Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- March 23, 2015 General
- •Fixed an issue where the game would crash for Russian players when receiving a chat message.
- •Localization of message source tags in chat messages for Russian players.
- •Localization of text for UI options menu.
- March 19, 2015 General
- •Fixed getting stuck trying to skip NISs during fade to black
- •Turned off auto update for lobby screen. (Need to click refresh to get an updated list).
- •Dust clouds updated with new improved graphics in HW1 Mission 10. Should be easier to understand safe areas.
- •Kushan mothership badge fixed.
- •Kushan mothership bridge glows are properly glowing.
- •Fixed objectives being unavailable when loading an autosave.
- •Friend invites should be a bit more smooth
- •Vaygr Corvettes are now included in list of ships affected by gravwell.
- •Salvage no longer dies out when being transported back to ship.
- •Badges can now be pulled from bin:badges. Helps with issues with Steam saving unwanted badges in your profile to the cloud.
- •HW1 Classic modders: /ignorebigfiles and /logfileloads parameters added to help with HW1 classic mods.
- •Various stability improvements.
- •Fixed an issue where the scroll bar could fail to appear in the Multiplayer “Select Badge” menu.
- •Multiplayer invites will now work when region settings are not the same between players.
- •Fixed an issue where the player may be unable to scroll through “Game Options” in the multiplayer lobby.
- •Fixed an issue where the player may be unable to scroll through “Research Options” menu in-game.
- •Restored mod support for Homeworld 1 Classic.
- •Command line arguments are now reported properly in the .log file when running the game.
- •Addressed a potential crash in Homeworld 1 Remastered Mission 14 when capturing destroyers.
- •Fixed an issue where the Multiplayer distance filter could not be set back to ‘Local’ once it had been set to ‘Worldwide’.
- •Mission 08 of Homeworld 1 Remastered will now reinforce the correct ship types.
- •Fixed custom emblems displaying upside-down in Multiplayer.
- • Addressed some issues where the credits could display incorrectly.
- •The game now supports native display resolution windowed mode.
- •Fixed an issue where the number of SFX channels is not affected by ‘Restore Defaults’ or ‘Cancel’ buttons.
- •HUD can be universally scaled through the in-game options menu with a scrollbar.
- •Fixed missing research type colors that were missing.
- •Properly skinned and updated to scale at various odd resolutions.
- •Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
- •Listbox scroll bar will scale properly when anchors in involved with their layout.
- Menu Specific
- Build Menu
- •Build Facility Category Buttons now scale to fit the max number to allow for drag stretching of menu.
- •Layout optimized for performance.
- •Items that are unable to be built yet are now more obvious.
- Research
- •Fixed missing research type colors that where missing.
- •Elements scale better at various resolutions.
- Launch Menu
- •List of ships docked now tiles in a grid
- •Size of ship icons docked increased. (They scale with the scale of the launch menu)
- User Profile Screen
- •Badge select screen now displays as a tiled grid instead of a vertical column
- •Badge select screen made significantly larger to allow for more badges on screen
- •Kushan preset now properly sets the Kushan badge
- Diplomacy screen
- •Properly skinned and updated to scale at various odd resolutions.
- Misc
- •Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
- •Option Menu - Removed non-functional SFX Channels option.
- •Fixed some missing names in credits videos.
- •Webm videos can now be translucent (modder feature).
- •Animatics will no longer scale or clip at super wide resolutions.
- •Scrollbars can now be set to any arbitrary range (modder feature).
- •Listboxes can now be laid out in grids (modder feature).
- •Removed misleading icon in the top right corner of dialog boxes that looked like close buttons.
- •Draghandles now properly work and extended to allow for future drag-able windows (modder feature).
- •Listbox scroll bar will scale properly when anchors in involved with their layout.
- •Added -forceResolution command line to force the game to use the resolution set on the command line. (unsupported feature that modders can use to test various resolutions).
- March 6, 2015 General
- •Fixes an issue that caused some missions in Homeworld 1 Remastered to have an incorrect amount of resources.
- March 5, 2015 General
- •NOTE: All in-game audio was mastered and intended to be heard at 100% volume – for optimal experience, we recommend setting all in-game volume sliders to 100%.
- •Fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution.
- •Increased size of anomaly pings to make them more readily visible.
- •Restored disabled button states to campaign games.
- •Added launcher text to indicate DLC content download state.
- •Addressed improper UV maps on some units.
- •Various audio fixes.
- •Fixed weapon audio in Remastered versions to be faithful to classic versions.
- •Added “reset video settings to default” function to the launcher.
- •Addressed an issue where the screen could go black if an in-engine cut-scene is interrupted.
- •Game now allows windowed resolution at full desktop size.
- •Added OpenGL version check to launcher.
- •Added more detailed error messaging.
- Homeworld 1 Remastered
- •Mission 07 – Addressed an issue where the Kadeshi mothership could disappear.
- •Mission 10 - Addressed an issue where the objective “Destroy All Enemy Forces” fails to complete.
- •Fixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplay.
- •Fixed improper letterboxing in Mission 03 cinematic.
- •Addressed an issue where dust clouds and nebulae were not auto-collected by resource collectors.
- •Mission 02 – Fixed an issue where the objective “Salvage the Khar-Selim” might not complete.
- •Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balance.
- Homeworld 2 Remastered: •Disabled resource collector research during tutorials.
- Multiplayer BETA
- •Taiidan sensor array ping now functions in multiplayer matches.
- •Increased multiplayer lobby limit to 8 players.
- •Addressed an issue where multiplayer lobbies could get stuck in the “Connecting” dialog .
- •Fixed an issue where multiple checkboxes could appear in certain dialogs.
- •Addressed an issue where a player disconnecting from the game while in the lobby could cause the host to crash.
- •Addressed an issue where clients could become stuck in the lobby when host gets disconnected.
- •The game now checks for Beta opt-in status when inviting a friend
- •Added password icon to password-locked games in the server browser .
- •Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fighters.
- •Addressed a crash which could occur under certain circumstances when launching the game from a friend invite.
- •Added new loading screens
- •Various stability improvements.
- •Addressed a rare issue where games could become stuck on an infinite loading screen.
- •Added server distance filter.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement