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May 11th, 2021
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. -- Synapse Decompiler
  146. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  147.  
  148. wait(0.2)
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character.HumanoidRootPart
  157. Torso = Character.Torso
  158. Head = Character.Head
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart.RootJoint
  164. Neck = Torso.Neck
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. local sick = Instance.new("Sound", Character)
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186. Animation_Speed = 3
  187. Frame_Speed = 0.016666666666666666
  188. local Speed = 16
  189. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  190. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  192. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  193. local DAMAGEMULTIPLIER = 1
  194. local ANIM = "Idle"
  195. local ATTACK = false
  196. local EQUIPPED = false
  197. local HOLD = false
  198. local COMBO = 1
  199. local Rooted = false
  200. local SINE = 0
  201. local KEYHOLD = false
  202. local CHANGE = 2 / Animation_Speed
  203. local WALKINGANIM = false
  204. local VALUE1 = false
  205. local VALUE2 = false
  206. local ROBLOXIDLEANIMATION = IT("Animation")
  207. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  208. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  209. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  210. WEAPONGUI.Name = "Weapon GUI"
  211. script.Parent = WEAPONGUI
  212. Character.Archivable = true
  213. local SHADOW = Character:Clone()
  214. SHADOW.Parent = nil
  215. RootPart2 = SHADOW.HumanoidRootPart
  216. Torso2 = SHADOW.Torso
  217. Head2 = SHADOW.Head
  218. RightArm2 = SHADOW["Right Arm"]
  219. LeftArm2 = SHADOW["Left Arm"]
  220. RightLeg2 = SHADOW["Right Leg"]
  221. LeftLeg2 = SHADOW["Left Leg"]
  222. RootJoint2 = RootPart2.RootJoint
  223. Neck2 = Torso2.Neck
  224. RightShoulder2 = Torso2["Right Shoulder"]
  225. LeftShoulder2 = Torso2["Left Shoulder"]
  226. RightHip2 = Torso2["Right Hip"]
  227. LeftHip2 = Torso2["Left Hip"]
  228. SHADOW.PrimaryPart = RootPart2
  229. Character.Archivable = false
  230. SHADOW.Name = Player.Name .. "'s War"
  231. local Effects = IT("Folder", Character)
  232. Effects.Name = "Effects"
  233. local ANIMATOR = Humanoid.Animator
  234. local ANIMATE = Character.Animate
  235. local UNANCHOR = true
  236. local ROAR = 528589078
  237. local E = 1.32
  238. local PLAYSONG = true
  239. local REPLAY = false
  240. ArtificialHB = Instance.new("BindableEvent", script)
  241. ArtificialHB.Name = "ArtificialHB"
  242. script:WaitForChild("ArtificialHB")
  243. frame = Frame_Speed
  244. tf = 0
  245. allowframeloss = false
  246. tossremainder = false
  247. lastframe = tick()
  248. script.ArtificialHB:Fire()
  249. game:GetService("RunService").Heartbeat:connect(function(s, p)
  250.     tf = tf + s
  251.     if tf >= frame then
  252.         if allowframeloss then
  253.             script.ArtificialHB:Fire()
  254.             lastframe = tick()
  255.         else
  256.             for i = 1, math.floor(tf / frame) do
  257.                 script.ArtificialHB:Fire()
  258.             end
  259.             lastframe = tick()
  260.         end
  261.         if tossremainder then
  262.             tf = 0
  263.         else
  264.             tf = tf - frame * math.floor(tf / frame)
  265.         end
  266.     end
  267. end)
  268. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  269.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  270. end
  271. function PositiveAngle(NUMBER)
  272.     if NUMBER >= 0 then
  273.         NUMBER = 0
  274.     end
  275.     return NUMBER
  276. end
  277. function NegativeAngle(NUMBER)
  278.     if NUMBER <= 0 then
  279.         NUMBER = 0
  280.     end
  281.     return NUMBER
  282. end
  283. function Swait(NUMBER)
  284.     if NUMBER == 0 or NUMBER == nil then
  285.         ArtificialHB.Event:wait()
  286.     else
  287.         for i = 1, NUMBER do
  288.             ArtificialHB.Event:wait()
  289.         end
  290.     end
  291. end
  292. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  293.     local NEWMESH = IT(MESH)
  294.     if MESH == "SpecialMesh" then
  295.         NEWMESH.MeshType = MESHTYPE
  296.         if MESHID ~= "nil" and MESHID ~= "" then
  297.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  298.         end
  299.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  300.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  301.         end
  302.     end
  303.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  304.     NEWMESH.Scale = SCALE
  305.     NEWMESH.Parent = PARENT
  306.     return NEWMESH
  307. end
  308. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  309.     local NEWPART = IT("Part")
  310.     NEWPART.formFactor = FORMFACTOR
  311.     NEWPART.Reflectance = REFLECTANCE
  312.     NEWPART.Transparency = TRANSPARENCY
  313.     NEWPART.CanCollide = false
  314.     NEWPART.Locked = true
  315.     NEWPART.Anchored = true
  316.     if ANCHOR == false then
  317.         NEWPART.Anchored = false
  318.     end
  319.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  320.     NEWPART.Name = NAME
  321.     NEWPART.Size = SIZE
  322.     NEWPART.Position = Torso.Position
  323.     NEWPART.Material = MATERIAL
  324.     NEWPART:BreakJoints()
  325.     NEWPART.Parent = PARENT
  326.     return NEWPART
  327. end
  328. local weldBetween = function(a, b)
  329.     local weldd = Instance.new("ManualWeld")
  330.     weldd.Part0 = a
  331.     weldd.Part1 = b
  332.     weldd.C0 = CFrame.new()
  333.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  334.     weldd.Parent = a
  335.     return weldd
  336. end
  337. function QuaternionFromCFrame(cf)
  338.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  339.     local trace = m00 + m11 + m22
  340.     if trace > 0 then
  341.         local s = math.sqrt(1 + trace)
  342.         local recip = 0.5 / s
  343.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  344.     else
  345.         local i = 0
  346.         if m00 < m11 then
  347.             i = 1
  348.         end
  349.         if m22 > (i == 0 and m00 or m11) then
  350.             i = 2
  351.         end
  352.         if i == 0 then
  353.             local s = math.sqrt(m00 - m11 - m22 + 1)
  354.             local recip = 0.5 / s
  355.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  356.         elseif i == 1 then
  357.             local s = math.sqrt(m11 - m22 - m00 + 1)
  358.             local recip = 0.5 / s
  359.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  360.         elseif i == 2 then
  361.             local s = math.sqrt(m22 - m00 - m11 + 1)
  362.             local recip = 0.5 / s
  363.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  364.         end
  365.     end
  366. end
  367. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  368.     local xs, ys, zs = x + x, y + y, z + z
  369.     local wx, wy, wz = w * xs, w * ys, w * zs
  370.     local xx = x * xs
  371.     local xy = x * ys
  372.     local xz = x * zs
  373.     local yy = y * ys
  374.     local yz = y * zs
  375.     local zz = z * zs
  376.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  377. end
  378. function QuaternionSlerp(a, b, t)
  379.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  380.     local startInterp, finishInterp
  381.     if cosTheta >= 1.0E-4 then
  382.         if 1 - cosTheta > 1.0E-4 then
  383.             local theta = ACOS(cosTheta)
  384.             local invSinTheta = 1 / SIN(theta)
  385.             startInterp = SIN((1 - t) * theta) * invSinTheta
  386.             finishInterp = SIN(t * theta) * invSinTheta
  387.         else
  388.             startInterp = 1 - t
  389.             finishInterp = t
  390.         end
  391.     elseif 1 + cosTheta > 1.0E-4 then
  392.         local theta = ACOS(-cosTheta)
  393.         local invSinTheta = 1 / SIN(theta)
  394.         startInterp = SIN((t - 1) * theta) * invSinTheta
  395.         finishInterp = SIN(t * theta) * invSinTheta
  396.     else
  397.         startInterp = t - 1
  398.         finishInterp = t
  399.     end
  400.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  401. end
