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- local DataStoreService = game:GetService("DataStoreService")
- local PlayerDataStore = DataStoreService:GetDataStore("PlayerDataStore")
- -- IDs de las texturas predeterminadas en el catálogo de Roblox
- local DefaultShirtTextureID = -- ID de la textura de la camiseta predeterminada
- local DefaultPantsTextureID = -- ID de la textura de los pantalones predeterminados
- game.Players.PlayerAdded:Connect(function(player)
- local userId = tostring(player.UserId)
- -- Intentar cargar las texturas guardadas del jugador
- local success, savedTextures = pcall(function()
- return PlayerDataStore:GetAsync(userId)
- end)
- local character = player.Character
- if character then
- character:ClearAllChildren()
- character.HumanoidRootPart.Anchored = true
- local humanoid = character:FindFirstChild("Humanoid")
- humanoid:RemoveAccessories() -- Quitar accesorios existentes
- local shirt = Instance.new("Shirt")
- local pants = Instance.new("Pants")
- if success and savedTextures then
- shirt.ShirtTemplate = savedTextures.ShirtTemplate or DefaultShirtTextureID
- pants.PantsTemplate = savedTextures.PantsTemplate or DefaultPantsTextureID
- else
- shirt.ShirtTemplate = DefaultShirtTextureID
- pants.PantsTemplate = DefaultPantsTextureID
- end
- shirt.Parent = character
- pants.Parent = character
- humanoid:BuildRigFromAttachments() -- Reconstruir el esqueleto
- character.HumanoidRootPart.Anchored = false
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local userId = tostring(player.UserId)
- local character = player.Character
- if character then
- local shirtTemplate = character:FindFirstChild("Shirt"):GetAttribute("ShirtTemplate")
- local pantsTemplate = character:FindFirstChild("Pants"):GetAttribute("PantsTemplate")
- local texturesData = {
- ShirtTemplate = shirtTemplate,
- PantsTemplate = pantsTemplate
- }
- -- Guardar las texturas actuales del jugador en el DataStore
- pcall(function()
- PlayerDataStore:SetAsync(userId, texturesData)
- end)
- end
- end)
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