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- Mono path[0] = '/Users/tonikannisto/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed'
- Mono config path = '/Users/tonikannisto/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1
- Renderer: AMD Radeon Pro 580X OpenGL Engine
- Vendor: ATI Technologies Inc.
- Version: 4.1 ATI-2.11.21
- GLES: 0
- GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
- L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
- OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 2139380224
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.089 seconds
- UnloadTime: 0.627665 ms
- 2019-10-18T19:37:39 0.035 INF [Steamworks.NET] SteamAPI_Init() ok
- 2019-10-18T19:37:39 0.064 INF Texture quality is set to 0
- 2019-10-18T19:37:39 0.065 INF Precaching...
- 2019-10-18T19:37:39 0.066 INF Precaching file: Contents/Resources/Data/resources.assets
- 2019-10-18T19:37:39 0.109 INF [EAC] Initializing ...
- 2019-10-18T19:37:39 0.148 INF Precaching file: Contents/Resources/Data/sharedassets1.assets
- 2019-10-18T19:37:39 0.349 INF Precaching file: Data/Bundles/blocktextureatlases
- 2019-10-18T19:37:39 0.523 INF Precaching file: Data/Bundles/terraintextures
- 2019-10-18T19:37:39 0.547 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2019-10-18T19:37:39 0.627 INF Precaching done
- 2019-10-18T19:37:44 5.847 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- UnloadTime: 1.855058 ms
- 2019-10-18T19:37:45 5.977 INF Awake
- Localization language: English
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-10-18T19:37:45 6.018 INF Version: Alpha 18 (b149) Compatibility Version: Alpha 18, Build: Mac 64 Bit
- 2019-10-18T19:37:45 6.018 INF System information:
- 2019-10-18T19:37:45 6.018 INF OS: Mac OS X 10.14.6
- 2019-10-18T19:37:45 6.018 INF CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (cores: 16)
- 2019-10-18T19:37:45 6.018 INF RAM: 40960 MB
- 2019-10-18T19:37:45 6.018 INF GPU: AMD Radeon Pro 580X OpenGL Engine (8192 MB)
- 2019-10-18T19:37:45 6.018 INF Graphics API: OpenGL 4.1 ATI-2.11.21 (shader level 4.6)
- 2019-10-18T19:37:45 6.018 INF Last played version: Alpha 18
- 2019-10-18T19:37:45 6.019 INF Local UTC offset: 2 hours
- 2019-10-18T19:37:45 6.024 INF Command line arguments: /Users/tonikannisto/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MacOS/7DaysToDie -force-glcore -logfile /Users/tonikannisto/Library/Application Support/Steam/steamapps/common/7 Days To Die/output_log__2019-10-18__19-37-37.txt
- 2019-10-18T19:37:45 6.025 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-10-18T19:37:45 6.025 INF Starting PlayerInputManager...
- 2019-10-18T19:37:45 6.039 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- 2019-10-18T19:37:45 6.104 INF Starting UserProfileManager...
- 2019-10-18T19:37:45 6.158 INF Occlusion: Awake
- 2019-10-18T19:37:45 6.166 INF ApplyAllOptions streaming True, budget 6392 MB
- 2019-10-18T19:37:45 6.166 INF ApplyAllOptions AF Enable
- 2019-10-18T19:37:45 6.191 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:37:45 6.191 INF Texture quality is set to 0
- 2019-10-18T19:37:45 6.409 INF [MODS] No mods folder found
- 2019-10-18T19:37:45 6.424 INF Loading permissions file at '/Users/tonikannisto/Library/Application Support/7DaysToDie/Saves/serveradmin.xml'
- 2019-10-18T19:37:45 6.472 INF Loading permissions file done.
- 2019-10-18T19:37:45 6.508 INF Awake done in 531 ms
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4021.
- Total: 5.200954 ms (FindLiveObjects: 0.213349 ms CreateObjectMapping: 0.110865 ms MarkObjects: 4.839765 ms DeleteObjects: 0.036128 ms)
- 2019-10-18T19:37:45 6.577 INF User joined: Morrandir
- 2019-10-18T19:37:46 7.178 INF UMA Overlay loading took 334 ms
- 2019-10-18T19:37:46 7.180 INF UMA Slot loading took 1 ms
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- 2019-10-18T19:37:47 8.035 INF Reloading serveradmin.xml
- 2019-10-18T19:37:47 8.035 INF Loading permissions file at '/Users/tonikannisto/Library/Application Support/7DaysToDie/Saves/serveradmin.xml'
- 2019-10-18T19:37:47 8.035 INF Loading permissions file done.
