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Oct 18th, 2019
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  1. Mono path[0] = '/Users/tonikannisto/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed'
  2. Mono config path = '/Users/tonikannisto/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: OpenGL Core
  5. GfxDevice: creating device client; threaded=1
  6. Renderer: AMD Radeon Pro 580X OpenGL Engine
  7. Vendor: ATI Technologies Inc.
  8. Version: 4.1 ATI-2.11.21
  9. GLES: 0
  10. GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
  11. L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
  12. OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 2139380224
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 0.089 seconds
  15. UnloadTime: 0.627665 ms
  16. 2019-10-18T19:37:39 0.035 INF [Steamworks.NET] SteamAPI_Init() ok
  17. 2019-10-18T19:37:39 0.064 INF Texture quality is set to 0
  18. 2019-10-18T19:37:39 0.065 INF Precaching...
  19. 2019-10-18T19:37:39 0.066 INF Precaching file: Contents/Resources/Data/resources.assets
  20. 2019-10-18T19:37:39 0.109 INF [EAC] Initializing ...
  21. 2019-10-18T19:37:39 0.148 INF Precaching file: Contents/Resources/Data/sharedassets1.assets
  22. 2019-10-18T19:37:39 0.349 INF Precaching file: Data/Bundles/blocktextureatlases
  23. 2019-10-18T19:37:39 0.523 INF Precaching file: Data/Bundles/terraintextures
  24. 2019-10-18T19:37:39 0.547 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  25. 2019-10-18T19:37:39 0.627 INF Precaching done
  26. 2019-10-18T19:37:44 5.847 INF Loading main scene
  27. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  28. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  29. UnloadTime: 1.855058 ms
  30. 2019-10-18T19:37:45 5.977 INF Awake
  31. Localization language: English
  32.  
  33. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  34.  
  35. 2019-10-18T19:37:45 6.018 INF Version: Alpha 18 (b149) Compatibility Version: Alpha 18, Build: Mac 64 Bit
  36. 2019-10-18T19:37:45 6.018 INF System information:
  37. 2019-10-18T19:37:45 6.018 INF OS: Mac OS X 10.14.6
  38. 2019-10-18T19:37:45 6.018 INF CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (cores: 16)
  39. 2019-10-18T19:37:45 6.018 INF RAM: 40960 MB
  40. 2019-10-18T19:37:45 6.018 INF GPU: AMD Radeon Pro 580X OpenGL Engine (8192 MB)
  41. 2019-10-18T19:37:45 6.018 INF Graphics API: OpenGL 4.1 ATI-2.11.21 (shader level 4.6)
  42. 2019-10-18T19:37:45 6.018 INF Last played version: Alpha 18
  43. 2019-10-18T19:37:45 6.019 INF Local UTC offset: 2 hours
  44. 2019-10-18T19:37:45 6.024 INF Command line arguments: /Users/tonikannisto/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MacOS/7DaysToDie -force-glcore -logfile /Users/tonikannisto/Library/Application Support/Steam/steamapps/common/7 Days To Die/output_log__2019-10-18__19-37-37.txt
  45. 2019-10-18T19:37:45 6.025 INF Not running in Big Picture Mode, no on-screen keyboard available
  46. 2019-10-18T19:37:45 6.025 INF Starting PlayerInputManager...
  47. 2019-10-18T19:37:45 6.039 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  48. 2019-10-18T19:37:45 6.104 INF Starting UserProfileManager...
  49. 2019-10-18T19:37:45 6.158 INF Occlusion: Awake
  50. 2019-10-18T19:37:45 6.166 INF ApplyAllOptions streaming True, budget 6392 MB
  51. 2019-10-18T19:37:45 6.166 INF ApplyAllOptions AF Enable
  52. 2019-10-18T19:37:45 6.191 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  53. 2019-10-18T19:37:45 6.191 INF Texture quality is set to 0
  54. 2019-10-18T19:37:45 6.409 INF [MODS] No mods folder found
  55. 2019-10-18T19:37:45 6.424 INF Loading permissions file at '/Users/tonikannisto/Library/Application Support/7DaysToDie/Saves/serveradmin.xml'
  56. 2019-10-18T19:37:45 6.472 INF Loading permissions file done.
  57. 2019-10-18T19:37:45 6.508 INF Awake done in 531 ms
  58.  
  59. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4021.
  60. Total: 5.200954 ms (FindLiveObjects: 0.213349 ms CreateObjectMapping: 0.110865 ms MarkObjects: 4.839765 ms DeleteObjects: 0.036128 ms)
  61.  
  62. 2019-10-18T19:37:45 6.577 INF User joined: Morrandir
  63. 2019-10-18T19:37:46 7.178 INF UMA Overlay loading took 334 ms
  64. 2019-10-18T19:37:46 7.180 INF UMA Slot loading took 1 ms
  65. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  66. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  67. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  68. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  69. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  70. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  71. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  72. 2019-10-18T19:37:47 8.035 INF Reloading serveradmin.xml
  73. 2019-10-18T19:37:47 8.035 INF Loading permissions file at '/Users/tonikannisto/Library/Application Support/7DaysToDie/Saves/serveradmin.xml'
  74. 2019-10-18T19:37:47 8.035 INF Loading permissions file done.
  75. 2019-10-18T19:37:47 8.234 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  76. 2019-10-18T19:37:48 9.260 INF WorldStaticData.Init() needed 1.906s
  77. 2019-10-18T19:37:48 9.460 INF [Steamworks.NET] Login ok.
