SX29TheDominator

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Nov 4th, 2018
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  1. game:GetObjects("rbxassetid://1561389244")[1].Parent=game.Workspace.Terrain
  2. local c = game.Workspace.Terrain:FindFirstChildOfClass("Model"):Clone()
  3. c.Parent = game.Workspace
  4. c:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
  5. game.Workspace.Terrain:FindFirstChildOfClass("Model"):remove()
  6. c.Name = game.Players.LocalPlayer.Name
  7. game.Players.LocalPlayer.Character = c
  8. game.Workspace.CurrentCamera.CameraSubject = c:FindFirstChildOfClass("Humanoid")
  9.  
  10. local Figure = game.Players.LocalPlayer.Character
  11. local Torso = Figure:WaitForChild("Torso")
  12. local RightShoulder = Torso:WaitForChild("Right Shoulder")
  13. local LeftShoulder = Torso:WaitForChild("Left Shoulder")
  14. local RightHip = Torso:WaitForChild("Right Hip")
  15. local LeftHip = Torso:WaitForChild("Left Hip")
  16. local Neck = Torso:WaitForChild("Neck")
  17. local Humanoid = Figure:WaitForChild("Humanoid")
  18. local pose = "Standing"
  19.  
  20. local currentAnim = ""
  21. local currentAnimInstance = nil
  22. local currentAnimTrack = nil
  23. local currentAnimKeyframeHandler = nil
  24. local currentAnimSpeed = 1.0
  25. local animTable = {}
  26. local animNames = {
  27. idle = {
  28. { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
  29. { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
  30. },
  31. walk = {
  32. { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 }
  33. },
  34. run = {
  35. { id = "run.xml", weight = 10 }
  36. },
  37. jump = {
  38. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  39. },
  40. fall = {
  41. { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }
  42. },
  43. climb = {
  44. { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
  45. },
  46. sit = {
  47. { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
  48. },
  49. toolnone = {
  50. { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
  51. },
  52. toolslash = {
  53. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  54. -- { id = "slash.xml", weight = 10 }
  55. },
  56. toollunge = {
  57. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  58. },
  59. wave = {
  60. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  61. },
  62. point = {
  63. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  64. },
  65. dance1 = {
  66. { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
  67. { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
  68. { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
  69. },
  70. dance2 = {
  71. { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
  72. { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
  73. { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
  74. },
  75. dance3 = {
  76. { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
  77. { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
  78. { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
  79. },
  80. laugh = {
  81. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  82. },
  83. cheer = {
  84. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  85. },
  86. }
  87. local dances = {"dance1", "dance2", "dance3"}
  88.  
  89. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  90. local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  91.  
  92. function configureAnimationSet(name, fileList)
  93. if (animTable[name] ~= nil) then
  94. for _, connection in pairs(animTable[name].connections) do
  95. connection:disconnect()
  96. end
  97. end
  98. animTable[name] = {}
  99. animTable[name].count = 0
  100. animTable[name].totalWeight = 0
  101. animTable[name].connections = {}
  102.  
  103. -- check for config values
  104. local config = game.Players.LocalPlayer.Character.Animate:FindFirstChild(name)
  105. if (config ~= nil) then
  106. -- print("Loading anims " .. name)
  107. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  108. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  109. local idx = 1
  110. for _, childPart in pairs(config:GetChildren()) do
  111. if (childPart:IsA("Animation")) then
  112. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  113. animTable[name][idx] = {}
  114. animTable[name][idx].anim = childPart
  115. local weightObject = childPart:FindFirstChild("Weight")
  116. if (weightObject == nil) then
  117. animTable[name][idx].weight = 1
  118. else
  119. animTable[name][idx].weight = weightObject.Value
  120. end
  121. animTable[name].count = animTable[name].count + 1
  122. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  123. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  124. idx = idx + 1
  125. end
  126. end
  127. end
  128.  
  129. -- fallback to defaults
  130. if (animTable[name].count <= 0) then
  131. for idx, anim in pairs(fileList) do
  132. animTable[name][idx] = {}
  133. animTable[name][idx].anim = Instance.new("Animation")
  134. animTable[name][idx].anim.Name = name
  135. animTable[name][idx].anim.AnimationId = anim.id
  136. animTable[name][idx].weight = anim.weight
  137. animTable[name].count = animTable[name].count + 1
  138. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  139. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  140. end
  141. end
  142. end
  143.  
