Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <float name="Move_Per" value="0.5" />
- <float name="Move_Sens" value="0.75" />
- <int name="AreaBoss1First" value="0" />
- <int name="AreaBoss2First" value="0" />
- <int name="AreaBoss3First" value="0" />
- <int name="Area_Clear_0" value="0" />
- <int name="Area_Clear_1" value="0" />
- <int name="Area_Clear_2" value="0" />
- <int name="Area_Clear_3" value="0" />
- <int name="Area_Open_0" value="1" />
- <int name="Area_Open_1" value="0" />
- <int name="Area_Open_2" value="0" />
- <int name="Area_Open_3" value="0" />
- <int name="BGM_Volume" value="100" />
- <int name="CardDeck" value="0" />
- <int name="CardEvolve" value="0" />
- <int name="CardSelect" value="0" />
- <int name="CardStrength" value="0" />
- <int name="CharSelect" value="0" />
- <int name="Clear_Rank_0_0_0" value="0" />
- <int name="Clear_Rank_0_0_1" value="0" />
- .
- .
- .
- <int name="Clear_Rank_3_9_1" value="0" />
- <int name="Clear_Rank_3_9_2" value="0" />
- <int name="CoreGameFirst" value="0" />
- <int name="CoreGameSecond" value="0" />
- <int name="CreateRoom" value="0" />
- <int name="DifficultyFirst" value="0" />
- <int name="Event120" value="0" />
- <int name="Gacha" value="0" />
- <int name="MainMenuFirst" value="0" />
- <int name="MultiPlay" value="0" />
- <int name="ResultFirst" value="0" />
- <int name="SE_Volume" value="100" />
- <int name="Screenmanager Is Fullscreen mode" value="0" />
- <int name="Screenmanager Resolution Height" value="480" />
- <int name="Screenmanager Resolution Width" value="800" />
- <int name="Shop" value="0" />
- <int name="ShopMedal" value="0" />
- <int name="Stage_Clear_0_0_0" value="0" />
- <int name="Stage_Clear_0_0_1" value="0" />
- .
- .
- .
- <int name="Stage_Clear_3_9_1" value="0" />
- <int name="Stage_Clear_3_9_2" value="0" />
- <int name="Stage_Kill_0_0_0" value="0" />
- <int name="Stage_Kill_0_0_1" value="0" />
- .
- .
- .
- <int name="Stage_Kill_3_9_1" value="0" />
- <int name="Stage_Kill_3_9_2" value="0" />
- <int name="Stage_Mission_0_0_0" value="0" />
- <int name="Stage_Mission_0_0_1" value="0" />
- .
- .
- .
- <int name="Stage_Mission_3_9_1" value="0" />
- <int name="Stage_Mission_3_9_2" value="0" />
- <int name="Stage_Obj_0_0_0" value="0" />
- <int name="Stage_Obj_0_0_1" value="0" />
- .
- .
- .
- <int name="Stage_Obj_3_9_1" value="0" />
- <int name="Stage_Obj_3_9_2" value="0" />
- <int name="Stage_Open_0_0_0" value="1" />
- <int name="Stage_Open_0_0_1" value="0" />
- .
- .
- .
- <int name="Stage_Open_3_9_1" value="0" />
- <int name="Stage_Open_3_9_2" value="0" />
- <int name="Stage_Rank_0_0_0" value="0" />
- <int name="Stage_Rank_0_0_1" value="0" />
- .
- .
- .