  78. 2019-10-18T19:37:48 9.816 INF AchievementManager: Received stats and achievements from Steam
  79. 2019-10-18T19:38:55 76.417 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  80. 2019-10-18T19:38:55 76.417 INF SetResolution to window 1920 x 1080, fullscreen True
  81. 2019-10-18T19:38:55 76.420 INF Persistent GamePrefs saved
  82. 2019-10-18T19:38:55 76.421 INF ApplyAllOptions streaming True, budget 6392 MB
  83. 2019-10-18T19:38:55 76.421 INF ApplyAllOptions AF Enable
  84. 2019-10-18T19:38:55 76.447 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  85. 2019-10-18T19:38:55 76.448 INF LoadTextureArraysForQuality quality 0 to 0, reload True
  86. 2019-10-18T19:38:55 76.448 INF Texture quality is set to 0
  87. 2019-10-18T19:39:21 102.878 INF NET: Starting server protocols
  88. 2019-10-18T19:39:21 102.886 INF NET: LiteNetLib server started
  89. 2019-10-18T19:39:21 102.887 INF [Steamworks.NET] NET: Server started
  90. 2019-10-18T19:39:21 102.887 INF Started thread SteamNetworkingServer
  91. 2019-10-18T19:39:21 102.887 INF StartGame
  92. 2019-10-18T19:39:22 102.959 INF Persistent GamePrefs saved
  93. GamePref.AdminFileName = serveradmin.xml
  94. GamePref.AirDropFrequency = 72
  95. GamePref.AirDropMarker = False
  96. GamePref.AutopilotMode = 0
  97. GamePref.BedrollDeadZoneSize = 15
  98. GamePref.BedrollExpiryTime = 45
  99. GamePref.BlockDamageAI = 100
  100. GamePref.BlockDamageAIBM = 100
  101. GamePref.BlockDamagePlayer = 100
  102. GamePref.BloodMoonEnemyCount = 8
  103. GamePref.BloodMoonFrequency = 7
  104. GamePref.BloodMoonRange = 0
  105. GamePref.BloodMoonWarning = 8
  106. GamePref.BuildCreate = False
  107. GamePref.ConnectToServerIP = 127.0.0.1
  108. GamePref.ConnectToServerPort = 26900
  109. GamePref.ControlPanelEnabled = False
  110. GamePref.ControlPanelPort = 8080
  111. GamePref.CraftTimer =
  112. GamePref.CreateLevelDim = 8
  113. GamePref.CreateLevelName = My Level
  114. GamePref.CreativeMenuEnabled = False
  115. GamePref.DayCount = 3
  116. GamePref.DayLightLength = 18
  117. GamePref.DayNightLength = 120
  118. GamePref.DebugMenuEnabled = False
  119. GamePref.DebugMenuShowTasks = False
  120. GamePref.DebugStopEnemiesMoving = False
  121. GamePref.DropOnDeath = 1
  122. GamePref.DropOnQuit = 0
  123. GamePref.DynamicSpawner =
  124. GamePref.EACEnabled = False
  125. GamePref.EnemyDifficulty = 0
  126. GamePref.EnemySpawnMode = True
  127. GamePref.FavoriteServersList =
  128. GamePref.FragLimit = 20
  129. GamePref.GameDifficulty = 2
  130. GamePref.GameGuidClient =
  131. GamePref.GameMode = GameModeSurvival
  132. GamePref.GameName = Morrandir2
  133. GamePref.GameNameClient = My Game
  134. GamePref.GameVersion = Alpha 18
  135. GamePref.GameWorld = Navezgane
  136. GamePref.HideCommandExecutionLog = 0
  137. GamePref.JoiningOptions = True
  138. GamePref.LandClaimCount = 1
  139. GamePref.LandClaimDeadZone = 30
  140. GamePref.LandClaimDecayMode = 0
  141. GamePref.LandClaimExpiryTime = 7
  142. GamePref.LandClaimOfflineDurabilityModifier = 4
  143. GamePref.LandClaimOnlineDurabilityModifier = 4
  144. GamePref.LandClaimSize = 41
  145. GamePref.LastGameResetRevision = 13
  146. GamePref.LastLoadedPrefab =
  147. GamePref.LastLoadedPrefabSize =
  148. GamePref.LootAbundance = 100
  149. GamePref.LootRespawnDays = 15
  150. GamePref.LootTimer =
  151. GamePref.MatchLength = 10
  152. GamePref.MaxSpawnedAnimals = 50
  153. GamePref.MaxSpawnedZombies = 60
  154. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  155. GamePref.NoGraphicsMode = False
  156. GamePref.OptionsAA = 1
  157. GamePref.OptionsAllowController = True
  158. GamePref.OptionsAmbientVolumeLevel = 1
  159. GamePref.OptionsAudioOcclusion = False
  160. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  161. GamePref.OptionsControllerVibration = True
  162. GamePref.OptionsDeferredLighting = True
  163. GamePref.OptionsDisableChunkLODs = False
  164. GamePref.OptionsDynamicMusicDailyTime = 0.3
  165. GamePref.OptionsDynamicMusicEnabled = True
  166. GamePref.OptionsFieldOfView = 78
  167. GamePref.OptionsFieldOfViewNew = 65
  168. GamePref.OptionsForegroundGlobalOpacity = 1
  169. GamePref.OptionsGamma = 0.375
  170. GamePref.OptionsGfxBloom = True
  171. GamePref.OptionsGfxDOF = False
  172. GamePref.OptionsGfxMotionBlur = 0
  173. GamePref.OptionsGfxOcclusion = True
  174. GamePref.OptionsGfxSSAO = False
  175. GamePref.OptionsGfxSSReflections = 0
  176. GamePref.OptionsGfxSunShafts = True
  177. GamePref.OptionsGraphicsQuality = 4
  178. GamePref.OptionsGrassDistance = 1
  179. GamePref.OptionsHudOpacity = 1
  180. GamePref.OptionsHudSize = 2
  181. GamePref.OptionsInterfaceSensitivity = 0.75
  182. GamePref.OptionsInvertMouse = False
  183. GamePref.OptionsJournalPopup = True
  184. GamePref.OptionsLODDistance = 0.75
  185. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  186. GamePref.OptionsMicVolumeLevel = 0.75
  187. GamePref.OptionsMouseSensitivity = 0.5
  188. GamePref.OptionsMusicVolumeLevel = 0.2
  189. GamePref.OptionsOverallAudioVolumeLevel = 1
  190. GamePref.OptionsPlayChanceFrequency = 3
  191. GamePref.OptionsPlayChanceProbability = 0.983
  192. GamePref.OptionsPlayerModel = playerFemale