  144. -- Setup animation objects
  145. function scriptChildModified(child)
  146. local fileList = animNames[child.Name]
  147. if (fileList ~= nil) then
  148. configureAnimationSet(child.Name, fileList)
  149. end
  150. end
  151.  
  152. game.Players.LocalPlayer.Character.Animate.ChildAdded:connect(scriptChildModified)
  153. game.Players.LocalPlayer.Character.Animate.ChildRemoved:connect(scriptChildModified)
  154.  
  155.  
  156. for name, fileList in pairs(animNames) do
  157. configureAnimationSet(name, fileList)
  158. end
  159.  
  160. -- ANIMATION
  161.  
  162. -- declarations
  163. local toolAnim = "None"
  164. local toolAnimTime = 0
  165.  
  166. local jumpAnimTime = 0
  167. local jumpAnimDuration = 0.3
  168.  
  169. local toolTransitionTime = 0.1
  170. local fallTransitionTime = 0.3
  171. local jumpMaxLimbVelocity = 0.75
  172.  
  173. -- functions
  174.  
  175. function stopAllAnimations()
  176. local oldAnim = currentAnim
  177.  
  178. -- return to idle if finishing an emote
  179. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  180. oldAnim = "idle"
  181. end
  182.  
  183. currentAnim = ""
  184. currentAnimInstance = nil
  185. if (currentAnimKeyframeHandler ~= nil) then
  186. currentAnimKeyframeHandler:disconnect()
  187. end
  188.  
  189. if (currentAnimTrack ~= nil) then
  190. currentAnimTrack:Stop()
  191. currentAnimTrack:Destroy()
  192. currentAnimTrack = nil
  193. end
  194. return oldAnim
  195. end
  196.  
  197. function setAnimationSpeed(speed)
  198. if speed ~= currentAnimSpeed then
  199. currentAnimSpeed = speed
  200. currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  201. end
  202. end
  203.  
  204. function keyFrameReachedFunc(frameName)
  205. if (frameName == "End") then
  206.  
  207. local repeatAnim = currentAnim
  208. -- return to idle if finishing an emote
  209. if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
  210. repeatAnim = "idle"
  211. end
  212.  
  213. local animSpeed = currentAnimSpeed
  214. playAnimation(repeatAnim, 0.0, Humanoid)
  215. setAnimationSpeed(animSpeed)
  216. end
  217. end
  218.  
  219. -- Preload animations
  220. function playAnimation(animName, transitionTime, humanoid)
  221.  
  222. local roll = math.random(1, animTable[animName].totalWeight)
  223. local origRoll = roll
  224. local idx = 1
  225. while (roll > animTable[animName][idx].weight) do
  226. roll = roll - animTable[animName][idx].weight
  227. idx = idx + 1
  228. end
  229. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  230. local anim = animTable[animName][idx].anim
  231.  
  232. -- switch animation
  233. if (anim ~= currentAnimInstance) then
  234.  
  235. if (currentAnimTrack ~= nil) then
  236. currentAnimTrack:Stop(transitionTime)
  237. currentAnimTrack:Destroy()
  238. end
  239.  
  240. currentAnimSpeed = 1.0
  241.  
  242. -- load it to the humanoid; get AnimationTrack
  243. currentAnimTrack = humanoid:LoadAnimation(anim)
  244. currentAnimTrack.Priority = Enum.AnimationPriority.Core
  245.  
  246. -- play the animation
  247. currentAnimTrack:Play(transitionTime)
  248. currentAnim = animName
  249. currentAnimInstance = anim
  250.  
  251. -- set up keyframe name triggers
  252. if (currentAnimKeyframeHandler ~= nil) then
  253. currentAnimKeyframeHandler:disconnect()
  254. end
  255. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  256.  
  257. end
  258.  
  259. end
  260.  
  261. -------------------------------------------------------------------------------------------
  262. -------------------------------------------------------------------------------------------
  263.  
  264. local toolAnimName = ""
  265. local toolAnimTrack = nil
  266. local toolAnimInstance = nil
  267. local currentToolAnimKeyframeHandler = nil
  268.  