- <int name="Stage_Rank_3_9_1" value="0" />
- <int name="Stage_Rank_3_9_2" value="0" />
- <int name="WeaponFirst" value="0" />
- <int name="WeaponStrength" value="0" />
- <int name="action_day" value="3" />
- <int name="action_hour" value="18" />
- <int name="action_min" value="55" />
- <int name="action_month" value="11" />
- <int name="action_ms" value="810" />
- <int name="action_point" value="8" />
- <int name="action_sec" value="17" />
- <int name="action_year" value="2025" />
- <int name="active_deck" value="0" />
- <int name="bbc" value="0" />
- <int name="bbm" value="0" />
- <int name="char_0Atk" value="40" />
- <int name="char_0Def" value="0" />
- <int name="char_0Exp" value="0" />
- <int name="char_0MAX_HP" value="130" />
- <int name="char_0Vit" value="25" />
- <int name="char_0lv" value="0" />
- <int name="char_1Atk" value="115" />
- <int name="char_1Def" value="0" />
- <int name="char_1Exp" value="0" />
- <int name="char_1MAX_HP" value="90" />
- <int name="char_1Vit" value="18" />
- <int name="char_1lv" value="0" />
- <int name="char_2Atk" value="80" />
- <int name="char_2Def" value="0" />
- <int name="char_2Exp" value="0" />
- <int name="char_2MAX_HP" value="170" />
- <int name="char_2Vit" value="30" />
- <int name="char_2lv" value="0" />
- <int name="char_3Atk" value="1" />
- <int name="char_3Def" value="0" />
- <int name="char_3Exp" value="0" />
- <int name="char_3MAX_HP" value="1" />
- <int name="char_3Vit" value="1" />
- <int name="char_3lv" value="0" />
- <int name="char_4Atk" value="1" />
- <int name="char_4Def" value="0" />
- <int name="char_4Exp" value="0" />
- <int name="char_4MAX_HP" value="1" />
- <int name="char_4Vit" value="1" />
- <int name="char_4lv" value="0" />
- <int name="char_cnt" value="5" />
- <int name="coin_cnt" value="0" />
- <int name="core_cnt" value="0" />
- <int name="core_dic_cnt" value="32" />
- <int name="core_have_max" value="50" />
- <int name="coredic_0" value="0" />
- <int name="coredic_1" value="0" />
- <int name="coredic_10" value="0" />
- <int name="coredic_11" value="0" />
- <int name="coredic_12" value="0" />
- <int name="coredic_13" value="0" />
- <int name="coredic_14" value="0" />
- <int name="coredic_15" value="0" />
- <int name="coredic_16" value="0" />
- <int name="coredic_17" value="0" />
- <int name="coredic_18" value="0" />
- <int name="coredic_19" value="0" />
- <int name="coredic_2" value="0" />
- <int name="coredic_20" value="0" />
- <int name="coredic_21" value="0" />
- <int name="coredic_22" value="0" />
- <int name="coredic_23" value="0" />
- <int name="coredic_24" value="0" />
- <int name="coredic_25" value="0" />
- <int name="coredic_26" value="0" />
- <int name="coredic_27" value="0" />
- <int name="coredic_28" value="0" />
- <int name="coredic_29" value="0" />
- <int name="coredic_3" value="0" />
- <int name="coredic_30" value="0" />
- <int name="coredic_31" value="0" />
- <int name="coredic_4" value="0" />
- <int name="coredic_5" value="0" />
- <int name="coredic_6" value="0" />
- <int name="coredic_7" value="0" />
- <int name="coredic_8" value="0" />
- <int name="coredic_9" value="0" />
- <int name="deck_cnt" value="8" />
- <int name="dk_0eq_0" value="-1" />
- <int name="dk_0eq_1" value="-1" />
- <int name="dk_0eq_2" value="-1" />
- <int name="dk_1eq_0" value="-1" />
- <int name="dk_1eq_1" value="-1" />
- <int name="dk_1eq_2" value="-1" />
- <int name="dk_2eq_0" value="-1" />
- <int name="dk_2eq_1" value="-1" />
- <int name="dk_2eq_2" value="-1" />
- <int name="dk_3eq_0" value="-1" />
- <int name="dk_3eq_1" value="-1" />
- <int name="dk_3eq_2" value="-1" />
- <int name="dk_4eq_0" value="-1" />
- <int name="dk_4eq_1" value="-1" />
- <int name="dk_4eq_2" value="-1" />
- <int name="dk_5eq_0" value="-1" />
- <int name="dk_5eq_1" value="-1" />
- <int name="dk_5eq_2" value="-1" />
- <int name="dk_6eq_0" value="-1" />
- <int name="dk_6eq_1" value="-1" />
- <int name="dk_6eq_2" value="-1" />
- <int name="dk_7eq_0" value="-1" />
- <int name="dk_7eq_1" value="-1" />
- <int name="dk_7eq_2" value="-1" />
- <int name="equip_core_cnt" value="3" />
- <int name="equip_wepon" value="0" />
- <int name="jin_lisa_deck" value="0" />
- <int name="lock_char_0" value="0" />
- <int name="lock_char_1" value="0" />
- <int name="lock_char_2" value="1" />
- <int name="lock_char_3" value="1" />
- <int name="lock_char_4" value="1" />
- <int name="lock_char_cnt" value="5" />
- <int name="medal_cnt" value="0" />
- <int name="mvp_cnt" value="0" />
- <int name="norm_seed" value="744987" />
- <int name="rare_seed" value="192094" />
- <int name="rb_bb" value="0" />
- <int name="rb_beast" value="0" />
- <int name="rb_clear" value="0" />
- <int name="rb_continue" value="0" />
- <int name="rb_core" value="0" />
- <int name="rb_dmg" value="0" />
- <int name="save_save_save" value="1024" />
- <int name="savedata_ver" value="1" />
- <int name="select_char" value="0" />
- <int name="sort_state" value="0" />
- <int name="x_seed" value="908493" />
Advertisement
Add Comment
Please, Sign In to add comment