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kazmadan

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Mar 1st, 2012
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  1. (2:33:08 AM) Shouta: my precious CSa
  2. (2:33:15 AM) Shouta: CSa CSa CSa
  3. (2:33:35 AM) Donkey|Work: CSa zundas
  4. (2:34:05 AM) Shouta: If we could do that, Kou would be like the most damaging unit in the game
  5. (2:34:17 AM) Donkey|Work: SS rank
  6. (2:34:22 AM) Donkey|Work: that shit is stupid fast
  7. (2:39:44 AM) Skitzofranik|Work: who is kou? strike?
  8. (2:40:45 AM) Skitzofranik|Work: i need a more broken suit than tg. sv makes my brain hurt
  9. (2:41:01 AM) Donkey|Work: it's the gp01a
  10. (2:42:12 AM) Shouta: Yeah GP01Fb
  11. (2:42:34 AM) Shouta: It's considered B rank but pretty very playable
  12. (2:42:37 AM) Donkey|Work: yeah that one xD
  13. (2:42:45 AM) Shouta: He's got some scary damage
  14. (2:42:49 AM) Donkey|Work: thought it was C
  15. (2:43:02 AM) Donkey|Work: not like it matters if you can beast though
  16. (2:43:11 AM) TheBrett: C.
  17. (2:43:22 AM) Shouta: Oh yeah, I forgot there was a C
  18. (2:43:25 AM) Skitzofranik|Work: barrel roll to the top of the tier list nig
  19. (2:43:37 AM) Shouta: I usually truncate the middle
  20. (2:43:59 AM) Shouta: move A to S and make it a >
  21. (2:44:28 AM) Donkey|Work: alrighty, catch you crazy cats later
  22. (2:44:34 AM) Shouta: later donkey
  23. (2:44:37 AM) Skitzofranik|Work: thats funny i dont see anything below the s line :)
  24. (2:44:58 AM) Shouta: proving mah point!
  25. (2:45:00 AM) Shouta: ;)
  26. (2:46:51 AM) Skitzofranik|Work: there are like 8 suits in this game to me: fc, quant, master, tg, ij, tank, zaku, and cheridum because he is fun to troll with
  27. (2:46:52 AM) Dunpeal [~Dunpeal@p57B2F551.dip.t-dialin.net] entered the room.
  28. (2:47:08 AM) Dunpeal: yo sup
  29. (2:47:16 AM) Skitzofranik|Work: HotDickings
  30. (2:47:21 AM) TheBrett: do you usually find yourself publicizing tier lists or something, shouta?
  31. (2:47:27 AM) Dunpeal: shouta finishied your new rig already?
  32. (2:47:37 AM) Shouta: Dun: yeah
  33. (2:47:41 AM) Shouta: Brett: As in telling folks?
  34. (2:47:48 AM) Lostconfused|work: I have yet to see anyone troll with Cherudim
  35. (2:47:49 AM) Shouta: usually if they want to know
  36. (2:47:50 AM) Dunpeal: yo brett how ya doin
  37. (2:48:07 AM) Shouta: I make the caveat that it's not like a fighting game tier list though
  38. (2:48:08 AM) TheBrett: sup dunpeal
  39. (2:48:12 AM) TheBrett: im doing good
  40. (2:48:28 AM) TheBrett: about to sleep actually though
  41. (2:48:29 AM) TheBrett: 3am here
  42. (2:48:29 AM) TheBrett: :/
  43. (2:48:31 AM) TheBrett: nite.
  44. (2:48:40 AM) Dunpeal: nite
  45. (2:48:55 AM) Dunpeal: timezones are a bitcg
  46. (2:49:15 AM) Shouta: Because the game has so many variables and isn't nearly as restrained as fighting game, going hard on the tier list for match-ups isn't nearly as good
  47. (2:49:38 AM) Dunpeal: well its a 2 v 2 game
  48. (2:49:50 AM) Skitzofranik|Work: fc ignores the logic of tier lists
  49. (2:49:57 AM) Skitzofranik|Work: as does quant
  50. (2:50:02 AM) Shouta: There is a bit of that for FC lol
  51. (2:50:15 AM) rivals|work: who needs a partner when you're fc
  52. (2:50:31 AM) Shouta: Quant and master I think are fine for the most part
  53. (2:50:41 AM) Dunpeal: FC always died on my side :/
  54. (2:50:46 AM) Shouta: FC is way too powerful for his stats as a whole
  55. (2:50:58 AM) Dunpeal: i dont believe the FC hype
  56. (2:51:05 AM) TheBrett: even though there were more qants than FC at dogfight, rite?
  57. (2:51:09 AM) TheBrett: :|
  58. (2:51:15 AM) Lostconfused|work: Quant and master are only difficult to handle if you can't work with your partner
  59. (2:51:32 AM) Shouta: uh yeah?
  60. (2:51:49 AM) Shouta: FC is still more powerful than quant if you ask me but Quant has a lot of pluses that make it easier to play
  61. (2:51:50 AM) Shouta: and get in
  62. (2:52:24 AM) Dunpeal: like the shield bits :|
  63. (2:52:38 AM) Lostconfused|work: shield bits are not a big deal
  64. (2:52:45 AM) Lostconfused|work: unless you forget about them, haha
  65. (2:53:00 AM) Dunpeal: do they decrease over time?
  66. (2:53:02 AM) Shouta: They don't take much but strategic use of them allows for a free melee
  67. (2:53:22 AM) TheBrett: or a free landing
  68. (2:53:22 AM) Shouta: and the only thing it doesn't block is a bazooka shot
  69. (2:53:30 AM) Shouta: yeah
  70. (2:53:35 AM) TheBrett: welp
  71. (2:53:42 AM) Lostconfused|work: Dragon is interesting against Quant, good options to take down shield bits and punish melee
  72. (2:53:44 AM) Shouta: FC's mantle is great but only good against beams
  73. (2:53:51 AM) Dunpeal: quant is really difficult for me as a god gundam player
  74. (2:54:01 AM) TheBrett: qant was pretty dominant at dogfight
  75. (2:54:02 AM) Lostconfused|work: work with your partner?
  76. (2:54:16 AM) TheBrett: much more so than FC
  77. (2:54:38 AM) Dunpeal: next time we play you show me how its done lost
  78. (2:54:38 AM) Shouta: well, Quant also has been aruond longer than FC as well
  79. (2:55:00 AM) Shouta: but yeah, Quant pluses make it a more strategic unit to use in a situation like dogfight
  80. (2:55:40 AM) TheBrett: at top jp level i think shield bits are actually too hard to debunk
  81. (2:55:44 AM) Dunpeal: btw whats good about FC except the beam barrier
  82. (2:55:50 AM) TheBrett: everything.
