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- VERSION 1.1 Update!
- [Update] Compatible now with Unreal 4.18!
- [New!] By request, the system now supports a simple framework for footsteps during camera transitions! Supports multiple surface materials with no animation graph, and minimal editing in the blueprint! Enable the feature in the player pawn.
- [New!] Added support for Event Dispatchers and binded events.
- [Fix] Fixed temperamental hotboxes for rotating cameras. Now hovering your mouse just on the edge of a rotating box will now move your camera far more reliably!
- [Fix] Fixed a logic bug where the Y and Z limits for rotating cameras had been set backwards. They will now effect the appropriate directions.
- [Fix] Several moderate and minor typos and examples corrected in the documentation.
- [Fix] Removed some strange meshes and BP geometry that had somehow still remained from the very early days of the project.
- VERSION 1.0 Release!
- Full release onto the Unreal 4 Marketplace.
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