  402. function Clerp(a, b, t)
  403.     local qa = {
  404.         QuaternionFromCFrame(a)
  405.     }
  406.     local qb = {
  407.         QuaternionFromCFrame(b)
  408.     }
  409.     local ax, ay, az = a.x, a.y, a.z
  410.     local bx, by, bz = b.x, b.y, b.z
  411.     local _t = 1 - t
  412.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  413. end
  414. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  415.     local frame = IT("Frame")
  416.     frame.BackgroundTransparency = TRANSPARENCY
  417.     frame.BorderSizePixel = BORDERSIZEPIXEL
  418.     frame.Position = POSITION
  419.     frame.Size = SIZE
  420.     frame.BackgroundColor3 = COLOR
  421.     frame.BorderColor3 = BORDERCOLOR
  422.     frame.Name = NAME
  423.     frame.Parent = PARENT
  424.     return frame
  425. end
  426. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  427.     local label = IT("TextLabel")
  428.     label.BackgroundTransparency = 1
  429.     label.Size = UD2(1, 0, 1, 0)
  430.     label.Position = UD2(0, 0, 0, 0)
  431.     label.TextColor3 = TEXTCOLOR
  432.     label.TextStrokeTransparency = STROKETRANSPARENCY
  433.     label.TextTransparency = TRANSPARENCY
  434.     label.FontSize = TEXTFONTSIZE
  435.     label.Font = TEXTFONT
  436.     label.BorderSizePixel = BORDERSIZEPIXEL
  437.     label.TextScaled = false
  438.     label.Text = TEXT
  439.     label.Name = NAME
  440.     label.Parent = PARENT
  441.     return label
  442. end
  443. function NoOutlines(PART)
  444.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  445. end
  446. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  447.     local NEWWELD = IT(TYPE)
  448.     NEWWELD.Part0 = PART0
  449.     NEWWELD.Part1 = PART1
  450.     NEWWELD.C0 = C0
  451.     NEWWELD.C1 = C1
  452.     NEWWELD.Parent = PARENT
  453.     return NEWWELD
  454. end
  455. local S = IT("Sound")
  456. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  457.     local NEWSOUND
  458.     coroutine.resume(coroutine.create(function()
  459.         NEWSOUND = S:Clone()
  460.         NEWSOUND.EmitterSize = VOLUME * 5
  461.         NEWSOUND.Parent = PARENT
  462.         NEWSOUND.Volume = VOLUME
  463.         NEWSOUND.Pitch = PITCH
  464.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  465.         NEWSOUND:play()
  466.         if DOESLOOP == true then
  467.             NEWSOUND.Looped = true
  468.         else
  469.             repeat
  470.                 wait(1)
  471.             until NEWSOUND.Playing == false
  472.             NEWSOUND:remove()
  473.         end
  474.     end))
  475.     return NEWSOUND
  476. end
  477. function CFrameFromTopBack(at, top, back)
  478.     local right = top:Cross(back)
  479.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  480. end
  481. function WACKYEFFECT(Table)
  482.     local TYPE = Table.EffectType or "Sphere"
  483.     local SIZE = Table.Size or VT(1, 1, 1)
  484.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  485.     local TRANSPARENCY = Table.Transparency or 0
  486.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  487.     local CFRAME = Table.CFrame or Torso.CFrame
  488.     local MOVEDIRECTION = Table.MoveToPos or nil
  489.     local ROTATION1 = Table.RotationX or 0
  490.     local ROTATION2 = Table.RotationY or 0
  491.     local ROTATION3 = Table.RotationZ or 0
  492.     local MATERIAL = Table.Material or "Neon"
  493.     local COLOR = Table.Color or C3(1, 1, 1)
  494.     local TIME = Table.Time or 45
  495.     local SOUNDID = Table.SoundID or nil
  496.     local SOUNDPITCH = Table.SoundPitch or nil
  497.     local SOUNDVOLUME = Table.SoundVolume or nil
  498.     coroutine.resume(coroutine.create(function()
  499.         local PLAYSSOUND = false
  500.         local SOUND
  501.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  502.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  503.             PLAYSSOUND = true
  504.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  505.         end
  506.         EFFECT.Color = COLOR
  507.         local MSH
  508.         if TYPE == "Sphere" then
  509.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  510.         elseif TYPE == "Block" or TYPE == "Box" then
  511.             MSH = IT("BlockMesh", EFFECT)
  512.             MSH.Scale = SIZE
  513.         elseif TYPE == "Wave" then
  514.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  515.         elseif TYPE == "Ring" then
  516.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  517.         elseif TYPE == "Slash" then
  518.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  519.         elseif TYPE == "Round Slash" then
  520.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  521.         elseif TYPE == "Swirl" then
  522.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  523.         elseif TYPE == "Skull" then
  524.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  525.         elseif TYPE == "Crystal" then
  526.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  527.         end
  528.         if MSH ~= nil then
  529.             local MOVESPEED
  530.             if MOVEDIRECTION ~= nil then
  531.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  532.             end
  533.             local GROWTH = SIZE - ENDSIZE
  534.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  535.             if TYPE == "Block" then
  536.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  537.             else
  538.                 EFFECT.CFrame = CFRAME
  539.             end
  540.             for LOOP = 1, TIME + 1 do
  541.                 Swait()
  542.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  543.                 if TYPE == "Wave" then
  544.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  545.                 end
  546.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  547.                 if TYPE == "Block" then
  548.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  549.                 else
  550.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  551.                 end
  552.                 if MOVEDIRECTION ~= nil then
  553.                     local ORI = EFFECT.Orientation
  554.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  555.                     EFFECT.Orientation = ORI
  556.                 end
  557.             end
  558.             if PLAYSSOUND == false then
  559.                 EFFECT:remove()
  560.             else
  561.                 repeat
  562.                     Swait()
  563.                 until SOUND.Playing == false
  564.                 EFFECT:remove()
  565.             end
  566.         elseif PLAYSSOUND == false then
  567.             EFFECT:remove()
  568.         else
  569.             repeat
  570.                 Swait()
  571.             until SOUND.Playing == false
  572.             EFFECT:remove()
  573.         end
  574.     end))
  575. end
  576. function MakeForm(PART, TYPE)
  577.     if TYPE == "Cyl" then
  578.         local MSH = IT("CylinderMesh", PART)
  579.     elseif TYPE == "Ball" then
  580.         local MSH = IT("SpecialMesh", PART)
  581.         MSH.MeshType = "Sphere"
  582.     elseif TYPE == "Wedge" then
  583.         local MSH = IT("SpecialMesh", PART)
  584.         MSH.MeshType = "Wedge"
  585.     end
  586. end
  587. Debris = game:GetService("Debris")
  588. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  589.     local DIRECTION = CF(StartPos, EndPos).lookVector
  590.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  591. end
  592. function GetRoot(MODEL, ROOT)
  593.     if ROOT == true then
  594.         return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  595.     else
  596.         return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  597.     end
  598. end
  599. function FacialShadow()
  600.     local SHADOWS = {}
  601.     for i = 1, 16 do
  602.         local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  603.         FACE.Color = C3(0, 0, 0)
  604.         Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  605.         CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  606.         table.insert(SHADOWS, FACE)
  607.     end
  608.     local function UNDO()
  609.         for i = 1, #SHADOWS do
  610.             SHADOWS[i]:remove()
  611.         end
  612.     end