  83. (2:55:53 AM) Shouta: In the store qualifier I was in, there weren't any FCs partially because it had just released and folks were still getting used to it
  84. (2:55:58 AM) Lostconfused|work: speed, damage, melee
  85. (2:56:03 AM) Shouta: pretty much
  86. (2:56:15 AM) TheBrett: well literally just.
  87. (2:56:16 AM) TheBrett: everything.
  88. (2:56:30 AM) Dunpeal: what about ranged?
  89. (2:56:33 AM) Shouta: The only downpoint is that he has just that BR to work with but that thing has a manual reload
  90. (2:56:48 AM) Shouta: and you can just rush the shit out of folks most of the time using that as coverl ol
  91. (2:57:01 AM) TheBrett: ranged is amazing too, dunpeal
  92. (2:57:07 AM) TheBrett: manual reload even when you're not at 0
  93. (2:57:09 AM) TheBrett: AC cancels into itself
  94. (2:57:11 AM) KyouG: Dun: http://i162.photobucket.com/albums/t242/adamosgp/Forum%20Reactions/leon-stansfield-everyone.gif
  95. (2:57:13 AM) TheBrett: whip is stupid good
  96. (2:57:16 AM) KyouG: replace everyone with "everything"
  97. (2:57:19 AM) TheBrett: split shot is amazing
  98. (2:57:56 AM) Shouta: From a vs FC perspective, fighting him at range is probably the best solution though
  99. (2:58:15 AM) Lostconfused|work: the up whip is probably the hardest thing to deal with
  100. (2:58:20 AM) Dunpeal: hmmm i think i should start looking for alternative units
  101. (2:58:27 AM) Skitzofranik|Work: brb meeting
  102. (2:58:41 AM) Shouta: at close range, he's way harder to deal with at least as it is right now
  103. (2:58:58 AM) Shouta: That'll change with FB though
  104. (2:59:04 AM) Lostconfused|work: i haven't played sinanju at all lately, maybe I should get back to it sometime
  105. (2:59:05 AM) DonkeyPhone [~donkeysho@82.132.139.166] entered the room.
  106. (2:59:13 AM) Shouta: Brett: On that note, wtf is with them giving Quant 200 shield bits in FB >=|
  107. (2:59:19 AM) TheBrett: not melee absorb at least
  108. (2:59:26 AM) TheBrett: i think its kind of dumb though
  109. (2:59:34 AM) Shouta: yeah
  110. (2:59:44 AM) Dunpeal: i like that
  111. (2:59:52 AM) Shouta: I wish I could've gone to the loke tests like I did with EXVS
  112. (2:59:53 AM) Dunpeal: no more free melee
  113. (2:59:55 AM) Skitzofranik|Work left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  114. (3:00:07 AM) TheBrett: wouldn't you just wish you could play FB instead?
  115. (3:00:10 AM) TheBrett: lol
  116. (3:00:20 AM) Shouta: no, 'cause they haven't fixed DX yet >=|
  117. (3:00:31 AM) TheBrett: huh
  118. (3:00:39 AM) Dunpeal: what did they do to DX again?
  119. (3:00:43 AM) TheBrett: is he broken in the loketest or something?
  120. (3:00:53 AM) Lostconfused|work: just remove all attacks from DX, every button is an assist
  121. (3:00:55 AM) Shouta: He's really bad right now going from the thread
  122. (3:01:08 AM) Shouta: They moved the saber throw to CSa with some half-assed stats
  123. (3:01:16 AM) TheBrett: ah
  124. (3:01:26 AM) Shouta: leopard assist has no shield prop like Accguy's assist
  125. (3:01:33 AM) Shouta: Airmaster needs buffing
  126. (3:01:35 AM) TheBrett: i dunno i would rather wish i could be in japan to play FB rather than be in japan to go to a loketest and wait in line for hella hours
  127. (3:01:46 AM) Shouta: They weakened the Sat cannon
  128. (3:01:51 AM) Shouta: a few other things
  129. (3:02:03 AM) Shouta: Well, when FB comes out in wide release of course
  130. (3:02:12 AM) Shouta: but I want to try the new units toooo
  131. (3:02:18 AM) Dunpeal: well brett its just the fact that loketest is very time limited
  132. (3:02:20 AM) TheBrett: just wait another month.
  133. (3:02:42 AM) Dunpeal: and you got to play an in progress game
  134. (3:02:51 AM) Shouta: There is that too
  135. (3:02:55 AM) TheBrett: i dunno
  136. (3:03:05 AM) Shouta: They do ask you to write comments
  137. (3:03:15 AM) TheBrett: i guess its kinda fun to participate in once or twice
  138. (3:03:21 AM) Dunpeal: no console release announced yet rite?
  139. (3:03:24 AM) TheBrett: nope
  140. (3:03:25 AM) Shouta: nope
  141. (3:03:31 AM) Lostconfused|work: won't be for a long time either
  142. (3:03:51 AM) Shouta: Oh yeah, they also nerfed unicorn a bit as well
  143. (3:03:51 AM) DonkeyPhone: PS9
  144. (3:03:57 AM) Shouta: There goes my 3ks
  145. (3:03:58 AM) Lostconfused|work: well
  146. (3:04:09 AM) TheBrett: but yeah regarding qant I agree I personally dont feel as much of a problem against that suit as FC at my level, but it definitely seems like top jps have issues with that suit
  147. (3:04:19 AM) Dunpeal: hurr down witj the bean mags
  148. (3:04:23 AM) TheBrett: I feel like some issues people have with FC are able to be mitigated a bit as you go up
  149. (3:04:33 AM) Shouta: yeah
  150. (3:04:51 AM) TheBrett: the craze regarding qant hasnt died down and everyone seems to agree qant = FC tier
  151. (3:04:55 AM) TheBrett: and some even say qant > FC
  152. (3:04:58 AM) TheBrett: not sure about that
  153. (3:05:05 AM) TheBrett: its true that qant has been out longer
  154. (3:05:07 AM) TheBrett: BUT
  155. (3:05:08 AM) Shouta: I played a lot of FCs before I left Japan so I have a lot of practice against quant and FC
  156. (3:05:19 AM) Shouta: but yeah, time issue for a lot of folks
  157. (3:05:24 AM) TheBrett: well
  158. (3:05:41 AM) TheBrett: qant had been
  159. (3:05:44 AM) TheBrett: a lot lower on the tier list
  160. (3:05:45 AM) Dunpeal: did FC get nerfed in FB?
