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tacticaltortoise

Combat Patrol - Revised Secondaries (BETA)

Sep 23rd, 2020 (edited)
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  1. Category: PURGE THE ENEMY
  2.  
  3. ASSASSINATE
  4. End Game Objective
  5. Score 10 victory points at the end of the battle if one enemy CHARACTER model is destroyed, or 15 victory points if two or more enemy CHARACTER models are destroyed.
  6.  
  7. BRING IT DOWN
  8. End Game Objective
  9. Score 5 victory points at the end of the battle for each enemy MONSTER or VEHICLE model with a Wounds characteristic of 10 or less that is destroyed, and 10 victory points for each enemy MONSTER or VEHICLE model with a Wounds characteristic of 11 or more that is destroyed.
  10.  
  11. Category: NO MERCY, NO RESPITE
  12.  
  13. THIN THEIR RANKS
  14. End Game Objective
  15. Score 1 victory point at the end of the battle for every 2 wounds dealt to enemy non-MONSTER, non-VEHICLE, non-CHARACTER enemy models.
  16.  
  17. ATTRITION
  18. Progressive Objective
  19. Score 5 victory points at the end of the battle round if more enemy units than friendly units were destroyed this battle round.
  20.  
  21. Category: BATTLEFIELD SUPREMACY
  22.  
  23. ENGAGE ON ALL FRONTS
  24. Progressive Objective
  25. Score 3 victory points at the end of your turn if you have one or more units from your army wholly within three different table quarters, and those units are all more than 3" from the centre of the battlefield. Score 5 victory points instead if you have one or more units from your army wholly within each table quarter, and those units are all more than 3" from the centre of the battlefield.
  26.  
  27. LINEBREAKER
  28. Progressive Objective
  29. Score 4 victory points at the end of your turn if one or more units from your army (excluding AIRCRAFT) are wholly within your opponent's deployment zone.
  30.  
  31. DOMINATION
  32. Progressive Objective
  33. Score 5 victory points if you control more than half the total number of objective markers on the battlefield at the end of your turn.
  34.  
  35. Category: SHADOW OPERATIONS
  36.  
  37. RAISE THE BANNERS HIGH
  38. Progressive and End Game Objective
  39. If you select this objective, then units in your army can perform the following action:
  40. Raise Banners (Action): One or more INFANTRY units from your army that are within 3” of different objective markers can start to perform this action at the end of your Movement phase. A unit cannot start this action while there are any enemy units (excluding AIRCRAFT) within 3” of the same objective marker. The Action is completed at the end of your turn. If this Action is successfully completed, all objective markers the unit is in range of are said to have one of your army’s banners raised on it (all of your banners on an objective marker are ‘removed’ if your opponent controls that objective marker at the start of any phase). You score 1 victory point at the end of each of your Command phases, and 1 victory point at the end of the battle, for each objective marker on the battlefield that has at least one of your banners raised upon it.
  41.  
  42. NOTE: this edit doesn't change how Raise the Banners High scores or functions, just clarifies what happens when a banner is raised while in range of multiple objectives.
  43.  
  44. Category: WARPCRAFT
  45.  
  46. MENTAL INTERROGATION
  47. Progressive Objective
  48. Score 5 victory points each time you successfully complete the following psychic action:
  49. Mental Interrogation (Psychic Action - Warp Charge 4): One PSYKER CHARACTER from your army can attempt to perform this psychic action in your Psychic phase if it is within 18" of any enemy CHARACTER models.
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