  193. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  194. GamePref.OptionsPOICulling = 2
  195. GamePref.OptionsReflectedShadows = False
  196. GamePref.OptionsReflectionBounces = 0
  197. GamePref.OptionsReflectionCullList = Default
  198. GamePref.OptionsReflectionFarClip = 3000
  199. GamePref.OptionsReflectionQuality = 0
  200. GamePref.OptionsReflectionRefreshMode = ViaScripting
  201. GamePref.OptionsReflectionRefreshRate = 0
  202. GamePref.OptionsReflectionShadowDistance = 60
  203. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  204. GamePref.OptionsResolution = 0
  205. GamePref.OptionsScreenBoundsValue = 1
  206. GamePref.OptionsShadowDistance = 2
  207. GamePref.OptionsShowCompass = True
  208. GamePref.OptionsShowCrosshair = True
  209. GamePref.OptionsStabSpawnBlocksOnGround = True
  210. GamePref.OptionsStreamingMipmapsBudget = 4096
  211. GamePref.OptionsStreamingMipmapsEnabled = True
  212. GamePref.OptionsTempCelsius = False
  213. GamePref.OptionsTextureQuality = 0
  214. GamePref.OptionsTreeDistance = 4
  215. GamePref.OptionsTreeQuality = 2
  216. GamePref.OptionsUMATextureQuality = 0
  217. GamePref.OptionsViewDistance = 6
  218. GamePref.OptionsVoiceChatEnabled = True
  219. GamePref.OptionsVoiceVolumeLevel = 0.75
  220. GamePref.OptionsVsync = 1
  221. GamePref.OptionsWaterParticleLimiter = 0.75
  222. GamePref.OptionsWaterQuality = 1
  223. GamePref.OptionsZoomMouseSensitivity = 0.5
  224. GamePref.PartySharedKillRange = 100
  225. GamePref.PersistentPlayerProfiles = True
  226. GamePref.PlayerAutologin = False
  227. GamePref.PlayerId = 76561198037847226
  228. GamePref.PlayerKillingMode = 2
  229. GamePref.PlayerName = Morrandir
  230. GamePref.PlayerSafeZoneHours = 7
  231. GamePref.PlayerSafeZoneLevel = 5
  232. GamePref.PlayerToken =
  233. GamePref.RebuildMap = False
  234. GamePref.SaveGameFolder = /Users/tonikannisto/Library/Application Support/7DaysToDie/Saves
  235. GamePref.SelectionContextMode = 0
  236. GamePref.SelectionOperationMode = 0
  237. GamePref.ServerAdminSlots = 0
  238. GamePref.ServerAdminSlotsPermission = 0
  239. GamePref.ServerDescription =
  240. GamePref.ServerDisabledNetworkProtocols =
  241. GamePref.ServerIP =
  242. GamePref.ServerIsPublic = True
  243. GamePref.ServerLoginConfirmationText =
  244. GamePref.ServerMaxAllowedViewDistance = 12
  245. GamePref.ServerMaxPlayerCount = 8
  246. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  247. GamePref.ServerName = Default Server
  248. GamePref.ServerPort = 26900
  249. GamePref.ServerReservedSlots = 0
  250. GamePref.ServerReservedSlotsPermission = 100
  251. GamePref.ServerVisibility = 2
  252. GamePref.ServerWebsiteURL =
  253. GamePref.ShowFriendPlayerOnMap = True
  254. GamePref.TelnetEnabled = False
  255. GamePref.TelnetFailedLoginLimit = 10
  256. GamePref.TelnetFailedLoginsBlocktime = 10
  257. GamePref.TelnetPort = 25003
  258. GamePref.TerminalWindowEnabled = True
  259. GamePref.UNUSED_OptionsBloom =
  260. GamePref.UNUSED_OptionsDOF =
  261. GamePref.UNUSED_OptionsImageEffects =
  262. GamePref.UNUSED_OptionsMotionBlur =
  263. GamePref.UNUSED_OptionsObjectBlur =
  264. GamePref.UNUSED_OptionsSSAO =
  265. GamePref.UNUSED_OptionsSunShafts =
  266. GamePref.UserDataFolder = /Users/tonikannisto/Library/Application Support/7DaysToDie
  267. GamePref.WorldGenSeed =
  268. GamePref.WorldGenSize = 8192
  269. GamePref.XPMultiplier = 100
  270. GamePref.ZombieBMMove = 3
  271. GamePref.ZombieFeralMove = 3
  272. GamePref.ZombieMove = 0
  273. GamePref.ZombieMoveNight = 3
  274. GamePref.ZombiePlayers = True
  275. GameStat.AirDropFrequency = 0
  276. GameStat.AirDropMarker = False
  277. GameStat.AllowedViewDistance = 12
  278. GameStat.AnimalCount = 0
  279. GameStat.AutoParty = False
  280. GameStat.BedrollExpiryTime = 45
  281. GameStat.BlockDamagePlayer = 100
  282. GameStat.BloodMoonDay = 0
  283. GameStat.BloodMoonEnemyCount = 8
  284. GameStat.BloodMoonWarning = 8
  285. GameStat.ChunkStabilityEnabled = True
  286. GameStat.CraftTimer =
  287. GameStat.CurrentRoundIx = 0
  288. GameStat.DayLightLength = 18
  289. GameStat.DayLimitActive = False
  290. GameStat.DayLimitThisRound = 0
  291. GameStat.DropOnDeath = 1
  292. GameStat.DropOnQuit = 0
  293. GameStat.EnemyCount = 0
  294. GameStat.EnemyDifficulty = Normal
  295. GameStat.EnemySpawnMode = True
  296. GameStat.FragLimitActive = False
  297. GameStat.FragLimitThisRound = 0
  298. GameStat.GameDifficulty = 2
  299. GameStat.GameDifficultyBonus = 1
  300. GameStat.GameModeId = 0
  301. GameStat.GameState = 0
  302. GameStat.GlobalMessageToShow =
  303. GameStat.IsCreativeMenuEnabled = False
  304. GameStat.IsFlyingEnabled = False
  305. GameStat.IsPlayerCollisionEnabled = True
  306. GameStat.IsPlayerDamageEnabled = True
  307. GameStat.IsResetMapOnRestart = False
  308. GameStat.IsSaveSupplyCrates = True
  309. GameStat.IsSpawnEnemies = True
  310. GameStat.IsSpawnNearOtherPlayer = False
  311. GameStat.IsTeleportEnabled = False
  312. GameStat.IsVersionCheckDone = True
  313. GameStat.LandClaimCount = 1
  314. GameStat.LandClaimDeadZone = 30
  315. GameStat.LandClaimDecayMode = 0
  316. GameStat.LandClaimExpiryTime = 3
  317. GameStat.LandClaimOfflineDurabilityModifier = 32
  318. GameStat.LandClaimOnlineDurabilityModifier = 32
  319. GameStat.LandClaimSize = 41
  320. GameStat.LoadScene =
  321. GameStat.LootTimer =
  322. GameStat.OptionsPOICulling = 0
  323. GameStat.PartySharedKillRange = 100
  324. GameStat.PlayerKillingMode = KillStrangersOnly
  325. GameStat.ScoreDiedMultiplier = -5
  326. GameStat.ScorePlayerKillMultiplier = 1
  327. GameStat.ScoreZombieKillMultiplier = 1
  328. GameStat.ShowAllPlayersOnMap = False
  329. GameStat.ShowFriendPlayerOnMap = True
  330. GameStat.ShowSpawnWindow = False
  331. GameStat.ShowWindow =
  332. GameStat.ShowZombieCounter = False
  333. GameStat.TimeLimitActive = False
  334. GameStat.TimeLimitThisRound = 0
  335. GameStat.TimeOfDayIncPerSec = 20
  336. GameStat.XPMultiplier = 100
  337. GameStat.ZombieHordeMeter = False
  338. 2019-10-18T19:39:22 102.994 INF StartAsServer
  339. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  340. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  341. 2019-10-18T19:39:22 103.900 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
  342. 2019-10-18T19:39:22 103.900 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
  343. 2019-10-18T19:39:22 103.900 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
  344. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  345. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  346. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  347. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  348. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  349. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  350. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  351. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  352. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  353. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  354. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  355. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  356. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  357. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  358. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  359. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  360. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  361. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  362. 2019-10-18T19:39:26 107.155 INF Block IDs with mapping
  363. 2019-10-18T19:39:26 107.156 INF BlockIDs from Mapping
  364. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  365. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  366. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  367. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  368. 2019-10-18T19:39:27 108.594 INF Item IDs with mapping
  369. 2019-10-18T19:39:27 108.594 INF ItemIDs from Mapping
  370. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  371. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  372. 2019-10-18T19:39:33 114.904 INF createWorld: Navezgane, Morrandir2, GameModeSurvival
  373. 2019-10-18T19:39:33 114.904 WRN Occlusion: !supportsAsyncGPUReadback
  374. 2019-10-18T19:39:33 114.905 WRN Occlusion: !supportsComputeShaders
  375. 2019-10-18T19:39:33 114.905 INF Occlusion: Disabled
  376. 2019-10-18T19:39:34 114.946 INF Started thread ChunkRegeneration
  377. 2019-10-18T19:39:34 114.946 INF Started thread ChunkCalc
  378. 2019-10-18T19:39:34 115.325 INF World.Load: Navezgane
  379. 2019-10-18T19:39:34 115.326 INF Loading base world file header...
  380. 2019-10-18T19:39:34 115.332 INF Loaded world file from different version: 'Alpha 18 (b35)'
  381. 2019-10-18T19:39:34 115.336 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  382. 2019-10-18T19:39:34 115.341 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  383. 2019-10-18T19:39:34 115.342 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  384. 2019-10-18T19:39:35 116.451 INF ShapeControllers: 64
  385. 2019-10-18T19:39:38 119.663 INF Started thread GenerateChunks
  386. 2019-10-18T19:39:38 119.855 INF Loading dtm raw file took 177ms
  387. 2019-10-18T19:39:38 119.937 INF Biomes image size w= 3072, h = 3072
  388. 2019-10-18T19:39:39 120.014 INF Loading and creating biomes took 158ms
  389. 2019-10-18T19:39:40 121.830 INF Loading and creating shader control textures took 1816ms
  390. 2019-10-18T19:39:41 122.093 INF Loading and parsing of generator took 262ms
  391. 2019-10-18T19:39:41 122.096 INF Started thread SaveChunks /Users/tonikannisto/Library/Application Support/7DaysToDie/Saves/Navezgane/Morrandir2/Region
  392. 2019-10-18T19:39:42 122.977 INF [DECO] read 0/0
  393. 2019-10-18T19:39:42 123.552 INF AstarManager Init
  394. 2019-10-18T19:39:43 123.967 INF Weather Packages Created FROM BIOMES
  395. 2019-10-18T19:39:43 123.968 INF createWorld() done
  396. 2019-10-18T19:39:43 123.968 INF Calculating world hashes
  397. 2019-10-18T19:39:43 123.970 INF Loading players.xml
  398. 2019-10-18T19:39:43 124.140 INF Created player with id=171
  399. 2019-10-18T19:39:43 124.162 WRN InitBreadCrumbs Morrandir (-917.0, 61.0, 619.0)
  400. 2019-10-18T19:39:43 124.165 INF Loaded player
  401. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  402.  