  161. (3:05:46 AM) TheBrett: than FC
  162. (3:05:48 AM) TheBrett: for quite a while
  163. (3:06:05 AM) Shouta: Dun: kinda, they lowered a lot of his abilities
  164. (3:06:07 AM) TheBrett: even not regarding FC,
  165. (3:06:15 AM) TheBrett: there was MUCH LESS destiny
  166. (3:06:18 AM) TheBrett: and barely any SF
  167. (3:06:27 AM) TheBrett: in the dogfight qualifiers
  168. (3:06:41 AM) TheBrett: and both those suits have been regarded higher than qant since the dawn of time
  169. (3:06:42 AM) Shouta: I don't understand why folks would have rated Quant lower than FC myself
  170. (3:07:00 AM) TheBrett: didnt you just say you thought FC was much better than qant?
  171. (3:07:13 AM) Shouta: Brett: I didn't say I'd rate it higher
  172. (3:08:06 AM) Shouta: I'd put them pretty close to each other but FC has the stat imbalance if you ask me
  173. (3:08:14 AM) Dunpeal: but you said FC is better
  174. (3:08:24 AM) Shouta: yeah
  175. (3:08:25 AM) TheBrett: so you think FC isn't fine at low level or something, but at high level you think they're both fine?
  176. (3:08:34 AM) Shouta: oh no
  177. (3:08:40 AM) TheBrett: because you definitely said qant was "fine"
  178. (3:08:42 AM) Shouta: I think FC at low is broken beyond fuck
  179. (3:08:52 AM) TheBrett: so i'm trying to understand what you meant by that
  180. (3:09:11 AM) Shouta: at higher levels, where players have moer experience, it evens out a bit more
  181. (3:09:13 AM) TheBrett: i'm also confused about what stat imbalance means
  182. (3:09:27 AM) Shouta: Brett: Speed, damage, life,
  183. (3:09:38 AM) Shouta: attack speed
  184. (3:09:38 AM) Shouta: etc
  185. (3:09:51 AM) TheBrett: it makes no sense for a suit to be only slightly better than another but then have much more "stat imbalance"
  186. (3:09:54 AM) TheBrett: to me anyways
  187. (3:10:11 AM) TheBrett: wouldn't that just make it better overall?
  188. (3:10:40 AM) Shouta: No, becaus I think quant has better techniques that allow it to fight well
  189. (3:10:55 AM) Shouta: well, a lot with the shield bits
  190. (3:11:21 AM) TheBrett: why would stats bear any significance at all then if you're not also taking into account other elements which let you evaluate a suits ability?
  191. (3:11:32 AM) TheBrett: thats like saying SF sucks because its HP is low
  192. (3:11:39 AM) Shouta: because FC does have those as well
  193. (3:12:07 AM) TheBrett: so if FC has equvalent tools to qant but also has a lot of "stat imbalance" wouldn't that make FC significantly better than qant?
  194. (3:12:14 AM) Dunpeal left the room (quit: Ping timeout: 204 seconds).
  195. (3:12:25 AM) Shouta: I didn't say it was equivalent
  196. (3:12:27 AM) Dunpeal [~Dunpeal@p57B2F551.dip.t-dialin.net] entered the room.
  197. (3:12:31 AM) Shouta: i said it was pretty damn close
  198. (3:12:59 AM) TheBrett: but if you're evaluating how good suit A is from suit B by taking into account tools, stats, movelists, etc, what is the point of even distinguishing this concept of stat imbalance
  199. (3:13:12 AM) Shouta: but if you go back to what I said earlier, comparing suits individually like in a tier list, it's a little wonky
  200. (3:13:33 AM) Shouta: because there are too many variables in a game like this
  201. (3:13:36 AM) TheBrett: well this is tier list in terms of suit compatibility at high level, generally regarded for dogfight
  202. (3:13:39 AM) Shouta: 2v2 nature, 3D, etc
  203. (3:13:50 AM) TheBrett: and why does the viability of a tier list have anything to do with what i was asking o_O
  204. (3:13:57 AM) Shouta: brb
  205. (3:15:03 AM) Dunpeal: btw. are there any team tier lists?
  206. (3:15:05 AM) Skitzofranik|Work [Mibbit@198.6.50.15] entered the room.
  207. (3:15:12 AM) Shouta: ok back
  208. (3:15:20 AM) Skitzofranik|Work: me too what'd i miss
  209. (3:15:21 AM) Shouta: It's a bit of my view of the tier list
  210. (3:15:43 AM) Shouta: same rank units fight at the same ability but have different pluses and advantages
  211. (3:16:05 AM) TheBrett: pluses and minuses?
  212. (3:16:09 AM) TheBrett: but yeah, go on
  213. (3:16:14 AM) Shouta: ah yeah
  214. (3:16:15 AM) Shouta: brain fart
  215. (3:16:31 AM) TheBrett: okay, i follow
  216. (3:16:40 AM) TheBrett: so how does this relate to the earlier question i asked
  217. (3:16:42 AM) Shouta: anyway, so like FC has stat imbalances that improve his status but I think Quant has technique and tools
  218. (3:17:01 AM) Dunpeal: ...
  219. (3:17:15 AM) Shouta: That balances it out to me
  220. (3:17:30 AM) Shouta: just because they're the same tier does not mean the occupy the same strengths
  221. (3:17:37 AM) TheBrett: i dont think anyone said that.
  222. (3:18:04 AM) TheBrett: could you give me some examples of FC stat imbalances?
  223. (3:18:07 AM) Dunpeal: ok i guess the app is going crazy again
  224. (3:18:20 AM) Shouta: uh, Sub N activation speed?
  225. (3:18:26 AM) Shouta: The vertical whip
  226. (3:18:28 AM) TheBrett: isnt that a tool?
  227. (3:18:42 AM) Shouta: A tool but the speed at which it comes out is imbalanced
  228. (3:18:45 AM) Shouta: and that's been changed for FB
  229. (3:18:49 AM) TheBrett: but isnt it really the tool thats imbalanced?
  230. (3:18:52 AM) Shouta: so I'm actually right
  231. (3:19:02 AM) TheBrett: i dont doubt that the speed is stupid
  232. (3:19:03 AM) Shouta: That's still a stat imbalance
  233. (3:19:21 AM) Lostconfused|work: it depends on how you look at it
  234. (3:19:28 AM) Lostconfused|work: a whip and what it does is a tool
  235. (3:19:30 AM) TheBrett: but you're using this term as a universal term
  236. (3:19:34 AM) Lostconfused|work: how fast it comes out or how much damage it does
  237. (3:19:37 AM) Lostconfused|work: are it's stats
  238. (3:19:41 AM) TheBrett: its not like everyone has a whip...
  239. (3:20:06 AM) Shouta: but I see no point in separating tool imbalance and stat imbalance for this discussion
  240. (3:20:11 AM) TheBrett: you're basically saying the frame data on some of FC's moves are really stupid, but since the moveset itself is unique, doesn't it just boil down to FC having stupid tools?
