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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. local Player = game.Players.localPlayer
  6. local Character = Player.Character
  7. local Humanoid = Character.Humanoid
  8. local Mouse = Player:GetMouse()
  9. local LeftArm = Character["Left Arm"]
  10. local RightArm = Character["Right Arm"]
  11. local LeftLeg = Character["Left Leg"]
  12. local RightLeg = Character["Right Leg"]
  13. local Head = Character.Head
  14. local Torso = Character.Torso
  15. local Camera = game.Workspace.CurrentCamera
  16. local RootPart = Character.HumanoidRootPart
  17. local RootJoint = RootPart.RootJoint
  18. local attack = false
  19. local Anim = 'Idle'
  20. local Lighty = game:GetService"Lighting"
  21. local attacktype = 1
  22. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  23. local velocity = RootPart.Velocity.y
  24. local sine = 0
  25. local change = 1
  26. local Create = LoadLibrary("RbxUtility").Create
  27.  
  28. local chara = Character
  29. local m = Create("Model"){
  30. Parent = Character,
  31. Name = "WeaponModel",
  32. }
  33. function chat(...)
  34. local txxt = {...}
  35. local ch = coroutine.wrap(function()
  36. if chara:FindFirstChild("Chatt")~= nil then
  37. Character:FindFirstChild("Chatt"):destroy()
  38. end
  39. local txt = Instance.new("BillboardGui", chara)
  40. txt.Adornee = chara.Head
  41. txt.Name = "Chatt"
  42. txt.Size = UDim2.new(2, 0, 1.2, 0)
  43. txt.StudsOffset = Vector3.new(-9, 7, 0)
  44. local text = Instance.new("TextLabel", txt)
  45. text.Size = UDim2.new(10, 0, 7, 0)
  46. text.TextSize = 32
  47. text.Font = Enum.Font.Antique
  48. text.TextScaled = false
  49. text.BackgroundTransparency = 1
  50. text.TextColor3 = Color3.new(0,0,0)
  51. text.TextStrokeTransparency = 0
  52. text.TextStrokeColor3 = Color3.new(66/255, 0/255, 127/255)
  53. text.Text = ""
  54. txxt = table.concat(txxt,"\t")
  55. for i = 1, #txxt do
  56. text.Text = txxt:sub(1,i)
  57.  
  58. end
  59. wait(2)
  60. for trans = 0,1,00.1 do
  61. text.TextTransparency = trans
  62. text.TextStrokeTransparency = trans
  63. wait()
  64. end
  65. wait()
  66. txt:destroy()
  67. end)
  68.  
  69. ch(...)
  70. end
  71. Player.Chatted:connect(chat)
  72.  
  73. wait(0.2)
  74.  
  75. Player = game:GetService("Players").LocalPlayer
  76. PlayerGui = Player.PlayerGui
  77. Cam = workspace.CurrentCamera
  78. Backpack = Player.Backpack
  79. Character = Player.Character
  80. Humanoid = Character.Humanoid
  81. Mouse = Player:GetMouse()
  82. RootPart = Character["HumanoidRootPart"]
  83. Torso = Character["Torso"]
  84. Head = Character["Head"]
  85. RightArm = Character["Right Arm"]
  86. LeftArm = Character["Left Arm"]
  87. RightLeg = Character["Right Leg"]
  88. LeftLeg = Character["Left Leg"]
  89. RootJoint = RootPart["RootJoint"]
  90. Neck = Torso["Neck"]
  91. RightShoulder = Torso["Right Shoulder"]
  92. LeftShoulder = Torso["Left Shoulder"]
  93. RightHip = Torso["Right Hip"]
  94. LeftHip = Torso["Left Hip"]
  95. Character.Archivable = true
  96. Player:ClearCharacterAppearance()
  97.  
  98. IT = Instance.new
  99. CF = CFrame.new
  100. VT = Vector3.new
  101. RAD = math.rad
  102. C3 = Color3.new
  103. UD2 = UDim2.new
  104. BRICKC = BrickColor.new
  105. ANGLES = CFrame.Angles
  106. EULER = CFrame.fromEulerAnglesXYZ
  107. COS = math.cos
  108. ACOS = math.acos
  109. SIN = math.sin
  110. ASIN = math.asin
  111. ABS = math.abs
  112. MRANDOM = math.random
  113. FLOOR = math.floor
  114.  
  115. --//=================================\\
  116. --|| USEFUL VALUES
  117. --\\=================================//
  118.  
  119. Animation_Speed = 3
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121. local Speed = 20
  122. local SIZE = 1.4
  123. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  124. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  126. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  127. local DAMAGEMULTIPLIER = 5
  128. local ANIM = "Idle"
  129. local ATTACK = false
  130. local EQUIPPED = false
  131. local HOLD = false
  132. local COMBO = 1
  133. local Rooted = false
  134. local SINE = 0
  135. local KEYHOLD = false
  136. local CHANGE = 2 / Animation_Speed
  137. local WALKINGANIM = false
  138. local VALUE1 = false
  139. local VALUE2 = false
  140. local ROBLOXIDLEANIMATION = IT("Animation")
  141. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  142. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  143. local ATANIM = IT("Animation")
  144. ATANIM.Name = "Attack Animation"
  145. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  146. --ROBLOXIDLEANIMATION.Parent = Humanoid
  147. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  148. WEAPONGUI.Name = "Weapon GUI"
  149. local Weapon = IT("Model")
  150. Weapon.Name = "Adds"
  151. local Effects = IT("Folder", Weapon)
  152. Effects.Name = "Effects"
  153. local ANIMATOR = Humanoid.Animator
  154. local ANIMATE = Character.Animate
  155. local UNANCHOR = true
  156. local CLOCKLOOP = 0
  157. local SONG = 722553316
  158. local CLOCKTARGET = nil
  159. local CLOCKSPEED = 2.5
  160. script.Parent = WEAPONGUI
  161. local CLONE = Character:Clone()
  162. CLONE.Parent = nil
  163. Character.Archivable = false
  164. local sick = Instance.new("Sound",Torso)
  165. sick.Volume = 50
  166.  
  167. --//=================================\\
  168. --\\=================================//
  169.  
  170.  
  171. --//=================================\\
  172. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  173. --\\=================================//
  174.  
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "ArtificialHB"
  177.  
  178. script:WaitForChild("ArtificialHB")
  179.  
  180. frame = Frame_Speed
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186.  
  187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  188. tf = tf + s
  189. if tf >= frame then
  190. if allowframeloss then
  191. script.ArtificialHB:Fire()
  192. lastframe = tick()
  193. else
  194. for i = 1, math.floor(tf / frame) do
  195. script.ArtificialHB:Fire()
  196. end
  197. lastframe = tick()
  198. end
  199. if tossremainder then
  200. tf = 0
  201. else
  202. tf = tf - frame * math.floor(tf / frame)
  203. end
  204. end
  205. end)
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210. --//=================================\\
  211. --|| SOME FUNCTIONS
  212. --\\=================================//
  213.  
  214. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  215. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  216. end
  217.  
  218. function PositiveAngle(NUMBER)
  219. if NUMBER >= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function NegativeAngle(NUMBER)
  226. if NUMBER <= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function Swait(NUMBER)
  233. if NUMBER == 0 or NUMBER == nil then
  234. ArtificialHB.Event:wait()
  235. else
  236. for i = 1, NUMBER do
  237. ArtificialHB.Event:wait()
  238. end
  239. end
  240. end
  241.  