  613.     return UNDO
  614. end
  615. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  616.     if FLOOR ~= nil then
  617.         for i = 1, AMOUNT do
  618.             do
  619.                 local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  620.                 DEBREE.Material = FLOOR.Material
  621.                 DEBREE.Color = FLOOR.Color
  622.                 DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  623.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  624.                 coroutine.resume(coroutine.create(function()
  625.                     Swait(15)
  626.                     DEBREE.Parent = workspace
  627.                     DEBREE.CanCollide = true
  628.                     Debris:AddItem(DEBREE, SWAIT)
  629.                 end))
  630.             end
  631.         end
  632.     end
  633. end
  634. local SIZE = 2
  635. RootPart2.Size = RootPart.Size * SIZE
  636. Torso2.Size = Torso.Size * SIZE
  637. RightArm2.Size = RightArm.Size * SIZE
  638. RightLeg2.Size = RightLeg.Size * SIZE
  639. LeftArm2.Size = LeftArm.Size * SIZE
  640. LeftLeg2.Size = LeftLeg.Size * SIZE
  641. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  642. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  643. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  644. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  645. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  646. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  647. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  648. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  649. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  650. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  651. Head2.Size = VT(1, 1, 1) * SIZE
  652. RootJoint2.Parent = RootPart
  653. Neck2.Parent = Torso
  654. RightShoulder2.Parent = Torso
  655. LeftShoulder2.Parent = Torso
  656. RightHip2.Parent = Torso
  657. LeftHip2.Parent = Torso
  658. local SKILLTEXTCOLOR = C3(1, 1, 1)
  659. local SKILLFONT = "Fantasy"
  660. local SKILLTEXTSIZE = 6
  661. local ATTACKS = {
  662.     "Z-Tremor Punch",
  663.     "E-Meteor Impact",
  664.     "R-Uppercut"
  665. }
  666. local GUIS = {}
  667. for i = 1, #ATTACKS do
  668.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  669.     local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  670.     SKILLTEXT.TextXAlignment = "Left"
  671.     table.insert(GUIS, SKILLTEXT)
  672. end
  673. function ApplyDamage(Humanoid, Damage)
  674.     Damage = Damage * DAMAGEMULTIPLIER
  675.     if Humanoid.Health < 2000 then
  676.         if Humanoid.Health - Damage > 0 then
  677.             Humanoid.Health = Humanoid.Health - Damage
  678.         else
  679.             Humanoid.Parent:BreakJoints()
  680.         end
  681.     else
  682.         Humanoid.Parent:BreakJoints()
  683.     end
  684. end
  685. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  686.     for index, CHILD in pairs(workspace:GetDescendants()) do
  687.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  688.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  689.             if HUM then
  690.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  691.                 if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  692.                     if INSTAKILL == true then
  693.                         CHILD:BreakJoints()
  694.                     else
  695.                         local DMG = MRANDOM(MINDMG, MAXDMG)
  696.                         ApplyDamage(HUM, DMG)
  697.                     end
  698.                     if FLING > 0 then
  699.                         for _, c in pairs(CHILD:GetChildren()) do
  700.                             if c:IsA("BasePart") then
  701.                                 local bv = Instance.new("BodyVelocity")
  702.                                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  703.                                 bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  704.                                 bv.Parent = c
  705.                                 Debris:AddItem(bv, 0.05)
  706.                             end
  707.                         end
  708.                     end
  709.                 end
  710.             end
  711.         end
  712.     end
  713. end
  714. function Intro()
  715.     EQUIPPED = true
  716.     ATTACK = true
  717.     Rooted = true
  718.     if Rooted == false then
  719.         Disable_Jump = false
  720.         Humanoid.WalkSpeed = Speed
  721.     elseif Rooted == true then
  722.         Disable_Jump = true
  723.         Humanoid.WalkSpeed = 0
  724.     end
  725.     coroutine.resume(coroutine.create(function()
  726.         repeat
  727.             Swait()
  728.             RootPart2.Anchored = true
  729.             for _, c in pairs(SHADOW:GetChildren()) do
  730.                 if c:IsA("Part") then
  731.                     c.Color = C3(1, 1, 1)
  732.                     if c ~= RootPart2 then
  733.                         c.Transparency = E + 0.15 * SIN(SINE / 12)
  734.                     end
  735.                     if c:FindFirstChildOfClass("Decal") then
  736.                         c:ClearAllChildren()
  737.                     end
  738.                     c.CanCollide = false
  739.                     c.Material = "Neon"
  740.                 else
  741.                     c:remove()
  742.                 end
  743.             end
  744.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  745.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  746.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  747.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  748.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  749.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  750.         until ATTACK == false
  751.     end))
  752.     wait(1)
  753.     SHADOW.Parent = Character
  754.     SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  755.     local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  756.     for i = 1, 250 do
  757.         Swait()
  758.         E = E - 0.0032
  759.         local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  760.         local TIMER = MRANDOM(20, 80)
  761.         WACKYEFFECT({
  762.             Time = TIMER,
  763.             EffectType = "Sphere",
  764.             Size = VT(1, 1, 1),
  765.             Size2 = VT(0, 45, 0),
  766.             Transparency = 0,
  767.             Transparency2 = 0,
  768.             CFrame = AREA,
  769.             MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  770.             RotationX = 0,
  771.             RotationY = 0,
  772.             RotationZ = 0,
  773.             Material = "Neon",
  774.             Color = C3(1, 1, 1),
  775.             SoundID = nil,
  776.             SoundPitch = 0.8,
  777.             SoundVolume = 5
  778.         })
  779.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  780.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  781.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  782.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  783.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  784.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  785.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  786.     end
  787.     for i = 0, 0.6, 0.1 / Animation_Speed do
  788.         Swait()
  789.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  790.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  791.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  792.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  793.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  794.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  795.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  796.     end
  797.     CreateSound(ROAR, Head2, 10, 1, false)
  798.     for i = 0, 4, 0.1 / Animation_Speed do
  799.         Swait()
  800.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  801.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  802.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  803.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  804.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  805.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  806.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  807.     end
