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- Infiltrator/Spook/Agent/Saboteur
- -lv 5: 30 hp, 40 dodge, 9 speed, 5-10 dmg
- -on crit: stealth self
- -when hit: 50/50 chance to destealth (potentially)
- -Garrote: XOOO-OOOX. Basic attack. +50% dmg while stealthed. If not stealthed: bleed.
- -Espionage: OOOO. Stealths self for 3 rds, buffs for +spd and crit. Shared 2 rd cooldown with Blindside.
- -Blindside: XXOO-OOXX. Low damage, ignores and breaks guard. Stealths self. Back 2. Shared 2 rd cooldown with Espionage.
- -Tactical Takedown: OOOX-OOOO. Medium damage, high crit. Guaranteed crit if stealthed. If not stealthed: mark target.
- -Sleep Dart: OOXX-XOOO. 0 damage, higher than average stun. +20% stun chance if stealthed. Destealths self and debuffs for -50% stun chance.
- -Sabotage: OOOX-OOOO. High damage. If stealthed: low damage, strong -dmg and -acc debuff. 1 rd cooldown.
- -Interrogate: OOOO-OOOO. Tiny damage, high acc, low crit. Buffs self +scout chance until camp. Can't be used after Round 1.
- -Reconnaissance: Cost 1. +10% scout chance. Can be used 3 times.
- -Take a Breather: Cost 2. -20 self stress, +5 acc.
- -Sneak Around: Cost 2. +50% dmg and 8% crit while stealthed.
- -?????
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