127.0.0.1"
- };
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