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- #Pong in Python
- import turtle
- import winsound
- import os
- import json
- # sound
- relative_dir = os.path.dirname(__file__)
- sound_file = os.path.join(relative_dir, 'bounce.wav')
- config_file_path = os.path.join(relative_dir, 'config.json')
- with open(config_file_path) as config_file:
- data = json.load(config_file)
- bounce_sound = data['bounce_sound']
- wn = turtle.Screen()
- wn.title("Pongchamp")
- wn.bgcolor(data["wn.bgcolor"])
- wn.setup(width=800, height=600)
- wn.tracer(0)
- # score
- score_a = 0
- score_b = 0
- # Paddle a
- paddle_a = turtle.Turtle()
- paddle_a.speed(0)
- paddle_a.shape("square")
- paddle_a.color(data["paddle_a.color"])
- paddle_a.shapesize(stretch_wid=5, stretch_len=1)
- paddle_a.penup()
- paddle_a.goto(-350, 0)
- # Paddle b
- paddle_b = turtle.Turtle()
- paddle_b.speed(0)
- paddle_b.shape("square")
- paddle_b.color(data["paddle_b.color"])
- paddle_b.shapesize(stretch_wid=5, stretch_len=1)
- paddle_b.penup()
- paddle_b.goto(350, 0)
- # ball
- ball = turtle.Turtle()
- ball.speed(0)
- ball.shape("square")
- ball.color(data["ball.color"])
- ball.penup()
- ball.goto(0, 0)
- ball.dx = 0.1
- ball.dy = -0.1
- # pen
- pen = turtle.Turtle()
- pen.speed(0)
- pen.color("white")
- pen.penup()
- pen.hideturtle()
- pen.goto(0, 260)
- # scoreupdate
- def scoreUpdate(pen, data):
- pen.write("{} {} {} {}".format(
- data["player_name_a"], score_a, data["player_name_b"], score_b), align="center", font=("Courier", 24, "normal"))
- scoreUpdate(pen, data)
- # function
- def paddle_a_up():
- y = paddle_a.ycor()
- y += 20
- paddle_a.sety(y)
- def paddle_a_down():
- y = paddle_a.ycor()
- y += -20
- paddle_a.sety(y)
- def paddle_b_up():
- y = paddle_b.ycor()
- y += 20
- paddle_b.sety(y)
- def paddle_b_down():
- y = paddle_b.ycor()
- y += -20
- paddle_b.sety(y)
- # def ballcollided(bounce, "(winsound.PlaySound("/bounce.wav", winsound.SND_ASYNC)):
- def bounce(winsound):
- winsound.PlaySound(sound_file, winsound.SND_ASYNC)
- # keybind
- wn.listen()
- wn.onkeypress(paddle_a_up, data["paddle_a_up"])
- wn.onkeypress(paddle_a_down, data["paddle_a_down"])
- wn.onkeypress(paddle_b_up, data["paddle_b_up"])
- wn.onkeypress(paddle_b_down, data["paddle_b_down"])
- # main game loop
- while(score_a < 1 and score_b < 1):
- wn.update()
- # Move the ball
- ball.setx(ball.xcor() + ball.dx)
- ball.sety(ball.ycor() + ball.dy)
- # border checking
- if ball.ycor() > 290:
- ball.sety(290)
- ball.dy *= -1
- bounce(winsound)
- if ball.ycor() < -290:
- ball.sety(-290)
- ball.dy *= -1
- bounce(winsound)
- if ball.xcor() > 390:
- ball.goto(0, 0)
- ball.dx = .1
- ball.dx *= -1
- score_a += 1
- pen.clear()
- scoreUpdate(pen, data)
- if ball.xcor() < -390:
- ball.goto(0, 0)
- ball.dx = .1
- ball.dx *= 1
- score_b += 1
- pen.clear()
- scoreUpdate(pen, data)
- # paddle and ball collision
- if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
- ball.setx(340)
- ball.dx *= -1
- ball.dx -= .05
- bounce(winsound)
- if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40):
- ball.setx(-340)
- ball.dx *= -1
- ball.dx += .05
- bounce(winsound)
- #def winner(data):
- # if (score_a > score_b):
- # winner = (data["player_name_a"]
- #winner = (data["player_name_b"]
- while(True):
- wn.update()
- # Pen
- pen = turtle.Turtle()
- pen.speed(0)
- pen.color("white")
- pen.penup()
- pen.hideturtle()
- pen.write("{} {} {} {}".format(
- data["player_name_a"], score_a, data["player_name_b"], score_b), align="center", font=("Courier", 24, "normal"))
- data["player_name_a"], score_a, data["player_name_b"], score_b), align="center", font=("Courier", 24, "normal"))
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