  269. function toolKeyFrameReachedFunc(frameName)
  270. if (frameName == "End") then
  271. -- print("Keyframe : ".. frameName)
  272. playToolAnimation(toolAnimName, 0.0, Humanoid)
  273. end
  274. end
  275.  
  276.  
  277. function playToolAnimation(animName, transitionTime, humanoid, priority)
  278.  
  279. local roll = math.random(1, animTable[animName].totalWeight)
  280. local origRoll = roll
  281. local idx = 1
  282. while (roll > animTable[animName][idx].weight) do
  283. roll = roll - animTable[animName][idx].weight
  284. idx = idx + 1
  285. end
  286. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  287. local anim = animTable[animName][idx].anim
  288.  
  289. if (toolAnimInstance ~= anim) then
  290.  
  291. if (toolAnimTrack ~= nil) then
  292. toolAnimTrack:Stop()
  293. toolAnimTrack:Destroy()
  294. transitionTime = 0
  295. end
  296.  
  297. -- load it to the humanoid; get AnimationTrack
  298. toolAnimTrack = humanoid:LoadAnimation(anim)
  299. if priority then
  300. toolAnimTrack.Priority = priority
  301. end
  302.  
  303. -- play the animation
  304. toolAnimTrack:Play(transitionTime)
  305. toolAnimName = animName
  306. toolAnimInstance = anim
  307.  
  308. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  309. end
  310. end
  311.  
  312. function stopToolAnimations()
  313. local oldAnim = toolAnimName
  314.  
  315. if (currentToolAnimKeyframeHandler ~= nil) then
  316. currentToolAnimKeyframeHandler:disconnect()
  317. end
  318.  
  319. toolAnimName = ""
  320. toolAnimInstance = nil
  321. if (toolAnimTrack ~= nil) then
  322. toolAnimTrack:Stop()
  323. toolAnimTrack:Destroy()
  324. toolAnimTrack = nil
  325. end
  326.  
  327.  
  328. return oldAnim
  329. end
  330.  
  331. -------------------------------------------------------------------------------------------
  332. -------------------------------------------------------------------------------------------
  333.  
  334.  
  335. function onRunning(speed)
  336. if speed > 0.01 then
  337. playAnimation("walk", 0.1, Humanoid)
  338. if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
  339. setAnimationSpeed(speed / 14.5)
  340. end
  341. pose = "Running"
  342. else
  343. if emoteNames[currentAnim] == nil then
  344. playAnimation("idle", 0.1, Humanoid)
  345. pose = "Standing"
  346. end
  347. end
  348. end
  349.  
  350. function onDied()
  351. pose = "Dead"
  352. end
  353.  
  354. function onJumping()
  355. playAnimation("jump", 0.1, Humanoid)
  356. jumpAnimTime = jumpAnimDuration
  357. pose = "Jumping"
  358. end
  359.  
  360. function onClimbing(speed)
  361. playAnimation("climb", 0.1, Humanoid)
  362. setAnimationSpeed(speed / 12.0)
  363. pose = "Climbing"
  364. end
  365.  
  366. function onGettingUp()
  367. pose = "GettingUp"
  368. end
  369.  
  370. function onFreeFall()
  371. if (jumpAnimTime <= 0) then
  372. playAnimation("fall", fallTransitionTime, Humanoid)
  373. end
  374. pose = "FreeFall"
  375. end
  376.  
  377. function onFallingDown()
  378. pose = "FallingDown"
  379. end
  380.  
  381. function onSeated()
  382. pose = "Seated"
  383. end
  384.  
  385. function onPlatformStanding()
  386. pose = "PlatformStanding"
  387. end
  388.  
  389. function onSwimming(speed)
  390. if speed > 0 then
  391. pose = "Running"
  392. else
  393. pose = "Standing"
  394. end
  395. end
  396.  
  397. function getTool()
  398. for _, kid in ipairs(Figure:GetChildren()) do
  399. if kid.className == "Tool" then return kid end
  400. end
  401. return nil
  402. end
  403.  
  404. function getToolAnim(tool)
  405. for _, c in ipairs(tool:GetChildren()) do
  406. if c.Name == "toolanim" and c.className == "StringValue" then
  407. return c
  408. end
  409. end
  410. return nil
  411. end
  412.  
  413. function animateTool()
  414.  