  403. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  404.  
  405. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  406.  
  407. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  408.  
  409. 2019-10-18T19:39:43 124.660 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
  410. 2019-10-18T19:39:43 124.660 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
  411. 2019-10-18T19:39:43 124.661 INF Origin Reposition (0.0, 0.0, 0.0) to (-912.0, 48.0, 608.0)
  412. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  413.  
  414. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  415.  
  416. 2019-10-18T19:39:43 124.697 INF [DECO] written 0/0
  417. 2019-10-18T19:39:43 124.734 INF OpenSpawnWindow
  418. 2019-10-18T19:39:43 124.787 INF StartGame done
  419. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  420.  
  421. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  422.  
  423. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  424.  
  425. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  426.  
  427. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  428.  
  429. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  430.  
  431. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  432.  
  433. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  434.  
  435. Calling Animator.GotoState on Synchronize layer
  436.  
  437. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  438.  
  439. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  440.  
  441. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  442.  
  443. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  444.  
  445. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  446.  
  447. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  448.  
  449. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  450.  
  451. 2019-10-18T19:39:44 125.722 INF [Steamworks.NET] GameServer.Init successful
  452. 2019-10-18T19:39:44 125.729 INF [Steamworks.NET] Making server public
  453. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  454.  
  455. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  456.  
  457. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  458.  
  459. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  460.  
  461. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  462.  
  463. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  464.  
  465. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  466.  
  467. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  468.  
  469. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  470.  
  471. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  472.  
  473. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  474.  
  475. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  476.  
  477. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  478.  
  479. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  480.  
  481. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  482.  
  483. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  484.  
  485. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  486.  
  487. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  488.  
  489. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  490.  
  491. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  492.  
  493. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  494.  
  495. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  496.  
  497. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  498.  
  499. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  500.  
  501. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  502.  
  503. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  504.  
  505. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  506.  
  507. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  508.  
  509. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  510.  
  511. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  512.  
  513. 2019-10-18T19:39:45 126.881 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90129869364066311, public IP=95.90.244.193
  514. 2019-10-18T19:39:45 126.890 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)
  515. 2019-10-18T19:39:46 127.217 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241112475962, server SteamID=90129869364066311, server public IP=95.90.244.193, server port=26900
  516. 2019-10-18T19:39:46 127.221 INF [Steamworks.NET] Lobby entered: 109775241112475962
  517. 2019-10-18T19:39:46 127.596 INF Respawn almost done
  518. 2019-10-18T19:39:46 127.603 INF PlayerSpawnedInWorld (reason: NewGame, position: -917, 60, 619): localplayer
  519. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  520. 2019-10-18T19:39:46 127.660 INF DMS Entered Game!
  521. 2019-10-18T19:39:46 127.736 INF Getting new currentStreamer!
  522. 2019-10-18T19:39:48 129.897 INF Calculating hashes took 5929 ms (world size 683 MiB)
  523. 2019-10-18T19:39:49 130.550 INF MinEventLogMessage: XP gained during the last level:
  524. 2019-10-18T19:39:49 130.550 INF CVarLogValue: $xpFromLootThisLevel == 0
  525. 2019-10-18T19:39:49 130.550 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
  526. 2019-10-18T19:39:49 130.550 INF CVarLogValue: $xpFromKillThisLevel == 0
  527. 2019-10-18T19:40:10 151.240 INF Saving 157 of chunks took 100ms
  528. 2019-10-18T19:40:10 151.242 INF [DECO] written 3/0
  529. 2019-10-18T19:40:19 160.218 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  530. 2019-10-18T19:40:19 160.218 INF SetResolution to window 1920 x 1080, fullscreen True
  531. 2019-10-18T19:40:19 160.219 INF Persistent GamePrefs saved
  532. 2019-10-18T19:40:19 160.219 INF ApplyAllOptions streaming True, budget 6392 MB
  533. 2019-10-18T19:40:19 160.219 INF ApplyAllOptions AF Enable
  534. 2019-10-18T19:40:19 160.244 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  535. 2019-10-18T19:40:19 160.245 INF LoadTextureArraysForQuality quality 0 to 0, reload True
  536. 2019-10-18T19:40:19 160.245 INF Texture quality is set to 0
  537. Calling Animator.GotoState on Synchronize layer
  538.  
  539. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  540.  
  541. 2019-10-18T19:40:26 166.971 INF Time: 2.44m FPS: 28.30 Heap: 1319.1MB Max: 1319.1MB Chunks: 240 CGO: 110 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 0.0MB
  542. 2019-10-18T19:40:34 175.458 INF Executing command 'gfx af 0'
  543. 2019-10-18T19:40:43 184.382 INF Saving 48 of chunks took 60ms
  544. 2019-10-18T19:40:50 191.377 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  545. 2019-10-18T19:40:50 191.379 INF SetResolution to window 1920 x 1080, fullscreen True
  546. 2019-10-18T19:40:50 191.380 INF Persistent GamePrefs saved
  547. 2019-10-18T19:40:50 191.380 INF ApplyAllOptions streaming True, budget 6392 MB
  548. 2019-10-18T19:40:50 191.380 INF ApplyAllOptions AF Enable
  549. 2019-10-18T19:40:50 191.407 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  550. 2019-10-18T19:40:50 191.407 INF LoadTextureArraysForQuality quality 0 to 0, reload True
  551. 2019-10-18T19:40:50 191.408 INF Texture quality is set to 0
  552. Calling Animator.GotoState on Synchronize layer
  553.  
