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- >1----------------------------------------------------------------<CONTENTS>-----------------------------------------------------------
- I. STAT BONE-USES (PERKS)
- II. SYB SPELLS
- III. MITZI STUFF
- IV. STAN INVENTORY
- V. VAN INVENTORY & UPGRADES
- ----------------------------------------------------------------<BONE-USES>----------------------------------------------------------
- >BONE SPEED: You’re faster than the average meatbag thanks to stronger tendons and other stuff. You can move quickly and your reflexes are pretty cool too!
- >EMU LEG BONES: Leap high, kick harder! Maybe larger toenails, too?
- >BONE CLAWS: Retractable nail claws that allow you to carve, climb, and cling!
- >ROCKABILLY RIBS: Your ribs and the rest of your skeleton are built to last--you can take hits and damage that would prove fatal to a normal meatbag!
- >LIL' SLUGGER: Harsh practice at the batting cages have made you a demon with bats and bat-like tools. Hit ‘em outta the park!
- >FORGOTTEN ABILITY: You feel like you had something before... Weird.
- >FORGOTTEN ABILITY: Yea, this is REALLY weird--didn't you have another upgraded version of an ability here too?
- >TALBOT CYBER EYE: Eye can't believe you put this into your eye socket! No matter--this marvel of Goodboynium engineering connects directly to your optic nerves and provides extra accuracy with firearms! Oh, it fires a MEAN laser, too--just don't overdo it!
- >DENTAL DEFENDER: Hope you’ve been brushing--calcium deposits in your teeth can cover your ENTIRE BODY with an extremely dense set of BONE ARMOR! The downside is that besides being heavy as heck, using the ability hurts your teeth like HELL! Small price to pay for armor like this!
- >FORGOTTEN ABILITY: Okay, you're freakin' out here. What was this ability? Did it involve Ly? You don't know! It's gone now, whatever it was!
- >SUGAR N' SPICE: Your whole body appears to have a sugary-cinnamon scent now. You're not sure if it's permanent or not, but it's there. Whether this is a perk or not is up to you...
- >SEA LEGS: Ever get that sinking feeling? Not anymore! With these babies you’ll be swimming and moving underwater almost as well as you would on land! Enjoy BONE-USES every time you do something UNDERWATER!
- >FENCER’S FEMURS: No self-respecting swashbuckler is complete without an uncanny sense of balance and cat-like poise! Besides getting better with BLADED WEAPONS, you’ll also become better at BALANCING and performing ACROBATIC FEATS!
- >CUT TO THE CHASE: Your knowledge of anatomy and where to cut has been augmented by reading a book--guess knowledge really IS power! You'll receive a BONE-US to any attacks or actions that involve CUTTING!
- >COUNTER-INTUITIVE: Remembering the good-ole' days practicing martial arts with Sue has reminded you how useful countering attacks can be! You'll receive a BONE-US when you COUNTER a melee attack!
- >DISTAL DECOY: Two Stans? One’s bad enough! That’s what your enemies will be thinking when you pick this BONEUS! Once a day you can conjure up a DECOY in the spitting image of Stan using BONE FOG! It’ll do whatever you tell it to, but enough interference (AKA BULLETS, ATTACKS, STRONG WIND) will make it dissipate! Use wisely!
- BUNNY OUTFIT: When worn, you’ll gain a small BONEUS to STRENGTH, DEFENSE, AND SPEED checks! ALL OF ‘EM! Miiiight cause some, uh, DISTRACTIONS too. Might lead to embarrassment.
- HELLISH HOST: You're carrying a DEMONIC TENANT inside of your body--don't worry, you ain't preggo. In exchange for feeding off of your LIFE ESSENCE now and then, you gain a small BONEUS to STRENGTH, DEFENSE, and SPEED CHECKS and, on occasion (ONCE PER DAY PERMITTING DEMON HAS ENOUGH POWER), will get some surges of DEMONIC POWER! Careful though--it has a kick to it!
