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- What you were doesn't really matter. You've recently died in a shameful, dishonorable way, and though your life may have carried stories of hundreds or thousands of battles before, Helheim cares little, calling for anyone who failed to find a way to die on the field of war. Whether it was a knife to the back or a drop of poison, or something simple (and peaceful) as growing old and dying unmatched, Helheim cares little, and calls for those who failed to die from battle.
- At least, that's what you thought before. Instead of awakening to spiraling towers of bone and an endless waste, you found yourself standing in a grassy, lush field. Much different than what you'd expect. Were you still in Midgard?
- Lore Bits: Some extra lore you may want to know. Not necessary. Typically includes unique changes to the setting. https://pastebin.com/9dZ3yxa6
- Deities: https://pastebin.com/VLQkxtsH
- Name:
- Age:
- Magic: Relies on runes. Talk to DM For discussion of how runes will work. Runes are going to mostly be learned in RP, but you may begin with one-two basic spells, along with the runes that come with them.
- Runes rely on a system of stringing together different symbols for a spell; you may string together up to 3 symbols to create a unique spell or effect. However, the effect is random, and may end up working against the user.
- You begin with +1 Rune for every point in 'runes' for exceptional skills.
- https://pastebin.com/EMW6Dwkj List of runes.
- Race: https://pastebin.com/S0582CR3
- Equipment: You wake up as you died; along with a weapon your character would use.
- Background: Include how you died.
- Exceptional Skills: Skills/abilities that are noted. Similarly to Erilen, you have 9 points to spend. You may have up to III points in one skill.
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