  554. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  555.  
  556. 2019-10-18T19:41:02 203.483 INF Executing command 'gfx af 0'
  557. 2019-10-18T19:41:07 208.078 INF Saving 45 of chunks took 60ms
  558. 2019-10-18T19:41:17 218.164 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  559. 2019-10-18T19:41:17 218.170 INF SetResolution to window 1920 x 1080, fullscreen True
  560. 2019-10-18T19:41:17 218.171 INF Persistent GamePrefs saved
  561. 2019-10-18T19:41:17 218.171 INF ApplyAllOptions streaming True, budget 6392 MB
  562. 2019-10-18T19:41:17 218.171 INF ApplyAllOptions AF Enable
  563. 2019-10-18T19:41:17 218.198 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  564. 2019-10-18T19:41:17 218.199 INF LoadTextureArraysForQuality quality 0 to 0, reload True
  565. 2019-10-18T19:41:17 218.199 INF Texture quality is set to 0
  566. Calling Animator.GotoState on Synchronize layer
  567.  
  568. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  569.  
  570. 2019-10-18T19:41:21 222.304 INF Time: 2.94m FPS: 25.20 Heap: 1420.3MB Max: 1420.3MB Chunks: 240 CGO: 110 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 0.0MB
  571. 2019-10-18T19:41:28 229.574 INF Executing command 'gfx af 0'
  572. 2019-10-18T19:41:36 237.638 INF Saving 47 of chunks took 60ms
  573. 2019-10-18T19:42:27 288.650 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  574. 2019-10-18T19:42:27 288.656 INF SetResolution to window 1920 x 1080, fullscreen True
  575. 2019-10-18T19:42:27 288.657 INF Persistent GamePrefs saved
  576. 2019-10-18T19:42:27 288.657 INF ApplyAllOptions streaming True, budget 6392 MB
  577. 2019-10-18T19:42:27 288.657 INF ApplyAllOptions AF Enable
  578. 2019-10-18T19:42:27 288.684 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  579. 2019-10-18T19:42:27 288.685 INF LoadTextureArraysForQuality quality 0 to 0, reload True
  580. 2019-10-18T19:42:27 288.685 INF Texture quality is set to 0
  581. Calling Animator.GotoState on Synchronize layer
  582.  
  583. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  584.  
  585. 2019-10-18T19:42:31 292.289 INF Calling Play on 0
  586. 2019-10-18T19:42:36 297.254 INF Executing command 'gfx af 0'
  587. 2019-10-18T19:42:45 306.924 INF Time: 3.44m FPS: 47.83 Heap: 1499.2MB Max: 1499.2MB Chunks: 240 CGO: 110 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 0.0MB
  588. 2019-10-18T19:43:15 336.869 INF VehicleManager saving 0 (0 / 0)
  589. 2019-10-18T19:43:15 336.927 INF Time: 3.94m FPS: 44.45 Heap: 1519.0MB Max: 1519.0MB Chunks: 240 CGO: 110 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 0.0MB
  590. 2019-10-18T19:43:45 366.930 INF Time: 4.44m FPS: 48.23 Heap: 1480.0MB Max: 1519.0MB Chunks: 240 CGO: 120 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 0.0MB
  591. 2019-10-18T19:44:16 396.944 INF Time: 4.94m FPS: 49.21 Heap: 1495.2MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 0.0MB
  592. Calling Animator.GotoState on Synchronize layer
  593.  
  594. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  595.  
  596. 2019-10-18T19:44:46 426.955 INF Time: 5.44m FPS: 44.44 Heap: 1513.1MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 0.0MB
  597. Calling Animator.GotoState on Synchronize layer
  598.  
  599. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  600.  
  601. Calling Animator.GotoState on Synchronize layer
  602.  
  603. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  604.  
  605. 2019-10-18T19:44:55 436.175 INF Set loop to false on 003ExpPsp
  606. 2019-10-18T19:44:55 436.175 INF Set loop to false on 008ExpSec
  607. 2019-10-18T19:44:55 436.175 INF Set loop to false on 000ExpLfx
  608. 2019-10-18T19:45:02 443.679 INF Unculling POI abandoned_house_01 -872, 60, 612
  609. 2019-10-18T19:45:02 443.720 WRN SleeperVolume -868, 60, 618. Triggered empty
  610. 2019-10-18T19:45:15 456.872 INF VehicleManager saving 0 (0 / 0)
  611. 2019-10-18T19:45:16 456.956 INF Time: 5.94m FPS: 47.35 Heap: 1483.4MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 7 (8) Items: 1 CO: 1 RSS: 0.0MB
  612. 2019-10-18T19:45:16 457.043 INF [DECO] written 2/1
  613. 2019-10-18T19:45:18 459.821 INF Getting new currentStreamer!