  241. (3:20:24 AM) Shouta: but the tools define FC
  242. (3:20:29 AM) Shouta: and is part of its stats....
  243. (3:20:32 AM) TheBrett: what.
  244. (3:20:40 AM) Lostconfused|work: ok this discussion is getting weird
  245. (3:20:55 AM) TheBrett: please clarify what you mean by "stats"
  246. (3:20:55 AM) Shouta: Do you think I'm just refering to speed, damage, life?
  247. (3:21:00 AM) TheBrett: because you're confusing the hell out of me.
  248. (3:21:12 AM) Lostconfused|work: I think you are Shouta
  249. (3:21:33 AM) Shouta: look, I'm saying is that the imbalances in the tools = imbalances in the suit
  250. (3:21:38 AM) Shouta: because it's a part of the unit
  251. (3:22:21 AM) Shouta: separating the tools from the suit isn't meaningful
  252. (3:22:29 AM) TheBrett: im still wondering what "stats" means
  253. (3:22:31 AM) Lostconfused|work: well I don't get TheBrett either because I think the tool and its stats are separate things
  254. (3:22:35 AM) Dunpeal left the room (quit: Quit: Dunpeal).
  255. (3:22:43 AM) DonkeyPhone left the room (quit: Ping timeout: 190 seconds).
  256. (3:22:53 AM) Shouta: Stats are like damage, correction, guidance, travel speed
  257. (3:22:54 AM) Shouta: etc
  258. (3:23:00 AM) TheBrett: lostconfused: I'm still confused about what "stats" are for shouta, which is why I'm asking so hopefully i wont confuse you either >_<
  259. (3:23:07 AM) Dunpeal [~Dunpeal@p57B2F551.dip.t-dialin.net] entered the room.
  260. (3:23:14 AM) Shouta: how about attributes to clear it up
  261. (3:23:16 AM) Lostconfused|work: nah I am not confused by what you mean I just disagree with you
  262. (3:23:20 AM) Dunpeal: kyou you done goufed
  263. (3:23:29 AM) Shouta: oh god
  264. (3:23:33 AM) Shouta: Dunpeal is now doing it
  265. (3:23:43 AM) Dunpeal: at the head theres a t missing
  266. (3:23:45 AM) TheBrett: lostconfused: i also believe they are seperate things.
  267. (3:23:51 AM) TheBrett: i dont disagree with you.
  268. (3:24:08 AM) magz|lapt [~theloafin@sjs-cc-wifi-1-1-lc-int.sjsu.edu] entered the room.
  269. (3:24:09 AM) TheBrett: stats as in attributes
  270. (3:24:15 AM) DonkeyPhone [~donkeysho@82.132.248.114] entered the room.
  271. (3:24:18 AM) Lostconfused|work: synonyms
  272. (3:24:23 AM) TheBrett: right except that
  273. (3:24:38 AM) TheBrett: i think saying "the stats on FC whip are stupid, so FC stats are stupid" is a misleading statement
  274. (3:24:38 AM) Lostconfused|work: stats just have a number assigned to them
  275. (3:24:54 AM) Shouta: I do not because the whip is a part of FC
  276. (3:25:09 AM) Shouta: if you separate the tools from the unit, what else do you have?
  277. (3:25:18 AM) Shouta: running like crazy?
  278. (3:25:39 AM) Lostconfused|work: well if that's your only problem then I would think you are making too much of a generalization
  279. (3:25:47 AM) Shouta: I disgaree
  280. (3:26:02 AM) TheBrett: well
  281. (3:26:04 AM) Shouta: why is it a generalization to refer to the tools it has as separate from the unit?
  282. (3:26:05 AM) TheBrett: normally i would just say
  283. (3:26:15 AM) TheBrett: "the stats on FC whip are stupid. FC whip is stupid. it is part of what makes FC stupid"
  284. (3:26:20 AM) Shouta: you can't interchange those tools
  285. (3:26:44 AM) Shouta: Brett: That would be the logical conclusion from what I've said
  286. (3:27:06 AM) TheBrett: the reason why i personally think stats shouldn't be used here
  287. (3:27:13 AM) Dunpeal left the room (quit: Ping timeout: 202 seconds).
  288. (3:27:15 AM) TheBrett: is because there ARE universal attributes
  289. (3:27:26 AM) TheBrett: its just semantics
  290. (3:27:41 AM) Shouta: I don't disagree that there are universal attributes
  291. (3:27:50 AM) Dunpeal [~Dunpeal@p57B2F551.dip.t-dialin.net] entered the room.
  292. (3:27:51 AM) TheBrett: so going back to this statement you made
  293. (3:27:51 AM) Shouta: but these attributes in regards to the tools is the difference
  294. (3:27:53 AM) TheBrett: Shouta: anyway, so like FC has stat imbalances that improve his status but I think Quant has technique and tools
  295. (3:28:02 AM) TheBrett: based on your definition you're basically saying they both have good tools.
  296. (3:28:10 AM) Shouta: no
  297. (3:28:16 AM) Shouta: Here
  298. (3:28:34 AM) Shouta: FC has techniques, not as good as quant but they have superior stats to them
  299. (3:28:41 AM) Shouta: Quant has more useful techniques
  300. (3:29:15 AM) Shouta: for example
  301. (3:29:25 AM) Shouta: FC's whip is good because of how fast it comes out and its damage
  302. (3:29:35 AM) TheBrett: how can FC have techniques that are worse than qants but have better stats on them
  303. (3:29:53 AM) Shouta: but Quant's Shield bits are good because they allow you to get in safely and deflect a lot allowing you to get damage
  304. (3:30:31 AM) Shouta: well, look at a single shot CSa
  305. (3:31:12 AM) Shouta: Strike Freedom vs GP01Fb
  306. (3:31:41 AM) Shouta: SF's CSa is faster than Kou's but Kou's is more damae
  307. (3:32:29 AM) Shouta: but even though Kou's has more damage, the speed allows it to be more useful
  308. (3:32:31 AM) Shouta: er
  309. (3:32:34 AM) Shouta: the speed of SF's
  310. (3:33:26 AM) TheBrett: would you be able to say whether one was better than the other?
  311. (3:33:47 AM) Shouta: depends on what way you want to approach it
  312. (3:33:57 AM) Shouta: but I'd say ease of use > damage
  313. (3:34:06 AM) TheBrett: well this wouldn't be the first time you've just said something is specifically straight up better than another.
  314. (3:34:20 AM) Shouta: but on the other hand, the ultimate point is to deal damage which is a plus itself
  315. (3:34:29 AM) TheBrett: well for the sake of this example
  316. (3:34:31 AM) TheBrett: which would you say is better
  317. (3:34:42 AM) Shouta: Strike's
  318. (3:34:49 AM) Shouta: Strike F's
  319. (3:34:55 AM) Shouta: Easier to land despite lower damage
  320. (3:35:01 AM) TheBrett: so your conclusion is that SF's CSa is better than GP01's
  321. (3:35:02 AM) TheBrett: right?