  242. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  243. local NEWMESH = IT(MESH)
  244. if MESH == "SpecialMesh" then
  245. NEWMESH.MeshType = MESHTYPE
  246. if MESHID ~= "nil" and MESHID ~= "" then
  247. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  248. end
  249. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  250. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  251. end
  252. end
  253. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  254. NEWMESH.Scale = SCALE
  255. NEWMESH.Parent = PARENT
  256. return NEWMESH
  257. end
  258.  
  259. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  260. local NEWPART = IT("Part")
  261. NEWPART.formFactor = FORMFACTOR
  262. NEWPART.Reflectance = REFLECTANCE
  263. NEWPART.Transparency = TRANSPARENCY
  264. NEWPART.CanCollide = false
  265. NEWPART.Locked = true
  266. NEWPART.Anchored = true
  267. if ANCHOR == false then
  268. NEWPART.Anchored = false
  269. end
  270. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  271. NEWPART.Name = NAME
  272. NEWPART.Size = SIZE
  273. NEWPART.Position = Torso.Position
  274. NEWPART.Material = MATERIAL
  275. NEWPART:BreakJoints()
  276. NEWPART.Parent = PARENT
  277. return NEWPART
  278. end
  279.  
  280. local function weldBetween(a, b)
  281. local weldd = Instance.new("ManualWeld")
  282. weldd.Part0 = a
  283. weldd.Part1 = b
  284. weldd.C0 = CFrame.new()
  285. weldd.C1 = b.CFrame:inverse() * a.CFrame
  286. weldd.Parent = a
  287. return weldd
  288. end
  289.  
  290.  
  291. function QuaternionFromCFrame(cf)
  292. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  293. local trace = m00 + m11 + m22
  294. if trace > 0 then
  295. local s = math.sqrt(1 + trace)
  296. local recip = 0.5 / s
  297. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  298. else
  299. local i = 0
  300. if m11 > m00 then
  301. i = 1
  302. end
  303. if m22 > (i == 0 and m00 or m11) then
  304. i = 2
  305. end
  306. if i == 0 then
  307. local s = math.sqrt(m00 - m11 - m22 + 1)
  308. local recip = 0.5 / s
  309. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  310. elseif i == 1 then
  311. local s = math.sqrt(m11 - m22 - m00 + 1)
  312. local recip = 0.5 / s
  313. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  314. elseif i == 2 then
  315. local s = math.sqrt(m22 - m00 - m11 + 1)
  316. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  322. local xs, ys, zs = x + x, y + y, z + z
  323. local wx, wy, wz = w * xs, w * ys, w * zs
  324. local xx = x * xs
  325. local xy = x * ys
  326. local xz = x * zs
  327. local yy = y * ys
  328. local yz = y * zs
  329. local zz = z * zs
  330. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  331. end
  332.  
  333. function QuaternionSlerp(a, b, t)
  334. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  335. local startInterp, finishInterp;
  336. if cosTheta >= 0.0001 then
  337. if (1 - cosTheta) > 0.0001 then
  338. local theta = ACOS(cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((1 - t) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = 1 - t
  344. finishInterp = t
  345. end
  346. else
  347. if (1 + cosTheta) > 0.0001 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. end
  357. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  358. end
  359.  
  360. function Clerp(a, b, t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  370. local frame = IT("Frame")
  371. frame.BackgroundTransparency = TRANSPARENCY
  372. frame.BorderSizePixel = BORDERSIZEPIXEL
  373. frame.Position = POSITION
  374. frame.Size = SIZE
  375. frame.BackgroundColor3 = COLOR
  376. frame.BorderColor3 = BORDERCOLOR
  377. frame.Name = NAME
  378. frame.Parent = PARENT
  379. return frame
  380. end
  381.  
  382. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  383. local label = IT("TextLabel")
  384. label.BackgroundTransparency = 1
  385. label.Size = UD2(1, 0, 1, 0)
  386. label.Position = UD2(0, 0, 0, 0)
  387. label.TextColor3 = TEXTCOLOR
  388. label.TextStrokeTransparency = STROKETRANSPARENCY
  389. label.TextTransparency = TRANSPARENCY
  390. label.FontSize = TEXTFONTSIZE
  391. label.Font = TEXTFONT
  392. label.BorderSizePixel = BORDERSIZEPIXEL
  393. label.TextStrokeColor3 = C3(1,1,1)
  394. label.TextScaled = false
  395. label.Text = TEXT
  396. label.Name = NAME
  397. label.Parent = PARENT
  398. return label
  399. end
  400.  
  401. function NoOutlines(PART)
  402. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404.  
  405. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  406. local NEWWELD = IT(TYPE)
  407. NEWWELD.Part0 = PART0
  408. NEWWELD.Part1 = PART1
  409. NEWWELD.C0 = C0
  410. NEWWELD.C1 = C1
  411. NEWWELD.Parent = PARENT
  412. return NEWWELD
  413. end
  414.  
  415. local S = IT("Sound")
  416. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  417. local NEWSOUND = nil
  418. coroutine.resume(coroutine.create(function()
  419. NEWSOUND = S:Clone()
  420. NEWSOUND.Parent = PARENT
  421. NEWSOUND.Volume = VOLUME
  422. NEWSOUND.Pitch = PITCH
  423. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  424. NEWSOUND:play()
  425. if DOESLOOP == true then
  426. NEWSOUND.Looped = true
  427. else
  428. repeat wait(1) until NEWSOUND.Playing == false
  429. NEWSOUND:remove()
  430. end
  431. end))
  432. return NEWSOUND
  433. end
  434.  
  435. function CFrameFromTopBack(at, top, back)
  436. local right = top:Cross(back)
  437. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  438. end
  439.  
  440. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  441. function WACKYEFFECT(Table)
  442. local TYPE = (Table.EffectType or "Sphere")
  443. local SIZE = (Table.Size or VT(1,1,1))
  444. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  445. local TRANSPARENCY = (Table.Transparency or 0)
  446. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  447. local CFRAME = (Table.CFrame or Torso.CFrame)
  448. local MOVEDIRECTION = (Table.MoveToPos or nil)
  449. local ROTATION1 = (Table.RotationX or 0)
  450. local ROTATION2 = (Table.RotationY or 0)
  451. local ROTATION3 = (Table.RotationZ or 0)
  452. local MATERIAL = (Table.Material or "Neon")
  453. local COLOR = (Table.Color or C3(1,1,1))
  454. local TIME = (Table.Time or 45)
  455. local SOUNDID = (Table.SoundID or nil)
  456. local SOUNDPITCH = (Table.SoundPitch or nil)
  457. local SOUNDVOLUME = (Table.SoundVolume or nil)
  458. coroutine.resume(coroutine.create(function()
  459. local PLAYSSOUND = false
  460. local SOUND = nil
  461. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  462. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  463. PLAYSSOUND = true
  464. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  465. end
  466. EFFECT.Color = COLOR
  467. local MSH = nil
  468. if TYPE == "Sphere" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  470. elseif TYPE == "Block" then
  471. MSH = IT("BlockMesh",EFFECT)
  472. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  473. elseif TYPE == "Wave" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  475. elseif TYPE == "Ring" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  477. elseif TYPE == "Slash" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  479. elseif TYPE == "Round Slash" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  481. elseif TYPE == "Swirl" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  483. elseif TYPE == "Skull" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  485. elseif TYPE == "Crystal" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  487. end
  488. if MSH ~= nil then
  489. local MOVESPEED = nil
  490. if MOVEDIRECTION ~= nil then
  491. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  492. end
  493. local GROWTH = SIZE - ENDSIZE
  494. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  495. if TYPE == "Block" then
  496. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  497. else
  498. EFFECT.CFrame = CFRAME
  499. end
  500. for LOOP = 1, TIME+1 do
  501. Swait()
  502. MSH.Scale = MSH.Scale - GROWTH/TIME
  503. if TYPE == "Wave" then
  504. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  505. end
  506. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  507. if TYPE == "Block" then
  508. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  509. else
  510. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  511. end
  512. if MOVEDIRECTION ~= nil then
  513. local ORI = EFFECT.Orientation
  514. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  515. EFFECT.Orientation = ORI
  516. end
  517. end
  518. if PLAYSSOUND == false then
  519. EFFECT:remove()
  520. else
  521. repeat Swait() until SOUND.Playing == false
  522. EFFECT:remove()
  523. end
  524. else
  525. if PLAYSSOUND == false then
  526. EFFECT:remove()
  527. else
  528. repeat Swait() until SOUND.Playing == false
  529. EFFECT:remove()
  530. end
  531. end
  532. end))
  533. end
  534.  
