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  1. From our PR Agent -
  2.  
  3. Hi there,
  4.  
  5. Please see below an important message from the EA/Bioware Anthem team.
  6.  
  7. Please note, this is not a press release or media blast so the information below should not be copied and pasted into an online piece.
  8.  
  9. If you have any questions please let me know.
  10.  
  11.  
  12. ********************************************************************************************************************************************************************************
  13.  
  14.  
  15. Hello!
  16.  
  17. I hope you’ve been enjoying your time with Anthem during this early access week leading up to our worldwide launch on Friday. I just wanted to get in touch with you to see how things are going with your review, as well as provide you with some important information regarding content planned in our launch day title update. The dev team has been hard at work preparing for launch day, and have made a number of updates and fixes to the game which will go live on February 22. I’ve provided details on some of the most significant updates below, and would greatly appreciate it if you would take these updates into account and play the updated version of the game before posting your final review.
  18.  
  19. The launch of Anthem is also just the beginning for the game, as we’ll be adding new content, making updates and more over the life of Anthem, so there’s so much more for you to see and do in the weeks and months to come, and beyond. For example, this Wed we’ll introduce our “Outlaw Outrage” event where you’ll see an increase in Outlaw activity in Freeplay as well as a new named Outlaw who will be causing havoc in the world. This weekend we’ll launch the “There be Giants” world event with massive Titans roaming the planet. Completing world events like these while they’re available will net you special rewards, so make sure to check them out once they go live. Rest assured there’s also plenty more where those came from.
  20.  
  21. Thanks again for checking out Anthem and please feel free to reach out if you have any questions or any feedback you’d like to share. We’ll continue to listen to fans when it comes to future changes and updates to the game, so all input is welcome.
  22.  
  23.  
  24. Day One Update Details
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  26. High level fixes
  27.  
  28. * Improved loading times
  29. * Fixed many infinite loading screens
  30. * Fixed multiple challenges not tracking properly
  31. * A number of issues have been fixed that were causing players to disconnect or crash
  32. * Weapons and gear now have numbers present for modifiers
  33.  
  34. General Fixes and Improvements
  35.  
  36. * Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
  37. * The gather party mechanic has been made more lenient in a number of situations
  38. * At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
  39. * Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
  40. * During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
  41. * Challenges now unlock for players at the correct levels
  42. * Fixed some camera issues during cutscenes
  43. * Legendary Contracts can now be accepted from the Social Hub contract board
  44. * Some enemies have had their shield values decreased
  45. * Loot now properly drops for players who are downed
  46. * The texture quality on the NPC Prospero has been improved
  47. * Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
  48. * Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
  49. * Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
  50. * Completing the tutorial expedition will now show the correct Ranger appearance
  51. * After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
  52. * Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
  53. * Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress
  54. * The start of expedition screen has been improved
  55. * Addressed a variety of situations where killing enemies does not properly progress world events
  56. * Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
  57. * Scar snipers can no longer shoot through Storm Shield
  58. * Corrected an issue where players would get stuck on the end of expedition screen in some situations
  59. * Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
  60. * Addressed a number of situations where players can get stuck on the environment in the launch bay
  61. * Increased the damage of the electric status effect
  62. * Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
  63. * The Platinum Mission feat now grants completion as intended
  64. * Status effects can more reliably be applied to Titans
  65.  
  66. Strongholds
  67.  
  68. * Fixed an issue that would cause a Stronghold server crash after defeating the last boss
  69. * Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room
  70. * Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall
  71. * Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
  72. * Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
  73. * The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
  74. * Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
  75.  
  76. Gear and Weapons
  77.  
  78. * After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
  79. * Ice damage bonuses are now correctly applied on ice gear
  80. * Suit-wide bonuses from inscription are now functioning properly
  81. * Players can no longer salvage equipped items
  82. * Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for
  83. * Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
  84. * The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
  85.  
  86. Javelins
  87.  
  88. * The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
  89. * The Storm javelin now reacts to getting hit when its shields are up
  90. * Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended
  91. * The Colossus javelin can now shield and revive at the same time
  92. * Interceptor Combo Aura has been increased in power and now has a damage over time component
  93.  
  94. Crafting
  95.  
  96. * Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
  97.  
  98. Controls
  99.  
  100. * Additional Mouse and Keyboard control improvements have been made
  101.  
  102. UI
  103.  
  104. * Some conversations were not popping up the reputation points post conversation completion, this has been fixed
  105. * The squad screen now displays the correct information for each player
  106. * Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
  107. * Settings should no longer reset upon exiting and restarting the game on Xbox One
  108. * Motion blur can now correctly be turned off
  109. * The Electric Status Effect now shows scaled damage properly
  110. * An option has been added to hide the Squad Member HUD
  111. * The edge of the compass will now pulse to indicate enemy locations
  112. * A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items
  113. * On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools
  114. * Primer and Detonator icons have been added to all Interceptor gear
  115. * Corrected a user interface issue where a player’s ultimate would show as available when it isn't
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