- 2019-10-18T19:37:47 8.234 INF LoadTextureArraysForQuality quality -1 to 0, reload False
- 2019-10-18T19:37:48 9.260 INF WorldStaticData.Init() needed 1.906s
- 2019-10-18T19:37:48 9.460 INF [Steamworks.NET] Login ok.
- 2019-10-18T19:37:48 9.816 INF AchievementManager: Received stats and achievements from Steam
- 2019-10-18T19:38:55 76.417 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:38:55 76.417 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-18T19:38:55 76.420 INF Persistent GamePrefs saved
- 2019-10-18T19:38:55 76.421 INF ApplyAllOptions streaming True, budget 6392 MB
- 2019-10-18T19:38:55 76.421 INF ApplyAllOptions AF Enable
- 2019-10-18T19:38:55 76.447 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:38:55 76.448 INF LoadTextureArraysForQuality quality 0 to 0, reload True
- 2019-10-18T19:38:55 76.448 INF Texture quality is set to 0
- 2019-10-18T19:39:21 102.878 INF NET: Starting server protocols
- 2019-10-18T19:39:21 102.886 INF NET: LiteNetLib server started
- 2019-10-18T19:39:21 102.887 INF [Steamworks.NET] NET: Server started
- 2019-10-18T19:39:21 102.887 INF Started thread SteamNetworkingServer
- 2019-10-18T19:39:21 102.887 INF StartGame
- 2019-10-18T19:39:22 102.959 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 120
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = Morrandir2
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 15
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsFieldOfView = 78
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxSSAO = False
- GamePref.OptionsGfxSSReflections = 0
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 4
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 0.75
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerFemale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 2
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 2
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsTreeQuality = 2
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 6
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0.75
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198037847226
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Morrandir
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /Users/tonikannisto/Library/Application Support/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = /Users/tonikannisto/Library/Application Support/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2019-10-18T19:39:22 102.994 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2019-10-18T19:39:22 103.900 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
- 2019-10-18T19:39:22 103.900 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
- 2019-10-18T19:39:22 103.900 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- 2019-10-18T19:39:26 107.155 INF Block IDs with mapping
- 2019-10-18T19:39:26 107.156 INF BlockIDs from Mapping
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- 2019-10-18T19:39:27 108.594 INF Item IDs with mapping
- 2019-10-18T19:39:27 108.594 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2019-10-18T19:39:33 114.904 INF createWorld: Navezgane, Morrandir2, GameModeSurvival
- 2019-10-18T19:39:33 114.904 WRN Occlusion: !supportsAsyncGPUReadback
- 2019-10-18T19:39:33 114.905 WRN Occlusion: !supportsComputeShaders
- 2019-10-18T19:39:33 114.905 INF Occlusion: Disabled
- 2019-10-18T19:39:34 114.946 INF Started thread ChunkRegeneration
- 2019-10-18T19:39:34 114.946 INF Started thread ChunkCalc
- 2019-10-18T19:39:34 115.325 INF World.Load: Navezgane
- 2019-10-18T19:39:34 115.326 INF Loading base world file header...