  535. function MakeForm(PART,TYPE)
  536. if TYPE == "Cyl" then
  537. local MSH = IT("CylinderMesh",PART)
  538. elseif TYPE == "Ball" then
  539. local MSH = IT("SpecialMesh",PART)
  540. MSH.MeshType = "Sphere"
  541. elseif TYPE == "Wedge" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Wedge"
  544. end
  545. end
  546.  
  547. Debris = game:GetService("Debris")
  548.  
  549. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  550. local DIRECTION = CF(StartPos,EndPos).lookVector
  551. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  552. end
  553.  
  554. function turnto(position)
  555. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  556. end
  557.  
  558. --//=================================\\
  559. --|| WEAPON CREATION
  560. --\\=================================//
  561.  
  562. Humanoid.Parent = nil
  563. RootPart.Size = RootPart.Size*SIZE
  564. Torso.Size = Torso.Size*SIZE
  565. RightArm.Size = RightArm.Size*SIZE
  566. RightLeg.Size = RightLeg.Size*SIZE
  567. LeftArm.Size = LeftArm.Size*SIZE
  568. LeftLeg.Size = LeftLeg.Size*SIZE
  569. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  570. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  571. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  572. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  573. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  574. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  575. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  576. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  577. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  578. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  579. Head.Size = Head.Size*SIZE
  580. RootJoint.Parent = RootPart
  581. Neck.Parent = Torso
  582. RightShoulder.Parent = Torso
  583. LeftShoulder.Parent = Torso
  584. RightHip.Parent = Torso
  585. LeftHip.Parent = Torso
  586.  
  587. Humanoid.DisplayDistanceType = "None"
  588. local naeeym2 = IT("BillboardGui",Character)
  589. naeeym2.AlwaysOnTop = true
  590. naeeym2.Size = UDim2.new(5,35,2,15)
  591. naeeym2.StudsOffset = Vector3.new(0,2,0)
  592. naeeym2.MaxDistance = 75
  593. naeeym2.Adornee = Character.Head
  594. naeeym2.Name = "Name"
  595. local tecks2 = IT("TextLabel",naeeym2)
  596. tecks2.BackgroundTransparency = 1
  597. tecks2.TextScaled = true
  598. tecks2.BorderSizePixel = 0
  599. tecks2.Text = "Paradox"
  600. tecks2.Font = "Fantasy"
  601. tecks2.TextSize = 15
  602. tecks2.TextStrokeTransparency = 0
  603. tecks2.TextColor3 = C3(0,0,0)
  604. tecks2.TextStrokeColor3 = C3(66/255, 0/255, 127/255)
  605. tecks2.Size = UDim2.new(1,0,0.5,0)
  606. tecks2.Parent = naeeym2
  607. coroutine.wrap(function()
  608. while wait() do
  609. wait(3)
  610. tecks2.Text = "Im bacckkkkckkk "
  611. tecks2.Rotation = tecks2.Rotation + 20
  612. wait(1)
  613. tecks2.Text = "Parrrraraaaararadddoxxxxx";
  614. tecks2.Rotation = 0
  615. wait(2)
  616. tecks2.Text = "Coddddeee mmaannaille Parrraddox"
  617. tecks2.Rotation = tecks2.Rotation - 50
  618. wait(0.2)
  619. tecks2.Text = "Paradox";
  620. tecks2.Rotation = 0
  621. wait(2)
  622. tecks2.Text = "Prepeppepapare tooto dieeei"
  623. tecks2.Rotation = tecks2.Rotation + 10
  624. wait(0.3)
  625. tecks2.Text = "Xolotl Parraraaraadoooxx"
  626. tecks2.Rotation = 5
  627. wait(0.2)
  628. tecks2.Text = "HEhhehehahahheheheh";
  629. tecks2.Rotation = tecks2.Rotation - 5
  630. wait(0.3)
  631. tecks2.Text = "Paradox";
  632. tecks2.Rotation = tecks2.Rotation + 100
  633. wait(0.1)
  634. tecks2.Text = "MUududududgghahaha";
  635. tecks2.Rotation = tecks2.Rotation - 30
  636. wait(0.2)
  637. tecks2.Text = "Crazazazazazeeed"
  638. tecks2.Rotation = tecks2.Rotation + 11
  639. wait()
  640. tecks2.Text = "Paradox";
  641. tecks2.Rotation = 0
  642. wait(3)
  643. end
  644. end)()
  645. local top = Instance.new("Shirt")
  646. top.ShirtTemplate = "rbxassetid://732361529"
  647. top.Parent = Character
  648. top.Name = "Cloth"
  649. local bottom = Instance.new("Pants")
  650. bottom.PantsTemplate = "rbxassetid://465384174"
  651. bottom.Parent = Character
  652. bottom.Name = "Cloth"
  653. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  654. PRT.Color = C3(0,0,0)
  655. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  656. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  657. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really Red", "Detail", VT(1,1,1),false)
  658. PRT.Color = C3(0,0,0)
  659. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  660. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  661. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Detail", VT(1,1.2,0.2),false)
  662. PRT.Color = C3(66/255, 0/255, 127/255)
  663. MakeForm(PRT,"Ball")
  664. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  665. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Detail", VT(0.5,0.4,0.5),false)
  666. PRT.Color = C3(66/255, 0/255, 127/255)
  667. MakeForm(PRT,"Ball")
  668. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  669. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  670. PRT.Color = C3(66/255, 0/255, 127/255)
  671. MakeForm(PRT,"Ball")
  672. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  673. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Detail", VT(0.5,0.3,0.3),false)
  674. PRT.Color = C3(66/255, 0/255, 127/255)
  675. MakeForm(PRT,"Ball")
  676. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  677. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  678. PRT.Color = C3(66/255, 0/255, 127/255)
  679. MakeForm(PRT,"Ball")
  680. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  681. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Detail", VT(0.4,0.4,0.3),false)
  682. PRT.Color = C3(66/255, 0/255, 127/255)
  683. MakeForm(PRT,"Ball")
  684. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  685.  
