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- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\TabloidA\Desktop\MyMap\koth_twisted.vmf"
- Valve Software - vbsp.exe (Jul 26 2016)
- 4 threads
- materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\TabloidA\Desktop\MyMap\koth_twisted.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_twisted/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/koth_twisted/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\TabloidA\Desktop\MyMap\koth_twisted.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (53867 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 188 texinfos to 87
- Reduced 12 texdatas to 10 (332 bytes to 289)
- Writing C:\Users\TabloidA\Desktop\MyMap\koth_twisted.bsp
- Wrote ZIP buffer, estimated size 106839, actual size 106357
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\TabloidA\Desktop\MyMap\koth_twisted"
- Valve Software - vvis.exe (Jul 26 2016)
- 4 threads
- reading c:\users\tabloida\desktop\mymap\koth_twisted.bsp
- reading c:\users\tabloida\desktop\mymap\koth_twisted.prt
- 430 portalclusters
- 1064 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (276)
- Optimized: 191 visible clusters (0.14%)
- Total clusters visible: 140837
- Average clusters visible: 327
- Building PAS...
- Average clusters audible: 426
- visdatasize:48603 compressed from 48160
- writing c:\users\tabloida\desktop\mymap\koth_twisted.bsp
- 4 minutes, 36 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\TabloidA\Desktop\MyMap\koth_twisted"
- Valve Software - vrad.exe SSE (Jul 26 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\tabloida\desktop\mymap\koth_twisted.bsp
- Setting up ray-trace acceleration structure... Done (0.04 seconds)
- 1781 faces
- 6206900 square feet [893793664.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1781 patches before subdivision
- 79189 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 2517556, max 256
- transfer lists: 19.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0339 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 12/1024 576/49152 ( 1.2%)
- brushes 136/8192 1632/98304 ( 1.7%)
- brushsides 856/65536 6848/524288 ( 1.3%)
- planes 730/65536 14600/1310720 ( 1.1%)
- vertexes 2340/65536 28080/786432 ( 3.6%)
- nodes 1350/65536 43200/2097152 ( 2.1%)
- texinfos 87/12288 6264/884736 ( 0.7%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1781/65536 99736/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 496/65536 27776/3670016 ( 0.8%)
- leaves 1363/65536 43616/2097152 ( 2.1%)
- leaffaces 2024/65536 4048/131072 ( 3.1%)
- leafbrushes 841/65536 1682/131072 ( 1.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 10034/512000 40136/2048000 ( 2.0%)
- edges 5370/256000 21480/1024000 ( 2.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 61/32768 610/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 825/65536 1650/131072 ( 1.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1763804/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 48603/16777216 ( 0.3%)
- entdata [variable] 5203/393216 ( 1.3%)
- LDR ambient table 1363/65536 5452/262144 ( 2.1%)
- HDR ambient table 1363/65536 5452/262144 ( 2.1%)
- LDR leaf ambient 619/65536 17332/1835008 ( 0.9%)
- HDR leaf ambient 1363/65536 38164/1835008 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106357/0 ( 0.0%)
- physics [variable] 53867/4194304 ( 1.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4488
- Writing c:\users\tabloida\desktop\mymap\koth_twisted.bsp
- 14 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\TabloidA\Desktop\MyMap\koth_twisted.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_twisted.bsp"
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_twisted" -steam
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