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Feb 17th, 2020
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  1. #include <GL/gl.h>
  2. #include <GL/glut.h>
  3. #include<stdio.h>
  4. float x1,y1,x2,y2,m,i,j;
  5. int dx=0,dy=0;
  6. void display(void)
  7. {
  8.  
  9. glClear (GL_COLOR_BUFFER_BIT);
  10.  
  11. glEnd();
  12.  
  13. glColor3f (0.0, 1.0, 0.0);
  14. glBegin(GL_POINTS);
  15. if(dx==1){
  16. for(i=x1,j=y1;i<=x2,j<=y2;i=i+1,j=j+m){
  17. glVertex3f (i, j, 0.0);
  18. }
  19.  
  20.  
  21. }
  22. else if(dy==1){
  23. for(i=x1,j=y1;i<=x2,j<=y2;i=(i+(1/m)),j=j+1){
  24. glVertex3f (i, j, 0.0);
  25.  
  26. }
  27. }
  28. else if(dx==(-1)){
  29. for(i=x1,j=y1;i>=x2,j>=y2;i=i-1,j=j-m){
  30. glVertex3f (i, j, 0.0);
  31. }
  32. }
  33. else{
  34. for(i=x1,j=y1;i>=x2,j>=y2;i=(-(1/m)+i),j=j-1){
  35. glVertex3f (i, j, 0.0);
  36. }
  37. }
  38. glEnd();
  39.  
  40.  
  41.  
  42. glFlush ();
  43. }
  44. void init (void)
  45. {
  46.  
  47. glClearColor (0.0, 0.0, 0.0, 0.0);
  48.  
  49. glMatrixMode(GL_PROJECTION);
  50. glLoadIdentity();
  51. glOrtho(-50, 50, -50, 50, -50, 50);
  52. }
  53.  
  54.  
  55.  
  56. int main(int argc, char** argv)
  57. {
  58.  
  59. printf("Enter the value of x1 : ");
  60. scanf("%f",&x1);
  61. printf("Enter the value of y1 : ");
  62. scanf("%f",&y1);
  63. printf("Enter the value of x2 : ");
  64. scanf("%f",&x2);
  65. printf("Enter the value of y2 : ");
  66. scanf("%f",&y2);
  67. m=(y2-y1)/(x2-x1);
  68. if(m<=1){
  69. if((x1>x2)&&(y1>y2)){
  70. dx=-1;
  71. }
  72. else{
  73. dx=1;
  74. }
  75. }
  76. else{
  77. if(x1>x2&&y1>y2){
  78. dy=-1;
  79. }
  80. else{
  81. dy=1;
  82. }
  83. }
  84.  
  85. glutInit(&argc, argv);
  86. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
  87. glutInitWindowSize (500, 500);
  88. glutInitWindowPosition (100, 100);
  89. glutCreateWindow ("hello");
  90. init ();
  91. glutDisplayFunc(display);
  92. glutMainLoop();
  93. return 0;
  94. }
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