  686. local LASTPART = Head
  687. for i = 1, 24 do
  688. local MATH = (1-(i/30))
  689. if LASTPART == Head then
  690. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  691. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  692. LASTPART = Horn
  693. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  694. else
  695. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  696. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  697. LASTPART = Horn
  698. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  699. end
  700. end
  701. local LASTPART = Head
  702. for i = 1, 24 do
  703. local MATH = (1-(i/30))
  704. if LASTPART == Head then
  705. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  706. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  707. LASTPART = Horn
  708. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  709. else
  710. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  711. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  712. LASTPART = Horn
  713. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  714. end
  715. end
  716. local LASTPART = Head
  717. for i = 1, 8 do
  718. local MATH = (1-(i/14))
  719. if LASTPART == Head then
  720. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  721. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  722. LASTPART = Horn
  723. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  724. else
  725. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  726. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  727. LASTPART = Horn
  728. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  729. end
  730. end
  731. local LASTPART = Head
  732. for i = 1, 8 do
  733. local MATH = (1-(i/14))
  734. if LASTPART == Head then
  735. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  736. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  737. LASTPART = Horn
  738. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  739. else
  740. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  741. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  742. LASTPART = Horn
  743. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  744. end
  745. end
  746. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  747. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  749. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  750. MakeForm(PRT,"Cyl")
  751. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really Black", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  752. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  753. MakeForm(PRT,"Cyl")
  754. PRT.Color = C3(66/255, 0/255, 127/255)
  755. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  756. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  757. MakeForm(RING,"Cyl")
  758. RING.Color = C3(0,0,0)
  759. for i = 1, 12 do
  760. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0,0.15,0)*SIZE,false)
  761. PRT.Color = C3(0,0,0)
  762. local MSH = IT("BlockMesh",PRT)
  763. MSH.Scale = VT(0.6,1,1)
  764. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  765. end
  766. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0,0.15,0.15)*SIZE,false)
  767. PRT.Color = C3(0,0,0)
  768. local MSH = IT("BlockMesh",PRT)
  769. MSH.Scale = VT(0.4,1,1)
  770. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  771. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  772. PRT.Color = C3(0,0,0)
  773. local MSH = IT("BlockMesh",PRT)
  774. MSH.Scale = VT(0.4,1,1)
  775. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  776. coroutine.resume(coroutine.create(function()
  777. while true do
  778. Swait()
  779. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  780. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  781. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  782. if CLOCKLOOP <= -150 then
  783. if VALUE1 == false then
  784. CLOCKLOOP = 0
  785. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  786. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  787. ApplyAoE(HITPOS,10,15,45,75,false)
  788. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  789. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  790. if CLOCKTARGET ~= nil then
  791. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  792. if CLOCKTARGET.Torso ~= nil then
  793. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  794. end
  795. if CLOCKTARGET.Health == 0 then
  796. CLOCKTARGET = nil
  797. end
  798. end
  799. end
  800. end
  801. end
  802. end))
  803.  
  804. for _, c in pairs(Weapon:GetChildren()) do
  805. if c.ClassName == "Part" then
  806. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  807. end
  808. end
  809.  
  810. Neck.Name = "Weld"
  811. RootJoint.Name = "Weld"
  812. RightShoulder.Name = "Weld"
  813. LeftShoulder.Name = "Weld"
  814. RightHip.Name = "Weld"
  815. LeftHip.Name = "Weld"
  816.  
  817. local BODY = {}
  818. for _, c in pairs(Character:GetDescendants()) do
  819. if c:IsA("BasePart") and c.Name ~= "Handle" then
  820. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  821. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  822. end
  823. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  824. elseif c:IsA("JointInstance") then
  825. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  826. end
  827. end
  828. for e = 1, #BODY do
  829. if BODY[e] ~= nil then
  830. local STUFF = BODY[e]
  831. local PART = STUFF[1]
  832. local PARENT = STUFF[2]
  833. local MATERIAL = STUFF[3]
  834. local COLOR = STUFF[4]
  835. local TRANSPARENCY = STUFF[5]
  836. if PART.ClassName == "Part" and PART ~= RootPart then
  837. PART.Material = MATERIAL
  838. PART.Color = COLOR
  839. PART.Transparency = TRANSPARENCY
  840. end
  841. PART.AncestryChanged:Connect(function()
  842. PART.Parent = PARENT
  843. end)
  844. end
  845. end
  846.  
  847. function refit()
  848. Character.Parent = workspace
  849. for e = 1, #BODY do
  850. if BODY[e] ~= nil then
  851. local STUFF = BODY[e]
  852. local PART = STUFF[1]
  853. local PARENT = STUFF[2]
  854. local MATERIAL = STUFF[3]
  855. local COLOR = STUFF[4]
  856. local TRANSPARENCY = STUFF[5]
  857. if PART.ClassName == "Part" and PART ~= RootPart then
  858. PART.Material = MATERIAL
  859. PART.Color = COLOR
  860. PART.Transparency = TRANSPARENCY
  861. end
  862. if PART.Parent ~= PARENT then
  863. Humanoid:remove()
  864. PART.Parent = PARENT
  865. Humanoid = IT("Humanoid",Character)
  866. end
  867. end
  868. end
  869. end
  870. local SKILLTEXTCOLOR = C3(66/255, 0/255, 127/255)
  871. local SKILLFONT = "Fantasy"
  872. local SKILLTEXTSIZE = 7
  873.  
  874. Weapon.Parent = Character
  875. Humanoid.Parent = Character
  876.  
  877. Humanoid.Died:connect(function()
  878. refit()
  879. end)
  880.  
  881. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  882. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  883. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  884. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  885. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  886.  
  887. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  888. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  889. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  890. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  891. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  892.  
  893. --//=================================\\
  894. --|| DAMAGING
  895. --\\=================================//
  896.  
  897. function ApplyDamage(Humanoid,Damage,TorsoPart)
  898. local defence = Instance.new("BoolValue",Humanoid.Parent)
  899. defence.Name = ("HitBy"..Player.Name)
  900. game:GetService("Debris"):AddItem(defence, 0.001)
  901. Damage = Damage * DAMAGEMULTIPLIER
  902. if Humanoid.Health ~= 0 then
  903. local CritChance = MRANDOM(1,100)
  904. if Damage > Humanoid.Health then
  905. Damage = math.ceil(Humanoid.Health)
  906. if Damage == 0 then
  907. Damage = 0.1
  908. end
  909. end
  910. Humanoid.Health = Humanoid.Health - Damage
  911. end
  912. end
  913.  
  914. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  915. local CHILDREN = workspace:GetDescendants()
  916. for index, CHILD in pairs(CHILDREN) do
  917. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  918. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  919. if HUM then
  920. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  921. if TORSO then
  922. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  923. if INSTAKILL == false then
  924. CHILD:BreakJoints()
  925. else
  926. local DMG = MRANDOM(MINDMG,MAXDMG)
  927. ApplyDamage(HUM,DMG,TORSO)
  928. end
  929. if FLING > 0 then
  930. for _, c in pairs(CHILD:GetChildren()) do
  931. if c:IsA("BasePart") then
  932. local bv = Instance.new("BodyVelocity")
  933. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  934. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  935. bv.Parent = c
  936. Debris:AddItem(bv,0.05)
  937. end
  938. end
  939. end
  940. end
  941. end
  942. end
  943. end
  944. end
  945. end
  946.  
  947. --//=================================\\
  948. --|| ATTACK FUNCTIONS AND STUFF
  949. --\\=================================//
  950.  