  322. (3:35:24 AM) Shouta: If I was looking at it from the perspective of easy of use, sure
  323. (3:35:29 AM) Shouta: ease*
  324. (3:35:30 AM) TheBrett: no
  325. (3:35:32 AM) TheBrett: i just mean in general.
  326. (3:35:47 AM) Shouta: Then I wouldn't say either
  327. (3:36:00 AM) TheBrett: okay but didn't you just say qant's tools were better than FC's?
  328. (3:36:19 AM) Shouta: I clarified that statement
  329. (3:36:24 AM) TheBrett: hrmm i must have missed that
  330. (3:36:27 AM) Shouta: <Shouta> FC has techniques, not as good as quant but they have superior stats to them
  331. (3:36:28 AM) Shouta: <Shouta> Quant has more useful techniques
  332. (3:36:38 AM) Shouta: more powerful techniques, come out faster etc
  333. (3:36:43 AM) Shouta: but quant is more usable
  334. (3:37:19 AM) Dunpeal left the room (quit: Quit: Dunpeal).
  335. (3:37:49 AM) Shouta: in this case, FC's tools have big advantages but the properties of those tools are also a minus
  336. (3:38:01 AM) Shouta: the whip comes out stupid fast and does great damage but it's only vertical
  337. (3:38:28 AM) TheBrett: yet
  338. (3:38:32 AM) Shouta: Quant's shield on the other hand has minus points
  339. (3:38:43 AM) TheBrett: you would say you are unable to evaluate whether qant or FC's tools are better overall?
  340. (3:38:45 AM) Shouta: like only 100 hp but with proper use, it allows from more opportunties to get damage
  341. (3:39:29 AM) Shouta: Definitively, no
  342. (3:39:35 AM) TheBrett: i see
  343. (3:39:50 AM) Shouta: because it's comparing things that aren't measurable
  344. (3:40:02 AM) TheBrett: but you said earlier
  345. (3:40:04 AM) Shouta: which is why I said i think FC is more damned annoying
  346. (3:40:06 AM) TheBrett: Shouta: I'd put them pretty close to each other but FC has the stat imbalance if you ask me
  347. (3:40:08 AM) Coxy [~chatzilla@46.7.199.75] entered the room.
  348. (3:40:12 AM) Shouta: key being I think
  349. (3:42:19 AM) Shouta: mmm foood
  350. (3:42:30 AM) Shouta: Anyway, my statement is my opinion
  351. (3:42:33 AM) Shouta: I didn't say it was definitive
  352. (3:42:45 AM) Shouta: hence why we're arguing =P
  353. (3:43:05 AM) TheBrett: i dont actually have any problem with whether you think FC or Qant is better tbqh
  354. (3:43:07 AM) TheBrett: i am just confused
  355. (3:43:50 AM) TheBrett: you're saying you cant judge whether one's tools are overall better than anothers
  356. (3:43:59 AM) TheBrett: but you made a statement earlier which looks like you did
  357. (3:44:30 AM) Shouta: I said I can't judge which tools are better without putting it in a certain light
  358. (3:44:32 AM) TheBrett: i also dont really think we're arguing
  359. (3:44:33 AM) TheBrett: lol
  360. (3:44:38 AM) TheBrett: i am just trying to understand what you're trying to say
  361. (3:44:51 AM) Shouta: eh, something like that lol
  362. (3:45:06 AM) TheBrett: what do you mean by
  363. (3:45:09 AM) TheBrett: putting it in a certain light?
  364. (3:45:38 AM) Shouta: Trying to generalize which is better is difficult because you aren't measuring the same thing in this case
  365. (3:45:51 AM) TheBrett: oh indeed it is quite difficult
  366. (3:46:23 AM) TheBrett: and its quite hard to try and account for things like move statistics and applicability.
  367. (3:46:24 AM) Shouta: so without putting a condition for the comparison, you can't get anywhere
  368. (3:47:05 AM) TheBrett: so what is the condition for comparison in this case then?
  369. (3:47:19 AM) Shouta: My above statement is a nebulous conclusion of all the things you have to consider in the game
  370. (3:47:51 AM) Shouta: so not just individual unit strengths but like team application, battle strategy, etc
  371. (3:48:02 AM) TheBrett: right
  372. (3:48:03 AM) TheBrett: thats a given
  373. (3:48:29 AM) Shouta: In this case, I think FC has a few things that edge it ahead of quant, not by much but it eeks it just a little
  374. (3:49:22 AM) Shouta: The difference to me, is that if you changed one or two things on FC as it is right now, it'd be pretty much dead even
  375. (3:49:34 AM) Shouta: So not much at all
  376. (3:50:34 AM) TheBrett: right
  377. (3:50:44 AM) TheBrett: so would i be correct in saying you think
  378. (3:50:49 AM) TheBrett: FC's tools are slightly better overall than qants?
  379. (3:51:46 AM) Shouta: In my nebulous overall assessment sure
  380. (3:52:06 AM) TheBrett: cool.
  381. (3:52:08 AM) Shouta: Individually, I'd say it's a little different but the game isn't 1v1 so
  382. (3:52:17 AM) TheBrett: we're not talking about in a matchup though
  383. (3:52:22 AM) Shouta: yeah
  384. (3:52:33 AM) TheBrett: we've already established what it means for a suit to be "better" than another
  385. (3:52:41 AM) TheBrett: so we dont really need to get stuck on that
  386. (3:52:57 AM) Shouta: yep
  387. (3:53:10 AM) TheBrett: so
  388. (3:53:22 AM) TheBrett: lets assume
  389. (3:53:26 AM) TheBrett: for an extremely
  390. (3:53:28 AM) TheBrett: generalized case
  391. (3:53:53 AM) TheBrett: for establishing one's tools to be overall better than anothers
  392. (3:53:59 AM) TheBrett: for a very simple scenario
  393. (3:54:16 AM) TheBrett: we could boil it down to just these "stats" of the tools, and its utility
  394. (3:54:33 AM) TheBrett: thats not TOO far of a cry off
  395. (3:54:52 AM) TheBrett: so we could really boil it down to
  396. (3:54:55 AM) TheBrett: A+B = C
  397. (3:54:58 AM) TheBrett: in this case, right?
  398. (3:55:29 AM) Shouta: If we did that, which one would be better, you mean?
  399. (3:55:50 AM) TheBrett: im just trying to bring up a hypothetical case to express a point i want to make
  400. (3:55:54 AM) TheBrett: but you follow so far, right?
