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Mar 22nd, 2018
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  1.  
  2. public class Items {
  3.  
  4. enum Weapon {
  5. D2(0, 1, 0.9, 0, 0, 0, 0, 0, 0,58,new double[]{},new double[]{}),
  6. Ghost(0, 0, 1.7, 0, 0, 2.2, 0, 0, 0,82,new double[]{4},new double[]{}),
  7. Strange(0,0,0,0,2,2.6,0,0,0,82,new double[]{},new double[]{1});
  8.  
  9. double ecap;
  10. double ebars;
  11. double epower;
  12. double mcap;
  13. double mbars;
  14. double mpower;
  15. double gold;
  16. double wandoos;
  17. double ngu;
  18. double reqLevel;
  19. double[] except;
  20. double[] always;
  21.  
  22. Weapon(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
  23. double wandoos, double ngu, double reqLevel, double[] except,double[] always) {
  24. this.ecap = ecap;
  25. this.ebars = ebars;
  26. this.epower = epower;
  27. this.mcap = mcap;
  28. this.mbars = mbars;
  29. this.mpower = mpower;
  30. this.gold = gold;
  31. this.wandoos = wandoos;
  32. this.ngu = ngu;
  33. this.reqLevel = reqLevel;
  34. this.except = except;
  35. this.always = always;
  36. }
  37.  
  38. }
  39.  
  40. enum Head {
  41. D2(0, 0.6, 1.9, 0, 0, 0, 0, 0.2, 0,58,new double[]{},new double[]{}),
  42. Ghost(0.206, 0, 0, 0.21, 0, 1.5, 0, 0, 0,82,new double[]{},new double[]{}),
  43. Strange(0,1.2,0,0,1.2,0,0,0,0,82,new double[]{3},new double[]{1}),
  44. StrangeRare(0,0,0,0.6095,0,2.127,0,0,0,82,new double[]{},new double[]{}); //todo
  45.  
  46. double ecap;
  47. double ebars;
  48. double epower;
  49. double mcap;
  50. double mbars;
  51. double mpower;
  52. double gold;
  53. double wandoos;
  54. double ngu;
  55. double reqLevel;
  56. double[] except;
  57. double[] always;
  58.  
  59. Head(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
  60. double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
  61. this.ecap = ecap;
  62. this.ebars = ebars;
  63. this.epower = epower;
  64. this.mcap = mcap;
  65. this.mbars = mbars;
  66. this.mpower = mpower;
  67. this.gold = gold;
  68. this.wandoos = wandoos;
  69. this.ngu = ngu;
  70. this.reqLevel = reqLevel;
  71. this.except = except;
  72. this.always = always;
  73. }
  74.  
  75. }
  76.  
  77. enum Chest {
  78. D2(0, 1, 1, 0, 0, 0.8, 0, 0, 0,58,new double[]{},new double[]{}),
  79. Ghost(0.22, 0, 0, 0.23, 0, 0.8, 0, 0, 0,82,new double[]{1,2,3,4},new double[]{}),
  80. Strange(0.76,0,1.92,0,0,0,0,0,0,82,new double[]{},new double[]{});
  81.  
  82. double ecap;
  83. double ebars;
  84. double epower;
  85. double mcap;
  86. double mbars;
  87. double mpower;
  88. double gold;
  89. double wandoos;
  90. double ngu;
  91. double reqLevel;
  92. double[] except;
  93. double[] always;
  94.  
  95. Chest(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
  96. double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
  97. this.ecap = ecap;
  98. this.ebars = ebars;
  99. this.epower = epower;
  100. this.mcap = mcap;
  101. this.mbars = mbars;
  102. this.mpower = mpower;
  103. this.gold = gold;
  104. this.wandoos = wandoos;
  105. this.ngu = ngu;
  106. this.reqLevel = reqLevel;
  107. this.except = except;
  108. this.always = always;
  109. }
  110.  
  111. }
  112.  
  113. enum Legs {
  114. Ghost(0.28, 0, 0, 0.24, 0.8, 0, 0, 0, 0,82,new double[]{},new double[]{}),
  115. Strange(0.72,0,1.8,0,0,0,0,0,0,82,new double[]{},new double[]{});
  116.  
  117. double ecap;
  118. double ebars;
  119. double epower;
  120. double mcap;
  121. double mbars;
  122. double mpower;
  123. double gold;
  124. double wandoos;
  125. double ngu;
  126. double reqLevel;
  127. double[] except;
  128. double[] always;
  129.  
  130. Legs(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
  131. double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
  132. this.ecap = ecap;
  133. this.ebars = ebars;
  134. this.epower = epower;
  135. this.mcap = mcap;
  136. this.mbars = mbars;
  137. this.mpower = mpower;
  138. this.gold = gold;
  139. this.wandoos = wandoos;
  140. this.ngu = ngu;
  141. this.reqLevel = reqLevel;
  142. this.except = except;
  143. this.always = always;
  144. }
  145.  
  146. }
  147.  
  148. enum Boots {
  149. D2(0.1, 1.4, 1, 0, 0, 0, 0, 0, 0,58,new double[]{},new double[]{1}),
  150. Ghost(0.18, 0, 1, 0.1, 0, 0, 0, 0, 0,82,new double[]{},new double[]{}),
  151. Strange(0,0,0,0,0,2.4,0,0,0,82,new double[]{4},new double[]{});
  152.  
  153. double ecap;
  154. double ebars;
  155. double epower;
  156. double mcap;
  157. double mbars;
  158. double mpower;
  159. double gold;
  160. double wandoos;
  161. double ngu;
  162. double reqLevel;
  163. double[] except;
  164. double[] always;
  165.  
  166. Boots(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
  167. double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
  168. this.ecap = ecap;
  169. this.ebars = ebars;
  170. this.epower = epower;
  171. this.mcap = mcap;
  172. this.mbars = mbars;
  173. this.mpower = mpower;
  174. this.gold = gold;
  175. this.wandoos = wandoos;
  176. this.ngu = ngu;
  177. this.reqLevel = reqLevel;
  178. this.except = except;
  179. this.always = always;
  180. }
  181.  
  182. }
  183.  
  184. enum Accessory {
  185. D2Amulet(0,0,0,0,0,0,0,0.6,0,58,new double[]{1,2,3},new double[]{4}),
  186. Wings(0,0,0,0.3035,0,1.439,2.66,0,0,82,new double[]{1},new double[]{4}), //todo
  187. GhostAmulet(0,0,2,0,0,2,0,0,0,82,new double[]{4},new double[]{}),
  188. Tie(0,0,0,0,0,1.449,2.68,0,0.804,82,new double[]{4},new double[]{2,3}), //todo
  189. Stapler(0.381,0,0,0,0,0,0,0,0,82,new double[]{},new double[]{4}); //todo
  190.  
  191. double ecap;
  192. double ebars;
  193. double epower;
  194. double mcap;
  195. double mbars;
  196. double mpower;
  197. double gold;
  198. double wandoos;
  199. double ngu;
  200. double reqLevel;
  201. double[] except;
  202. double[] always;
  203.  
  204. Accessory(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
  205. double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
  206. this.ecap = ecap;
  207. this.ebars = ebars;
  208. this.epower = epower;
  209. this.mcap = mcap;
  210. this.mbars = mbars;
  211. this.mpower = mpower;
  212. this.gold = gold;
  213. this.wandoos = wandoos;
  214. this.ngu = ngu;
  215. this.reqLevel = reqLevel;
  216. this.except = except;
  217. this.always = always;
  218. }
  219.  
  220. }
  221.  
  222. }
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