  951. function MagicMissiles()
  952. ATTACK = true
  953. Rooted = false
  954. local SELECTING = true
  955. local SPOTS = {}
  956. coroutine.resume(coroutine.create(function()
  957. local LOOP = 0
  958. repeat
  959. LOOP = LOOP + 1
  960. Swait()
  961. if LOOP >= 15 then
  962. LOOP = 0
  963. for i = 1, #SPOTS do
  964. if SPOTS[i] ~= nil then
  965. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  966. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  967. end
  968. end
  969. end
  970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. until SELECTING == false
  977. Rooted = false
  978. repeat
  979. LOOP = LOOP + 1
  980. Swait()
  981. if LOOP >= 15 then
  982. LOOP = 0
  983. for i = 1, #SPOTS do
  984. if SPOTS[i] ~= nil then
  985. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  986. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  987. end
  988. end
  989. end
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. until ATTACK == false
  997. end))
  998. repeat
  999. repeat Swait() until HOLD == true
  1000. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1001. if DIST > 65 then
  1002. DIST = 65
  1003. end
  1004. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1005. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1006. if HITFLOOR ~= nil then
  1007. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1008. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1009. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1010. end
  1011. repeat Swait() until HOLD == false
  1012. until #SPOTS == 5
  1013. SELECTING = false
  1014. for i = 1, #SPOTS do
  1015. if SPOTS[i] ~= nil then
  1016. local POS = SPOTS[i]
  1017. coroutine.resume(coroutine.create(function()
  1018. local MISSILE = IT("Model",Effects)
  1019. MISSILE.Name = "Missile"
  1020. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Mid grey", "Part", VT(2,2,2))
  1021. MakeForm(BASEPART,"Cyl")
  1022. MISSILE.PrimaryPart = BASEPART
  1023. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1024. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Mid grey", "Part", VT(2,4,2))
  1025. MakeForm(HEAD,"Ball")
  1026. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1027. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Mid grey", "Part", VT(2.5,0.1,2.5))
  1028. MakeForm(TAIL,"Cyl")
  1029. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1030. for i = 1, 15 do
  1031. Swait()
  1032. for _, c in pairs(MISSILE:GetChildren()) do
  1033. if c.ClassName == "Part" then
  1034. c.Transparency = c.Transparency - 1/10
  1035. end
  1036. end
  1037. end
  1038. for i = 1, 15*1.5 do
  1039. Swait()
  1040. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1041. end
  1042. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1043. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1044. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1045. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1046. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1047. MISSILE:remove()
  1048. end))
  1049. end
  1050. end
  1051. wait(0.6)
  1052. ATTACK = false
  1053. Rooted = false
  1054. end
  1055.  
  1056. function TimesUp()
  1057. CLOCKTARGET = nil
  1058. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1059. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1060. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1061. if TORSO then
  1062. ATTACK = true
  1063. Rooted = false
  1064. coroutine.resume(coroutine.create(function()
  1065. repeat
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. until ATTACK == false
  1074. end))
  1075. if Effects:FindFirstChild("NeonDoll") then
  1076. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1077. end
  1078. wait(0.5)
  1079. local FAKECHARACTER = IT("Model",Effects)
  1080. FAKECHARACTER.Name = "NeonDoll"
  1081. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.3,0.3,0.15),false)
  1082. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1083. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1084. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1085. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1086. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1087. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1088. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1089. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1090. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1091. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.15,0.15),false)
  1092. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1093. CreateSound(201858045, TORS, 5, 0.4, false)
  1094. for i = 1, 50 do
  1095. Swait()
  1096. CLOCKSPEED = 2.5
  1097. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1098. if c.ClassName == "Part" then
  1099. c.Transparency = c.Transparency - 0.5/150
  1100. end
  1101. end
  1102. end
  1103. CLOCKTARGET = HUM
  1104. coroutine.resume(coroutine.create(function()
  1105. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1106. for i = 1, 25 do
  1107. Swait()
  1108. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1109. if c.ClassName == "Part" then
  1110. c.Transparency = c.Transparency + 0.5/25
  1111. end
  1112. end
  1113. end
  1114. CLOCKSPEED = 2.5
  1115. FAKECHARACTER:remove()
  1116. end))
  1117. wait(0.5)
  1118. ATTACK = false
  1119. Rooted = false
  1120. end
  1121. end
  1122. end
  1123.  
  1124. function ChainPunch()
  1125. ATTACK = true
  1126. Rooted = false
  1127. local GYRO = IT("BodyGyro",RootPart)
  1128. GYRO.D = 25
  1129. GYRO.P = 2000
  1130. GYRO.MaxTorque = VT(0,40000,0)
  1131. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1132. repeat
  1133. Swait()
  1134. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. until HOLD == true
  1142. local POS = Mouse.Hit.p
  1143. local CHAINS = false
  1144. local CHAINLINKS = {}
  1145. local A = IT("Attachment",RightArm)
  1146. A.Position = VT(1,-1,0)*SIZE
  1147. A.Orientation = VT(-90, -89.982, 0)
  1148. local B = IT("Attachment",RightArm)
  1149. B.Position = VT(-1,-1,0)*SIZE
  1150. B.Orientation = VT(-90, 89.988, 0)
  1151. local C = IT("Attachment",RightArm)
  1152. C.Position = VT(0.5,-1.3,0)*SIZE
  1153. C.Orientation = VT(-90, -89.982, 0)
  1154. local D = IT("Attachment",RightArm)
  1155. D.Position = VT(-0.5,-1.3,0)*SIZE
  1156. D.Orientation = VT(-90, 89.988, 0)
  1157. local LIGHT = IT("Attachment",RightArm)
  1158. LIGHT.Position = VT(0,-1,0)*SIZE
  1159. local LIGHT2 = IT("PointLight",LIGHT)
  1160. LIGHT2.Range = 7
  1161. LIGHT2.Brightness = 5
  1162. LIGHT2.Color = SKILLTEXTCOLOR
  1163. for i = 1, 2 do
  1164. local TWIST = -2
  1165. local START = A
  1166. local END = B
  1167. if i == 1 then
  1168. START = B
  1169. END = A
  1170. end
  1171. local ChainLink = IT("Beam",Torso)
  1172. ChainLink.Texture = "rbxassetid://73042633"
  1173. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1174. ChainLink.TextureSpeed = 1
  1175. ChainLink.Width0 = 1
  1176. ChainLink.Width1 = 1
  1177. ChainLink.TextureLength = 2.5
  1178. ChainLink.Attachment0 = START
  1179. ChainLink.Attachment1 = END
  1180. ChainLink.CurveSize0 = TWIST
  1181. ChainLink.CurveSize1 = TWIST
  1182. --ChainLink.FaceCamera = true
  1183. ChainLink.Segments = 45
  1184. ChainLink.Transparency = NumberSequence.new(1)
  1185. table.insert(CHAINLINKS,ChainLink)
  1186. end
  1187. for i = 1, 2 do
  1188. local TWIST = -1
  1189. local START = C
  1190. local END = D
  1191. if i == 1 then
  1192. START = D
  1193. END = C
  1194. end
  1195. local ChainLink = IT("Beam",Torso)
  1196. ChainLink.Texture = "rbxassetid://73042633"
  1197. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1198. ChainLink.TextureSpeed = 1
  1199. ChainLink.Width0 = 1
  1200. ChainLink.Width1 = 1
  1201. ChainLink.TextureLength = 5
  1202. ChainLink.Attachment0 = START
  1203. ChainLink.Attachment1 = END
  1204. ChainLink.CurveSize0 = TWIST
  1205. ChainLink.CurveSize1 = TWIST
  1206. --ChainLink.FaceCamera = true
  1207. ChainLink.Segments = 25
  1208. ChainLink.LightEmission = 0.5
  1209. ChainLink.Transparency = NumberSequence.new(1)
  1210. table.insert(CHAINLINKS,ChainLink)
  1211. end
  1212. coroutine.resume(coroutine.create(function()
  1213. repeat
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. until CHAINS == true
  1222. repeat
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. until ATTACK == false
  1231. for e = 1, 15 do
  1232. Swait()
  1233. for i = 1, #CHAINLINKS do
  1234. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1235. end
  1236. end
  1237. A:remove()
  1238. B:remove()
  1239. C:remove()
  1240. D:remove()
  1241. end))
  1242. CreateSound(233856115, RightArm, 5, 1.2, false)
  1243. for e = 1, 15 do
  1244. Swait()
  1245. for i = 1, #CHAINLINKS do
  1246. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1247. end
  1248. end
  1249. CHAINS = true
  1250. Rooted = false
  1251. wait(0.25)
  1252. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Mid grey", "Part", VT(2,2,2))
  1253. FIST.Color = C3(1, 215/255, 1)
  1254. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1255. local LIGHT3 = IT("PointLight",FIST)
  1256. LIGHT3.Range = 7
  1257. LIGHT3.Brightness = 5
  1258. LIGHT3.Color = SKILLTEXTCOLOR
  1259. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1260. local FISTA = IT("Attachment",FIST)
  1261. FISTA.Position = VT(0.062, 0.977, 0)
  1262. local ChainLink = IT("Beam",Torso)
  1263. ChainLink.Texture = "rbxassetid://73042633"
  1264. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1265. ChainLink.TextureSpeed = 0
  1266. ChainLink.Width0 = 3
  1267. ChainLink.Width1 = 3
  1268. ChainLink.TextureLength = 12
  1269. ChainLink.Attachment0 = LIGHT
  1270. ChainLink.Attachment1 = FISTA
  1271. ChainLink.FaceCamera = true
  1272. ChainLink.Segments = 45
  1273. ChainLink.LightEmission = 0.5
  1274. ChainLink.Transparency = NumberSequence.new(0.25)
  1275. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1276. for i = 1, 85 do
  1277. Swait()
  1278. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1279. ChainLink.TextureLength = 12+(i*2)
  1280. ApplyAoE(FIST.Position,10,15,25,100,false)
  1281. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1282. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1283. if HITFLOOR ~= nil then
  1284. HITFLOOR:BreakJoints()
  1285. coroutine.resume(coroutine.create(function()
  1286. for i = 1, 15 do
  1287. Swait()
  1288. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1289. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1290. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1291. end
  1292. end))
  1293. break
  1294. end
  1295. end
  1296. coroutine.resume(coroutine.create(function()
  1297. for i = 1, 50 do
  1298. Swait()
  1299. FIST.Transparency = FIST.Transparency + 0.5/50
  1300. LIGHT3.Range = LIGHT3.Range - 7/50
  1301. end
  1302. FIST:remove()
  1303. end))
  1304. LIGHT:remove()
  1305. GYRO:remove()
  1306. ATTACK = false
  1307. Rooted = false
  1308. end
  1309.  