  614. 2019-10-18T19:45:46 486.961 INF Time: 6.44m FPS: 47.18 Heap: 1498.1MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 6 (8) Items: 1 CO: 1 RSS: 0.0MB
  615. 2019-10-18T19:46:16 516.964 INF Time: 6.94m FPS: 49.07 Heap: 1513.5MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 7 (9) Items: 2 CO: 1 RSS: 0.0MB
  616. 2019-10-18T19:46:26 527.761 INF Saving 66 of chunks took 61ms
  617. 2019-10-18T19:46:34 535.858 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  618. 2019-10-18T19:46:34 535.858 INF SetResolution to window 1920 x 1080, fullscreen True
  619. 2019-10-18T19:46:34 535.859 INF Persistent GamePrefs saved
  620. 2019-10-18T19:46:34 535.859 INF ApplyAllOptions streaming True, budget 6392 MB
  621. 2019-10-18T19:46:34 535.860 INF ApplyAllOptions AF Enable
  622. 2019-10-18T19:46:34 535.887 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  623. 2019-10-18T19:46:34 535.887 INF LoadTextureArraysForQuality quality 0 to 0, reload True
  624. 2019-10-18T19:46:34 535.888 INF Texture quality is set to 0
  625. Calling Animator.GotoState on Synchronize layer
  626.  
  627. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  628.  
  629. 2019-10-18T19:46:56 557.561 INF Time: 7.44m FPS: 38.19 Heap: 1539.4MB Max: 1539.4MB Chunks: 240 CGO: 131 Ply: 1 Zom: 0 Ent: 6 (9) Items: 2 CO: 1 RSS: 0.0MB
  630. 2019-10-18T19:47:22 583.051 INF Calling Play on 1
  631. 2019-10-18T19:47:26 587.451 INF VehicleManager saving 0 (0 / 0)
  632. 2019-10-18T19:47:26 587.569 INF Time: 7.94m FPS: 32.29 Heap: 1556.6MB Max: 1556.6MB Chunks: 240 CGO: 132 Ply: 1 Zom: 0 Ent: 5 (9) Items: 2 CO: 1 RSS: 0.0MB
  633. 2019-10-18T19:47:56 617.583 INF Time: 8.44m FPS: 23.62 Heap: 1497.7MB Max: 1556.6MB Chunks: 240 CGO: 142 Ply: 1 Zom: 0 Ent: 5 (7) Items: 1 CO: 1 RSS: 0.0MB
  634. 2019-10-18T19:48:26 647.601 INF Time: 8.94m FPS: 24.26 Heap: 1503.7MB Max: 1556.6MB Chunks: 240 CGO: 164 Ply: 1 Zom: 0 Ent: 4 (8) Items: 2 CO: 1 RSS: 0.0MB
  635. 2019-10-18T19:48:26 647.720 INF [DECO] written 6/1
  636. 2019-10-18T19:48:43 664.755 INF Entity animalDoe 175 killed by Morrandir 171
  637. 2019-10-18T19:48:56 677.606 INF Time: 9.44m FPS: 45.39 Heap: 1513.3MB Max: 1556.6MB Chunks: 240 CGO: 153 Ply: 1 Zom: 0 Ent: 4 (8) Items: 2 CO: 1 RSS: 0.0MB
  638. 2019-10-18T19:49:26 707.482 INF VehicleManager saving 0 (0 / 0)
  639. 2019-10-18T19:49:26 707.611 INF Time: 9.94m FPS: 51.84 Heap: 1523.5MB Max: 1556.6MB Chunks: 240 CGO: 153 Ply: 1 Zom: 0 Ent: 3 (8) Items: 2 CO: 1 RSS: 0.0MB
  640. 2019-10-18T19:49:46 726.948 INF Set loop to false on 004ExpPsp
  641. 2019-10-18T19:49:46 726.953 INF Set loop to false on 001ExpSec
  642. 2019-10-18T19:49:46 726.953 INF Set loop to false on 004ExpLfx
  643. 2019-10-18T19:49:56 737.617 INF Time: 10.44m FPS: 37.51 Heap: 1532.2MB Max: 1556.6MB Chunks: 240 CGO: 152 Ply: 1 Zom: 0 Ent: 2 (8) Items: 2 CO: 1 RSS: 0.0MB
  644. 2019-10-18T19:50:09 750.591 INF Getting new currentStreamer!
  645. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  646. 2019-10-18T19:50:26 767.636 INF Time: 10.94m FPS: 29.88 Heap: 1545.3MB Max: 1556.6MB Chunks: 240 CGO: 168 Ply: 1 Zom: 0 Ent: 6 (13) Items: 4 CO: 1 RSS: 0.0MB
  647. 2019-10-18T19:50:26 767.816 INF [DECO] written 7/1
  648. 2019-10-18T19:50:56 797.656 INF Time: 11.44m FPS: 24.18 Heap: 1557.8MB Max: 1557.8MB Chunks: 240 CGO: 162 Ply: 1 Zom: 0 Ent: 6 (15) Items: 5 CO: 1 RSS: 0.0MB
  649. 2019-10-18T19:51:26 827.373 INF Saving 71 of chunks took 61ms
  650. 2019-10-18T19:51:26 827.374 INF [DECO] written 7/2
  651. 2019-10-18T19:53:58 979.656 INF Calling Play on 2
  652. 2019-10-18T19:53:58 979.739 INF VehicleManager saving 0 (0 / 0)
  653. 2019-10-18T19:53:58 979.894 INF Time: 11.94m FPS: 23.00 Heap: 1534.5MB Max: 1557.8MB Chunks: 240 CGO: 162 Ply: 1 Zom: 0 Ent: 7 (12) Items: 2 CO: 1 RSS: 0.0MB
  654. 2019-10-18T19:54:29 1009.929 INF Time: 12.44m FPS: 27.19 Heap: 1544.6MB Max: 1557.8MB Chunks: 240 CGO: 152 Ply: 1 Zom: 0 Ent: 5 (12) Items: 2 CO: 1 RSS: 0.0MB
  655. Calling Animator.GotoState on Synchronize layer
  656.  
  657. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  658.  
  659. Calling Animator.GotoState on Synchronize layer
  660.  
  661. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  662.  
  663. Calling Animator.GotoState on Synchronize layer
  664.  