- HOLY HURTS: Not really much of a BONEUS, but due to your new DEMONIC RENTER you are MORE SUSCEPTIBLE to HOLY ITEMS including HOLY WATER and CRUCIFIXES! You might wanna skip church for a few weeks...
- ELEMENTAL ETHNOID: Attacking things is cool and all, but don’t you want a little more FLAVOR? This BONEUS allows you to add an ELEMENT of your choice to your next attack: LIGHTNING, ICE, MAGIC, or FIRE! Pairing the right element with the right foe will do EXTRA DAMAGE, plus think of the UTILITIES!
- -------------------------------------------------------------<SYB'S SPELLS>----------------------------------------------------------
- <AT-WILL:>
- >ARCANE BOLT: Weak, but rapid magical darts! Can be fired in BURSTS!
- >BLINK: Instant teleportation in any direction! Don't use near walls!
- >CLAIRVOYANCE: Can LOCATE and TRACK one known target at a time! Requires concentration! Can be blocked by spells and other protections.
- >LIGHT TELEKINESIS: Can lift and toss small objects from afar!
- >RADIANT BLADE: Finger-emitted rapier made of light--cuts through shit.
- <ENCOUNTER:>
- >SHOCKING GRASP: Touch-based electrical surge. Can shock people AND machines.
- >ARCTIC BLAST: A cone of freezing air that can stop enemies and objects dead in their tracks!
- >FIREBALL: Large ball of exploding fire--don't use in close range!
- DAILY:
- >GLAMOR: Changes the appearance of a target using illusion magic--lasts for about an hour. Can only transform target into being or object of similar size.
- >HASTE: Transfers magical energy from self to a TARGET or SELF, speeding them up for about a minute (longer if Syb is concentrating). Target becomes FASTER and HARDER TO HIT!
- >ELDRITCH RAGE: Only triggers when Syb gets MAD. Encounter spells become AT-WILLS, AT-WILLS become massively more powerful, and DAILIES become ENCOUNTER SPELLS (with the exception of this one, of course.) EXTREMELY DRAINING AND MIGHT HAVE LONG-TERM EFFECTS! BEWARE!
- FISH FORM: OF'FISH'ally the coolest power in Syb's repertoire--fish form does exactly what it says on the label: turns the target into a fish. A talking, sentient fish, that is! Like GLAMOR, this spell is once-a-day only, but can work for up to an HOUR if the target doesn't fight it! Careful though--fish need water to breathe!
- -------------------------------------------------------------<MITZI STUFF>----------------------------------------------------------
- INVENTORY:
- >1 SECURITY HELMET AND MASK
- >1 BODY ARMOR
- >1 SCIENCY GUN
- >1 STUN BATON
- >1 SUBMACHINE GUN
- >1 DIVING KNIFE
- >1 PAIR OF BINOCULARS
- >1 RADIO (TO CONTACT STAN)
- >1 FAMILY PHOTO
- >1 CLEARWATER DAM BIKINI (NOT WORN)
- >1 TUBE OF LIP BALM
- >1 PACK OF PEACH GUM
- >1 PACK OF MINT GUM
- >5 BAGS OF PICKLE CHIPS
- PERKS:
- >COVERT N' ALERT! Mitzi gets a +5 BONEUS to all STEALTH, SCOUT, and TECHNICAL ROLLS!
- >TOMBOY TREADS! Mitzi gets a +5 BONEUS to all ATHLETIC ROLLS thanks to her SMOKIN' BOD!
- >NINJA PRO! Mitzi gains a +5 BONEUS to any attack on an unaware opponent!
- >AUTOGRAPHED ARMOR! Clad in armor signed by a bunch of skeletons, Mitz now gets a +5 to all rolls! Don't ask how it works, just enjoy it!