  1310. function WarpMeteor()
  1311. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1312. if DIST > 180 then
  1313. DIST = 180
  1314. end
  1315. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1316. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1317. if HITFLOOR then
  1318. local POS = HITPOS
  1319. ATTACK = true
  1320. Rooted = false
  1321. local WARPED = false
  1322. local SMASHED = false
  1323. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1324. coroutine.resume(coroutine.create(function()
  1325. repeat
  1326. Swait()
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. until WARPED == true
  1334. repeat
  1335. Swait()
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. until SMASHED == true
  1343. repeat
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. until ATTACK == false
  1352. end))
  1353. VALUE1 = true
  1354. CreateSound(233856115, Torso, 5, 1.6, false)
  1355. for i = 1, 25 do
  1356. Swait()
  1357. for _, c in pairs(Character:GetChildren()) do
  1358. if c.ClassName == "Part" then
  1359. c.Transparency = c.Transparency + 1/25
  1360. end
  1361. end
  1362. for _, c in pairs(Weapon:GetChildren()) do
  1363. if c.ClassName == "Part" then
  1364. c.Transparency = c.Transparency + 1/25
  1365. end
  1366. end
  1367. end
  1368. UNANCHOR = false
  1369. RootPart.Anchored = true
  1370. RootPart.Velocity = VT(0,0,0)
  1371. local ROOTPOS = RootPart.Position
  1372. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1373. WARPED = true
  1374. for i = 1, 25 do
  1375. Swait()
  1376. for _, c in pairs(Character:GetChildren()) do
  1377. if c.ClassName == "Part" then
  1378. c.Transparency = c.Transparency - 1/25
  1379. end
  1380. end
  1381. for _, c in pairs(Weapon:GetChildren()) do
  1382. if c.ClassName == "Part" then
  1383. c.Transparency = c.Transparency - 1/25
  1384. end
  1385. end
  1386. end
  1387. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Mid grey", "Part", VT(0,0,0))
  1388. SHELL.CFrame = RootPart.CFrame
  1389. MakeForm(SHELL,"Ball")
  1390. CreateSound(402981977, SHELL, 5, 1.6, false)
  1391. for i = 1, 10 do
  1392. Swait()
  1393. SHELL.Transparency = SHELL.Transparency - 1/10
  1394. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1395. end
  1396. for i = 1, math.ceil(75/2) do
  1397. Swait()
  1398. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1399. SHELL.CFrame = CF(RootPart.Position)
  1400. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1401. end
  1402. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1403. SHELL.CFrame = CF(RootPart.Position)
  1404. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1405. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1406. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1407. for i = 1, 5 do
  1408. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1409. end
  1410. SHELL:remove()
  1411. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1412. SMASHED = true
  1413. wait(1)
  1414. VALUE1 = false
  1415. UNANCHOR = true
  1416. ATTACK = false
  1417. Rooted = false
  1418. end
  1419. end
  1420.  
  1421. function PandorasBox()
  1422. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1423. if HITFLOOR ~= nil then
  1424. ATTACK = false
  1425. Rooted = false
  1426. local RINGSPIN = true
  1427. local CONSTRUCTING = true
  1428. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1429. RING.Color = C3(0,0,0)
  1430. MakeForm(RING,"Cyl")
  1431. RING.CFrame = CF(HITPOS)
  1432. CreateSound(402981977, RING, 5, 1.2, false)
  1433. coroutine.resume(coroutine.create(function()
  1434. repeat
  1435. Swait()
  1436. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. until CONSTRUCTING == false
  1444. repeat
  1445. Swait()
  1446. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1447. until RINGSPIN == false
  1448. for i = 1, 25 do
  1449. Swait()
  1450. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1451. RING.Size = RING.Size - VT(0.15,0,0.15)
  1452. --DECAL.Transparency = DECAL.Transparency + 1/25
  1453. RING.Transparency = RING.Transparency + 1/25
  1454. end
  1455. RING:remove()
  1456. end))
  1457. for i = 1, 15 do
  1458. Swait()
  1459. RING.Size = RING.Size + VT(0.75,0,0.75)
  1460. RING.Transparency = RING.Transparency - 1/15
  1461. end
  1462. local BOXSPIN = true
  1463. local PANDORASBOX = IT("Model",Effects)
  1464. PANDORASBOX.Name = "Pandora's Box"
  1465. local BOX = IT("Model",PANDORASBOX)
  1466. BOX.Name = "Body"
  1467. local LID = IT("Model",PANDORASBOX)
  1468. LID.Name = "Lid"
  1469. --BUILDING THE BOX--
  1470. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1471. BASE.Color = C3(0,0,0)
  1472. PANDORASBOX.PrimaryPart = BASE
  1473. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1474. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1475. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1476. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1477. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1478. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1479. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1480. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1481. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1482. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1483. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1484. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1485. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1486. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1487. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1488. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1489. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1490. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1491. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1492. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1493. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1494. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1495. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1496. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1497. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1498. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1499. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1500. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1501. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1502. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1503. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1504. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1505. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1506. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1507. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1508. -------------
  1509. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1510. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1511. LID.PrimaryPart = LIDPART
  1512. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1513. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1514. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1515. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1516. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1517. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1518. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1519. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1520. local DECAL = IT("Decal",LIDPART)
  1521. DECAL.Face = "Top"
  1522. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1523. DECAL.Color3 = C3(0,0,0)
  1524. --BUILDING THE BOX--
  1525. coroutine.resume(coroutine.create(function()
  1526. repeat
  1527. Swait()
  1528. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1529. until BOXSPIN == false
  1530. end))
  1531. for i = 1, 25 do
  1532. Swait()
  1533. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1534. end
  1535. wait(0.5)
  1536. BOXSPIN = false
  1537. CONSTRUCTING = false
  1538. coroutine.resume(coroutine.create(function()
  1539. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1540. --[[for i = 1, 45 do
  1541. Swait()
  1542. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1543. end-
  1544. LID:remove()]]--
  1545. for _, c in pairs(LID:GetChildren()) do
  1546. if c.ClassName == "Part" then
  1547. c.Anchored = false
  1548. c.CanCollide = true
  1549. if c ~= LIDPART then
  1550. weldBetween(LIDPART,c)
  1551. end
  1552. end
  1553. end
  1554. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1555. Debris:AddItem(LID,15)
  1556. wait(0.5)
  1557. local RANDOMEFFECT = MRANDOM(1,4)
  1558. if RANDOMEFFECT == 1 then
  1559. for i = 1, 45 do
  1560. wait((2-(i/15))/15)
  1561. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1562. end
  1563. wait(1)
  1564. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1565. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1566. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1567. for i = 1, 5 do
