BombBloke

Beast Busters - trimmed Android save example

Nov 3rd, 2025
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  1. <float name="Move_Per" value="0.5" />
  2. <float name="Move_Sens" value="0.75" />
  3. <int name="AreaBoss1First" value="0" />
  4. <int name="AreaBoss2First" value="0" />
  5. <int name="AreaBoss3First" value="0" />
  6. <int name="Area_Clear_0" value="0" />
  7. <int name="Area_Clear_1" value="0" />
  8. <int name="Area_Clear_2" value="0" />
  9. <int name="Area_Clear_3" value="0" />
  10. <int name="Area_Open_0" value="1" />
  11. <int name="Area_Open_1" value="0" />
  12. <int name="Area_Open_2" value="0" />
  13. <int name="Area_Open_3" value="0" />
  14. <int name="BGM_Volume" value="100" />
  15. <int name="CardDeck" value="0" />
  16. <int name="CardEvolve" value="0" />
  17. <int name="CardSelect" value="0" />
  18. <int name="CardStrength" value="0" />
  19. <int name="CharSelect" value="0" />
  20. <int name="Clear_Rank_0_0_0" value="0" />
  21. <int name="Clear_Rank_0_0_1" value="0" />
  22. .
  23. .
  24. .
  25. <int name="Clear_Rank_3_9_1" value="0" />
  26. <int name="Clear_Rank_3_9_2" value="0" />
  27. <int name="CoreGameFirst" value="0" />
  28. <int name="CoreGameSecond" value="0" />
  29. <int name="CreateRoom" value="0" />
  30. <int name="DifficultyFirst" value="0" />
  31. <int name="Event120" value="0" />
  32. <int name="Gacha" value="0" />
  33. <int name="MainMenuFirst" value="0" />
  34. <int name="MultiPlay" value="0" />
  35. <int name="ResultFirst" value="0" />
  36. <int name="SE_Volume" value="100" />
  37. <int name="Screenmanager Is Fullscreen mode" value="0" />
  38. <int name="Screenmanager Resolution Height" value="480" />
  39. <int name="Screenmanager Resolution Width" value="800" />
  40. <int name="Shop" value="0" />
  41. <int name="ShopMedal" value="0" />
  42. <int name="Stage_Clear_0_0_0" value="0" />
  43. <int name="Stage_Clear_0_0_1" value="0" />
  44. .
  45. .
  46. .
  47. <int name="Stage_Clear_3_9_1" value="0" />
  48. <int name="Stage_Clear_3_9_2" value="0" />
  49. <int name="Stage_Kill_0_0_0" value="0" />
  50. <int name="Stage_Kill_0_0_1" value="0" />
  51. .
  52. .
  53. .
  54. <int name="Stage_Kill_3_9_1" value="0" />
  55. <int name="Stage_Kill_3_9_2" value="0" />
  56. <int name="Stage_Mission_0_0_0" value="0" />
  57. <int name="Stage_Mission_0_0_1" value="0" />
  58. .
  59. .
  60. .
  61. <int name="Stage_Mission_3_9_1" value="0" />
  62. <int name="Stage_Mission_3_9_2" value="0" />
  63. <int name="Stage_Obj_0_0_0" value="0" />
  64. <int name="Stage_Obj_0_0_1" value="0" />
  65. .
  66. .
  67. .
  68. <int name="Stage_Obj_3_9_1" value="0" />
  69. <int name="Stage_Obj_3_9_2" value="0" />
  70. <int name="Stage_Open_0_0_0" value="1" />
  71. <int name="Stage_Open_0_0_1" value="0" />
  72. .
  73. .
  74. .
  75. <int name="Stage_Open_3_9_1" value="0" />
  76. <int name="Stage_Open_3_9_2" value="0" />
  77. <int name="Stage_Rank_0_0_0" value="0" />
  78. <int name="Stage_Rank_0_0_1" value="0" />
  79. .
  80. .
  81. .