  808.     ATTACK = false
  809.     Rooted = false
  810. end
  811. function Roar(TABLE)
  812.     ATTACK = true
  813.     Rooted = true
  814.     local E = false
  815.     coroutine.resume(coroutine.create(function()
  816.         repeat
  817.             Swait()
  818.             RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  819.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  820.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  821.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  822.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  823.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  824.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  825.         until E == true
  826.     end))
  827.     for i = 0, 1, 0.1 / Animation_Speed do
  828.         Swait()
  829.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  830.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  831.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  832.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  833.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  834.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  835.     end
  836.     CreateSound(ROAR, Effects, 4, 1, false)
  837.     if TABLE then
  838.         for E = 1, #TABLE do
  839.             if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  840.                 local ROOT = GetRoot(TABLE[E], true)
  841.                 if ROOT then
  842.                     ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  843.                     local bv = Instance.new("BodyVelocity")
  844.                     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  845.                     bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  846.                     bv.Parent = ROOT
  847.                     Debris:AddItem(bv, 0.05)
  848.                 end
  849.             end
  850.         end
  851.     end
  852.     for i = 0, 6, 0.1 / Animation_Speed do
  853.         Swait()
  854.         local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  855.         if HITFLOOR then
  856.             CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  857.         end
  858.         WACKYEFFECT({
  859.             EffectType = "Wave",
  860.             Size = VT(20, 1, 20),
  861.             Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  862.             Transparency = 0.9,
  863.             Transparency2 = 1,
  864.             CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  865.             MoveToPos = nil,
  866.             RotationX = 0,
  867.             RotationY = 5,
  868.             RotationZ = 0,
  869.             Material = "Neon",
  870.             Color = C3(1, 1, 1),
  871.             SoundID = nil,
  872.             SoundPitch = nil,
  873.             SoundVolume = nil
  874.         })
  875.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  876.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  877.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  878.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  879.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  881.     end
  882.     E = true
  883.     if TABLE then
  884.         CreateSound(1535995263, Head, 10, 1, false)
  885.         for i = 0, 2.2, 0.1 / Animation_Speed do
  886.             Swait()
  887.             RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  888.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  889.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  890.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  891.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  892.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  893.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  894.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  895.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  896.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  897.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  898.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  899.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  900.         end
  901.     end
  902.     ATTACK = false
  903.     Rooted = false
  904. end
  905. function Punch()
  906.     ATTACK = true
  907.     Rooted = false
  908.     local HITS = {}
  909.     Speed = 12
  910.     for i = 0, 1, 0.1 / Animation_Speed do
  911.         Swait()
  912.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  913.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  914.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  915.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  916.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  917.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  918.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  919.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  920.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  921.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  922.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  923.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  924.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  925.     end
  926.     CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  927.     for i = 0, 0.3, 0.1 / Animation_Speed do
  928.         Swait()
  929.         WACKYEFFECT({
  930.             EffectType = "Box",
  931.             Size = RightArm2.Size,
  932.             Size2 = RightArm2.Size,
  933.             Transparency = RightArm2.Transparency,
  934.             Transparency2 = 1,
  935.             CFrame = RightArm2.CFrame,
  936.             MoveToPos = nil,
  937.             RotationX = 0,
  938.             RotationY = 0,
  939.             RotationZ = 0,
  940.             Material = "Neon",
  941.             Color = C3(1, 1, 1),
  942.             SoundID = nil,
  943.             SoundPitch = nil,
  944.             SoundVolume = nil
  945.         })
  946.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  947.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  948.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  949.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  950.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  951.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  952.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  953.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  954.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  955.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  956.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  957.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  958.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  959.     end
  960.     for index, CHILD in pairs(workspace:GetDescendants()) do
  961.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  962.             do
  963.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  964.                 if HUM then
  965.                     do
  966.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  967.                         if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  968.                             table.insert(HITS, CHILD)
  969.                             coroutine.resume(coroutine.create(function()
  970.                                 CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  971.                                 TORSO.Anchored = true
  972.                                 local POS = TORSO.CFrame
  973.                                 for i = 1, 35 do
  974.                                     Swait()
  975.                                     ApplyDamage(HUM, MRANDOM(1, 1))
  976.                                     TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  977.                                 end
  978.                                 TORSO.Anchored = false
  979.                             end))
  980.                         end
  981.                     end
  982.                 end
  983.             end
  984.         end
  985.     end
  986.     for i = 0, 0.2, 0.1 / Animation_Speed do
  987.         Swait()
  988.         WACKYEFFECT({
  989.             EffectType = "Box",
  990.             Size = RightArm2.Size,
  991.             Size2 = RightArm2.Size,