- ----------------------------------------------------<Updated ‘LIST OF STUFF YOU HAVE’>-----------------------------------------------
- >1 PONGOS POUCH (2 PONGOS)
- >4 PEARLS
- >2 DOLLARS
- CLOTHES:
- >1 MAGICAL BUNNY SUIT W/EARS AND STOCKINGS (BONE-USES TO ALL STRENGTH AND SPEED ROLLS!) (WORN UNDER:)
- >1 GOOD BOY DOGGIE BONES EVENING SANITATION COORDINATOR COVERALLS (WORN)
- >2 YELLOW RUBBER GALOSHES (WORN)
- >1 EVENING SANITATION COORDINATOR CAP (WORN)
- >1 PAIR OF SWEET SHADES (WORN)
- >1 PAIR OF PRISONER COVERALLS
- >1 PAIR OF RUBBER GALOSHES
- >1 SECURITY ARMORED VEST
- >1 POST-EM NOTE
- >1 SEA CLOAK
- >3 EXTRA SEA CLOAKS
- >1 SCUBA GEAR
- >1 SKULL HOODIE
- >1 PAIR OF BLACK JEANS
- >2 SPIKED GOTH BOOTS
- >1 PAIR OF SWEET SHADES
- >1 CAP with the Good Boy logo and the letters ESC.
- >1 JANITOR COVERALLS (Note:CLEAN)
- >2 RUBBER BOOTS
- >1 STRANGE AMULET (Found in principal’s office)
- >1 STETHOSCOPE
- >1 KITTY BIKE HELMET
- >2 WETSUITS
- >2 PAIRS OF SWIMMING GOGGLES
- >2 LIFE JACKETS
- >3 PAIRS OF SWIMMING FLIPPERS
- >1 FISHERMAN'S HAT
- >1 LUCKY COIN NECKLACE
- >1 DAM HOODIE
- >1 PIRATE CAPTAIN'S TRICORNER HAT
- >1 GOLD NECKLACE
- >1 SEA CLOAK (CREATES BREATHABLE BUBBLE AROUND WEARER, BUT MAKES THEM COMPLETELY LOSE BUOYANCY)
- >1 COONSKIN HAT
- >1 TRAPPER'S FUR COAT
- >1 GAMER T-SHIRT
- >1 PAIR OF CARGO PANTS
- >1 PAIR OF COMBAT BOOTS
- >1 PAIR OF KITTY HIGH-SOCKS
- >1 DEPUTY MARSHAL BADGE
- >1 TACTI'COOL' HAT
- WEAPONS:
- N4 AUTOMATIC RIFLE
- >1 REPEATER RIFLE (BELONGED TO GRAMPS)
- >1 DEMONIC TELESCOPING PITCHFORK
- >1 BACKUUM 1000 (CAN SUCK AND BLAST OBJECTS UP TO THE SIZE AND/OR WEIGHT OF A FRUIT CART!)
- >1 SUPER HELPFUL SKELETON (NOTE: LY INSISTED YOU WRITE THIS DOWN.)
- >1 MAGICAL SNAKE TIRE IRON (SEE LY, I DIDN'T FORGET THIS-STOP HASSLING ME!)