  665. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  666.  
  667. Calling Animator.GotoState on Synchronize layer
  668.  
  669. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  670.  
  671. 2019-10-18T19:54:59 1039.956 INF Time: 12.94m FPS: 35.27 Heap: 1556.1MB Max: 1557.8MB Chunks: 240 CGO: 160 Ply: 1 Zom: 0 Ent: 5 (12) Items: 2 CO: 1 RSS: 0.0MB
  672. 2019-10-18T19:55:29 1069.978 INF Time: 13.44m FPS: 34.28 Heap: 1565.7MB Max: 1565.7MB Chunks: 240 CGO: 145 Ply: 1 Zom: 0 Ent: 6 (14) Items: 3 CO: 1 RSS: 0.0MB
  673. 2019-10-18T19:55:58 1099.768 INF VehicleManager saving 0 (0 / 0)
  674. 2019-10-18T19:55:59 1099.987 INF Time: 13.94m FPS: 27.54 Heap: 1581.8MB Max: 1581.8MB Chunks: 240 CGO: 145 Ply: 1 Zom: 0 Ent: 5 (14) Items: 3 CO: 1 RSS: 0.0MB
  675. Use Alternate when placing: woodFrameBlock
  676.  
  677. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  678.  
  679. 2019-10-18T19:56:22 1123.521 INF Set loop to false on 001ExpPsp
  680. 2019-10-18T19:56:22 1123.521 INF Set loop to false on 016ExpSec
  681. 2019-10-18T19:56:22 1123.521 INF Set loop to false on 003ExpLfx
  682. 2019-10-18T19:56:27 1128.408 INF Saving 85 of chunks took 60ms
  683. 2019-10-18T19:56:33 1133.937 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  684. 2019-10-18T19:56:33 1133.937 INF SetResolution to window 1920 x 1080, fullscreen True
  685. 2019-10-18T19:56:33 1133.944 INF Persistent GamePrefs saved
  686. 2019-10-18T19:56:33 1133.945 INF ApplyAllOptions streaming True, budget 6392 MB
  687. 2019-10-18T19:56:33 1133.945 INF ApplyAllOptions AF Enable
  688. 2019-10-18T19:56:33 1133.974 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  689. 2019-10-18T19:56:33 1133.975 INF LoadTextureArraysForQuality quality 0 to 0, reload True
  690. 2019-10-18T19:56:33 1133.975 INF Texture quality is set to 0
  691. Calling Animator.GotoState on Synchronize layer
  692.  
  693. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  694.  
  695. 2019-10-18T19:56:36 1137.609 INF Time: 14.44m FPS: 21.17 Heap: 1599.0MB Max: 1599.0MB Chunks: 240 CGO: 147 Ply: 1 Zom: 0 Ent: 5 (14) Items: 3 CO: 1 RSS: 0.0MB
  696. 2019-10-18T19:56:53 1154.699 INF Getting new currentStreamer!
  697. 2019-10-18T19:57:05 1166.029 INF Saving 51 of chunks took 60ms
  698. Receiving unhandled NULL exception
  699. Obtained 20 stack frames.
  700. Thread 0x700008c68000 may have been prematurely finalized
  701. #0 0x007fff6418c2c6 in __pthread_kill
  702. Thread 0x700008c68000 may have been prematurely finalized
  703. #1 0x007fff640f66a6 in abort
  704. Thread 0x700008c68000 may have been prematurely finalized
  705. #2 0x007fff612d1641 in __cxa_bad_cast
  706. Thread 0x700008c68000 may have been prematurely finalized
  707. #3 0x007fff612d17c7 in default_terminate_handler()
  708. Thread 0x700008c68000 may have been prematurely finalized
  709. #4 0x007fff62884eeb in _objc_terminate()
  710. Thread 0x700008c68000 may have been prematurely finalized
  711. #5 0x007fff612dd19e in std::__terminate(void (*)())
  712. Thread 0x700008c68000 may have been prematurely finalized
  713. #6 0x007fff612dcf86 in __cxa_get_exception_ptr
  714. Thread 0x700008c68000 may have been prematurely finalized
  715. #7 0x007fff612cff99 in __cxa_get_globals
  716. Thread 0x700008c68000 may have been prematurely finalized
  717. #8 0x007fff612b7db3 in std::__1::__basic_string_common<true>::__throw_out_of_range() const
  718. Thread 0x700008c68000 may have been prematurely finalized
  719. #9 0x007fff6127f7bf in std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::compare(unsigned long, unsigned long, char const*, unsigned long) const
  720. Thread 0x700008c68000 may have been prematurely finalized
  721. #10 0x0000013a6e596d in (null)
  722. Thread 0x700008c68000 may have been prematurely finalized
  723. #11 0x0000013a6e5cfa in (null)
  724. Thread 0x700008c68000 may have been prematurely finalized
  725. #12 0x0000013a6e56a9 in (null)
  726. Thread 0x700008c68000 may have been prematurely finalized
  727. #13 0x0000013a71f879 in float
  728. Thread 0x700008c68000 may have been prematurely finalized
  729. #14 0x0000013a71f7c8 in float
  730. Thread 0x700008c68000 may have been prematurely finalized
  731. #15 0x0000013a71f491 in float
  732. Thread 0x700008c68000 may have been prematurely finalized
  733. #16 0x0000013a720285 in float
  734. Thread 0x700008c68000 may have been prematurely finalized
  735. #17 0x007fff642452eb in _pthread_body
  736. Thread 0x700008c68000 may have been prematurely finalized
  737. #18 0x007fff64248249 in _pthread_start
  738. Thread 0x700008c68000 may have been prematurely finalized
  739. #19 0x007fff6424440d in thread_start
  740. Got OnSignalReceived.
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