  992.             Transparency = RightArm2.Transparency,
  993.             Transparency2 = 1,
  994.             CFrame = RightArm2.CFrame,
  995.             MoveToPos = nil,
  996.             RotationX = 0,
  997.             RotationY = 0,
  998.             RotationZ = 0,
  999.             Material = "Neon",
  1000.             Color = C3(1, 1, 1),
  1001.             SoundID = nil,
  1002.             SoundPitch = nil,
  1003.             SoundVolume = nil
  1004.         })
  1005.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1006.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1007.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1008.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1009.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1010.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1011.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1012.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1013.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1014.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018.     end
  1019.     if #HITS > 0 then
  1020.         for i = 0, 0.5, 0.1 / Animation_Speed do
  1021.             Swait()
  1022.             RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1023.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1024.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1025.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1026.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1027.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1028.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1029.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1030.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1031.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1032.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1033.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035.         end
  1036.         Roar(HITS)
  1037.     end
  1038.     Speed = 16
  1039.     ATTACK = false
  1040.     Rooted = false
  1041. end
  1042. function Throw()
  1043.     ATTACK = true
  1044.     Rooted = false
  1045.     local DEBREE = {}
  1046.     for i = 0, 1, 0.1 / Animation_Speed do
  1047.         Swait()
  1048.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  1049.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1050.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1051.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1052.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1053.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1054.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1055.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1059.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.     end
  1062.     local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  1063.     Humanoid.PlatformStand = true
  1064.     UNANCHOR = false
  1065.     for i = 0, 1, 0.1 / Animation_Speed do
  1066.         Swait()
  1067.         RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1068.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1069.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1070.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1071.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1072.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1073.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1074.         RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  1075.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1078.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1079.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081.     end
  1082.     local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1083.     for i = 0, 0.4, 0.1 / Animation_Speed do
  1084.         Swait()
  1085.         RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1086.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1087.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1088.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1089.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1090.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1091.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098.     end
  1099.     local IMPACT = false
  1100.     WELD:remove()
  1101.     RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  1102.     CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1103.     for i = 0, 0.4, 0.1 / Animation_Speed do
  1104.         Swait()
  1105.         WACKYEFFECT({
  1106.             EffectType = "Box",
  1107.             Size = RightArm2.Size,
  1108.             Size2 = RightArm2.Size,
  1109.             Transparency = RightArm2.Transparency,
  1110.             Transparency2 = 1,
  1111.             CFrame = RightArm2.CFrame,
  1112.             MoveToPos = nil,
  1113.             RotationX = 0,
  1114.             RotationY = 0,
  1115.             RotationZ = 0,
  1116.             Material = "Neon",
  1117.             Color = C3(1, 1, 1),
  1118.             SoundID = nil,
  1119.             SoundPitch = nil,
  1120.             SoundVolume = nil
  1121.         })
  1122.         RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1123.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1124.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1125.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1126.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1127.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1128.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1129.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1133.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135.     end
  1136.     coroutine.resume(coroutine.create(function()
  1137.         repeat
  1138.             Swait()
  1139.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1140.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1141.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1142.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1143.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1144.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1145.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151.         until IMPACT == true or ATTACK == false
  1152.     end))
  1153.     local FLOOR
  1154.     for i = 1, 80 do
  1155.         Swait()
  1156.         local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  1157.         if HIT then
  1158.             FLOOR = HIT
  1159.             IMPACT = true
  1160.             local ORI = VT(0, RootPart.Orientation.Y, 0)
  1161.             RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  1162.             RootPart.Orientation = ORI
  1163.             RootJoint.Parent = RootPart
  1164.             break
  1165.         else
  1166.             RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  1167.         end
  1168.     end
  1169.     UNANCHOR = true
  1170.     if FLOOR then
  1171.         do
  1172.             local PLAYING = false
  1173.             Humanoid.PlatformStand = false
  1174.             local REPLAY = true
  1175.             local FLING = false
  1176.             coroutine.resume(coroutine.create(function()
  1177.                 local ROCKS = MRANDOM(8, 13)
  1178.                 for i = 1, ROCKS do
  1179.                     local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true)
  1180.                     DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1181.                     table.insert(DEBREE, {
  1182.                         DEBREEPART,
  1183.                         DEBREEPART.Orientation,
  1184.                         CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  1185.                     })
  1186.                 end
  1187.                 repeat
  1188.                     Swait()
  1189.                     for E = 1, #DEBREE do
  1190.                         local ROCK = DEBREE[E][1]
  1191.                         ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  1192.                         ROCK.Orientation = DEBREE[E][2]
  1193.                     end
  1194.                 until FLING == true or ATTACK == false
  1195.                 if FLING == false then
  1196.                     for E = 1, #DEBREE do
  1197.                         local ROCK = DEBREE[E][1]
  1198.                         ROCK.Anchored = false