- >1 CULT RITUAL DAGGER
- >1 AUTOMATED BONE SHAPER (ABS)
- >1 TELESCOPING BLUE STEEL MOP ('THE KAISER')
- >1 CHINCHILL PUMP-ACTION SHOTGUN (FOUND! :DDDDDD)
- >1 .38 REVOLVER
- >1 GOODBOYNIUM TELESCOPING MOP
- >1 REGGINGTON BOLT-ACTION SCOPED RIFLE
- >1 ROCKET LAUNCHER
- >1 SPRAY BOTTLE WITH STINGING, SHINY WATER! (1/2 Left)
- >1 PISSY MARROW-SERUM'D RACCOON NAMED STAN
- GIVEN TO PALS:
- >1 STORM STAFF (TAKEN BY SYBIL)
- >1 TELESCOPING ALUMINUM MOP (LOANED TO ART)
- >1 BENETTI HANDGUN (LOANED TO ART)
- >1 SCIENCE GUN(LENT TO MITZI)
- >1 FANCY BOWTIE (GIVEN TO TALBOT)
- >1 SCOOTER KEY (GIVEN TO PAULIE)
- >1 GOLD REVOLVER (GIVEN TO EDDIE)
- >1 BLACK REVOLVER (GIVEN TO ART)
- >1 MAGIC-PINGING DEVICE (CAUSES BUT ALSO TAKES STAN OUT OF BLACKOUTS!) (GIVEN TO SYBIL)
- >1 TRANQ RIFLE (GIVEN TO TUCKER)
- >1 MAKESHIFT FLAMETHROWER (LENT TO KIKI)
- >1 MAGIC TRACKING BOLT WAND (ART)
- >1 MAGIC TRACKING BOLT WAND (EDDIE)
- TOOLS:
- >1 SET OF WOODEN DICE (BELONGED TO CLIFF)
- >1 MAGIC-STORING PRISM (FULL!)
- >1 RECTANGULAR GIZMO
- >1 JAR OF FLESHY FLAKES
- >1 STAN BONE MARROW SERUM DOSE (FOR ONE PARTY MEMBER)
- >1 COMPANY-ISSUED BLACKBERRY.
- >1 FIXED CELLPHONE
- >1 MICROBUCKET (CARRIES WATER)
- >1 KEYRING WITH WORK, APARTMENT, and SCOOTER KEYS
- >1 PAINFULLY SMALL WALLET. 67 CENTS MADE OF RANDOM COINS. ALSO A DEBIT CARD: CHIP CURRENTLY SMUDGED.)
- >1 SYBIL DOLL (She communicates through it)
- >1 TACTICAL FLASHLIGHT
- >1 ZIPPO LIGHTER
- >1 CLEARWATER MAP
- >1 EMPTY SPRAY BOTTLE
- >1 KNIFE SHARPENER
- >1 VAN KEY
- >1 GPS TRACKER
- >1 ROPE LADDER W/FASTENERS
- >1 REMOTE-CONTROLLED DUCK
- >1 10-FOOT ROPE
- >1 FRAYED NET
- >1 SNEAKY BOX (CARDBOARD)
- >1 TELESCOPING FISHING POLE WITH ATTACHED MINI-TACKLEBOX
- >1 COMPASS
- >1 BRASS SPYGLASS
- >1 JEWELED CRUCIFIX
- >1 GOOD BOY STAMP
- >1 CHRISTY-MODDED RADIO (CHANNEL 1 FOR TEAM CBB, CHANNEL 2 FOR REPORT, CHANNEL 3 FOR GOOD BOY, 9 FOR TRIO, 10 FOR HAULIE PAULIE, 11 FOR CHRISTY (SECURE)
- MEDICAL & FOOD:
- >1 BOTTLE OF PAINKILLERS (FROM TUCKER)
- >1 BOTTLE OF ISOPROPYL ALCOHOL
- >1 ROLL OF BANDAGES
- >3 PACKS OF MYSTERY MEAT
- >7 CANS OF INFINAMEAT
- >1 REAPER LOLLIPOP
- >1 FIRST AID KIT
- >1 BAG OF PICKLE CHIPS
- >1 JAR OF BERRY JAM
- KEYS AND MEMOS:
- >1 SIGIL OF DUDE WHO LAST KILLED TIM
- >1 GOOD BOY MASTER KEY
- >1 LETTER FROM KIKI!
- >1 JANITOR KEYCARD (FOR SCIENCE LAB)
- >1 DAM COMPUTER PASSWORD SHEET
- >1 ADDRESS (Given by ART)
- >1 NEWSPAPERS AND NOTE FROM CORPSE-ART KILLER
- >1 BOOK ON CARVING (READ)
- >1 GREASER SHOPPING LIST
- >1 TALBOT'S JOURNAL
- >1 SHOPPING LIST WITH GREEN WRITING
- >1 'NATURE OF NATURE' GUIDEBOOK
- >1 ORDER OF THE WANDERING EYE KEYCARD (THEIR COMPOUND'S IN THE ADMIN WING!)
