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- Game update: AppID 440 "Team Fortress 2", ProcID 4559, IP 0.0.0.0:0
- saving roaming config store to 'sharedconfig.vdf'
- roaming config store 2 saved successfully
- SDL video target is 'x11'
- SDL video target is 'x11'
- This system supports the OpenGL extension GL_EXT_framebuffer_object.
- This system supports the OpenGL extension GL_EXT_framebuffer_blit.
- This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
- This system DOES NOT support the OpenGL extension GL_APPLE_fence.
- This system DOES NOT support the OpenGL extension GL_NV_fence.
- This system supports the OpenGL extension GL_ARB_sync.
- This system supports the OpenGL extension GL_EXT_draw_buffers2.
- This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
- This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
- This system supports the OpenGL extension GL_ARB_map_buffer_range.
- This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
- This system supports the OpenGL extension GL_ARB_occlusion_query.
- This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
- This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
- This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
- This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
- This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
- This system supports the OpenGL extension GL_ARB_framebuffer_object.
- This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
- This system supports the OpenGL extension GL_ARB_debug_output.
- This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
- This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
- This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
- This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
- This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
- This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
- This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
- This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
- This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
- GL_NV_bindless_texture: DISABLED
- GL_AMD_pinned_memory: DISABLED
- GL_EXT_texture_sRGB_decode: AVAILABLE
- Installing breakpad exception handler for appid(gameoverlayui)/version(20121210172125_client)
- Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
- Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
- Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
- [1211/235317:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
- Using breakpad crash handler
- Setting breakpad minidump AppID = 440
- Forcing breakpad minidump interfaces to load
- Looking up breakpad interfaces from steamclient
- Calling BreakpadMiniDumpSystemInit
- Installing breakpad exception handler for appid(440)/version(5140_client)
- Looking up breakpad interfaces from steamclient
- Calling BreakpadMiniDumpSystemInit
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561197996406835 [API loaded yes]
- Steam_SetMinidumpSteamID: Setting Steam ID: 76561197996406835
- ConVarRef m_rawinput doesn't point to an existing ConVar
