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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\TabloidA\Desktop\MyMap\koth_twisted.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 26 2016)
  7. 4 threads
  8. materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\TabloidA\Desktop\MyMap\koth_twisted.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_twisted/dev/dev_blendmeasure_wvt_patch
  12. Patching WVT material: maps/koth_twisted/dev/dev_blendmeasure2_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing C:\Users\TabloidA\Desktop\MyMap\koth_twisted.prt...Building visibility clusters...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (53867 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 188 texinfos to 87
  38. Reduced 12 texdatas to 10 (332 bytes to 289)
  39. Writing C:\Users\TabloidA\Desktop\MyMap\koth_twisted.bsp
  40. Wrote ZIP buffer, estimated size 106839, actual size 106357
  41. 2 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  45. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\TabloidA\Desktop\MyMap\koth_twisted"
  46.  
  47. Valve Software - vvis.exe (Jul 26 2016)
  48. 4 threads
  49. reading c:\users\tabloida\desktop\mymap\koth_twisted.bsp
  50. reading c:\users\tabloida\desktop\mymap\koth_twisted.prt
  51. 430 portalclusters
  52. 1064 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (276)
  55. Optimized: 191 visible clusters (0.14%)
  56. Total clusters visible: 140837
  57. Average clusters visible: 327
  58. Building PAS...
  59. Average clusters audible: 426
  60. visdatasize:48603 compressed from 48160
  61. writing c:\users\tabloida\desktop\mymap\koth_twisted.bsp
  62. 4 minutes, 36 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  66. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\TabloidA\Desktop\MyMap\koth_twisted"
  67.  
  68. Valve Software - vrad.exe SSE (Jul 26 2016)
  69.  
  70. Valve Radiosity Simulator
  71. 4 threads
  72. [Reading texlights from 'lights.rad']
  73. unknown light specifier type - lights
  74.  
  75. [56 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\users\tabloida\desktop\mymap\koth_twisted.bsp
  78. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  79. 1781 faces
  80. 6206900 square feet [893793664.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 1781 patches before subdivision
  84. 79189 patches after subdivision
  85. 0 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  88. transfers 2517556, max 256
  89. transfer lists: 19.2 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #1 added RGB(0, 0, 0)
  92. Build Patch/Sample Hash Table(s).....Done<0.0339 sec>
  93. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  94. FinalLightFace Done
  95. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  96. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
  97. Writing leaf ambient...done
  98. Ready to Finish
  99.  
  100. Object names Objects/Maxobjs Memory / Maxmem Fullness
  101. ------------ --------------- --------------- --------
  102. models 12/1024 576/49152 ( 1.2%)
  103. brushes 136/8192 1632/98304 ( 1.7%)
  104. brushsides 856/65536 6848/524288 ( 1.3%)
  105. planes 730/65536 14600/1310720 ( 1.1%)
  106. vertexes 2340/65536 28080/786432 ( 3.6%)
  107. nodes 1350/65536 43200/2097152 ( 2.1%)
  108. texinfos 87/12288 6264/884736 ( 0.7%)
  109. texdata 10/2048 320/65536 ( 0.5%)
  110. dispinfos 0/0 0/0 ( 0.0%)
  111. disp_verts 0/0 0/0 ( 0.0%)
  112. disp_tris 0/0 0/0 ( 0.0%)
  113. disp_lmsamples 0/0 0/0 ( 0.0%)
  114. faces 1781/65536 99736/3670016 ( 2.7%)
  115. hdr faces 0/65536 0/3670016 ( 0.0%)
  116. origfaces 496/65536 27776/3670016 ( 0.8%)
  117. leaves 1363/65536 43616/2097152 ( 2.1%)
  118. leaffaces 2024/65536 4048/131072 ( 3.1%)
  119. leafbrushes 841/65536 1682/131072 ( 1.3%)
  120. areas 2/256 16/2048 ( 0.8%)
  121. surfedges 10034/512000 40136/2048000 ( 2.0%)
  122. edges 5370/256000 21480/1024000 ( 2.1%)
  123. LDR worldlights 0/8192 0/720896 ( 0.0%)
  124. HDR worldlights 0/8192 0/720896 ( 0.0%)
  125. leafwaterdata 0/32768 0/393216 ( 0.0%)
  126. waterstrips 61/32768 610/327680 ( 0.2%)
  127. waterverts 0/65536 0/786432 ( 0.0%)
  128. waterindices 825/65536 1650/131072 ( 1.3%)
  129. cubemapsamples 0/1024 0/16384 ( 0.0%)
  130. overlays 0/512 0/180224 ( 0.0%)
  131. LDR lightdata [variable] 1763804/0 ( 0.0%)
  132. HDR lightdata [variable] 0/0 ( 0.0%)
  133. visdata [variable] 48603/16777216 ( 0.3%)
  134. entdata [variable] 5203/393216 ( 1.3%)
  135. LDR ambient table 1363/65536 5452/262144 ( 2.1%)
  136. HDR ambient table 1363/65536 5452/262144 ( 2.1%)
  137. LDR leaf ambient 619/65536 17332/1835008 ( 0.9%)
  138. HDR leaf ambient 1363/65536 38164/1835008 ( 2.1%)
  139. occluders 0/0 0/0 ( 0.0%)
  140. occluder polygons 0/0 0/0 ( 0.0%)
  141. occluder vert ind 0/0 0/0 ( 0.0%)
  142. detail props [variable] 1/12 ( 8.3%)
  143. static props [variable] 1/12 ( 8.3%)
  144. pakfile [variable] 106357/0 ( 0.0%)
  145. physics [variable] 53867/4194304 ( 1.3%)
  146. physics terrain [variable] 2/1048576 ( 0.0%)
  147.  
  148. Level flags = 0
  149.  
  150. Total triangle count: 4488
  151. Writing c:\users\tabloida\desktop\mymap\koth_twisted.bsp
  152. 14 seconds elapsed
  153.  
  154. ** Executing...
  155. ** Command: Copy File
  156. ** Parameters: "C:\Users\TabloidA\Desktop\MyMap\koth_twisted.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_twisted.bsp"
  157.  
  158.  
  159. ** Executing...
  160. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  161. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_twisted" -steam
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