  1568. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1569. end
  1570. ApplyAoE(BASE.Position,50,1,200,375,false)
  1571. ApplyAoE(BASE.Position,250,35,75,175,false)
  1572. elseif RANDOMEFFECT == 2 then
  1573. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1574. FIELD.CFrame = BASE.CFrame
  1575. MakeForm(FIELD,"Ball")
  1576. for i = 1, 50 do
  1577. Swait()
  1578. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1579. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1580. end
  1581. wait(0.2)
  1582. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1583. coroutine.resume(coroutine.create(function()
  1584. for i = 1, 75 do
  1585. Swait()
  1586. LOOP.Volume = LOOP.Volume + 10/75
  1587. LOOP.Parent = FIELD
  1588. local CHILDREN = workspace:GetDescendants()
  1589. for index, CHILD in pairs(CHILDREN) do
  1590. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1591. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1592. if HUM then
  1593. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1594. if TORSO then
  1595. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1596. HUM.Health = HUM.Health - 0.1
  1597. TORSO.Velocity = VT(0,5,0)
  1598. HUM.PlatformStand = true
  1599. if TORSO.RotVelocity.Magnitude < 15 then
  1600. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607. FIELD.Size = FIELD.Size + VT(3,3,3)
  1608. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1609. end
  1610. for i = 1, 500 do
  1611. Swait()
  1612. LOOP.Parent = FIELD
  1613. local CHILDREN = workspace:GetDescendants()
  1614. for index, CHILD in pairs(CHILDREN) do
  1615. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1616. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1617. if HUM then
  1618. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1619. if TORSO then
  1620. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1621. TORSO.Velocity = VT(0,5,0)
  1622. HUM.Health = HUM.Health - 0.1
  1623. HUM.PlatformStand = true
  1624. if TORSO.RotVelocity.Magnitude < 15 then
  1625. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1626. end
  1627. end
  1628. end
  1629. end
  1630. end
  1631. end
  1632. end
  1633. for i = 1, 25 do
  1634. Swait()
  1635. LOOP.Volume = LOOP.Volume + 10/25
  1636. LOOP.Parent = FIELD
  1637. local CHILDREN = workspace:GetDescendants()
  1638. for index, CHILD in pairs(CHILDREN) do
  1639. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1640. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1641. if HUM then
  1642. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1643. if TORSO then
  1644. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1645. TORSO.Velocity = VT(0,5,0)
  1646. HUM.Health = HUM.Health - 0.1
  1647. HUM.PlatformStand = false
  1648. if TORSO.RotVelocity.Magnitude < 15 then
  1649. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1650. end
  1651. end
  1652. end
  1653. end
  1654. end
  1655. end
  1656. FIELD.Size = FIELD.Size - VT(3,3,3)
  1657. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1658. end
  1659. FIELD:remove()
  1660. end))
  1661. elseif RANDOMEFFECT == 3 then
  1662. for i = 1, 10 do
  1663. wait(0.15)
  1664. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1665. coroutine.resume(coroutine.create(function()
  1666. local MINION = CLONE:Clone()
  1667. MINION.Parent = Effects
  1668. MINION.Name = "Shadow"
  1669. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1670. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1671. for _, c in pairs(MINION:GetChildren()) do
  1672. if c.ClassName == "Part" then
  1673. c.Material = "Neon"
  1674. c.Color = C3(0,0,0)
  1675. c.Transparency = 0.25
  1676. if c.Name == "Head" then
  1677. c:ClearAllChildren()
  1678. local MSH = IT("BlockMesh",c)
  1679. MSH.Scale = VT(0.5,1,1)
  1680. end
  1681. end
  1682. end
  1683. local TORSO = MINION.Torso
  1684. local HUMAN = MINION.Humanoid
  1685. HUMAN.WalkSpeed = 100
  1686. HUMAN.MaxHealth = math.huge
  1687. HUMAN.Health = math.huge
  1688. HUMAN.DisplayDistanceType = "None"
  1689. HUMAN.Died:connect(function()
  1690. MINION:remove()
  1691. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1692. end)
  1693. wait(1)
  1694. local findNearestTorso = function(POS)
  1695. local list = game.Workspace:GetDescendants()
  1696. local torso = nil
  1697. local dist = 500
  1698. local temp = nil
  1699. local human = nil
  1700. local temp2 = nil
  1701. for x = 1, #list do
  1702. temp2 = list[x]
  1703. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1704. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1705. human = temp2:findFirstChildOfClass("Humanoid")
  1706. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1707. if (temp.Position - POS).magnitude < dist then
  1708. torso = temp
  1709. dist = (temp.Position - POS).magnitude
  1710. end
  1711. end
  1712. end
  1713. end
  1714. return torso, dist
  1715. end
  1716. for i = 1, 40 do
  1717. if HUMAN.Health == 0 then
  1718. break
  1719. end
  1720. wait(0.3)
  1721. local target,dist= findNearestTorso(TORSO.Position)
  1722. if target then
  1723. HUMAN:MoveTo(target.Position)
  1724. if dist < 25 then
  1725. CreateSound(348663022, TORSO, 10, 1, true)
  1726. wait(0.5)
  1727. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1728. --ANIM:Play()
  1729. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1730. ApplyAoE(TORSO.Position,10,0,0,85,false)
  1731. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1732. for i = 1, 5 do
  1733. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1734. end
  1735. break
  1736. end
  1737. end
  1738. end
  1739. MINION:remove()
  1740. end))
  1741. end
  1742. elseif RANDOMEFFECT == 4 then
  1743. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1744. FIELD.Color = C3(0,0,0)
  1745. FIELD.CFrame = BASE.CFrame
  1746. MakeForm(FIELD,"Ball")
  1747. FIELD.CanCollide = true
  1748. for i = 1, 50 do
  1749. Swait()
  1750. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1751. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1752. end
  1753. wait(0.2)
  1754. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1755. coroutine.resume(coroutine.create(function()
  1756. local E = 0
  1757. for i = 1, 75 do
  1758. E = E + 1
  1759. Swait()
  1760. if E >= 35 then
  1761. E = 0
  1762. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1763. end
  1764. LOOP.Volume = LOOP.Volume + 10/75
  1765. LOOP.Parent = FIELD
  1766. local CHILDREN = workspace:GetDescendants()
  1767. for index, CHILD in pairs(CHILDREN) do
  1768. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1769. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1770. if HUM then
  1771. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1772. if TORSO then
  1773. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1774. for _, c in pairs(CHILD:GetChildren()) do
  1775. if c:IsA("BasePart") then
  1776. local bv = Instance.new("BodyVelocity")
  1777. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1778. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1779. bv.Parent = c
  1780. Debris:AddItem(bv,0.05)
  1781. end
  1782. end
  1783. HUM.Health = HUM.Health - 0.3
  1784. end
  1785. end
  1786. end
  1787. end
  1788. end
  1789. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1790. end
  1791. for i = 1, 180 do
  1792. E = E + 1
  1793. Swait()
  1794. if E >= 35 then
  1795. E = 0
  1796. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1797. end
  1798. LOOP.Parent = FIELD
  1799. local CHILDREN = workspace:GetDescendants()
  1800. for index, CHILD in pairs(CHILDREN) do
  1801. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1802. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1803. if HUM then
  1804. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1805. if TORSO then
  1806. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1807. for _, c in pairs(CHILD:GetChildren()) do
  1808. if c:IsA("BasePart") then
  1809. local bv = Instance.new("BodyVelocity")
  1810. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1811. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1812. bv.Parent = c
  1813. Debris:AddItem(bv,0.05)
  1814. end
  1815. end
  1816. HUM.Health = HUM.Health - 0.3
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1824. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1825. for i = 1, 5 do
  1826. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1827. end
  1828. FIELD:remove()
  1829. end))
  1830. elseif RANDOMEFFECT == 5 then
  1831. end
  1832. wait(0.5)
  1833. for i = 1, 25 do
  1834. Swait()
  1835. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1836. end
  1837. PANDORASBOX:remove()
  1838. RINGSPIN = false
  1839. end))
  1840. ATTACK = false
  1841. Rooted = false
  1842. end
  1843. end
  1844.  