- GL_NVX_gpu_memory_info: UNAVAILABLE
- GL_ATI_meminfo: UNAVAILABLE
- GL_MAX_SAMPLES_EXT: 1
- CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2000 MHz, Processor: GenuineIntel
- GlobalMemoryStatus: 3162505216
- CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2000 MHz, Processor: GenuineIntel
- GlobalMemoryStatus: 3162505216
- [1211/235320:ERROR:resource_bundle.cc(411)] Failed to load /home/nate/.local/share/Steam/SteamApps/nates130/Team Fortress 2/cef_gtk.pak
- Some features may not be available.
- [1211/235320:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
- IDirect3DDevice9::Create: BackBufWidth: 1280, BackBufHeight: 800, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
- Compile of "?" Failed:
- //GLSLfp
- #version 130
- //SAMPLERMASK-0
- //SAMPLERTYPES-ffffffff
- //HIGHWATER-1
- uniform vec4 pc[1];
- void main()
- {
- // trans#0 label:none
- vec4 pd0 = vec4( 1.0, 0.0, 1.0, 1.0 );
- vec4 r0;
- r0 = pd0;
- gl_FragData[0] = r0;
- }
- Compile of "bik_vs20" Failed:
- //GLSLvp
- #version 130
- //ATTRIBMAP-00-50-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx
- attribute vec4 v0; // 80000000 900f0000
- attribute vec4 v1; // 80000005 900f0001
- //SAMPLERMASK-0
- //SAMPLERTYPES-ffffffff
- //HIGHWATER-17
- //HIGHWATERBONE-3
- uniform vec4 vc[17];
- uniform vec4 vcbones[3];
- uniform vec4 vcscreen;
- varying vec4 oT0;
- varying vec4 oT1;
- void main()
- {
- // trans#0 label:vs-file bik_vs20 vs-index 0 vs-combo 0
- vec4 r0;
- vec4 r1;
- vec4 vTempPos;
- r0 = v0.xyzx * vc[0].yyyx + vc[0].xxxy;
- vTempPos.x = dot( r0.xyzw, vc[4].xyzw );
- vTempPos.y = dot( r0.xyzw, vc[5].xyzw );
- oT1.x = dot( r0.xyzw, vcbones[0].xyzw );
- oT1.y = dot( r0.xyzw, vcbones[1].xyzw );
- oT1.z = dot( r0.xyzw, vcbones[2].xyzw );
- r1.w = dot( r0.xyzw, vc[7].xyzw );
- r1.z = dot( r0.xyzw, vc[6].xyzw );
- vTempPos.zw = r1.zw;
- r0.w = -r1.z * vc[16].w + vc[16].x;
- oT1.w = r1.z;
- r0.x = max( r0.w, vc[16].z );
- gl_FogFragCoord = r0.x;
- gl_FrontSecondaryColor.w = r0.x;
- oT0.xy = v1.xy;
- gl_FrontSecondaryColor.xyz = vc[0].xxx;
- gl_ClipVertex = vTempPos;
- vTempPos.z = vTempPos.z * vc[0].z - vTempPos.w; // z' = (2*z)-w
- vTempPos.y = -vTempPos.y; // y' = -y
- vTempPos.xy += vcscreen.xy * vTempPos.w;
- gl_Position = vTempPos;
- }
- Compile of "bik_vs20" Failed:
- //GLSLvp
- #version 130
- //ATTRIBMAP-00-50-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx
- attribute vec4 v0; // 80000000 900f0000
- attribute vec4 v1; // 80000005 900f0001
- //SAMPLERMASK-0
- //SAMPLERTYPES-ffffffff
- //HIGHWATER-17
- //HIGHWATERBONE-3
- uniform vec4 vc[17];
- uniform vec4 vcbones[3];
- uniform vec4 vcscreen;
- varying vec4 oT0;
- varying vec4 oT1;
- void main()
- {
- // trans#0 label:vs-file bik_vs20 vs-index 0 vs-combo 1
- vec4 r0;
- vec4 r1;
- vec4 r2;
- vec4 r3;
- vec4 vTempPos;
- r0 = v0.xyzx * vc[0].yyyx + vc[0].xxxy;
- vTempPos.x = dot( r0.xyzw, vc[4].xyzw );
- vTempPos.y = dot( r0.xyzw, vc[5].xyzw );
- r1.z = dot( r0.xyzw, vcbones[2].xyzw );
- oT1.x = dot( r0.xyzw, vcbones[0].xyzw );
- r1.xy = -r1.zz + vc[2].wz;