  401. (3:55:59 AM) Shouta: I think so
  402. (3:56:12 AM) TheBrett: so lets just say
  403. (3:56:28 AM) TheBrett: in this A+B=C case
  404. (3:56:48 AM) TheBrett: that again, they are the "stats" and the utility
  405. (3:57:01 AM) TheBrett: which together give you an overall assessment
  406. (3:57:09 AM) TheBrett: which lets you determine whether one thing is better _overall_ than the other
  407. (3:58:22 AM) Shouta: Using that, which would be better? is what you're asking?
  408. (3:59:20 AM) TheBrett: sorry
  409. (3:59:20 AM) TheBrett: was busy
  410. (3:59:26 AM) TheBrett: nah im not asking anything yet
  411. (3:59:28 AM) TheBrett: sorry
  412. (3:59:53 AM) TheBrett: so anyways
  413. (3:59:59 AM) TheBrett: if you have already made the conclusion of what C is
  414. (4:00:45 AM) TheBrett: god damnit
  415. (4:00:45 AM) TheBrett: sec
  416. (4:00:52 AM) TheBrett: lol
  417. (4:00:53 AM) Shouta: busy busy at 4am
  418. (4:00:57 AM) Shouta: popular man lol
  419. (4:05:53 AM) TheBrett: okay
  420. (4:05:54 AM) TheBrett: sorry about that
  421. (4:06:09 AM) TheBrett: uhhh where was i
  422. (4:06:09 AM) TheBrett: lol
  423. (4:06:19 AM) TheBrett: ah
  424. (4:06:19 AM) TheBrett: okay
  425. (4:06:30 AM) TheBrett: so anyways
  426. (4:06:41 AM) TheBrett: lets just say for this FC vs Qant example
  427. (4:06:59 AM) somepunk [~chatzilla@168.156.136.51] entered the room.
  428. (4:07:05 AM) TheBrett: you said FC is SLIGHTLY better, by your own personal opinion, nebulous etc etc.
  429. (4:07:06 AM) DonkeyPhone left the room (quit: Remote host closed the connection).
  430. (4:07:09 AM) TheBrett: thats fine and dandy
  431. (4:07:09 AM) DonkeyPhone [~donkeysho@82.132.211.42] entered the room.
  432. (4:07:17 AM) TheBrett: in this stupid A+B=C scenario
  433. (4:07:31 AM) TheBrett: it means one C is slightly higher than other
  434. (4:07:43 AM) TheBrett: now if you're saying
  435. (4:07:54 AM) TheBrett: FC's "stats"
  436. (4:07:57 AM) TheBrett: are "imbalanced"
  437. (4:08:03 AM) TheBrett: YET
  438. (4:08:10 AM) TheBrett: still only slightly better overall than qant
  439. (4:08:19 AM) TheBrett: what is the point of highlighting that "imbalance"
  440. (4:08:28 AM) TheBrett: when its clearly being weighed with utility
  441. (4:08:35 AM) TheBrett: and overall ends up only being slightly better
  442. (4:08:47 AM) Shouta: Ah, so why does the A get a highlight in an A+B=C equation
  443. (4:09:17 AM) TheBrett: you are highlighting only one factor of what you end up evaluating as the overall performance, and calling it "imbalanced"
  444. (4:09:26 AM) TheBrett: but you're sitll saying its only slightly in the lead
  445. (4:09:30 AM) TheBrett: and mentioning nothing about B
  446. (4:09:59 AM) TheBrett: now it would be one thing if you just meant to say the stats are slightly better
  447. (4:10:14 AM) TheBrett: because then you can assume utility to be equivalent or w/e
  448. (4:10:48 AM) Shouta: Ok, using just the A+B=C is a little tricky to example this
  449. (4:11:17 AM) TheBrett: well
  450. (4:11:24 AM) TheBrett: you could just answer my question ignoring the ABC thing
  451. (4:11:30 AM) TheBrett: starting with "what is the point"
  452. (4:11:34 AM) Shouta: hah
  453. (4:11:55 AM) TheBrett: i mean this is a quesiton i asked like 20 minutes ago or something but i think it just got ignored
  454. (4:11:56 AM) TheBrett: lol
  455. (4:12:29 AM) Shouta: 20 mins ago I think you were still explaining lol
  456. (4:12:30 AM) Shouta: but anyway
  457. (4:12:41 AM) Shouta: The reason why FC's imbalances are highlighted because it skews some of the applications of the unit
  458. (4:13:07 AM) TheBrett: oh i guess i went afk
  459. (4:13:10 AM) TheBrett: so i guess it was longer
  460. (4:13:25 AM) Shouta: It's not all but some do
  461. (4:13:41 AM) TheBrett: applications of the unit
  462. (4:13:46 AM) TheBrett: could you clarify what that means for me
  463. (4:14:21 AM) Shouta: For example, FC in overcost is a little evil because of the ABC mantle coming back still
  464. (4:14:29 AM) Shouta: whereas the other Crossbones don't get it
  465. (4:14:48 AM) TheBrett: so that counts as a "stat"
  466. (4:14:48 AM) TheBrett: ?
  467. (4:14:50 AM) Shouta: It gives it some OC protection and slightly safer run away
  468. (4:15:05 AM) Shouta: the ABC mantle coming back sure
  469. (4:15:09 AM) TheBrett: so
  470. (4:15:15 AM) TheBrett: the fact that the mantle comes back
  471. (4:15:18 AM) TheBrett: counts as a stat
  472. (4:15:54 AM) Shouta: In your A+B=C example, it'd be easier to count it as so
  473. (4:15:59 AM) TheBrett: okay
  474. (4:16:05 AM) TheBrett: but do you expect anyone you're talking to do assume that?
  475. (4:16:12 AM) Shouta: because it's a +value
  476. (4:16:18 AM) Shouta: oh, of course not
  477. (4:16:22 AM) TheBrett: right well
  478. (4:16:26 AM) TheBrett: all im trying to illustrate in general
  479. (4:16:32 AM) Shouta: but honestly, I don't think many people put as much thought into it
  480. (4:16:34 AM) TheBrett: is that I think the use of the phrase "stat imbalance" is misleading.
  481. (4:17:46 AM) Shouta: I won't disagree that some of it sounds weird but how are you gonna describe overly strong attacks or overly fast ones heh
  482. (4:18:06 AM) TheBrett: "mechanics" would be good
  483. (4:18:08 AM) TheBrett: "performance" would be good
  484. (4:18:18 AM) TheBrett: i think its just not a good idea to try and boil it down to just one generic category
  485. (4:18:30 AM) TheBrett: "frame data" might be nice
  486. (4:18:46 AM) Shouta: But I don't think it's good to try and fit it into categories that it wouldn't necessarily work
  487. (4:19:07 AM) TheBrett: err
  488. (4:19:13 AM) Shouta: well
  489. (4:19:41 AM) Shouta: like performance is a little vague, mechanics doesn't explain the exact why
  490. (4:19:52 AM) Shouta: frame data I guess could work for some
  491. (4:20:10 AM) Shouta: but the associated image is a little hard to imagine
  492. (4:20:18 AM) TheBrett: do you honestly expect anyone to guess that "stat imbalance" of FC includes the fact that he gets his cloak back during overcost?