- >1 LIST OF EX-CULT MEMBER NAMES
- >1 OLD MAP TO PITCHFORK ROCK (ATLANTIS LANDMARK)
- >1 CITY HALL KEYCARD (JAY REYES)
- >1 KEY TO JOPLIN SALOON
- NOVELTIES AND MISC:
- >1 BUNDLE OF COMPANY CREDIT CARDS
- >1 CIGAR BUTT (TROPHY FROM KING)
- >1 TIN of DR. HARRINGTON'S HAIR-WRANGLER POMADE
- >1 BOX OF ALL-OCCASION STICKERS: OVER 6 MILLION SITUATIONAL STICKERS!
- >1 PACK OF TISSUES
- >1 PEACH GUM WRAPPER (FROM MITZI)
- >1 $500 CHEQUE
- >1 LUDWIG REPLICA (HAIRY CATFISH)
- >1 ALLY GATOR PLUSH!
- >1 STAN DOLL MADE BY SANDY THE VENT URCHIN
- >1 FISH GODDESS(?) TOTEM
- >1 MERMAID PLUSH
- >1 PICTURE OF YOU AND LUDWIG
- >1 GOODBOYNIUM-COVERED ROCK (FROM BEANING TALBOT IN THE HEAD)
- >1 GUNKY FLINTLOCK PISTOL
- >1 TOME OF MERMAID SMUT (EXTREMELY LEWD AND DEFINITELY EVIL)
- --------------------------------------------------------------------<IN’VAN’TORY>----------------------------------------------------
- CURRENT VAN UPGRADES:
- >WHEEL AND CHASSIS ARMOR
- >EMERGENCY FORCE FIELD (LY THOUGHT THE BUTTON WAS FOR THE EMERGENCY LIGHTS)
- >TURBO BOOST MK II (Can boost more often and for longer!)
- >EASY ACCESS BETWEEN CABIN AND BACK
- >COMFY SEATS
- >RIP KORD CUTOUT IN THE BACK
- >FUZZY DICE
- >AMPLE BACK STORAGE
- >2 PAIRS OF BINOCULARS
- >4 COMBAT KNIVES
- >2 SMGS
- >2 LONG-RANGE RIFLES
- >4 PACKS OF SMOKES (JOHNNY PATRIOT REDS)
- >5 BOXES OF TOASTER TARTS
- >20 BAGS OF MIXED CANDIES
- >5 BAGS OF COFFEE GROUNDS
- >1 COFFEE MAKER
- >3 CARTONS OF MILK
- >1 TOOL KID
- >20 BAGS OF CHIPS
- >5 RISQUE MAGAZINES (No one fessed up to bringing these. PERVERTS!)
- >36 BEERS
- >5 BOTTLES OF HARD LIQUOR
- >20 SANDWICHES
- >4 FLASHLIGHTS
- >3 PACKS OF BATTERIES
- >3 FIRST AID KITS
- >2 CANS OF SPRAY CHEESE
- >4 TUBS OF ICE CREAM
- >1 CUTOUT OF RIP KORD
- >EXTRA AMMO (A LOT)
- >7 SOLDIER HELMETS
- >20 DAM MAGNETS
- >15 POCKET KNIVES
- >10 BEAVER DOLLS
- >25 BOTTLE OF DAM WATER (IT'S DAM GOOD)
- >15 CLEARWATER DAM HOODIES
- >15 CLEARWATER DAM SWIMWEAR (MALE AND FEMALE)
- >1 ELECTRICAL TOOLBOX
- >1 PACK OF CORN BARS
- >1 PACK OF DINO CRISPS
- >1 PACK OF FREEZE-DRIED PICKLES
- >5 BOTTLES OF PAINKILLERS
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