- 2019-10-18T19:39:34 115.332 INF Loaded world file from different version: 'Alpha 18 (b35)'
- 2019-10-18T19:39:34 115.336 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-10-18T19:39:34 115.341 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-10-18T19:39:34 115.342 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-10-18T19:39:35 116.451 INF ShapeControllers: 64
- 2019-10-18T19:39:38 119.663 INF Started thread GenerateChunks
- 2019-10-18T19:39:38 119.855 INF Loading dtm raw file took 177ms
- 2019-10-18T19:39:38 119.937 INF Biomes image size w= 3072, h = 3072
- 2019-10-18T19:39:39 120.014 INF Loading and creating biomes took 158ms
- 2019-10-18T19:39:40 121.830 INF Loading and creating shader control textures took 1816ms
- 2019-10-18T19:39:41 122.093 INF Loading and parsing of generator took 262ms
- 2019-10-18T19:39:41 122.096 INF Started thread SaveChunks /Users/tonikannisto/Library/Application Support/7DaysToDie/Saves/Navezgane/Morrandir2/Region
- 2019-10-18T19:39:42 122.977 INF [DECO] read 0/0
- 2019-10-18T19:39:42 123.552 INF AstarManager Init
- 2019-10-18T19:39:43 123.967 INF Weather Packages Created FROM BIOMES
- 2019-10-18T19:39:43 123.968 INF createWorld() done
- 2019-10-18T19:39:43 123.968 INF Calculating world hashes
- 2019-10-18T19:39:43 123.970 INF Loading players.xml
- 2019-10-18T19:39:43 124.140 INF Created player with id=171
- 2019-10-18T19:39:43 124.162 WRN InitBreadCrumbs Morrandir (-917.0, 61.0, 619.0)
- 2019-10-18T19:39:43 124.165 INF Loaded player
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-18T19:39:43 124.660 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
- 2019-10-18T19:39:43 124.660 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
- 2019-10-18T19:39:43 124.661 INF Origin Reposition (0.0, 0.0, 0.0) to (-912.0, 48.0, 608.0)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-18T19:39:43 124.697 INF [DECO] written 0/0
- 2019-10-18T19:39:43 124.734 INF OpenSpawnWindow
- 2019-10-18T19:39:43 124.787 INF StartGame done
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-18T19:39:44 125.722 INF [Steamworks.NET] GameServer.Init successful
- 2019-10-18T19:39:44 125.729 INF [Steamworks.NET] Making server public
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-18T19:39:45 126.881 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90129869364066311, public IP=95.90.244.193
- 2019-10-18T19:39:45 126.890 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)
- 2019-10-18T19:39:46 127.217 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241112475962, server SteamID=90129869364066311, server public IP=95.90.244.193, server port=26900
- 2019-10-18T19:39:46 127.221 INF [Steamworks.NET] Lobby entered: 109775241112475962
- 2019-10-18T19:39:46 127.596 INF Respawn almost done
- 2019-10-18T19:39:46 127.603 INF PlayerSpawnedInWorld (reason: NewGame, position: -917, 60, 619): localplayer
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- 2019-10-18T19:39:46 127.660 INF DMS Entered Game!
- 2019-10-18T19:39:46 127.736 INF Getting new currentStreamer!
- 2019-10-18T19:39:48 129.897 INF Calculating hashes took 5929 ms (world size 683 MiB)
- 2019-10-18T19:39:49 130.550 INF MinEventLogMessage: XP gained during the last level:
- 2019-10-18T19:39:49 130.550 INF CVarLogValue: $xpFromLootThisLevel == 0
- 2019-10-18T19:39:49 130.550 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
- 2019-10-18T19:39:49 130.550 INF CVarLogValue: $xpFromKillThisLevel == 0
- 2019-10-18T19:40:10 151.240 INF Saving 157 of chunks took 100ms
- 2019-10-18T19:40:10 151.242 INF [DECO] written 3/0
- 2019-10-18T19:40:19 160.218 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:40:19 160.218 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-18T19:40:19 160.219 INF Persistent GamePrefs saved
- 2019-10-18T19:40:19 160.219 INF ApplyAllOptions streaming True, budget 6392 MB
- 2019-10-18T19:40:19 160.219 INF ApplyAllOptions AF Enable
- 2019-10-18T19:40:19 160.244 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:40:19 160.245 INF LoadTextureArraysForQuality quality 0 to 0, reload True
- 2019-10-18T19:40:19 160.245 INF Texture quality is set to 0
