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- //----------------- Talking players -----------------
- //
- // Just enable TalkingPlayers Bool and make sure that Talking[] text gets added onscreen somewhere
- //-----------------------------------------------------
- TalkingPlayerLoop()
- {
- if (TalkingPlayers==true)
- {
- for (int i = 0; i < 32; ++i)
- {
- if (NETWORK_IS_PLAYER_TALKING(i) == true )
- {
- char Talking[] = GET_PLAYER_NAME(i)
- //Add code here to make the Talking[] entry be pushed to screen
- }
- i++;
- }
- }
- }
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