  415. if (toolAnim == "None") then
  416. playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
  417. return
  418. end
  419.  
  420. if (toolAnim == "Slash") then
  421. playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
  422. return
  423. end
  424.  
  425. if (toolAnim == "Lunge") then
  426. playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
  427. return
  428. end
  429. end
  430.  
  431. function moveSit()
  432. RightShoulder.MaxVelocity = 0.15
  433. LeftShoulder.MaxVelocity = 0.15
  434. RightShoulder:SetDesiredAngle(3.14 /2)
  435. LeftShoulder:SetDesiredAngle(-3.14 /2)
  436. RightHip:SetDesiredAngle(3.14 /2)
  437. LeftHip:SetDesiredAngle(-3.14 /2)
  438. end
  439.  
  440. local lastTick = 0
  441.  
  442. function move(time)
  443. local amplitude = 1
  444. local frequency = 1
  445. local deltaTime = time - lastTick
  446. lastTick = time
  447.  
  448. local climbFudge = 0
  449. local setAngles = false
  450.  
  451. if (jumpAnimTime > 0) then
  452. jumpAnimTime = jumpAnimTime - deltaTime
  453. end
  454.  
  455. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  456. playAnimation("fall", fallTransitionTime, Humanoid)
  457. elseif (pose == "Seated") then
  458. playAnimation("sit", 0.5, Humanoid)
  459. return
  460. elseif (pose == "Running") then
  461. playAnimation("walk", 0.1, Humanoid)
  462. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  463. -- print("Wha " .. pose)
  464. stopAllAnimations()
  465. amplitude = 0.1
  466. frequency = 1
  467. setAngles = true
  468. end
  469.  
  470. if (setAngles) then
  471. local desiredAngle = amplitude * math.sin(time * frequency)
  472.  
  473. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  474. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  475. RightHip:SetDesiredAngle(-desiredAngle)
  476. LeftHip:SetDesiredAngle(-desiredAngle)
  477. end
  478.  
  479. -- Tool Animation handling
  480. local tool = getTool()
  481. if tool and tool:FindFirstChild("Handle") then
  482.  
  483. local animStringValueObject = getToolAnim(tool)
  484.  
  485. if animStringValueObject then
  486. toolAnim = animStringValueObject.Value
  487. -- message recieved, delete StringValue
  488. animStringValueObject.Parent = nil
  489. toolAnimTime = time + .3
  490. end
  491.  
  492. if time > toolAnimTime then
  493. toolAnimTime = 0
  494. toolAnim = "None"
  495. end
  496.  
  497. animateTool()
  498. else
  499. stopToolAnimations()
  500. toolAnim = "None"
  501. toolAnimInstance = nil
  502. toolAnimTime = 0
  503. end
  504. end
  505.  
  506. -- connect events
  507. Humanoid.Died:connect(onDied)
  508. Humanoid.Running:connect(onRunning)
  509. Humanoid.Jumping:connect(onJumping)
  510. Humanoid.Climbing:connect(onClimbing)
  511. Humanoid.GettingUp:connect(onGettingUp)
  512. Humanoid.FreeFalling:connect(onFreeFall)
  513. Humanoid.FallingDown:connect(onFallingDown)
  514. Humanoid.Seated:connect(onSeated)
  515. Humanoid.PlatformStanding:connect(onPlatformStanding)
  516. Humanoid.Swimming:connect(onSwimming)
  517.  
  518. -- setup emote chat hook
  519. game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
  520. local emote = ""
  521. if msg == "/e dance" then
  522. emote = dances[math.random(1, #dances)]
  523. elseif (string.sub(msg, 1, 3) == "/e ") then
  524. emote = string.sub(msg, 4)
  525. elseif (string.sub(msg, 1, 7) == "/emote ") then
  526. emote = string.sub(msg, 8)
  527. end
  528.  
  529. if (pose == "Standing" and emoteNames[emote] ~= nil) then
  530. playAnimation(emote, 0.1, Humanoid)
  531. end
  532.  
  533. end)
  534.  
  535.  
  536. -- main program
  537.  
  538. -- initialize to idle
  539. playAnimation("idle", 0.1, Humanoid)
  540. pose = "Standing"
  541.  
  542. while Figure.Parent ~= nil do
  543. local _, time = wait(0.1)
  544. move(time)
  545. end
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