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faldonboy10

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Dec 18th, 2023
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  1. DAMAGE_POISON:
  2. Enabled: true
  3. Type: DAMAGE_BONUS
  4. Priority: 1
  5. Triggers:
  6. - ATTACK
  7. ExecutionPoint: PRE
  8. Display: 'Poison Damage'
  9. DamageType: POISON
  10. BaseValue: 0
  11. Tooltips:
  12. Additive: '+<value> Poison Damage'
  13. Multiply: '+<value> Poison Damage'
  14. Compound: 'x<value> Poison Damage'
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