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TeamMetazord

First Person Point and Click Camera Changelog

Nov 18th, 2017
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  1. VERSION 1.1 Update!
  2. [Update] Compatible now with Unreal 4.18!
  3. [New!] By request, the system now supports a simple framework for footsteps during camera transitions! Supports multiple surface materials with no animation graph, and minimal editing in the blueprint! Enable the feature in the player pawn.
  4. [New!] Added support for Event Dispatchers and binded events.
  5. [Fix] Fixed temperamental hotboxes for rotating cameras. Now hovering your mouse just on the edge of a rotating box will now move your camera far more reliably!
  6. [Fix] Fixed a logic bug where the Y and Z limits for rotating cameras had been set backwards. They will now effect the appropriate directions.
  7. [Fix] Several moderate and minor typos and examples corrected in the documentation.
  8. [Fix] Removed some strange meshes and BP geometry that had somehow still remained from the very early days of the project.
  9.  
  10. VERSION 1.0 Release!
  11. Full release onto the Unreal 4 Marketplace.
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