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:40:26 166.971 INF Time: 2.44m FPS: 28.30 Heap: 1319.1MB Max: 1319.1MB Chunks: 240 CGO: 110 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 0.0MB
- 2019-10-18T19:40:34 175.458 INF Executing command 'gfx af 0'
- 2019-10-18T19:40:43 184.382 INF Saving 48 of chunks took 60ms
- 2019-10-18T19:40:50 191.377 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:40:50 191.379 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-18T19:40:50 191.380 INF Persistent GamePrefs saved
- 2019-10-18T19:40:50 191.380 INF ApplyAllOptions streaming True, budget 6392 MB
- 2019-10-18T19:40:50 191.380 INF ApplyAllOptions AF Enable
- 2019-10-18T19:40:50 191.407 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:40:50 191.407 INF LoadTextureArraysForQuality quality 0 to 0, reload True
- 2019-10-18T19:40:50 191.408 INF Texture quality is set to 0
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:41:02 203.483 INF Executing command 'gfx af 0'
- 2019-10-18T19:41:07 208.078 INF Saving 45 of chunks took 60ms
- 2019-10-18T19:41:17 218.164 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:41:17 218.170 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-18T19:41:17 218.171 INF Persistent GamePrefs saved
- 2019-10-18T19:41:17 218.171 INF ApplyAllOptions streaming True, budget 6392 MB
- 2019-10-18T19:41:17 218.171 INF ApplyAllOptions AF Enable
- 2019-10-18T19:41:17 218.198 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:41:17 218.199 INF LoadTextureArraysForQuality quality 0 to 0, reload True
- 2019-10-18T19:41:17 218.199 INF Texture quality is set to 0
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:41:21 222.304 INF Time: 2.94m FPS: 25.20 Heap: 1420.3MB Max: 1420.3MB Chunks: 240 CGO: 110 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 0.0MB
- 2019-10-18T19:41:28 229.574 INF Executing command 'gfx af 0'
- 2019-10-18T19:41:36 237.638 INF Saving 47 of chunks took 60ms
- 2019-10-18T19:42:27 288.650 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:42:27 288.656 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-18T19:42:27 288.657 INF Persistent GamePrefs saved
- 2019-10-18T19:42:27 288.657 INF ApplyAllOptions streaming True, budget 6392 MB
- 2019-10-18T19:42:27 288.657 INF ApplyAllOptions AF Enable
- 2019-10-18T19:42:27 288.684 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:42:27 288.685 INF LoadTextureArraysForQuality quality 0 to 0, reload True
- 2019-10-18T19:42:27 288.685 INF Texture quality is set to 0
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:42:31 292.289 INF Calling Play on 0
- 2019-10-18T19:42:36 297.254 INF Executing command 'gfx af 0'
- 2019-10-18T19:42:45 306.924 INF Time: 3.44m FPS: 47.83 Heap: 1499.2MB Max: 1499.2MB Chunks: 240 CGO: 110 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 0.0MB
- 2019-10-18T19:43:15 336.869 INF VehicleManager saving 0 (0 / 0)
- 2019-10-18T19:43:15 336.927 INF Time: 3.94m FPS: 44.45 Heap: 1519.0MB Max: 1519.0MB Chunks: 240 CGO: 110 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 0.0MB
- 2019-10-18T19:43:45 366.930 INF Time: 4.44m FPS: 48.23 Heap: 1480.0MB Max: 1519.0MB Chunks: 240 CGO: 120 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 0.0MB
- 2019-10-18T19:44:16 396.944 INF Time: 4.94m FPS: 49.21 Heap: 1495.2MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 0.0MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:44:46 426.955 INF Time: 5.44m FPS: 44.44 Heap: 1513.1MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 0.0MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:44:55 436.175 INF Set loop to false on 003ExpPsp
- 2019-10-18T19:44:55 436.175 INF Set loop to false on 008ExpSec
- 2019-10-18T19:44:55 436.175 INF Set loop to false on 000ExpLfx
- 2019-10-18T19:45:02 443.679 INF Unculling POI abandoned_house_01 -872, 60, 612
- 2019-10-18T19:45:02 443.720 WRN SleeperVolume -868, 60, 618. Triggered empty
- 2019-10-18T19:45:15 456.872 INF VehicleManager saving 0 (0 / 0)
- 2019-10-18T19:45:16 456.956 INF Time: 5.94m FPS: 47.35 Heap: 1483.4MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 7 (8) Items: 1 CO: 1 RSS: 0.0MB
- 2019-10-18T19:45:16 457.043 INF [DECO] written 2/1
- 2019-10-18T19:45:18 459.821 INF Getting new currentStreamer!