  1199.                         Debris:AddItem(ROCK, 4)
  1200.                     end
  1201.                 else
  1202.                     for E = 1, #DEBREE do
  1203.                         do
  1204.                             local ROCK = DEBREE[E][1]
  1205.                             ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  1206.                             coroutine.resume(coroutine.create(function()
  1207.                                 for i = 1, 150 do
  1208.                                     Swait()
  1209.                                     local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  1210.                                     if HIT then
  1211.                                         break
  1212.                                     else
  1213.                                         ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  1214.                                     end
  1215.                                 end
  1216.                                 ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  1217.                                 WACKYEFFECT({
  1218.                                     EffectType = "Box",
  1219.                                     Size = ROCK.Size,
  1220.                                     Size2 = ROCK.Size * 1.2,
  1221.                                     Transparency = 0,
  1222.                                     Transparency2 = 1,
  1223.                                     CFrame = ROCK.CFrame,
  1224.                                     MoveToPos = nil,
  1225.                                     RotationX = 0,
  1226.                                     RotationY = 0,
  1227.                                     RotationZ = 0,
  1228.                                     Material = "Neon",
  1229.                                     Color = C3(1, 1, 1),
  1230.                                     SoundID = nil,
  1231.                                     SoundPitch = nil,
  1232.                                     SoundVolume = nil
  1233.                                 })
  1234.                                 WACKYEFFECT({
  1235.                                     Time = 15,
  1236.                                     EffectType = "Sphere",
  1237.                                     Size = ROCK.Size,
  1238.                                     Size2 = VT(35, 35, 35),
  1239.                                     Transparency = 0.8,
  1240.                                     Transparency2 = 1,
  1241.                                     CFrame = CF(ROCK.Position),
  1242.                                     MoveToPos = nil,
  1243.                                     RotationX = 0,
  1244.                                     RotationY = 0,
  1245.                                     RotationZ = 0,
  1246.                                     Material = "Neon",
  1247.                                     Color = C3(1, 1, 1),
  1248.                                     SoundID = 174580476,
  1249.                                     SoundPitch = 1,
  1250.                                     SoundVolume = 3
  1251.                                 })
  1252.                                 ROCK:remove()
  1253.                             end))
  1254.                             Swait(5)
  1255.                         end
  1256.                     end
  1257.                 end
  1258.             end))
  1259.             local UNDO = FacialShadow()
  1260.             CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  1261.             KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1262.                 if NEWKEY == "e" then
  1263.                     KEY:Disconnect()
  1264.                     PLAYING = true
  1265.                 end
  1266.             end)
  1267.             for i = 0, 2, 0.1 / Animation_Speed do
  1268.                 Swait()
  1269.                 if PLAYING == true then
  1270.                     break
  1271.                 end
  1272.                 RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1273.                 RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1274.                 Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1275.                 RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1276.                 LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1277.                 RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1278.                 LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1279.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285.             end
  1286.             if KEY then
  1287.                 KEY:Disconnect()
  1288.             end
  1289.             if PLAYING == true then
  1290.                 for i = 0, 0.3, 0.1 / Animation_Speed do
  1291.                     Swait()
  1292.                     RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1293.                     RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1294.                     Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1295.                     RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1296.                     LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1297.                     RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1298.                     LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1299.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305.                 end
  1306.                 FLING = true
  1307.                 for i = 0, 1, 0.1 / Animation_Speed do
  1308.                     Swait()
  1309.                     RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1310.                     RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1311.                     Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  1312.                     RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1313.                     LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1314.                     RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1315.                     LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1316.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322.                 end
  1323.             end
  1324.             UNDO()
  1325.         end
  1326.     end
  1327.     REPLAY = false
  1328.     ATTACK = false
  1329.     Rooted = false
  1330. end
  1331. function Uppercut()
  1332.     ATTACK = true
  1333.     Rooted = false
  1334.     local HITS = {}
  1335.     Speed = 12
  1336.     for i = 0, 1, 0.1 / Animation_Speed do
  1337.         Swait()
  1338.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1339.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1340.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1341.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1342.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1343.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1344.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1345.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1346.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1347.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351.     end
  1352.     CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1353.     for i = 0, 0.3, 0.1 / Animation_Speed do
  1354.         Swait()
  1355.         WACKYEFFECT({
  1356.             EffectType = "Box",
  1357.             Size = RightArm2.Size,
  1358.             Size2 = RightArm2.Size,
  1359.             Transparency = RightArm2.Transparency,
  1360.             Transparency2 = 1,
  1361.             CFrame = RightArm2.CFrame,
  1362.             MoveToPos = nil,
  1363.             RotationX = 0,
  1364.             RotationY = 0,
  1365.             RotationZ = 0,
  1366.             Material = "Neon",
  1367.             Color = C3(1, 1, 1),
  1368.             SoundID = nil,
  1369.             SoundPitch = nil,
  1370.             SoundVolume = nil
  1371.         })