- r2.w = max( r1.x, vc[0].x );
- r3.w = 1.0 / r1.y;
- r1.w = dot( r0.xyzw, vc[6].xyzw );
- r2.w = r2.w * r3.w;
- oT1.y = dot( r0.xyzw, vcbones[1].xyzw );
- r2.w = r1.w * r2.w;
- r1.x = dot( r0.xyzw, vc[7].xyzw );
- r0.w = -r2.w * vc[16].w + vc[16].y;
- vTempPos.zw = r1.wx;
- r0.x = max( r0.w, vc[16].z );
- gl_FogFragCoord = r0.x;
- gl_FrontSecondaryColor.w = r0.x;
- oT0.xy = v1.xy;
- oT1.zw = r1.zw;
- gl_FrontSecondaryColor.xyz = vc[0].xxx;
- gl_ClipVertex = vTempPos;
- vTempPos.z = vTempPos.z * vc[0].z - vTempPos.w; // z' = (2*z)-w
- vTempPos.y = -vTempPos.y; // y' = -y
- vTempPos.xy += vcscreen.xy * vTempPos.w;
- gl_Position = vTempPos;
- }
- Compile of "bik_ps20b" Failed:
- //GLSLfp
- #version 130
- varying vec4 oT0;
- varying vec4 oT1;
- //SAMPLERMASK-7
- //SAMPLERTYPES-ffffffc0
- //HIGHWATER-30
- uniform vec4 pc[30];
- uniform sampler2D sampler0;
- uniform sampler2D sampler1;
- uniform sampler2D sampler2;
- void main()
- {
- // trans#0 label:ps-file bik_ps20b ps-index 0 ps-combo 0
- vec4 pd0 = vec4( 1.0, 0.0, 0.0, 0.0 );
- vec4 pd1 = vec4( 1.164123535156, 1.595794677734, 0.0, -0.870655059814 );
- vec4 pd2 = vec4( 1.164123535156, -0.8134765625, -0.391448974609, 0.529705047607 );
- vec4 pd3 = vec4( 1.164123535156, 0.0, 2.017822265625, -1.08166885376 );
- vec4 r0;
- vec4 r1;
- vec4 r2;
- r0 = texture2D( sampler0, oT0.xy );
- r2 = texture2D( sampler1, oT0.xy );
- r1 = texture2D( sampler2, oT0.xy );
- r0.y = r2.x;
- r0.z = r1.x;
- r0.w = pd0.x;
- r2.w = oT1.w * pc[12].w + -pc[12].x;
- r1.x = dot( r0.xyzw, pd1.xyzw );
- r1.w = min( r2.w, pc[12].z );
- r1.w = clamp( r1.w, 0.0, 1.0 );
- r1.y = dot( r0.xyzw, pd2.xyzw );
- r1.w = r1.w * r1.w;
- r1.z = dot( r0.xyzw, pd3.xyzw );
- r0.xyz = r1.www * ( pc[29].xyz - r1.xyz ) + r1.xyz;
- r0.w = pd0.x;
- gl_FragData[0] = r0;
- }
- Compile of "bik_ps20b" Failed:
- //GLSLfp
- #version 130
- varying vec4 oT0;
- varying vec4 oT1;
- //SAMPLERMASK-7
- //SAMPLERTYPES-ffffffc0
- //HIGHWATER-30
- uniform vec4 pc[30];
- uniform sampler2D sampler0;
- uniform sampler2D sampler1;
- uniform sampler2D sampler2;
- void main()
- {
- // trans#0 label:ps-file bik_ps20b ps-index 0 ps-combo 1
- vec4 pd0 = vec4( 1.0, 0.0, 0.0, 0.0 );
- vec4 pd1 = vec4( 1.164123535156, 1.595794677734, 0.0, -0.870655059814 );
- vec4 pd2 = vec4( 1.164123535156, -0.8134765625, -0.391448974609, 0.529705047607 );
- vec4 pd3 = vec4( 1.164123535156, 0.0, 2.017822265625, -1.08166885376 );
- vec4 r0;
- vec4 r1;
- vec4 r2;
- r0 = texture2D( sampler0, oT0.xy );
- r2 = texture2D( sampler1, oT0.xy );
- r1 = texture2D( sampler2, oT0.xy );
- r0.w = -oT1.z + pc[11].z;
- r2.w = 1.0 / r0.w;
- r1.w = -oT1.z + pc[12].y;
- r0.y = r2.x;
- r0.z = r1.x;
- r0.w = pd0.x;
- r1.w = r2.w * r1.w;
- r1.w = clamp( r1.w, 0.0, 1.0 );
- r1.x = dot( r0.xyzw, pd1.xyzw );
- r1.w = r1.w * oT1.w;
- r1.y = dot( r0.xyzw, pd2.xyzw );
- r1.w = r1.w * pc[12].w;
- r1.w = clamp( r1.w, 0.0, 1.0 );
- r1.z = dot( r0.xyzw, pd3.xyzw );
- r0.xyz = r1.www * ( pc[29].xyz - r1.xyz ) + r1.xyz;
- r0.w = pd0.x;
- gl_FragData[0] = r0;
- }
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