- 2019-10-18T19:45:46 486.961 INF Time: 6.44m FPS: 47.18 Heap: 1498.1MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 6 (8) Items: 1 CO: 1 RSS: 0.0MB
- 2019-10-18T19:46:16 516.964 INF Time: 6.94m FPS: 49.07 Heap: 1513.5MB Max: 1519.0MB Chunks: 240 CGO: 130 Ply: 1 Zom: 0 Ent: 7 (9) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:46:26 527.761 INF Saving 66 of chunks took 61ms
- 2019-10-18T19:46:34 535.858 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:46:34 535.858 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-18T19:46:34 535.859 INF Persistent GamePrefs saved
- 2019-10-18T19:46:34 535.859 INF ApplyAllOptions streaming True, budget 6392 MB
- 2019-10-18T19:46:34 535.860 INF ApplyAllOptions AF Enable
- 2019-10-18T19:46:34 535.887 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:46:34 535.887 INF LoadTextureArraysForQuality quality 0 to 0, reload True
- 2019-10-18T19:46:34 535.888 INF Texture quality is set to 0
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:46:56 557.561 INF Time: 7.44m FPS: 38.19 Heap: 1539.4MB Max: 1539.4MB Chunks: 240 CGO: 131 Ply: 1 Zom: 0 Ent: 6 (9) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:47:22 583.051 INF Calling Play on 1
- 2019-10-18T19:47:26 587.451 INF VehicleManager saving 0 (0 / 0)
- 2019-10-18T19:47:26 587.569 INF Time: 7.94m FPS: 32.29 Heap: 1556.6MB Max: 1556.6MB Chunks: 240 CGO: 132 Ply: 1 Zom: 0 Ent: 5 (9) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:47:56 617.583 INF Time: 8.44m FPS: 23.62 Heap: 1497.7MB Max: 1556.6MB Chunks: 240 CGO: 142 Ply: 1 Zom: 0 Ent: 5 (7) Items: 1 CO: 1 RSS: 0.0MB
- 2019-10-18T19:48:26 647.601 INF Time: 8.94m FPS: 24.26 Heap: 1503.7MB Max: 1556.6MB Chunks: 240 CGO: 164 Ply: 1 Zom: 0 Ent: 4 (8) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:48:26 647.720 INF [DECO] written 6/1
- 2019-10-18T19:48:43 664.755 INF Entity animalDoe 175 killed by Morrandir 171
- 2019-10-18T19:48:56 677.606 INF Time: 9.44m FPS: 45.39 Heap: 1513.3MB Max: 1556.6MB Chunks: 240 CGO: 153 Ply: 1 Zom: 0 Ent: 4 (8) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:49:26 707.482 INF VehicleManager saving 0 (0 / 0)
- 2019-10-18T19:49:26 707.611 INF Time: 9.94m FPS: 51.84 Heap: 1523.5MB Max: 1556.6MB Chunks: 240 CGO: 153 Ply: 1 Zom: 0 Ent: 3 (8) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:49:46 726.948 INF Set loop to false on 004ExpPsp
- 2019-10-18T19:49:46 726.953 INF Set loop to false on 001ExpSec
- 2019-10-18T19:49:46 726.953 INF Set loop to false on 004ExpLfx
- 2019-10-18T19:49:56 737.617 INF Time: 10.44m FPS: 37.51 Heap: 1532.2MB Max: 1556.6MB Chunks: 240 CGO: 152 Ply: 1 Zom: 0 Ent: 2 (8) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:50:09 750.591 INF Getting new currentStreamer!
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- 2019-10-18T19:50:26 767.636 INF Time: 10.94m FPS: 29.88 Heap: 1545.3MB Max: 1556.6MB Chunks: 240 CGO: 168 Ply: 1 Zom: 0 Ent: 6 (13) Items: 4 CO: 1 RSS: 0.0MB
- 2019-10-18T19:50:26 767.816 INF [DECO] written 7/1
- 2019-10-18T19:50:56 797.656 INF Time: 11.44m FPS: 24.18 Heap: 1557.8MB Max: 1557.8MB Chunks: 240 CGO: 162 Ply: 1 Zom: 0 Ent: 6 (15) Items: 5 CO: 1 RSS: 0.0MB
- 2019-10-18T19:51:26 827.373 INF Saving 71 of chunks took 61ms
- 2019-10-18T19:51:26 827.374 INF [DECO] written 7/2
- 2019-10-18T19:53:58 979.656 INF Calling Play on 2
- 2019-10-18T19:53:58 979.739 INF VehicleManager saving 0 (0 / 0)
- 2019-10-18T19:53:58 979.894 INF Time: 11.94m FPS: 23.00 Heap: 1534.5MB Max: 1557.8MB Chunks: 240 CGO: 162 Ply: 1 Zom: 0 Ent: 7 (12) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:54:29 1009.929 INF Time: 12.44m FPS: 27.19 Heap: 1544.6MB Max: 1557.8MB Chunks: 240 CGO: 152 Ply: 1 Zom: 0 Ent: 5 (12) Items: 2 CO: 1 RSS: 0.0MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:54:59 1039.956 INF Time: 12.94m FPS: 35.27 Heap: 1556.1MB Max: 1557.8MB Chunks: 240 CGO: 160 Ply: 1 Zom: 0 Ent: 5 (12) Items: 2 CO: 1 RSS: 0.0MB