  493. (4:20:54 AM) Shouta: no, but if you put it as "he gets an extra 140 HP even in overcost" they would
  494. (4:21:02 AM) Shouta: that's only good against beams
  495. (4:21:39 AM) TheBrett: so you agree that you would need to not use "stat imbalance" to illustrate that point, then?
  496. (4:22:32 AM) Shouta: Eh, I agree and disagree
  497. (4:23:00 AM) Shouta: I agree that stat imbalance can be a bad term
  498. (4:23:49 AM) Shouta: but I disagree because there's a lot you can explain with it without getting more complicated
  499. (4:24:45 AM) Shouta: It's also because some of these imbalances can be adjusted simply by adjusting values
  500. (4:26:41 AM) TheBrett: how does "the fact that the mantle comes back in overcost" end up being a value?
  501. (4:27:01 AM) TheBrett: unless you want to get really technical about it being a 0 or 1 in code :|
  502. (4:27:13 AM) Shouta: Well, from a life perspective I said it above
  503. (4:27:30 AM) Shouta: the mantle is an additional 140 HP that's only good against beams
  504. (4:27:35 AM) TheBrett: also wouldn't you say utility can be adjusted by simply adjusting the values too?
  505. (4:27:54 AM) Shouta: In some cases yes
  506. (4:28:13 AM) Shouta: but you can adjust utility by adding or subtracting different properties
  507. (4:28:24 AM) TheBrett: properties that aren't values?
  508. (4:28:28 AM) Shouta: yeah
  509. (4:28:33 AM) TheBrett: for example?
  510. (4:28:43 AM) Shouta: like they're adding inertia back to Ez8 in FB i think
  511. (4:29:12 AM) Shouta: I could be reading the thread wrong on him but can move more like Next than in EXVS
  512. (4:29:12 AM) TheBrett: in what sense?
  513. (4:29:15 AM) Shouta: but I could be wrong
  514. (4:29:23 AM) Donkey|Work left the room (quit: Ping timeout: 190 seconds).
  515. (4:29:30 AM) Skitzofranik|Work left the room (quit: Ping timeout: 204 seconds).
  516. (4:30:23 AM) Shouta: making the ABC mantle block missiles too would be a property that isn't a value, hypothetical of course
  517. (4:31:03 AM) TheBrett: sure, okay.
  518. (4:31:13 AM) Shouta: uh, DX getting bits that used to be only shoot and out into a following assist is another property
  519. (4:31:20 AM) Shouta: well for GX I mean
  520. (4:31:25 AM) Shouta: but no GX so DX got it lol
  521. (4:32:51 AM) TheBrett: okay
  522. (4:32:54 AM) TheBrett: that makes sense
  523. (4:32:55 AM) Shouta: So going back to FC, I think if you tweaked some of the values on its current attacks and leave the properties, I think it'd more even
  524. (4:33:08 AM) TheBrett: right
  525. (4:33:34 AM) TheBrett: i think the use of stats is maybe okay, or at the very least i can understand why you would want to use it despite my personal opinion that it's vague
  526. (4:33:43 AM) TheBrett: but "imbalance"?
  527. (4:33:54 AM) TheBrett: again back to how you were saying FC was only slightly better than Qant
  528. (4:34:18 AM) TheBrett: why would you think illustrate FC's stats being imbalanced, if only slightly better than qants
  529. (4:34:20 AM) Shouta: In FC's case, I think some of its stats are way above without many minsues for a unit as buff as it is
  530. (4:34:36 AM) TheBrett: isnt it no longer "way above" if he comes out slightly ahead anyways?
  531. (4:35:01 AM) Shouta: speaking on just the unit in comparison to others, without adding battle tech/strategies I mean
  532. (4:35:05 AM) TheBrett: like GP02's nuke damage is "way above" other shit but i dont see anyone complaining about damage imbalance on that move.
  533. (4:35:19 AM) Shouta: most units in the game get stronger abilities at the cost of other areas
  534. (4:35:48 AM) Shouta: so like say Hyakushiki gets a reloading BR and a revive ability at the cost of its HP
  535. (4:36:04 AM) Shouta: or Zeta after it get nerfed
  536. (4:36:06 AM) somepunk left the room (quit: Quit: ChatZilla 0.9.88 [Firefox 10.0.2/20120215223356]).
  537. (4:36:18 AM) Shouta: manually reloading BR, lots of great projectiles iwth good damage but his reload is long
  538. (4:36:43 AM) TheBrett: so you're saying
  539. (4:36:46 AM) Shouta: Strike Freedom has great mobiility and shooting but has low HP and so-so melee
  540. (4:36:51 AM) TheBrett: you're using the word imbalance not in relation to qant
  541. (4:36:54 AM) TheBrett: but in relation to all the suits
  542. (4:37:00 AM) Shouta: yeah, kinda
  543. (4:37:10 AM) Shouta: From a design perspective, I think FC has too many pluses and no minuses
  544. (4:37:12 AM) TheBrett: kind of?
  545. (4:37:14 AM) TheBrett: or yes?
  546. (4:37:40 AM) Shouta: Kind of in the sense that it's not against the other units but the design philosphy of the devs
  547. (4:37:53 AM) haly [~halylapto@acd413016159.wireless.rit.edu] entered the room.
  548. (4:37:53 AM) TheBrett: but yes in the sense that its not in relation to qant, correct?
  549. (4:37:54 AM) Shouta: it's a strange distinction
  550. (4:38:01 AM) Shouta: yeah
  551. (4:38:05 AM) Shouta: not directly
  552. (4:38:13 AM) Shouta: but it would include quant
  553. (4:38:25 AM) Shouta: weird, I know
  554. (4:38:36 AM) TheBrett: so even though you're making a statement comparing A to B, you're talking about how A relates to C
  555. (4:39:13 AM) TheBrett: that is like me saying
  556. (4:39:19 AM) Shouta: Well, what's B in this case?
  557. (4:39:26 AM) TheBrett: I think Eddie is slightly better than Testament because Eddie unblockables are broken.
  558. (4:39:35 AM) TheBrett: that is just weird english to me.
  559. (4:39:57 AM) magz|lapt left the room (quit: ).
  560. (4:40:13 AM) TheBrett: when in reality this "imbalance" only gives a slight edge to FC over qant
  561. (4:41:00 AM) Shouta: ok, I'm a little lost now
  562. (4:41:11 AM) Shouta: What are you trying to say?
