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- public class Items {
- enum Weapon {
- D2(0, 1, 0.9, 0, 0, 0, 0, 0, 0,58,new double[]{},new double[]{}),
- Ghost(0, 0, 1.7, 0, 0, 2.2, 0, 0, 0,82,new double[]{4},new double[]{}),
- Strange(0,0,0,0,2,2.6,0,0,0,82,new double[]{},new double[]{1});
- double ecap;
- double ebars;
- double epower;
- double mcap;
- double mbars;
- double mpower;
- double gold;
- double wandoos;
- double ngu;
- double reqLevel;
- double[] except;
- double[] always;
- Weapon(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
- double wandoos, double ngu, double reqLevel, double[] except,double[] always) {
- this.ecap = ecap;
- this.ebars = ebars;
- this.epower = epower;
- this.mcap = mcap;
- this.mbars = mbars;
- this.mpower = mpower;
- this.gold = gold;
- this.wandoos = wandoos;
- this.ngu = ngu;
- this.reqLevel = reqLevel;
- this.except = except;
- this.always = always;
- }
- }
- enum Head {
- D2(0, 0.6, 1.9, 0, 0, 0, 0, 0.2, 0,58,new double[]{},new double[]{}),
- Ghost(0.206, 0, 0, 0.21, 0, 1.5, 0, 0, 0,82,new double[]{},new double[]{}),
- Strange(0,1.2,0,0,1.2,0,0,0,0,82,new double[]{3},new double[]{1}),
- StrangeRare(0,0,0,0.6095,0,2.127,0,0,0,82,new double[]{},new double[]{}); //todo
- double ecap;
- double ebars;
- double epower;
- double mcap;
- double mbars;
- double mpower;
- double gold;
- double wandoos;
- double ngu;
- double reqLevel;
- double[] except;
- double[] always;
- Head(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
- double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
- this.ecap = ecap;
- this.ebars = ebars;
- this.epower = epower;
- this.mcap = mcap;
- this.mbars = mbars;
- this.mpower = mpower;
- this.gold = gold;
- this.wandoos = wandoos;
- this.ngu = ngu;
- this.reqLevel = reqLevel;
- this.except = except;
- this.always = always;
- }
- }
- enum Chest {
- D2(0, 1, 1, 0, 0, 0.8, 0, 0, 0,58,new double[]{},new double[]{}),
- Ghost(0.22, 0, 0, 0.23, 0, 0.8, 0, 0, 0,82,new double[]{1,2,3,4},new double[]{}),
- Strange(0.76,0,1.92,0,0,0,0,0,0,82,new double[]{},new double[]{});
- double ecap;
- double ebars;
- double epower;
- double mcap;
- double mbars;
- double mpower;
- double gold;
- double wandoos;
- double ngu;
- double reqLevel;
- double[] except;
- double[] always;
- Chest(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
- double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
- this.ecap = ecap;
- this.ebars = ebars;
- this.epower = epower;
- this.mcap = mcap;
- this.mbars = mbars;
- this.mpower = mpower;
- this.gold = gold;
- this.wandoos = wandoos;
- this.ngu = ngu;
- this.reqLevel = reqLevel;
- this.except = except;
- this.always = always;
- }
- }
- enum Legs {
- Ghost(0.28, 0, 0, 0.24, 0.8, 0, 0, 0, 0,82,new double[]{},new double[]{}),
- Strange(0.72,0,1.8,0,0,0,0,0,0,82,new double[]{},new double[]{});
- double ecap;
- double ebars;
- double epower;
- double mcap;
- double mbars;
- double mpower;
- double gold;
- double wandoos;
- double ngu;
- double reqLevel;
- double[] except;
- double[] always;
- Legs(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
- double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
- this.ecap = ecap;
- this.ebars = ebars;
- this.epower = epower;
- this.mcap = mcap;
- this.mbars = mbars;
- this.mpower = mpower;
- this.gold = gold;
- this.wandoos = wandoos;
- this.ngu = ngu;
- this.reqLevel = reqLevel;
- this.except = except;
- this.always = always;
- }
- }
- enum Boots {
- D2(0.1, 1.4, 1, 0, 0, 0, 0, 0, 0,58,new double[]{},new double[]{1}),
- Ghost(0.18, 0, 1, 0.1, 0, 0, 0, 0, 0,82,new double[]{},new double[]{}),
- Strange(0,0,0,0,0,2.4,0,0,0,82,new double[]{4},new double[]{});
- double ecap;
- double ebars;
- double epower;
- double mcap;
- double mbars;
- double mpower;
- double gold;
- double wandoos;
- double ngu;
- double reqLevel;
- double[] except;
- double[] always;
- Boots(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
- double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
- this.ecap = ecap;
- this.ebars = ebars;
- this.epower = epower;
- this.mcap = mcap;
- this.mbars = mbars;
- this.mpower = mpower;
- this.gold = gold;
- this.wandoos = wandoos;
- this.ngu = ngu;
- this.reqLevel = reqLevel;
- this.except = except;
- this.always = always;
- }
- }
- enum Accessory {
- D2Amulet(0,0,0,0,0,0,0,0.6,0,58,new double[]{1,2,3},new double[]{4}),
- Wings(0,0,0,0.3035,0,1.439,2.66,0,0,82,new double[]{1},new double[]{4}), //todo
- GhostAmulet(0,0,2,0,0,2,0,0,0,82,new double[]{4},new double[]{}),
- Tie(0,0,0,0,0,1.449,2.68,0,0.804,82,new double[]{4},new double[]{2,3}), //todo
- Stapler(0.381,0,0,0,0,0,0,0,0,82,new double[]{},new double[]{4}); //todo
- double ecap;
- double ebars;
- double epower;
- double mcap;
- double mbars;
- double mpower;
- double gold;
- double wandoos;
- double ngu;
- double reqLevel;
- double[] except;
- double[] always;
- Accessory(double ecap, double ebars, double epower, double mcap, double mbars, double mpower, double gold,
- double wandoos, double ngu, double reqLevel,double[] except,double[] always) {
- this.ecap = ecap;
- this.ebars = ebars;
- this.epower = epower;
- this.mcap = mcap;
- this.mbars = mbars;
- this.mpower = mpower;
- this.gold = gold;
- this.wandoos = wandoos;
- this.ngu = ngu;
- this.reqLevel = reqLevel;
- this.except = except;
- this.always = always;
- }
- }
- }
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