- 2019-10-18T19:55:29 1069.978 INF Time: 13.44m FPS: 34.28 Heap: 1565.7MB Max: 1565.7MB Chunks: 240 CGO: 145 Ply: 1 Zom: 0 Ent: 6 (14) Items: 3 CO: 1 RSS: 0.0MB
- 2019-10-18T19:55:58 1099.768 INF VehicleManager saving 0 (0 / 0)
- 2019-10-18T19:55:59 1099.987 INF Time: 13.94m FPS: 27.54 Heap: 1581.8MB Max: 1581.8MB Chunks: 240 CGO: 145 Ply: 1 Zom: 0 Ent: 5 (14) Items: 3 CO: 1 RSS: 0.0MB
- Use Alternate when placing: woodFrameBlock
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-10-18T19:56:22 1123.521 INF Set loop to false on 001ExpPsp
- 2019-10-18T19:56:22 1123.521 INF Set loop to false on 016ExpSec
- 2019-10-18T19:56:22 1123.521 INF Set loop to false on 003ExpLfx
- 2019-10-18T19:56:27 1128.408 INF Saving 85 of chunks took 60ms
- 2019-10-18T19:56:33 1133.937 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:56:33 1133.937 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-18T19:56:33 1133.944 INF Persistent GamePrefs saved
- 2019-10-18T19:56:33 1133.945 INF ApplyAllOptions streaming True, budget 6392 MB
- 2019-10-18T19:56:33 1133.945 INF ApplyAllOptions AF Enable
- 2019-10-18T19:56:33 1133.974 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-18T19:56:33 1133.975 INF LoadTextureArraysForQuality quality 0 to 0, reload True
- 2019-10-18T19:56:33 1133.975 INF Texture quality is set to 0
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-18T19:56:36 1137.609 INF Time: 14.44m FPS: 21.17 Heap: 1599.0MB Max: 1599.0MB Chunks: 240 CGO: 147 Ply: 1 Zom: 0 Ent: 5 (14) Items: 3 CO: 1 RSS: 0.0MB
- 2019-10-18T19:56:53 1154.699 INF Getting new currentStreamer!
- 2019-10-18T19:57:05 1166.029 INF Saving 51 of chunks took 60ms
- Receiving unhandled NULL exception
- Obtained 20 stack frames.
- Thread 0x700008c68000 may have been prematurely finalized
- #0 0x007fff6418c2c6 in __pthread_kill
- Thread 0x700008c68000 may have been prematurely finalized
- #1 0x007fff640f66a6 in abort
- Thread 0x700008c68000 may have been prematurely finalized
- #2 0x007fff612d1641 in __cxa_bad_cast
- Thread 0x700008c68000 may have been prematurely finalized
- #3 0x007fff612d17c7 in default_terminate_handler()
- Thread 0x700008c68000 may have been prematurely finalized
- #4 0x007fff62884eeb in _objc_terminate()
- Thread 0x700008c68000 may have been prematurely finalized
- #5 0x007fff612dd19e in std::__terminate(void (*)())
- Thread 0x700008c68000 may have been prematurely finalized
- #6 0x007fff612dcf86 in __cxa_get_exception_ptr
- Thread 0x700008c68000 may have been prematurely finalized
- #7 0x007fff612cff99 in __cxa_get_globals
- Thread 0x700008c68000 may have been prematurely finalized
- #8 0x007fff612b7db3 in std::__1::__basic_string_common<true>::__throw_out_of_range() const
- Thread 0x700008c68000 may have been prematurely finalized
- #9 0x007fff6127f7bf in std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::compare(unsigned long, unsigned long, char const*, unsigned long) const
- Thread 0x700008c68000 may have been prematurely finalized
- #10 0x0000013a6e596d in (null)
- Thread 0x700008c68000 may have been prematurely finalized
- #11 0x0000013a6e5cfa in (null)
- Thread 0x700008c68000 may have been prematurely finalized
- #12 0x0000013a6e56a9 in (null)
- Thread 0x700008c68000 may have been prematurely finalized
- #13 0x0000013a71f879 in float
- Thread 0x700008c68000 may have been prematurely finalized
- #14 0x0000013a71f7c8 in float
- Thread 0x700008c68000 may have been prematurely finalized
- #15 0x0000013a71f491 in float
- Thread 0x700008c68000 may have been prematurely finalized
- #16 0x0000013a720285 in float
- Thread 0x700008c68000 may have been prematurely finalized
- #17 0x007fff642452eb in _pthread_body
- Thread 0x700008c68000 may have been prematurely finalized
- #18 0x007fff64248249 in _pthread_start
- Thread 0x700008c68000 may have been prematurely finalized
- #19 0x007fff6424440d in thread_start
- Got OnSignalReceived.
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