  82. <int name="Stage_Rank_3_9_1" value="0" />
  83. <int name="Stage_Rank_3_9_2" value="0" />
  84. <int name="WeaponFirst" value="0" />
  85. <int name="WeaponStrength" value="0" />
  86. <int name="action_day" value="3" />
  87. <int name="action_hour" value="18" />
  88. <int name="action_min" value="55" />
  89. <int name="action_month" value="11" />
  90. <int name="action_ms" value="810" />
  91. <int name="action_point" value="8" />
  92. <int name="action_sec" value="17" />
  93. <int name="action_year" value="2025" />
  94. <int name="active_deck" value="0" />
  95. <int name="bbc" value="0" />
  96. <int name="bbm" value="0" />
  97. <int name="char_0Atk" value="40" />
  98. <int name="char_0Def" value="0" />
  99. <int name="char_0Exp" value="0" />
  100. <int name="char_0MAX_HP" value="130" />
  101. <int name="char_0Vit" value="25" />
  102. <int name="char_0lv" value="0" />
  103. <int name="char_1Atk" value="115" />
  104. <int name="char_1Def" value="0" />
  105. <int name="char_1Exp" value="0" />
  106. <int name="char_1MAX_HP" value="90" />
  107. <int name="char_1Vit" value="18" />
  108. <int name="char_1lv" value="0" />
  109. <int name="char_2Atk" value="80" />
  110. <int name="char_2Def" value="0" />
  111. <int name="char_2Exp" value="0" />
  112. <int name="char_2MAX_HP" value="170" />
  113. <int name="char_2Vit" value="30" />
  114. <int name="char_2lv" value="0" />
  115. <int name="char_3Atk" value="1" />
  116. <int name="char_3Def" value="0" />
  117. <int name="char_3Exp" value="0" />
  118. <int name="char_3MAX_HP" value="1" />
  119. <int name="char_3Vit" value="1" />
  120. <int name="char_3lv" value="0" />
  121. <int name="char_4Atk" value="1" />
  122. <int name="char_4Def" value="0" />
  123. <int name="char_4Exp" value="0" />
  124. <int name="char_4MAX_HP" value="1" />
  125. <int name="char_4Vit" value="1" />
  126. <int name="char_4lv" value="0" />
  127. <int name="char_cnt" value="5" />
  128. <int name="coin_cnt" value="0" />
  129. <int name="core_cnt" value="0" />
  130. <int name="core_dic_cnt" value="32" />
  131. <int name="core_have_max" value="50" />
  132. <int name="coredic_0" value="0" />
  133. <int name="coredic_1" value="0" />
  134. <int name="coredic_10" value="0" />
  135. <int name="coredic_11" value="0" />
  136. <int name="coredic_12" value="0" />
  137. <int name="coredic_13" value="0" />
  138. <int name="coredic_14" value="0" />
  139. <int name="coredic_15" value="0" />
  140. <int name="coredic_16" value="0" />
  141. <int name="coredic_17" value="0" />
  142. <int name="coredic_18" value="0" />
  143. <int name="coredic_19" value="0" />
  144. <int name="coredic_2" value="0" />
  145. <int name="coredic_20" value="0" />
  146. <int name="coredic_21" value="0" />
  147. <int name="coredic_22" value="0" />
  148. <int name="coredic_23" value="0" />
  149. <int name="coredic_24" value="0" />
  150. <int name="coredic_25" value="0" />
  151. <int name="coredic_26" value="0" />
  152. <int name="coredic_27" value="0" />
  153. <int name="coredic_28" value="0" />
  154. <int name="coredic_29" value="0" />
  155. <int name="coredic_3" value="0" />
  156. <int name="coredic_30" value="0" />
  157. <int name="coredic_31" value="0" />
  158. <int name="coredic_4" value="0" />
  159. <int name="coredic_5" value="0" />
  160. <int name="coredic_6" value="0" />
  161. <int name="coredic_7" value="0" />
  162. <int name="coredic_8" value="0" />
  163. <int name="coredic_9" value="0" />
  164. <int name="deck_cnt" value="8" />
  165. <int name="dk_0eq_0" value="-1" />
  166. <int name="dk_0eq_1" value="-1" />
  167. <int name="dk_0eq_2" value="-1" />
  168. <int name="dk_1eq_0" value="-1" />
  169. <int name="dk_1eq_1" value="-1" />
  170. <int name="dk_1eq_2" value="-1" />
  171. <int name="dk_2eq_0" value="-1" />
  172. <int name="dk_2eq_1" value="-1" />
  173. <int name="dk_2eq_2" value="-1" />
  174. <int name="dk_3eq_0" value="-1" />
  175. <int name="dk_3eq_1" value="-1" />
  176. <int name="dk_3eq_2" value="-1" />
  177. <int name="dk_4eq_0" value="-1" />
  178. <int name="dk_4eq_1" value="-1" />
  179. <int name="dk_4eq_2" value="-1" />
  180. <int name="dk_5eq_0" value="-1" />
  181. <int name="dk_5eq_1" value="-1" />
  182. <int name="dk_5eq_2" value="-1" />
  183. <int name="dk_6eq_0" value="-1" />
  184. <int name="dk_6eq_1" value="-1" />
  185. <int name="dk_6eq_2" value="-1" />
  186. <int name="dk_7eq_0" value="-1" />
  187. <int name="dk_7eq_1" value="-1" />
  188. <int name="dk_7eq_2" value="-1" />
  189. <int name="equip_core_cnt" value="3" />
  190. <int name="equip_wepon" value="0" />
  191. <int name="jin_lisa_deck" value="0" />
  192. <int name="lock_char_0" value="0" />
  193. <int name="lock_char_1" value="0" />
  194. <int name="lock_char_2" value="1" />
  195. <int name="lock_char_3" value="1" />
  196. <int name="lock_char_4" value="1" />
  197. <int name="lock_char_cnt" value="5" />
  198. <int name="medal_cnt" value="0" />
  199. <int name="mvp_cnt" value="0" />
  200. <int name="norm_seed" value="744987" />
  201. <int name="rare_seed" value="192094" />
  202. <int name="rb_bb" value="0" />
  203. <int name="rb_beast" value="0" />
  204. <int name="rb_clear" value="0" />
  205. <int name="rb_continue" value="0" />
  206. <int name="rb_core" value="0" />
  207. <int name="rb_dmg" value="0" />
  208. <int name="save_save_save" value="1024" />
  209. <int name="savedata_ver" value="1" />
  210. <int name="select_char" value="0" />
  211. <int name="sort_state" value="0" />
  212. <int name="x_seed" value="908493" />
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