  1372.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1373.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1374.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1375.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1376.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1377.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1378.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1379.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1380.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1381.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385.     end
  1386.     for index, CHILD in pairs(workspace:GetDescendants()) do
  1387.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1388.             do
  1389.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1390.                 if HUM then
  1391.                     do
  1392.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1393.                         if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1394.                             coroutine.resume(coroutine.create(function()
  1395.                                 CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1396.                                 local grav = Instance.new("BodyPosition", TORSO)
  1397.                                 grav.D = 1500
  1398.                                 grav.P = 20000
  1399.                                 grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1400.                                 grav.position = TORSO.Position + VT(0, 25, 0)
  1401.                                 TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  1402.                                 table.insert(HITS, {CHILD, grav})
  1403.                                 ApplyDamage(HUM, MRANDOM(12, 22))
  1404.                             end))
  1405.                         end
  1406.                     end
  1407.                 end
  1408.             end
  1409.         end
  1410.     end
  1411.     if #HITS > 0 then
  1412.         coroutine.resume(coroutine.create(function()
  1413.             repeat
  1414.                 Swait()
  1415.             until ATTACK == false
  1416.             for E = 1, #HITS do
  1417.                 HITS[E][2]:remove()
  1418.             end
  1419.         end))
  1420.     end
  1421.     REPLAY = true
  1422.     local PLAYING = false
  1423.     local WHACK = false
  1424.     local HITTING = 0
  1425.     local PAYDOWN = 200
  1426.     local UNDO = FacialShadow()
  1427.     for i = 0, 0.5, 0.1 / Animation_Speed do
  1428.         Swait()
  1429.         if PLAYING == true then
  1430.             break
  1431.         end
  1432.         WACKYEFFECT({
  1433.             EffectType = "Box",
  1434.             Size = RightArm2.Size,
  1435.             Size2 = RightArm2.Size,
  1436.             Transparency = RightArm2.Transparency,
  1437.             Transparency2 = 1,
  1438.             CFrame = RightArm2.CFrame,
  1439.             MoveToPos = nil,
  1440.             RotationX = 0,
  1441.             RotationY = 0,
  1442.             RotationZ = 0,
  1443.             Material = "Neon",
  1444.             Color = C3(1, 1, 1),
  1445.             SoundID = nil,
  1446.             SoundPitch = nil,
  1447.             SoundVolume = nil
  1448.         })
  1449.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1450.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1451.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1452.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1454.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1455.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1456.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1457.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1458.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462.     end
  1463.     if #HITS > 0 then
  1464.         KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1465.             if NEWKEY == "r" and WHACK == false then
  1466.                 if PLAYING == false then
  1467.                     PLAYING = true
  1468.                 end
  1469.                 WHACK = true
  1470.                 PAYDOWN = 70
  1471.                 HITTING = HITTING + 1
  1472.                 for E = 1, #HITS do
  1473.                     if HITS[E][1] then
  1474.                         local ROOT = GetRoot(HITS[E][1], true)
  1475.                         if ROOT then
  1476.                             local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  1477.                             if HUM and HUM.Health > 0 then
  1478.                                 HUM.PlatformStand = true
  1479.                                 CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  1480.                                 local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  1481.                                 ROOT.CFrame = CF(POS)
  1482.                                 ApplyDamage(HUM, MRANDOM(12, 18))
  1483.                                 ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  1484.                                 if HIT then
  1485.                                     CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  1486.                                 end
  1487.                             end
  1488.                         end
  1489.                     end
  1490.                 end
  1491.                 CreateSound(217767125, RightArm, 10, 1, false)
  1492.                 for i = 0, 0.25, 0.1 / Animation_Speed do
  1493.                     Swait()
  1494.                     RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1495.                     RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1496.                     Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1497.                     RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1498.                     LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1499.                     RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1500.                     LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1501.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1504.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1505.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507.                 end
  1508.                 WHACK = false
  1509.             end
  1510.         end)
  1511.     end
  1512.     for i = 0, 1, 0.1 / Animation_Speed do
  1513.         Swait()
  1514.         if PLAYING == true then
  1515.             break
  1516.         end
  1517.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1518.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1519.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1520.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1522.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1523.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1524.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1525.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1526.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1527.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1528.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530.     end
  1531.     if PLAYING == true then
  1532.         Rooted = true
  1533.         repeat
  1534.             Swait()
  1535.             if WHACK == false then
  1536.                 PAYDOWN = PAYDOWN - 1
  1537.                 if PAYDOWN <= 0 then
  1538.                     PLAYING = false
  1539.                 end
  1540.                 RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1541.                 RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1542.                 Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1543.                 RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1544.                 LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1545.                 RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1546.                 LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1547.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1550.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553.             end
  1554.         until PLAYING == false
  1555.     end
  1556.     if KEY then
  1557.         KEY:Disconnect()
  1558.     end
  1559.     if HITTING > 4 then
  1560.         CreateSound(1535994137, Head, 10, 1, false)
  1561.         for i = 0, 2.4, 0.1 / Animation_Speed do
  1562.             Swait()