  563. (4:42:44 AM) TheBrett: im trying to say by describing it as imbalanced you make it sound like you're trying to highlight how FC's "stats" are significantly better than qants
  564. (4:43:15 AM) Shouta: but it only equals FC being slightly better than quant right?
  565. (4:43:30 AM) TheBrett: according to you, yes
  566. (4:43:42 AM) Shouta: Well look
  567. (4:43:54 AM) Shouta: A+B=C but when comparing FC and Quant, it's their Cs that matter
  568. (4:43:58 AM) Shouta: not the As or Bs
  569. (4:44:03 AM) TheBrett: yes I totally agree!
  570. (4:44:08 AM) Shouta: In this case then
  571. (4:44:25 AM) Shouta: I think FCs A is better than Quant's A i.e. the stats
  572. (4:44:40 AM) Shouta: but I think Quant's B is better than FCs B
  573. (4:44:56 AM) Shouta: it evens it out some but FC's A is still pretty significant
  574. (4:45:21 AM) Shouta: adjust the A on FC and I think the C evens out overall
  575. (4:45:47 AM) TheBrett: i dont think a large difference in A actually carries any meaning
  576. (4:45:53 AM) TheBrett: because of B
  577. (4:46:10 AM) TheBrett: in the end, like you said, the C is what matters
  578. (4:46:15 AM) TheBrett: which is only a slight advantage
  579. (4:46:23 AM) Shouta: That's fine. I can understand it
  580. (4:46:32 AM) Shouta: well see, it isn't just A+B = C
  581. (4:46:38 AM) Shouta: it's more like A+B+etc = Z
  582. (4:46:42 AM) TheBrett: okay
  583. (4:46:52 AM) TheBrett: but we've been talking about two elements
  584. (4:46:53 AM) TheBrett: the whole time
  585. (4:47:04 AM) TheBrett: i believe you were the one who mentioned those two
  586. (4:47:10 AM) Shouta: But I said my statement earlier was from an overall perspective
  587. (4:48:06 AM) TheBrett: well
  588. (4:48:10 AM) Shouta: I said I thought FC has stats in its favor and Quant has technique and strategies but then you can mitigate both using additional elements
  589. (4:48:13 AM) TheBrett: when i asked you this question a while back
  590. (4:48:23 AM) TheBrett: about what counterbalanced this stat imbalance
  591. (4:48:33 AM) TheBrett: you just said techniques and tools
  592. (4:48:51 AM) TheBrett: regardless i dont think it really matters
  593. (4:48:57 AM) TheBrett: no matter how many factors you add
  594. (4:48:59 AM) TheBrett: the point being
  595. (4:49:09 AM) TheBrett: does it really matter how drastically one element overwhelms
  596. (4:49:16 AM) TheBrett: if the end result is that its still only slightly better
  597. (4:49:32 AM) TheBrett: doesnt that in and of itself make the advantage justified?
  598. (4:49:46 AM) haly left the room (quit: Ping timeout: 204 seconds).
  599. (4:49:47 AM) Shouta: It matters as an explanation
  600. (4:50:02 AM) TheBrett: right but thats not the actual reason
  601. (4:50:09 AM) TheBrett: because you're disregarding explaining B, C, D, E etc.
  602. (4:50:27 AM) Shouta: Because I haven't been asked what else would make it this way
  603. (4:50:39 AM) TheBrett: what if you thought qant was better
  604. (4:50:47 AM) TheBrett: but FC still had "imbalanced stats"
  605. (4:51:16 AM) Shouta: What would i say be the reason why Quant is better than FC?
  606. (4:51:36 AM) TheBrett: in a hypothetical situation because i'm just trying to illustrate why i think your statement is misleading.
  607. (4:51:45 AM) TheBrett: its just semantics
  608. (4:53:06 AM) Shouta: I don't really understand why you think my statement is misleading
  609. (4:53:25 AM) haly [~halylapto@acd413016159.wireless.rit.edu] entered the room.
  610. (4:53:44 AM) Shouta: I think that's what I'm stuck on and why I can't make myself clearer for you
  611. (4:54:46 AM) lark: "qant was better but FC still had imbalanced stats"
  612. (4:54:51 AM) lark: meditate on that statement
  613. (4:55:04 AM) lark: under a waterfall
  614. (4:55:38 AM) lark: because that was what you are saying
  615. (4:55:50 AM) lark: and as someone who would be reading this shit
  616. (4:56:05 AM) lark: wouldn't you want to know what "imbalanced stats" are
  617. (4:57:03 AM) Shouta: If I only had the exact stats, I'd be glad to show you
  618. (4:57:30 AM) lark: but that's what you said, and what you provided, so there should be reasoning behind it
  619. (4:57:40 AM) lark: or at least a general perspective
  620. (4:57:59 AM) lark: you can even be vague and say shit like "whip is fucking op against most of the cast"
  621. (4:58:21 AM) Shouta: Ok, look at the changes for FB that folks have been saying on the FB loc test thread
  622. (4:58:24 AM) Shouta: err
  623. (4:58:25 AM) Shouta: FC*
  624. (4:59:00 AM) Shouta: Sub N start up is slower, doesn't have mantle on OC, lower HP
  625. (4:59:21 AM) Shouta: They obviously thought he was imbalanced otherwise he wouldn't have gotten hit that hard
  626. (4:59:22 AM) lark: wait
  627. (4:59:25 AM) lark: what does FB have to do with this
  628. (4:59:39 AM) lark: this is a different game
  629. (4:59:48 AM) Shouta: FB shows that my thought on FC's imbalances to be true
  630. (4:59:54 AM) lark: GP02 changed to 2500
  631. (4:59:57 AM) Shouta: It's a different game sure but directly influenced in this
  632. (4:59:59 AM) lark: what did they think
  633. (5:00:06 AM) lark: same with the other 10000 changes
  634. (5:00:14 AM) lark: they obviously thought EVERY SUIT NEEDED CHANGING
  635. (5:00:16 AM) DonkeyPhone left the room (quit: Quit: Lates!).
  636. (5:00:38 AM) Shouta: for a lot yeah
  637. (5:00:52 AM) Shouta: but it doesn't make my thoughts on FC any different
  638. (5:01:25 AM) lark: look
  639. (5:01:42 AM) lark: if you say that the FB changes are what amounts to imbalance in EXVS
  640. (5:01:51 AM) lark: stat imbalance*
  641. (5:01:52 AM) Skitzofranik|Work [Mibbit@155.201.35.69] entered the room.
  642. (5:01:56 AM) lark: then that would be 100% fine
  643. (5:02:20 AM) lark: but you could have just avoided the entire changelist and just said what was dumb about him
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