  1845. function Taunt()
  1846. ATTACK = true
  1847. local LAUGH = nil
  1848. coroutine.resume(coroutine.create(function()
  1849. repeat
  1850. Swait()
  1851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1855. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. until LAUGH ~= nil
  1858. repeat
  1859. Swait()
  1860. LAUGH.Parent = Head
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. until LAUGH.Playing == false
  1868. ATTACK = false
  1869. end))
  1870. wait(0.1)
  1871. sick:Pause()
  1872. LAUGH = CreateSound(333446256, Head, 10, 1, false)
  1873. wait(1.5)
  1874. sick:Resume()
  1875. end
  1876.  
  1877. --//=================================\\
  1878. --|| ASSIGN THINGS TO KEYS
  1879. --\\=================================//
  1880.  
  1881. function MouseDown(Mouse)
  1882. HOLD = true
  1883. if ATTACK == false then
  1884. end
  1885. end
  1886.  
  1887. function MouseUp(Mouse)
  1888. HOLD = false
  1889. end
  1890.  
  1891. function KeyDown(Key)
  1892. KEYHOLD = true
  1893. if Key == "z" and ATTACK == false then
  1894. MagicMissiles()
  1895. end
  1896.  
  1897. if Key == "b" and ATTACK == false then
  1898. TimesUp()
  1899. end
  1900.  
  1901. if Key == "c" and ATTACK == false then
  1902. ChainPunch()
  1903. end
  1904.  
  1905. if Key == "v" and ATTACK == false then
  1906. WarpMeteor()
  1907. end
  1908.  
  1909. if Key == "x" and ATTACK == false then
  1910. PandorasBox()
  1911. end
  1912.  
  1913. if Key == "t" and ATTACK == false then
  1914. Taunt()
  1915. end
  1916. end
  1917.  
  1918. function KeyUp(Key)
  1919. KEYHOLD = false
  1920. end
  1921.  
  1922. Mouse.Button1Down:connect(function(NEWKEY)
  1923. MouseDown(NEWKEY)
  1924. end)
  1925. Mouse.Button1Up:connect(function(NEWKEY)
  1926. MouseUp(NEWKEY)
  1927. end)
  1928. Mouse.KeyDown:connect(function(NEWKEY)
  1929. KeyDown(NEWKEY)
  1930. end)
  1931. Mouse.KeyUp:connect(function(NEWKEY)
  1932. KeyUp(NEWKEY)
  1933. end)
  1934.  
  1935. --//=================================\\
  1936. --\\=================================//
  1937.  
  1938.  
  1939. function unanchor()
  1940. if UNANCHOR == true then
  1941. RootPart.Anchored = false
  1942. end
  1943. g = Character:GetChildren()
  1944. for i = 1, #g do
  1945. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1946. g[i].Anchored = false
  1947. end
  1948. end
  1949. g = Weapon:GetChildren()
  1950. for i = 1, #g do
  1951. if g[i].ClassName == "Part" then
  1952. g[i].Anchored = false
  1953. end
  1954. end
  1955. end
  1956.  
  1957.  
  1958. --//=================================\\
  1959. --|| WRAP THE WHOLE SCRIPT UP
  1960. --\\=================================//
  1961.  
  1962. Humanoid.Changed:connect(function(Jump)
  1963. if Jump == "Jump" and (Disable_Jump == true) then
  1964. Humanoid.Jump = false
  1965. end
  1966. end)
  1967.  
  1968. while true do
  1969. Swait()
  1970. refit()
  1971. script.Parent = WEAPONGUI
  1972. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1973. v:Stop();
  1974. end
  1975. ANIMATE.Parent = nil
  1976. SINE = SINE + CHANGE*1.5
  1977. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1978. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1979. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1980. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1981. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1982. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1983. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1984. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1985. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1986. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1987. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1988. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. end
  1992. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1993. ANIM = "Jump"
  1994. if ATTACK == false then
  1995. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2001. end
  2002. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2003. ANIM = "Fall"
  2004. if ATTACK == false then
  2005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2011. end
  2012. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2013. ANIM = "Idle"
  2014. if ATTACK == false then
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. end
  2022. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2023. ANIM = "Walk"
  2024. if ATTACK == false then
  2025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2031. end
  2032. end
  2033. unanchor()
  2034. Humanoid.MaxHealth = "inf"
  2035. Humanoid.Health = "inf"
  2036. if Rooted == false then
  2037. Disable_Jump = false
  2038. Humanoid.WalkSpeed = Speed
  2039. elseif Rooted == true then
  2040. Disable_Jump = true
  2041. Humanoid.WalkSpeed = 0
  2042. end
  2043. for _, c in pairs(Character:GetChildren()) do
  2044. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2045. c.Material = "Fabric"
  2046. if c:FindFirstChildOfClass("ParticleEmitter") then
  2047. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2048. end
  2049. if c ~= Head then
  2050. c.Color = C3(0,0,0)
  2051. else
  2052. c.Color = C3(0,0,0)
  2053. end
  2054. if c == Head then
  2055. if c:FindFirstChild("face") then
  2056. c.face:remove()
  2057. end
  2058. end
  2059. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2060. c:remove()
  2061. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2062. c:remove()
  2063. end
  2064. end
  2065. sick.SoundId = "rbxassetid://"..SONG
  2066. sick.Looped = true
  2067. sick.Pitch = 1
  2068. sick.Volume = 10
  2069. sick.Parent = Torso
  2070. sick:Resume()
  2071. --sick.Playing = false
  2072. Humanoid.Name = "Corrupted Pandora = "..Player.Name
  2073. end
  2074.  
  2075. --//=================================\\
  2076. --\\=================================//
  2077.  
  2078.  
  2079.  
  2080.  
  2081.  
  2082. --//====================================================\\--
  2083. --|| END OF SCRIPT
  2084. --\\====================================================//--
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