  1563.             RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1564.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1565.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1566.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1567.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1568.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1569.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1570.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  1572.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1573.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1574.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576.         end
  1577.     end
  1578.     UNDO()
  1579.     Speed = 16
  1580.     REPLAY = false
  1581.     ATTACK = false
  1582.     Rooted = false
  1583. end
  1584. function TakeOn()
  1585.     ATTACK = true
  1586.     Rooted = true
  1587.     coroutine.resume(coroutine.create(function()
  1588.         repeat
  1589.             Swait()
  1590.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1591.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1592.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1593.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1594.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1595.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1596.         until ATTACK == false
  1597.     end))
  1598.     CreateSound(1535994669, Head, 10, 1, false)
  1599.     for i = 0, 1, 0.1 / Animation_Speed do
  1600.         Swait()
  1601.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1604.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1605.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607.     end
  1608.     for i = 0, 1, 0.1 / Animation_Speed do
  1609.         Swait()
  1610.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  1612.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1613.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1614.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616.     end
  1617.     ATTACK = false
  1618.     Rooted = false
  1619. end
  1620. function MouseDown(Mouse)
  1621.     if ATTACK == false then
  1622.     end
  1623. end
  1624. function MouseUp(Mouse)
  1625.     HOLD = false
  1626. end
  1627. function KeyDown(Key)
  1628.     KEYHOLD = true
  1629.     if Key == "z" and ATTACK == false then
  1630.         Punch()
  1631.     end
  1632.     if Key == "e" and ATTACK == false and REPLAY == false then
  1633.         Throw()
  1634.     end
  1635.     if Key == "r" and ATTACK == false and REPLAY == false then
  1636.         Uppercut()
  1637.     end
  1638.     if Key == "t" and ATTACK == false then
  1639.         Roar()
  1640.     end
  1641.     if Key == "y" and ATTACK == false then
  1642.         TakeOn()
  1643.     end
  1644. end
  1645. function KeyUp(Key)
  1646.     KEYHOLD = false
  1647. end
  1648. Mouse.Button1Down:connect(function(NEWKEY)
  1649.     MouseDown(NEWKEY)
  1650. end)
  1651. Mouse.Button1Up:connect(function(NEWKEY)
  1652.     MouseUp(NEWKEY)
  1653. end)
  1654. Mouse.KeyDown:connect(function(NEWKEY)
  1655.     KeyDown(NEWKEY)
  1656. end)
  1657. Mouse.KeyUp:connect(function(NEWKEY)
  1658.     KeyUp(NEWKEY)
  1659. end)
  1660. function unanchor()
  1661.     for _, c in pairs(Character:GetChildren()) do
  1662.         if c:IsA("BasePart") and c ~= RootPart then
  1663.             c.Anchored = false
  1664.         end
  1665.     end
  1666.     if UNANCHOR == true then
  1667.         RootPart.Anchored = false
  1668.     else
  1669.         RootPart.Anchored = true
  1670.     end
  1671. end
  1672. Humanoid.Changed:connect(function(Jump)
  1673.     if Jump == "Jump" and Disable_Jump == true then
  1674.         Humanoid.Jump = false
  1675.     end
  1676. end)
  1677. coroutine.resume(coroutine.create(function()
  1678.     while true do
  1679.         Swait()
  1680.         SINE = SINE + CHANGE
  1681.     end
  1682. end))
  1683. while true do
  1684.     Swait()
  1685.     script.Parent = WEAPONGUI
  1686.     ANIMATE.Parent = nil
  1687.     for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1688.         v:Stop()
  1689.     end
  1690.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1691.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1692.     local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1693.     local WALKSPEEDVALUE = 4
  1694.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1695.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1696.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1697.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1698.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1699.     elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1700.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1701.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1702.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1703.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1704.     end
  1705.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1706.         ANIM = "Jump"
  1707.         if ATTACK == false then
  1708.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1711.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1712.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1717.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1718.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720.         end
  1721.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1722.         ANIM = "Fall"
  1723.         if ATTACK == false then
  1724.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736.         end
  1737.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1738.         ANIM = "Idle"
  1739.         if ATTACK == false then
  1740.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1741.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1742.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1743.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1744.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1745.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1746.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1747.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1748.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1749.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1750.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  1752.         end
  1753.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1754.         ANIM = "Walk"
  1755.         if ATTACK == false then
  1756.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1757.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1758.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1759.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1760.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1761.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1762.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1767.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1768.         end
  1769.     end
  1770.     if ATTACK == false then
  1771.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1772.     end
  1773.     unanchor()
  1774.     RootPart2.Anchored = true
  1775.     Humanoid.MaxHealth = 200
  1776.     Humanoid.Health = 200
  1777.     if Rooted == false then
  1778.         Disable_Jump = false
  1779.         Humanoid.WalkSpeed = Speed
  1780.     elseif Rooted == true then
  1781.         Disable_Jump = true
  1782.         Humanoid.WalkSpeed = 0
  1783.     end
  1784.     for _, c in pairs(SHADOW:GetChildren()) do
  1785.         if c:IsA("Part") then
  1786.             c.Color = C3(1, 1, 1)
  1787.             if c ~= RootPart2 then
  1788.                 c.Transparency = E + 0.15 * SIN(SINE / 12)
  1789.             end
  1790.             if c:FindFirstChildOfClass("Decal") then
  1791.                 c:ClearAllChildren()
  1792.             end
  1793.             c.CanCollide = false
  1794.             c.Material = "Neon"
  1795.         else
  1796.             c:remove()
  1797.         end
  1798.     end
  1799.     sick.SoundId = "rbxassetid://609005478"
  1800.     sick.Looped = true
  1801.     sick.Pitch = 1
  1802.     sick.Volume = 1.5
  1803.     sick.Parent = Character
  1804.     sick.Playing = PLAYSONG
  1805.     if EQUIPPED == false then
  1806.         Intro()
  1807.     end
  1808. end
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